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paul666root

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Everything posted by paul666root

  1. i am not using any survival mods... i dont like that kind of play. If they dont then they need to be resolved in a patch. what guide you have?
  2. no performance impact.... i've been using this for 5 months now with SRLEx and now with srle req. I kept ELFX exteriors and used the patch for it from claralux site. Even relighting skyrim is in. No problems that i can see so far.
  3. Wmff is on the merge page. Wisemans flire fixes. Rbb realistic boat bobbing Tfm, nsfmq we do not have this Bds if from nsutr patches and is better dynamic snow Dpa is from lotd patches... dragon priest armory
  4. Ok and to the manual values you set nothing? Or by enabling that those values are ignored?
  5. Nothing major changed to UIL. I had to wait on the update because the requiem patch needs fixing. If the mod author does not fix it we will Also what mods interest you? ðŸ˜
  6. Ok i'll remove it too. The subtraction also. The reserved memory was not a random value... this is what i used to have. Now i'm at 512. Anyway i can only post an example..
  7. well you cannot simply put there together some mods and expect they will work... this list is small and you get CTD or ILS simply because mods are conflicting in some or more areas... i dont use more of those mods so i cant really know what they conflict on.. you can try installing Crash Fixes and see if you can at least start the game. if you dont know to resolve conflicts i suggest you look at some guides to install mods for skyrim they are quite helpfull. Like STEP, Packs for STEP, SRLE.. these are easy to follow since the authors explained every detail.
  8. LOOT does not work in this case... it is really hard to make loot behave in the way we want even with locked esps, loot rules... so this will only bring problems and let plugins overwerite what we do not want to... use loadorder.txt by copying it to you MO profile. When you restart MO they will auto sort exactly as in the loadorder.txt then backup your new LO so that you can restore it anytime you update merges. If you want to make additions i suggest creating a different MO profile and manually move your added plugins then backup your LO. We cannot offer support for additions but if you ask and we know the answer we'll help.
  9. Heavy Armory and Immersive Weapons and Armor this contains all 3 mods patched. HA + IW + IA... the other choice is set to none because it is not needed. When you select that option it will install both patches: DBM_IWIA_Patch.esp (Legacy of the Dragonborn Patcher (Dragonborn Gallery))DBM_HeavyArmory+IWIA_Patch.esp (Legacy of the Dragonborn Patcher (Dragonborn Gallery))So check your folder when you install and just set what we said to none... EDIT: also the guide is in beta testing so this implies more tweaking.
  10. Go here Weather Lighting and Sound Overhaul Notice:You can use any ENB Preset you like with this Overhaul. Notice:There are more Optional variants of WLSO that can be found here -> WLSO OPTIONALS FOR now TAZ VW and NLA are there. We will include COT and NLVA soon enough
  11. Well this depends on how many mods will be available for the new version and how many need rebuilding... but i'm sure when the time is right SRLE will get remade.
  12. Leveled Lists has lots of records in the bashed patch. Leveled NPCs are few.
  13. set the argument -offline to the executable in MO and you can merge again. Server is offline
  14. actually the substraction thing with 170 i took it from STEP ini tweaks. There it says this about windows 7. For windows 8/10 use the number it displays (4064) and i can't find anything on the download page about setting this exact value on boris' site. reserved memory is really dependent on systems... i can't really say what value to put there only to test it until stutter goes away. about ini's i will check them again edit: f3PBoltTiltUpAngle this exists and adjusts the aiming angle for bolts the same as f3PArrowTiltUpAngle is for Arrows. this is also a tweak in Neovalen's Guide from where i took it.
  15. Ok any feedback given is appreciated.
  16. well you installed this guide and you have missing textures? I'm missing the point... modular patches are made so that you can easily remove a mod that you dont like from the guide and not having to redo your own CR everytime you or us update. They dont bring any problems with retextures. Also Requiem has a different system with handling Visuals for NPCs. The reqtificator (requiem's final patcher) handles these visual overhauls by introducing the merge esp into a ini file. So all you need to conflict resolve between your other chosen npc retexture mods are things like ICOW, ESF, USLEEP, CRF etc... mods like this but nothing related to visuals. Also i am curently working for my personal setup for an extra npc retexture that include Bijin, Men of winter and possible males of skyrim i don't know. This will take some time thought and maybe i'll share the patches privately.
  17. Ofcourse it is possible. Anyway will take some time
  18. there isn't.... we wanted in the beginning to put in SRLEx this but too much content needed removing and that would have changed too much in SRLEx guide. Edit: anyway this will be a different experience so it should be different from original SRLEx lotd Also we'll implement an optional SMC guide for those who want ultimate visuals with this great gameplay... but this will take a while.
  19. Here i made a list with all acronyms used in the guide: Legend Expand here: If i missed some please tell me and i'll post. These are also posted on the Merge Page in the guide.
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