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paul666root

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Everything posted by paul666root

  1. well you can add WSCO to the optional npcs retextures but you will have to resolve the conflicts for the npcs that WSCO brings and include them in the NPC retextures Optional Conflict resolution. They are in the CR subguide.
  2. yea mod got updated. Neo's in a break guide wont be updated for a while
  3. when those files get recreated dont copy or move anything. Just go to MO in the left pane and right click on the red overwrite that's last there and click create mod. Name it "Random stuff" for example like i did and then activate this new mod folder created in left pane. They will not be created again. You can do this for the rest of files that get created there in the future like TES5Edit Backup or any log other mods have
  4. Works for me with it merged. I'll look at this later today
  5. Yes its on my list but i gaven't got to it yet
  6. well the guide says clearly before this that when you set up BethINI to click windowed mode.... then you will have that entry..... edit: and for One Tweak the guide says: Make sure you set bFull Screen 0 in skyrimPref.ini file as in check again just to be sure about this ...
  7. In BethINI you did this? Under the Basic Tab Click the Windowed Mode (THIS IS ONLY NEEDED IF USING ONE TWEAK)
  8. i really don't know what to think... since noone posted yet about this it seems you are the only one for now with this problem but i don't know what else to tell you to check. And if you say that you are 100% sure that you did everything exactly as in the guide i'm at an impass... if i think about something else i'll post
  9. well i written about that. This one removes the spawns of wild animals but keeps the spawns of domestic animals in villages. The one from SkyTEST integration removes ALL the spawns no i didn't. Post screen.
  10. Well this is something that i can't reproduce... i don't really know why this is happening to you. Does anyone else have this problem? If noone else has this then it is something on your setup but i can't think of something now... normally problems like this happen because of the bones in the skeleton. Try clean installing the xpmse again and then rerun dsr. Check MCM menu after with the SRLE settings. If anything else comes to mind i'll post edit: also if you installed new animations check if those dont alter the skeleton
  11. no ETA. Though the version that is now up is pretty stable... but ofc that with a guide this large there will always arise new problems.
  12. check DSR again. Delete all DSR output and rerun it and make sure you use the nodes in the guide. Also are you using a different body than in srle? ok fixed
  13. even on a new game shows like that?
  14. Check again leveled list archive has 5 esps. Modular patches archive has 2.
  15. I'll fix later. I will take a look later todayEdit: wow are those leaves floating?
  16. well i would just leave it as bethini sets it. I'm sure the program sets the default video card used by windows. If you changed to 1 i think you switched to the integrated one. Anyway best ask DoubleYou it's his program here-> https://forum.step-project.com/topic/8987-bethini-by-doubleyou/page-26?hl=%2Bbethini&do=findComment&comment=181922
  17. the only thing that was removed from the LOTD patches merged was this DBM_RSChildren.esp so you can use the merge just fine and just add the rs children patch for lotd edit: also if you want to update to the guide of today it's ok since it's quite stable. I haven't encountered any problems i just leave the warning since i didn't tested EVERYTHING. But i'm sure that problems will always arise with a guide as large as this
  18. this is how it looks on mine https://www.dropbox.com/s/cuvtxp9lrczg6nu/enb%202016_09_20%2020_36_28_75.bmp?dl=0 https://www.dropbox.com/s/20gz9ymvnxrsz4d/enb%202016_09_20%2020_38_07_64.bmp?dl=0 did you made yourself the merge ? or do you use the one in nexus? i don't know i don't have only 0 as i got no integrated video card. but i guess 0 is the main video card used by windows but not sure though
  19. for some setups playing in full screen gets more fps. For me i've got the same fps in window mode and fullscreen. i will take a look
  20. no that is not right. Check again in the guide step by step how to run BethINI. Also close MO. and make sure you select the MO profile in Bethini
  21. go to BethINI -> View Distance -> Distant Object Detail and increase the distance on the lods if you think that pop in is too obvious
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