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whocares7

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Everything posted by whocares7

  1. Hi guys, I got back to Skyrim and decided to give a chance to AV again (thnks to skse 1.71). I saw that Dienes manages AV now which is nice. I have both SRLE and STEP Extended setups, but I'm not sure if AV conflicts with any of the texture replacers which manage the creatures (Amidian Book of Silence creature pack for example). Also not sure if Immersive Creatures spawns a variants of vanilla creatures with own textures which will cause a conflict ?
  2. Hi guys, I'm a bit confused about the AMidianBorn Book of Silence instructions : As you can see, there is no Bonemold Armor mentioned bellow as install option. It's also unclear about the other packages - 'choose Custom install option and install ALL options as follows (where there is more than one option besides 'None'):'. If the option is not mentioned in the instructions, I should leave it to 'None' then ?
  3. RLO is my favorite, of couse .. I prefer more realistic approach instead of cinematics/fantasy, the colors of ELFX imagespace are too contrasted, strong for my taste. In addtion, ELFX has some noticeable performance hit, which makes it not so suitable for users with HTPC form-factor PCs, integrated graphics (APU) and etc.
  4. But doesn't exceed the def value for block1. I did a more extensive test - fighting with guards in the windhelm area, used spells, bows, beast form, etc (including Enhanced Blood Textures &  Deadly Spell Impact) and i'm impressed with the magic that sheson's patch do. The game didn't crash or freeze, also no more ILS in the areas which usually have  - I travelled to Solsteim and went back with fast travel without problem. The last part of the test included riding with horse from Windhelm to Whiterun - I never able to do that before, but now it's a reality. I crashed around the giant's camp near Whiterun, but i think there are some mod incompatibility in my collection which I must investigate. Papyrus spawns a lot of messages like this : [None].ObjectReference.Delete() - "<native>" Line ? [ (FF0024A0)].critterFish.DisableAndDelete() - "Critter.psc" Line 300 [ (FF0024A0)].critterFish.OnCellDetach() - "critterFish.psc" Line 297 [01/27/2014 - 11:45:37PM] ERROR: Unable to call Delete - no native object bound to the script object, or object is of incorrect type stack: [None].ObjectReference.Delete() - "<native>" Line ? [ (FF001EC0)].critterFish.DisableAndDelete() - "Critter.psc" Line 300 [ (FF001EC0)].critterFish.OnCellDetach() - "critterFish.psc" Line 297 [01/27/2014 - 11:45:37PM] ERROR: Unable to call Delete - no native object bound to the script object, or object is of incorrect type stack: [None].ObjectReference.Delete() - "<native>" Line ? [ (FF001E8D)].critterFish.DisableAndDelete() - "Critter.psc" Line 300 [ (FF001E8D)].critterFish.OnCellDetach() - "critterFish.psc" Line 297 [01/27/2014 - 11:45:37PM] ERROR: Unable to call Delete - no native object bound to the script object, or object is of incorrect type stack: [None].ObjectReference.Delete() - "<native>" Line ? [ (FF0024A0)].critterFish.DisableAndDelete() - "Critter.psc" Line 303 [ (FF0024A0)].critterFish.OnCellDetach() - "critterFish.psc" Line 297 [01/27/2014 - 11:45:37PM] ERROR: Unable to call Delete - no native object bound to the script object, or object is of incorrect type stack: [None].ObjectReference.Delete() - "<native>" Line ? [ (FF001EC0)].critterFish.DisableAndDelete() - "Critter.psc" Line 303 [ (FF001EC0)].critterFish.OnCellDetach() - "critterFish.psc" Line 297 [01/27/2014 - 11:45:37PM] ERROR: Unable to call Delete - no native object bound to the script object, or object is of incorrect type stack: [None].ObjectReference.Delete() - "<native>" Line ? [ (FF001E8D)].critterFish.DisableAndDelete() - "Critter.psc" Line 303 [ (FF001E8D)].critterFish.OnCellDetach() - "critterFish.psc" Line 297 [01/27/2014 - 11:45:39PM] ERROR: Cannot call GetValueInt() on a None object, aborting function call [ (0001E68C)].Sound.Play() - "<native>" Line ? [ (00076126)].fxDustDropRandomSCRIPT.OnLoad() - "<savegame>" Line ? [01/27/2014 - 11:53:26PM] ERROR: Object reference has no 3D stack: [ (0001E68C)].Sound.Play() - "<native>" Line ? [ (00076126)].fxDustDropRandomSCRIPT.OnLoad() - "<savegame>" Line ? [01/27/2014 - 11:53:31PM] ERROR: Unable to call Delete - no native object bound to the script object, or object is of incorrect type stack: [None].ObjectReference.Delete() - "<native>" Line ? [ (FF001ABC)].critterMoth.DisableAndDelete() - "Critter.psc" Line 300 [ (FF001ABC)].critterMoth.OnCellDetach() - "critterMoth.psc" Line 326 [01/27/2014 - 11:53:31PM] ERROR: Unable to call Delete - no native object bound to the script object, or object is of incorrect type stack: [None].ObjectReference.Delete() - "<native>" Line ? [ (FF001ABC)].critterMoth.DisableAndDelete() - "Critter.psc" Line 303 [ (FF001ABC)].critterMoth.OnCellDetach() - "critterMoth.psc" Line 326 [01/27/2014 - 11:53:50PM] ERROR: Object reference has no 3D stack: [ (0001E68C)].Sound.Play() - "<native>" Line ? [ (00076126)].fxDustDropRandomSCRIPT.OnLoad() - "<savegame>" Line ? [01/27/2014 - 11:54:10PM] ERROR: Object reference has no 3D stack: [ (0001E68C)].Sound.Play() - "<native>" Line ? [ (00076126)].fxDustDropRandomSCRIPT.OnLoad() - "<savegame>" Line ?logging of blocks enabled logging max values only Block1 Max 512MB Block2 Max 256MB Block1 85 Block2 8 Block2 9 Block2 10 Block2 11 Block2 12 Block2 13 Block2 14 Block2 15 Block2 16 Block2 17 Block2 18 Block2 19 Block2 20 Block2 21 Block2 22 Block2 23 Block2 24 Block2 25 Block2 26 Block2 27 Block2 28 Block2 29 Block2 30 Block2 31 Block2 32 Block2 33 Block2 34 Block2 35 Block2 36 Block2 37 Block2 38 Block2 39 Block2 40 Block2 41 Block2 42 Block2 43 Block2 44 Block2 45 Block2 46 Block2 47 Block2 48 Block2 49 Block2 50 Block2 51 Block2 52 Block2 53 Block2 54 Block2 55 Block2 56 Block2 57 Block2 58 Block2 59 Block2 60 Block2 61 Block2 62 Block2 63 Block2 64 Block2 65 Block2 66 Block2 67 Block2 68 Block2 69 Block2 70 Block2 71 Block2 72 Block2 73 Block2 74 Block2 75 Block2 76 Block2 77 Block2 78 Block2 79 Block2 80 Block2 81 Block2 82 Block2 83 Block2 84 Block2 85 Block2 86 Block2 87 Block2 88 Block2 89 Block2 90 Block2 91 Block2 92 Block2 93 Block2 94 Block2 95 Block2 96 Block2 97 Block2 98 Block2 99 Block2 100 Block2 101 Block2 102 Block2 103 Block2 104 Block2 105 Block2 106 Block2 107 Block2 108 Block2 109 Block2 110 Block2 111 Block2 112 Block2 113 Block1 86 Block2 114 Block2 115 Block2 116 Block2 117 Block2 118 Block2 119 Block2 120 Block2 121 Block2 122 Block2 123 Block2 124 Block2 125 Block2 126 Block2 127 Block2 128 Block2 129 Block2 130 Block2 131 Block2 132 Block2 133 Block2 134 Block2 135 Block2 136 Block2 137 Block2 138 Block2 139 Block2 140 Block2 141 Block2 142 Block1 87 Block1 92 Block1 98 Block2 143 Block1 99 Block1 100 Block1 101 Block1 102 Block1 103 Block1 104 Block1 105 Block1 106 Block1 107 Block1 108 Block1 109 Block1 110 Block1 111 Block1 112 Block1 113 Block1 114 Block1 115 Block1 116 Block1 117 Block1 118 Block1 119 Block1 120 Block1 121 Block1 122 Block1 123 Block1 124 Block1 125 Block1 126 Block1 127 Block1 128 Block1 129 Block1 130 Block1 131 Block2 144 Block1 132 Block1 133 Block1 139 Block1 144 Block2 145 Block1 145 Block2 146 Block2 147 Block1 148 Block1 149 Block1 152 Block1 154 Block1 155 Block1 157 Block1 160 Block1 165 Block2 148 Block1 166 Block2 149 Block1 182 Block2 150 Block2 151 Block2 152 Block1 183 Block1 194 Block1 198 Block2 153 Block2 154 Block2 155 Block2 156 Block2 157 Block1 199 Block1 200 Block1 201 Block1 202 Block1 203 