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blacksol

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Thane

Thane (4/12)

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  1. What has STEP got to do with this whole argument (and Sydney's accusations), apart from RCRN being a recommended mod in last version of STEP?
  2. I have the same issue, most noticeable around the plains of whiterun but also around riften when going through the trees. Although I have not optimised my textures so that could be due to mipmaps etc. I experience all 4 types of popping MW listed in exteriors. Ugrids 7 helped but I went back to ugrids 5 a while back. Although I haven't actually played for the past month!
  3. Yes I have them stuck in flight sometimes even if walk up to them. But also other animals sometimes have delayed reactions, as in frozen until I get closer.
  4. f5 is your friend :) or at least a normally reliable safety net
  5. Tannin may need to add a function to intercept calls for those types of programs, but agree need Tannin to comment
  6. Also turn off autosaves - that solved those hang ups for me and removed the drop to 2-3 fps on transition to interiors (still get them occasionally on transition to exteriors)
  7. From Beth forum
  8. iirc Skyrim HD and one other
  9. imho the wood looks too new. Yes it looks better but i think I prefer the vanilla one from a style perspective
  10. Check this post and the next one on WB thread on Beth forum and see if that helps.
  11. and a more helpful answer... alt+tab out of skyrim once playing and bring up the task manager to see what applications / processes are running.
  12. beats me, just put a shortcut on your desktop to skse_loader and use that
  13. I had seen that and it looked interesting. Could it cause conflicts by editing a large range of cells to handplace the items?
  14. what is your field of view and ugrids as both impact significantly on vram usage EDIT - oh and AA uses fair bit of vram in my setup (hence using 2x)
  15. You could try Mod Organiser to track mods (which is what i use, and download) as you can manually enter the version number if for example you do not want the latest version. Only workaround is that the mods need to be 'installed' to be tracked - which I do by doing a manual install of one single file.
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