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AyleidRuin

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Everything posted by AyleidRuin

  1. I mentioned a couple in my prev post. All of them have Mod Config Menus in which you can change the key it uses by default in game. When you setup your secondary/tertiary controls in Xpadder/Steam, just hit those same key combos in the Mod Config Menu In Game. Ex: Flashlight for me is kb "J". Xpadder/Steam/PGP: "Left Trigger + A"...and LT+A is what I hit in the Mod Config Menu->Flashlight Menu. That's how I set it up. Project Nevada, JIP CC, Advance Recon NV, Flashlight NVSE... a couple of others. I'm sure you will explore your Mod Config Menu and find any that you need to set up. It's not hard :) a lil tedious but nothing like modding Bethesda games xD
  2. Sorry m8. I don't have it. But you can make your own :) Leave your "Primary" setup blank and put your secondaries on Left Trigger. IOW: Hold down Left trigger and it brings up the "B" list of controls. Does that make sense? For ex: I use Pinnacle Game Profiler. =If you have that, PM n ill send you my profile. In Pinnacle I have nothing changed on the Primary controls Except for Left Trigger. When I hold down left trigger(Zoom In/Out) and hit say the "B" button. My companions will Wait/Follow. The Catch is some buttons don't work. Wait, Pause, and sometimes 3rd person view(LB). =These must remain the same. If you assign something to these buttons, either both won't work or it will do the default. EDIT: forgot to say... We leave the Primary Config Blank bc New Vegas will use those controls. Then I use Left Trigger for the Extra things like the Flashlight(LT+A), NightVision(LT+RB), Sprint(LB), Follower Controls(LT+B n Hold LT+B to Follow)... that sort of thing.
  3. That's great, Null_Serene. You are allowed to edit your post but only within 15 minutes. INI's can be weird. I'm glad you figured it out, Null_Serene. Take care & Good Luck w/ the rest of the F&L guide :)
  4. Hello Null_Serene. Do you have the Mod Config Menu installed and showing? I do not think that crosshairs/map n other Hud elements come Hidden by default, but that's the first thing I thought of checking. What are your specs? OS... GPU/CPU... Another problem can be Antialiasing. Sometimes they mess with game's UI elements. Are your INI's default? Have you tried backup/delete them and restarting MO/Game and see if that helps? DoubleYou made an excellent app for the ini's of Bethesda games. Apologies for not being much help. I haven't experienced your problem before with FNV. But I have in other games and it turned out to be my Antialiasing configuration.
  5. You're safe to tweak those ini's. Same with the launcher. Though I should add that my setup ain't like others here on STEP. I don't use the ENB/Boost. I don't run it. Just the Fnv4GB.exe that's hooked into MO. Every time I do run ENB I seem to run into crashes similar to your issue. Tried multiple ways.
  6. "bReplaceHeap = 1" was my culprit for the Out Of Memory error. What does your \Fallout New Vegas\Data\NVSE\NVSE.ini look like? Here's my NVSE.ini and NV Stutter Removeal ini: NVSE.ini New Vegas Stutter Remover .ini Compare to yours or just back yours up and replace them with mine. The ini's will either be in your MO\Mods\ folder or the \New Vegas\Data\NVSE folder. That's my only idea. Good Luck, Baronaatista!
  7. Happy New Years STEP!
  8. Your good. Ignore it. They will be disabled in the Right pane / "plugins" tab. Because they are now merged in the Bash Patch. I'm sorry if I keep misreading your questions. I do go over posts a lot before I attempt to answer them. But you see what you want to see I guess :P
  9. Bash patch, text file and Html file will be in the overwrite or in their own folder on left pane. They'll be created each time you do a bash patch. So far I am aware of 2 mods that show up purple. Wrye Flash will ask to disable/untick those mods(hit Yes)->Run bash Patch->then Re enable those two mods.(WMX..Texture.esp AND MiscItemIconNV.esp) The other mods in green, you leave disabled for those are now merged in the bash patch.