Block1 204 Block1 205 Block1 206 Block1 207 Block1 208 Block1 209 Block1 210 Block1 211 Block1 212 Block1 213 Block1 214 Block1 215 Block1 216 Block1 217 Block1 218 Block1 219 Block1 220 Block1 221 Block1 222 Block1 223 Block1 224 Block1 225 Block1 226 Block1 227 Block1 228 Block1 229 Block1 230 Block1 231 Block1 232 Block1 233 Block1 234 Block1 235 Block1 236 Block1 237 Block1 238 Block1 239 Block1 241 Block1 242 Block1 247 Block1 257 Block1 258 Block1 259 Block1 264 Block1 267 Block1 277 Block1 278 Block1 283 Block1 297 [MEMORY] ExpandSystemMemoryX64=true ReduceSystemMemoryUsage=true DisableDriverMemoryManager=false DisablePreloadToVRAM=false EnableUnsafeMemoryHacks=false ReservedMemorySizeMb=64 VideoMemorySizeMb=0 EnableCompression=true AutodetectVideoMemorySize=true
  5. I reverted back to skse version of the patch and used MemoryBlocsLog to verify if the blocks exceeds their default values, but they doesn't . logging of blocks enabled logging max values only Block1 Max 512MB Block2 Max 256MB Block1 85 Block2 8 Block2 9 Block2 10 Block2 11 Block2 12 Block2 13 Block2 14 Block2 15 Block2 16 Block2 17 Block2 18 Block2 19 Block2 20 Block2 21 Block2 22 Block2 23 Block2 24 Block2 25 Block2 26 Block2 27 Block2 28 Block2 29 Block2 30 Block2 31 Block2 32 Block2 33 Block2 34 Block2 35 Block2 36 Block2 37 Block2 38 Block2 39 Block2 40 Block2 41 Block2 42 Block2 43 Block2 44 Block2 45 Block2 46 Block2 47 Block2 48 Block2 49 Block2 50 Block2 51 Block2 52 Block2 53 Block2 54 Block2 55 Block2 56 Block2 57 Block2 58 Block2 59 Block2 60 Block2 61 Block2 62 Block2 63 Block2 64 Block2 65 Block2 66 Block2 67 Block2 68 Block2 69 Block2 70 Block2 71 Block2 72 Block2 73 Block2 74 Block2 75 Block2 76 Block2 77 Block2 78 Block2 79 Block2 80 Block2 81 Block2 82 Block2 83 Block2 84 Block2 85 Block2 86 Block2 87 Block2 88 Block2 89 Block2 90 Block2 91 Block2 92 Block2 93 Block2 94 Block2 95 Block2 96 Block2 97 Block2 98 Block2 99 Block2 100 Block2 101 Block2 102 Block2 103 Block2 104 Block2 105 Block2 106 Block2 107 Block2 108 Block2 109 Block2 110 Block2 111 Block2 112 Block2 113 Block2 114 Block2 115 Block2 116 Block2 117 Block2 118 Block2 119 Block2 120 Block2 121 Block2 122 Block2 123 Block2 124 Block2 125 Block2 126 Block2 127 Block2 128 Block2 129 Block2 130 Block2 131 Block2 132 Block2 133 Block2 134 Block2 135 Block2 136 Block2 137 Block2 138 Block2 139 Block2 140 Block2 141 Block2 142 Block1 87 Block1 92 Block1 98 Block2 143 Block1 99 Block1 100 Block1 101 Block1 102 Block1 103 Block1 104 Block1 105 Block1 106 Block1 107 Block1 108 Block1 109 Block1 110 Block1 111 Block1 112 Block1 113 Block1 114 Block1 115 Block1 116 Block1 117 Block1 118 Block1 119 Block1 120 Block1 121 Block1 122 Block1 123 Block1 124 Block1 125 Block1 126 Block1 127 Block1 128 Block1 129 Block1 130 Block1 131 Block2 144 Block1 132 Block1 133 Block1 139 Block1 144 Block2 145 Block2 146 Block2 147 Block1 147 Block1 149 Block1 151 Block1 154 Block1 157 Block1 159 Block1 160 Block1 165 Block2 148 Block2 149 Block1 166 Block1 182 Block2 150 Block1 186 Block1 187 Block1 188 Block1 189 Block1 190 Block1 191 Block1 192 Block1 193 Block1 194 Block1 199 Block2 151 Block2 152 Block2 153 Block2 154 Block2 155 Block2 156 Block2 157 Block1 200 Block1 201 Block1 202 Block1 203 Block1 204 Block1 205 Block1 206 Block1 207 Block1 208 Block1 209 Block1 210 Block1 211 Block1 212 Block1 213 Block1 214 Block1 215 Block1 216 Block1 217 Block2 158 Block1 218 Block1 219 Block1 220 Block1 221 Block1 222 Block1 223 Block1 224 Block1 225 Block1 226 Block1 227 Block1 228 Block1 229 Block2 159 Block1 230 Block1 231 Block1 232 Block1 233 Block2 160 Block1 234 Block1 236 Block1 237 Block2 161 Block1 238 Block1 254 Block2 162 Block2 163 Block2 164 Block1 260 Block1 262The CTDs appears randomly when I try to move from outside to inside area of Windhelm.
