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Besidilo

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Everything posted by Besidilo

  1. What benchmarks? You mean like this one here: kotaku.com/5964022/the-best-graphics-cards-nvidia-vs-amd-current+gen-comparison Or perhaps one of the Techpowerup's benchmarks, showing NVIDIAÂ in the pole position i not-so-taxing scenarios, but once you up the resolution, Radeon cards pull ahead. Think what happens when you disable MSAA and enable SSAA (where effective resolution rendered is higher): https://www.techpowerup.com/reviews/EVGA/GTX_670_FTW_Signature_2/22.html Some interesting results by Tom's Hardware, including frame latencies: https://www.tomshardware.com/reviews/geforce-gtx-titan-performance-review,3442-7.html And this review by Techpowerup presents another point of view on multiple GPUs: https://www.techpowerup.com/reviews/NVIDIA/GeForce_GTX_Titan_SLI/19.html
  2. Speaking of gamma and calibration, Nvidia drivers still don't allow users to force ICC/ICM profiles in games. https://forums.geforce.com/default/topic/501853/nvidia-forever-ignoring-custom-color-profile-support-in-full-screen-games-collaboration-thread-on-t/ And on the subject of additional rendering effects, I don't think it's possible to force FXAA without an injector in AMD drivers (they have MLAA) or various forms of SuperSampling AntiAliasing (such as SGSSAA), which either don't exist in AMD's drivers or don't work with a number of games. Well AMD have their own version of FXAA. SSAA exist in AMD drivers and there are various form of AA in AMD that doesn't exist in Nvidia.Contrary to popular belief AMD drivers are now very good and provide as much options as Nvidia's. Each constructor has their own proprietary technologies only available via their drivers and sometime in game if they had a partnership with the game developer. Yes, AMD has their own post-processing AA (not a version of FXAA), and I've already mentioned it in my previous post. SuperSampling on AMD cards doesn't work in every game, NVIDIA has better support for a few engines out there. And you certainly can't enabling anything like SGSSAA in Skyrim on AMD cards. Even though their own SSAA method works OK. However, contrary to what you have said before, AMD graphics cards can use Ambient Occlusion with RadeonPro. See the post below. https://forums.guru3d.com/showpost.php?p=4483728&postcount=12
  3. Speaking of gamma and calibration, Nvidia drivers still don't allow users to force ICC/ICM profiles in games. https://forums.geforce.com/default/topic/501853/nvidia-forever-ignoring-custom-color-profile-support-in-full-screen-games-collaboration-thread-on-t/ And on the subject of additional rendering effects, I don't think it's possible to force FXAA without an injector in AMD drivers (they have MLAA) or various forms of SuperSampling AntiAliasing (such as SGSSAA), which either don't exist in AMD's drivers or don't work with a number of games.
  4. Funny, I'd think it's the other way around now, considering that you can toggle a lot more effects on Nvidia cards but AMD's cards excel at high resolution in most games. But it would be nice to see something that proves me wrong, since I'm not always up to date on the computer hardware developments. On another note, I fail to see how a GTX 670 4GB would be a better choice than an HD 7970 3GB. It's pretty much certain that you'll run into the RAM limit in Skyrim way before hitting the wall on VRAM, not to mention that at 1920x1080 it's a widely excessive amount of memory anyway. Perhaps once the new consoles start using some serious resolution textures, things will change, but I don't see any indication of that now.
  5. The Dragonborn addon has been out for just over a week.
  6. You should have installed English Strings for Skyrim anyway. :P
  7. Or a mod that allows you take random herbs and medications on the off chance they'll work, in turn making your condition even worse. Experimenting on yourself is fun and should be part of the alchemist experience.
  8. This should be an automatic STEP addition as long as it's confirmed bug-free. An awesome little mod that improves the gameplay by a great bit. And JJ (or kryptopyr, since they're your mods), you should definitely create a thread for Stealth Skills Rebalanced, as that looks like another addition for a thief character to me!
  9. A must have for any hunter wondering around Skyrim. But the lack of compatibility with Frostfall campfires puts me off using it. Maybe when I finally get around to installing RN&D...
  10. If only more sites have made use of those features. Some places on the Internet really feel like you're travelling back to the last century.
  11. As long as the liquid is non-conductive (most watercooling fluids become conductive after a few weeks, sometimes a couple of months) and there are no moving parts, there should be no issues with submerging your workstation in it. At all. Heck, I'd like an aquarium-PC myself. It would certainly look nicer than that bulky tower under my desk. If only I didn't have to disassemble it every other month...
