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paul666root

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Everything posted by paul666root

  1. Npc retextures cr does not need delev and relev. It does not contain any leveled lists.
  2. I will look at these later and dont remove those files from faces move the npc retextures as in the integration guide
  3. merges from other people wont work for you as some records are being renumbered when you merge but not necessary with the same formid... so it would only bring you problems.
  4. apple garden caco patch has as master Trees and Flora Merged.esp so you can merge it just fine in the CACO Patches. edit: if it had as master Apple garden.esp then yes it would have been wrong
  5. ok seems that copying from here Resolving 1.31 GOTY script compilation errors for 1.30 mods maincreditsmenu.ws works now and game starts.
  6. BTW i did use SEranaholic and Valerica esp with legandary Bijin AIO esp for the merge. (for those who want to do their own merge. This is until Bijin AIO SV gets updated
  7. NPC Retextures Optional and NPC Retextures Optional CR have been updated to include the new Sranaholic and Valerica
  8. I placed it alphabeticaly. No difference. But if you redid the merge to include ineed and frostfall caco patches you can replace it. Ich patches were placed after lotd patches so that i dont have to CR all entries in the armor section just a few. Not all ich patches edits were removed but only those that were resolved by changing the LO.
  9. I actually run Pretty Combat animations. They are good for me. I will take a look later.
  10. Yes and Lucidity also got updated
  11. I think we should balance first the weapons we already added and then add even more.
  12. I'm not using Vividian ENb... i'm using Organic ENB. I don't like the look anda feel of vividian. Also i'm using Claralux for lighting
  13. if i do this i got a conflict on r4game.ws between selectable menu and always neovalen exp edit: ok i rolled back to GOTY 1.31 now every conflict that shows up is exaclty as in the guide. the only problem is when i try to run the game on script compiling appears this error: Error [content0]game\gui\main_menu\maincreditsmenu.ws(397): Could not find function 'GetChosenMainMenuType' can't get around it since i don't know what it;s wrong... this ws file doesn't even show in script merger so is not touched by it...
  14. Well always whenEVT updates author makes some change to the esp aswell lately. So yea you need to remerge with the new esp If you skip DSR then look at the animations so you dont draw from back.Also when setting up xpmse mcm menu dont use swords on back and anything on back there.
  15. Town overhauls tend to be a conflict pain so no we wont add any big overhauls. Just little mods. But dont wait on us because you will wait a long time. Try to reinstall EVT maybe its a bad download. I did not crash with that error yet. Is it reproducible?
  16. I dont know since i dont use that mod. Check in xEdit for conflicts.
  17. No issue if you are carrefull with what and how you install. I dont have a Base SRLE profile either in MO Anyway what you see there is reffering to a Merge Plugin Standalone profile for the merges on different profiles. Si that you dont have to delete merges
  18. i still get the ingamemenu.ws conflict. This is what i found in Primer. //modPrimer uncomment (remove the //) line below if you're GOTY user. And have a good day, you magnificent bastard. //theGame.GetGuiManager().RefreshMainMenuAfterContentLoaded(); Should i use that?
  19. don't test memory blocks in main menu.... go around skyrim and test there by opening the console use the main file of the LOTD Patch Central and install the options there for what mods you use. For example DBM_AOS_Patch.esp this is the patch for Audio Overhaul of Skyrim. This DBM_IWIA_Patch.esp is the patch for Immersive Weapons and Immersive Armors... and so on.
  20. hey Neo. What did you chose for ingamemenu.ws? between friendly hud and primer? i got a conflict there that is not on the guide
  21. you can adjust in Vivid Weathers MCM menu the brightness or in the ENB GUI
  22. No. This SRLE Extended LOTD - NPC Retextures - Core - Conflict Resolution.esp is the Conflict Resolution for NPC Retextures Merged - Core.esp just like SRLE Extended LOTD - Conflict Resolution.esp is the CR for the whole guide. This is just a separate esp from the Main CR so that you can choose from the two options for NPC retextures (Core or Optional Install) each of the has their own CR separate from the main one.
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