  6. For some unknown reason I'm getting CTD every time when I try to go back to Windhelm from outside, both with sheson's patch or SSME. I'm running Skyrim without any heavy textures, only mods generally from Neovalen's guide and small count from S.T.E.P. [PROXY] EnableProxyLibrary=false InitProxyFunctions=true ProxyLibrary=other_d3d9.dll [GLOBAL] UsePatchSpeedhackWithoutGraphics=true UseDefferedRendering=false ForceFakeVideocard=false [PERFORMANCE] SpeedHack=true EnableOcclusionCulling=true [MULTIHEAD] ForceVideoAdapterIndex=false VideoAdapterIndex=0 [MEMORY] ExpandSystemMemoryX64=true ReduceSystemMemoryUsage=true DisableDriverMemoryManager=false DisablePreloadToVRAM=false EnableUnsafeMemoryHacks=false ReservedMemorySizeMb=64 VideoMemorySizeMb=2000 EnableCompression=true AutodetectVideoMemorySize=false
  7. Hi, Could someone tell me what is the correct load order for SR_ConflictResolution.esp ? SR_ConflictResolution.esp Bashed Patch 0.esp SUM.esp Correct ?
  8. Sorry, I forgot that yesterday I fixed the last entry directly by moving the records from Dawnguard.esm to SkyFalls :) .
  9. Hi, Neo I found that some of the entries in "Conflict Resolution" section already got obsolete by corrections and compatibility patches for the appropriate mods. Impact 000193B2 WPNArrowVsFleshImpact - currently forwarded by AOS_EBT Patch.esp Conflicting Module(s): AOS.esp (Mod) dD - Enhanced Blood Main.esp (Mod) Conflict Resolution: Use record from dD - Enhanced Blood Main.esp then remove the NAM1 entry. Problem Resolved: Sound removal from Audio Overhaul for Skyrim was being overridden by the blood decal changes of Enhanced Blood Textures. 000F0EB2 WPNArrowVsFleshDraugrImpact - currently forwarded by AOS_EBT Patch.esp Conflicting Module(s): AOS.esp (Mod) dD - Enhanced Blood Main.esp (Mod) Conflict Resolution: Use record from dD - Enhanced Blood Main.esp then remove the NAM1 entry. Problem Resolved: Sound removal from Audio Overhaul for Skyrim was being overridden by the blood decal changes of Enhanced Blood Textures. 001093B0 WarlockOutfitSimpleWithHood - removed from CCO Remade Conflicting Module(s): Clothing & Clutter Fixes.esp (Mod) Complete Crafting Overhaul_Remade.esp (Mod) Conflict Resolution: Use record from Clothing & Clutter Fixes.esp then move the added items from Complete Crafting Overhaul_Remade.esp. Problem Resolved: Equipment changes from Clothing and Clutter Fixes and Complete Crafting Overhaul Remade needed to be merged. Sound Descriptor 0003E602 AMBrWindMountainGustA - currently forwarded by AOS_WetandCold Patch.esp Conflicting Module(s): AOS.esp (Mod) WetandCold.esp (Mod) Conflict Resolution: Use record from AOS.esp. Problem Resolved: Audio changes from Audio Overhaul for Skyrim were being overridden by a minor change in Wet and Cold. 000CF2CA AMBrWindMountainGustB - currently forwarded by AOS_WetandCold Patch.esp Conflicting Module(s): AOS.esp (Mod) WetandCold.esp (Mod) Conflict Resolution: Use record from AOS.esp. Problem Resolved: Audio changes from Audio Overhaul for Skyrim were being overridden by a minor change in Wet and Cold. 0000003C Tamriel > Block -2, 0 > Sub-Block -6, 1 > 00006FE6 - forwarded by SkyFalls + SkyMills + DG + DB + FS + WT.esp Conflicting Module(s): Dawnguard.esm SkyFalls + SkyMills + DG + DB + FS + WT.esp (Mod) Conflict Resolution: Use record from Dawnguard.esm. Problem Resolved: Editor ID and Location change from Dawnguard not properly forwarded.