  12. I'm glad you're still working on the mod, it provides excellent support for people with low-end machines/laptops. I think I'm going to have some use for it myself soon enough.
  13. Funny, I've always thought this mod added a cinematic pause on hits that would distract me from the gameplay, but taking another peek at it, it really seems like a nice addition.
  14. This is one of these mods that I really want to install, but it always seems like too much of a bother. Plus it would require me to install a bunch of other mods and check compatibility for them to make the most out of it. I think.
  15. It looks like a really interesting mod, but not something I would incorporate in my Skyrim install, due to the various economic imbalances it creates. Unfortunately the economy of Skyrim doesn't make much sense, and purchasing assets to profit from them makes it even less. With the abundance of gold in Skyrim, you'd think the inflation would be sky high and prices would be flying through the roof. On that matter, I'd like to see a mod that adjusts prices based on actual supply and demand, and makes a note of the current precious metals availability on the market. BTW, I swear this thread had a lot more replies yesterday, when I first had a look at it...
  16. Professionals don't usually have time to play video games, not to mention tweaking them to their liking.
  17. I've been using this mod forever and never noticed any issues, but maybe I'm just too ignorant to make a connection. :) There were some issues with the early releases, but they are long gone, as far as I can tell. As for the mod being in the "beta stage", you could say that about pretty much any mod out on Nexus, perhaps with the exception of texture mods, whilst some are not even fit for alpha testing.
  18. Personally, I prefer reading the books on my Nexus 7 tablet. :) https://capane.us/2012/06/18/dovahkiin-gutenberg-v1-3-now-with-journals/ But I would definitely recommend collecting books for your personal library in Skyrim.
  19. Discussion thread: Skyrim Project Optimization by rgabriel15 Wiki Link This mod adds occlusion planes to many interiors in Skyrim, resulting in a vastly improved performance in those areas. It's an ideal STEP candidate as it shouldn't conflict with any mods, the author pledged to keep it updated with support for many big mods out there and it improves performance with no perceivable loss of picture quality. I highly recommend checking it out and including in the next STEP revision, if it passes the mod testing stage. The preview of this mod has been featured in Realistic Lighting Overhaul already, but it's a separate mod with many improvements now.
  20. The problem is that high resolution textures causing increased VRAM usage are actually only half of the problem. Since the 4GB memory limit will be linked to both system memory and that part of video memory that's actually "lockable", which I suspect is the large part of Skyrim, given its outdated engine, increasing VRAM usage would mirror the increase in the Skyrim's RAM usage and therefore make it more prompt to crashes. But let's not forget oth
  21. I think that this is a very important point. Assuming memory is the issue (which can't do with complete certainty), the issue very easily could be a limitation of the CreationKit engine (is that what it's called?). The engine is called Creation Engine. https://elderscrolls.wikia.com/wiki/The_Creation_Engine https://www.rockpapershotgun.com/2011/01/18/skyrims-creation-engine-detailed/
  22. VRAM usage is almost never fixed. It's dynamic + memory buffer. Which is why it's pretty much impossible to measure it easily or accurately for any game. No, MSI Afterburner or GPU-Z won't do the job, as they will only show you the allocated memory, with no regards as to what is actually being buffered to the memory, how much is used by the application, how much by background process or system UI. Oh, and it's Besi·dilo. And no, Skyrim isn't "partially DirectX 9". It's fully DirectX 9 and there are no Dx10/11 executables. So the normal memory limitations apply.
  23. Version 3.0c of Enhanced Blood Textures includes the Brawl Bugs Patch, so no, it's not necessary to install it if you use that mod. I'm not sure about the Unofficial High-Res Patch, but I'd be causious about removing it, since it keeps getting updated and we can't be sure that the conflicting mods will stay in STEP.
  24. I shouldn't have used the term "pre-cached" since caching memory already implies a certain buffer. My point was to not get confused by the extra memory that would be cached in any case, any application may appear to use more memory than it actually needs, up until the point it runs out completely. You can't measure VRAM usage accurately, and that has been addressed a lot of times already. You're probably thinking about the extra textures that has been buffered to the video RAM, but aren't actually used by the engine. With regards to the memory limitation, Dx9 mirrors VRAM onto the system memory, in turn reducing your actual system RAM limit by the amount of VRAM in use for any process. Microsoft got rid of this limitation in DirectX 10. x86 processes with Large Address Aware patch can use up to 4GB total system memory. In other words, it's complicated. But it can be assumed that a crash would occur when Skyrim with LAA suddenly requires more than 4GB of RAM+VRAM. How to measure that point accurately is another matter. At least that's how I understand it.
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