  10. Ah ok. I'm glad :) Makes things easier. Those files are the Bash Patch. Or at least what is not the esp. I would right click on the overwrite tab at the bottom and hit create mod. Name it Date of Patch and leave it at the bottom of the list. Whenever I do patches of anything that end up in the overwrite folder/tab, I do that. Though they should be with the "Bash Patch.0.esp". Which ever folder you created for that if any. Even if you run the game with files in the overwrite folder it will be essentially the same. AND you should not have errors :/ That's why I suggested going back through and double checking. Things in the Overwrite folder have precedence over everything else. Hence the name. It will overwrite anything that comes before it. EDIT: Bash Patch 0.esp is in the Load Order on the Right Hand Collum under "Plugins" tab? Along with the other mods including ones that Wrye Flash Disabled/Merged?
  11. h8 to be that guy but you did something wrong m8. Programs that run From Mod Organizer are set up in MO under the top right drop down list. When you run LOOT, Wrye Flash...etc, you do that from that drop down list in MO. If I were you I would start over and check everything you have went thru :( Read the guide again. Especially from here: Section 2 Utilities I know. A pain. While reading the guide you will come across NOTES that pertain to steps for Mod Organizer. Same thing with section 2 Utilities. When you install these apps you will Also be setting them up in Mod Organizer with arguments to go with them. In the drop down list on the top right of MO there will be a thing called: <Edit>: =click that and that is where you setup the programs. (Loot, FnvEdit..etc) Don't forget to click "Add" when you do the edits and name it :) I don't understand when you say you have put mods in their own folders. When You install a mod in MO, MO does that for you. The folders themselves will be in ...\Mod Organizer\Mods\. Just like the Downloaded mods that you used for NXM Links will be in ...\Mod Organizer\Downloads\ In Mod Organizer itself... they will be the list on the Left Side(Installed Mods). You don't need to bother with the folders in windows explorer. When you double click one of those mods on left side you are basically tinkering with them like you would in windows explorer... just a different User Interface with more options. After you run Wrye Flash in MO and do a Bash Patch, the patch will most likely end up in the OVERWRITE folder (@the bottom of MO's Left Pane List). Right click on Overwrite and name it what you want. Bash Patch Date and Time is what I name it. Or any other patches that end up in there. There should not be any errors in your game after following the guide. So. Read that section 2 and make sure MO is setup right. If you Downloaded everything then just go through and make sure you didn't "look over" some Notes. I hope I am not confusing :/ We'll be here if I was :) Oh and don't worry about being overwhelmed. Everyone says that at first :P It will come and you will be better off :D
  12. Thank you So Much, EssArrBee, for All your Hard Work! The New Vegas community will miss you, but the legacy you leave us with is more than enough to bring sanity into an insane world :D I look forward to what you give us next and I wish you the best on all your future endeavors. Cya around Bee :D
  13. Finished Bounties III last night and it was Awesome :P One Problem... Heed SomeGuy's Advice and Leave your Companions at Home before you Travel to the DLC's Area (Utah?). Willow came with me into All other DLC/Mods, but this one Finally broke her on the Last Quest of BIII. Had to start over b4 I went to Utah. Just told her to 'go back to the Lucky 38'. That goes for All Companions. I'm sure most of you know but wanted it said. Other than that, Great Ending and just an overall Great Story. Thanks, guys :)
  14. You have the latest Version. Less than <5 would require an Update. There's a New 4GB Patch in the F&L that doesn't use an .exe
  15. Here's STEP Z-Fighting Guide. Here's my FalloutPrefs.ini: [TerrainManager] fBlockLoadDistance=125000.0000fBlockLoadDistanceLow=50000.0000fSplitDistanceMult=4.0000fTreeLoadDistance=40000.0000Don't use the FnearDistance Tweak. The PipBoy will clip thru the Player. Don't like the Darkness? To Immersive for you? :P jk Nevada Skies use to be in the Guide. And it recommended using the Nevada Skies Darker Nights. That's what I use and yea, It's Dark. =There should be a vanilla version, but idn if that's what your using. As for flickering Flashlight... NVSE.ini memory tweaks seemed to alleviate some of the Flashlight Flickering, but I sound like a broken record w/ that tweak xD
  16. Just to add: NVSE Memory tweaks got ported over from Skyrim. \Fallout\Data\NVSE\NVSE.ini and add the Memory tweaks. There is an Alternative to the old 4GB Patch over at the Nexus. Recently, like you, I had the same problem. Purple Textures...running out of memory. Did both of these and im right as Rain :) Never had a problem w/ the old 4GB patch. But if I were you I would def. try the NVSE tweak :) Check the Fear & Loathing Guide under NVSE.