  10. I tried to optimize Mature Skin and Body, but concluded to leave the uncompressed body and face normals(_msn.dds) untouched.Going from X8 to R5 for the _msn* degraded the quality considerably, giving me some artifacts(in the compressonator) and less contrasted(warm) skin look in-game.
  11. Thanks. I checked manually and came to this conclusion  .
  12. Hm .. What kind of preoptimization has been made with SRO ? I noticed that the regular SRO 1K has 200 files more than the pre-optimized version .
  13. You're true. I didn't notice this mod which is definitely more complete and includes the beautiful Dovahkinder textures in it .
  14. https://skyrim.nexusmods.com/mods/45642/? Some pretty child's clothes and replacers by jacknifelee :).
  15. MontyMM, This stress isn't harmful because it's short term. The modern CPUs and MBs have a different mechanisms for overtemperature protection like throttling when the CPU goes to the specified temperature which is certified in the official specifications of AMD/Intel. Same is for the CPU voltage which also specified by AMD/Intel as max safe for normal operation and if it's exceeded then could have potential risk for the CPU if there is not adequate cooling/not only CPU, but some vents in the case to create a good airflow to cool the other components and to lead the heat outside and the the normal process degradation under these condition but I don't think that the casual overclocker cranking up the voltage to these levels. The PSU are the most important thing, it must be produced by certified vendor, with high quality components like Japanese caps, not cheap voltage regulators with radiators on them,guaranteed power efficiency under load/20/50/100%/, not from some unnamed chinese garage company. Why do you think there are black edition/K/ processors both from Intel/AMD with unlocked multiplier, some fancy enthusiastic MBs from ASUS, Gigabyte, Asrock, MSI or high frequency memory with advanced cooling, water cooling blocks, huge tower type air coolings ? rootsrat, If you doubt in the effect of the synthetic applications and benches, you'd use some not poorly threaded games which stress heavily the hardware like Crysis or Metro 2033 or Last Light/with their bench tools which allow you to run up to 99 times/, stores and unloads huge amount of data in the RAM and VRAM and if there are some system instability, it'll show.
  16. I'd recommend you to run MemTest/HCI/ for 10 hours/1000+% coverage/ or more with number of instances equal to the count of cores, which your CPU has. Another option is to use Prime95 - Blend for a minimum of 24 hours. Why 24 hrs ? Because in occasional cases I had BSODs of system freezes at the 23rd hour with Prime.
  17. Hm I tried this for an hour in all major cities and exteriors around with Texture Pack Combiner enabled/all mods DDSopted manually/, mixed with all other mods of Skyrim Revisited/without Wet n Cold/, Climates of Tamriel, Deadly Spell Impacts plus my own combat pack/ SkyRE, ASIS/Perks,Spells,Potions/, High Level Enemies, Automatic Variants, Apocalypse Spell Package,Dual Sheath, EBD/ .. I did not receive ILSs or freezes/traveled many times indoor/outdoor/, but crashed with Visual C++ error near Riften.
  18. BFS causes the most of freezes and papyrus spamming, the others run without any issues in my current mod compilation.
  19. ''Pure Waters'' gets some uplift and another update in on the way. The new modified normals adds amazing parallax effects via ENB.
  20. Hi guys, I'm definitely looking for combat overhaul pack which includes Combat module/EnemyAI - SkyRE_EnemyAI/Combat or DUEL, skill revamp - SkyRE, variable NPC spells,perks and potions - Automatic Perks&Spells, NPC potions, Increased spawns - it's more immersive to face pack of wolves in the forest, more than few zombies in the dungeons and so on. If I had more experience with TES5EDIT, I would try to make a more complete guide/complete pack of these mods/. Now I'm testing only which modules of SkyRE could be skipped with scriptless or replaced with not too scripted mods. For a start, someone could share his experience if was able to run these mods without issues/cdts, freezes/. Testing these mods: ASIS - Automatic Spells&Perks, NPC Potions, increased spawns - 400/100/25/5/1, ASIS custom inis SkyRE Complete - for now I'm stick with SkyRe Combat and EnemyAI module, but could be replaced with DUEL Dual Sheath Redux+compability patches/ EBD - Everybodys Different - only Heights/script free/ Automatic Variants Skyrim Immersive Creatures/Purist/ SkyRE compability patches Unofficial SkyRe patch Skyre Script fix 1.2/fixed scripts by steve40
  21. Sure :) Also disabled many of the texture mods to make sure that is not because of them..
  22. Hi, guys If specific NPC has been already added to NPCExclusions in IncreasedSpawns.ini file why the game freezes when i see the attacking giant in whiterun ?
  23. Yep, I'm using it/SFO 1.81b version/, but will remove it until gets update.
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