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Everything posted by Vanders
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I see, thank you. From your testing, is there a notable difference in distance when maxed (not the ugrids which I won't touch)? Are there any visual bugs?
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I have a question, please. In the view distance section of Bethini, is there any downside to maxing out all the sliders?
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How can I maximise the distance at which I can see lights in Skyrim? I'm assuming there are ini tweaks to achieve this, though Bethini, which I have set to maximum draw distance, doesn't appear to give this option. I am using DynDOLOD at the highest settings too, is there an option in there? Thanks in advance.
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Thanks for the suggestions I haven't generated any lod (not planning to yet) but will try that if/when I do. The data culling fix fixes and is something I've used in the past but it isn't ideal due to removing data culling from the entire game instead of just in the area I need.
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I just reinstalled the game before originally posting in this thread so my prior INIs are just vanilla Ultra; and my I'm using new games. It's odd that this only happens above Bethini Normal. I haven't got many mods installed but I'll uninstall them and check if the issue persists.
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I'm having a but of a visual issue. When I set Bethini to High or Ultra there are large missing areas of water north of Skyrim. At High there is a large chunk missing near Winterhold, and on Ultra there is that chunk as well as two others near Dawnstar. Please advise.
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I can't find noise.dds. Is that a generic name rather than a specific file? There are a tonne of dds files in Data\textures\terrain but no noise.dds. Regarding Terrain LOD Redone, does that mean I should install it last if I want to get any use out of it?
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Ok, so I have to adjust the noise.dds textures. How do I go about doing that? By the way, I have Terrain Lod Redone installed - which I installed first, then ran DynDOLOD, and then finally xLODGen.
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Sheson, any idea why my distant snow is so dark after using xLODGen? This happens no matter how high I set the brightness. https://i.imgur.com/klE2S2u.jpg Also note the culling issue in the Sea of Ghosts - even with the TVDT records removed it still happens. Any ideas or will I have to live with this?
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I'll have to do some testing then, thanks. Three more question please: 1. Why is there no default FOV setting? I thought the default FOV was 65? 2. Can TAA and FXAA be used at the same time? I see that they can both be active in bethini. 3. Is particle quality not set to maximum when choosing the Max preset due to performance, or something else?
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Ok, thanks to your wisdom I was able to remove that culling problem. That first spot in my pictures was so odd because I've never seen it before, I wonder if it actually happens to everyone. Anyway, I might have gone a little overboard with removing the culling because I was using the tcl command to fly around so I was probably seeing culling that you normally wouldn't see from the ground. Oh well, still better than using the Nexus one which I'm pretty sure removes it from everywhere. You should put this exact post somewhere for others to find (maybe you already have?) because it was quite easy once a master has explained it! Thanks again, Sheson.
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Oh no, sheson thinks I'm intelligent and is telling me to do stuff but I'm dumb and have no idea what he means... Could you please elaborate? Do I need to go into the CK to remove TVDT data? Would temporarily installing the Culling data glitch fix from the Nexus achieve the same result?
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Last two questions, if I've already got tree and object lods from DynDOLOD should I just untick the Trees/Object LOD section of lodgen? Also, maybe I'm just misunderstanding the wording on the lodgen page, where is the setting to change the noise texture if not Brightness, Contrast and Gamma?
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Ok, I'll try. Should I run DynDOLOD after LODgen or is it separate?
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I've never seen it like this before. Usually that culling problem is just a square out in the ocean behind the College. This is flickering and covering the land.
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Any idea why I'm getting this odd transition and bright snow. Snow Shader is off, and I have Blended Roads and Better Dyncamic Snow installed. I haven't experienced this issue before. Sorry I couldn't post here, it kept saying the file was too large despite my previous post. Fine: https://i.imgur.com/a3nI6KC.jpg Not Fine: https://i.imgur.com/AflAtWl.jpg https://i.imgur.com/jAKS7Rx.jpg
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Can anyone please try to explain this issue. I have DynDOLOD installed and I happened to have recently uninstalled and reinstalled DynDOLOD via the correct method if that has any relevance. As illustrated in the pictures, when I view the area west of Winterhold from these particular areas of the College the land is missing. When I move a little closer a part of the ocean disappears. If I move a little closer again, everything corrects itself until I move back to the aforementioned positions.
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Oh my, so many options and combinations. It takes quite a while each time you run it. Any chance you could suggest a single set of settings for maximum effect?
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Flickering Lod - Magical College of Winterhold
Vanders replied to Vanders's question in DynDOLOD & xLODGen Support
I converted the new plugin to an esm like you suggested and it's working now! No flicker at 5, 11 or 21. Looks like Sable moving around a few things at your suggestion really did the trick as Zilav previously suggested converting to an esm which originally didn't work. Still, I can't get over how I seem to be the only one that has had this lod issue with this particular mod. Thanks again sheson, master of lods. -
Flickering Lod - Magical College of Winterhold
Vanders replied to Vanders's question in DynDOLOD & xLODGen Support
There is no flicker when set to 5, however the brief second you talk about when it transitions is a lot more vicious than any other lod transition in the game. It's definitely not a regular transition. When set to 11 the flickering is constant outside of the cell until I get close enough that the regular textures appear. The form id of one part of the College is 000ca730 as an example, although I'm not sure if that is what you wanted.