  17. Thank You EssArrBee! Sorry for the trouble :P
  18. Thank you for pointing that out LilWhyWhy :) Yea. The latest Lutana 19.0b5.zip just has the .dll file with No folder structure. How should we go about Wording the Instructions? Create the folders while using the MO install Manual tools? Unzip it -> Create 2 folders for \NVSE\Plugins -> Zip it up and install it in MO? Or just have them install it manually? I don't like my 3rd option :/
  19. Done. I did Not try out the "FNV Bounties II Fixes". =That's March 2014. Bounties II was updated a few times later till July 2014. According to the Bounties Readme, it looked like he tried to take care of the problems addressed in the Fixes mod. TYFYT Bee :)
  20. Well there we go. Don't bring friends :P I still think we should add a note to the Wiki. Any suggestions? Or am I overstepping? Most will find these posts so we may not have to... Another problem is when you "Capture the Bounty". Most will run(Real-Time) right to the Jail (1 Bounty Got Stuck running back). While some just stand there. So you're forced to: console-> "Move to Player" while you're at the Boulder City Jail. OR just Kill them for a ¼ of the Reward. It's happened twice now. Just recent w/ #15-Reznik. Granted, this is minor. But may cause hiccups for some. TYFYT
  21. @EssArrBee Ah man. I just re-read your last post. This #12 was the same quest you mentioned. *facepalm* Do you happen to remember bringing any companions along while Battling the Ghoul Army?
  22. TL;DR: Mod Bounties II: CTD in 3rd lvl Cavern on #12 Bounty. =Is Not FNV Companion Friendly. Willow worked w/ just her. Was able to finish Quest w/ Just Willow. Hi guys! Ran into another CTD. Bounties II: #12: Jacob Powers. While going into the 3rd Level of Ultram Caverns, the place the Quest takes you, my game would CTD like I reported before on Shadow Company Bunker. Tried running it a few times. Though this time I have the NVSE memory tweaks . BUT, I had official companions with me. Boon, Veronica, Arcade, Raoul and Willow. CTD after 4 seconds of going through the 3rd level door in the Cavern. I suspect because there was A Lot of Enemies (Ghouls/Militant Ghouls). So, Reloaded Save from b4 getting the Bounty Poster. Went through the quest/dungeon again with Just Willow... And Everything's fine (minus the lag while down there). Could also be that right now, my FNV don't allow more than 20 attacking enemies... according to Wrye Bash. Also, after googling, others have reported the same thing on this #12 Bounty. See Post #728. What I was wondering... Should we put a Note on the Wiki, under Bounties II, that certain quests may Not be Companion Friendly? Or say; Certain Quests will crash your game with official companions? Idn. I'm not good at wording things :P Only suggesting bc the Big DLCs give warnings to this. Bounties have no such warnings in-game. I'm sure the Mod Page warns about it, though. TBH, This was the 1st time I brought those companions with. I Usually just roll with Willow. But thought best to report it here. Sorry for the long read :/ Take care STEP :) EDIT: Here is a Bug fix made Aug 2014 by a different modder that claims to fix a few issues with Bounties II. One issue claimed to fix was pertaining to the above bounty, #12. Said to add a Quest Marker to him. But I didn't have a problem with a quest marker while finishing it.
  23. To late to EDIT! It seems I spoke too soon. Went back through the guide and Updated the NVSE.ini arguments (Memory Tweaks) and now I am Continuing the Shadow Company Bunker. lol Sorry guys. I'll test NVBIII (God willing) after I am done with NVBII. Though I am still in the Bunker. BUT it makes sense that I was running out of memory.
  24. Sadly, I'm crashing in the (I think) Middle of NVBII's story. Right inside the Lvl2 Shadow Company Bunker. And it looks like I won't be able to continue till next Playthrough. So I won't be able to test NVBIII for a while. On the + side, NVBII has a Great Story :) Also, I didn't receive any errors/bugs with NVBI.
  25. I don't know about AWOP but SomeGuy2000 said not to enable Bounties III until you finished the 2nd one. Found that on the NVBountiesIII page for I am playing NVBII now and wanted to get III in the mean time.
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