Jump to content

link213109

Citizen
  • Posts

    122
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by link213109

  1. Also also also, with the Gray Cowl Floral Overhaul, why do we need to install the non-DC version and then the DC version? The textures and models are all the same, so isn't is just doubling the number of files we have especialy if we arn't supposed to unpack the second bsa?
  2. Also also, the "Users of ELFX or Relighting Skyrim" link doesn't work anymore. Should we just not use ELFX or Relighting Skyrim with REGS?
  3. That mod is eventually merged into the ELE Merge. The rule isn't at the end because its handled by the LOOT rules for ELE Merged.
  4. Thanks! Also the ETaC patches doesn't the Whiterun Ruins patch when using the fmod prompts. I'm not sure if this is an error with the mod or if I'm doing something wrong but I manually extracted it without an issue (i'll check it when I finish the guide and see if there are any crashes or what not).
  5. @Kelmych, going through the guide right now and I noticed that for Settlements Expanded the Arthmoor's Skyrim Villages patch is there with the two individual Arthmoor patches. From reading the notes left by the author, I think that the Skyrim Villages patch is if you are using Arthmoor's AIO mod and not if you are using the individual mods. Is this the case or am I making a mistake here?
  6. Looks like its been updated to 3.2. From my (admitedly limited) understanding, the primary difference from 3.0 to 3.2 is to the Standalone Addons and Merged pluggins with the main pluggin now being tagged as an ESM. As such I don't think there would be an issue to the current STEP guide, but please feel free to correct me in this.
  7. So skse was updated, everyone prepare for the mass updates! Also for the Trello page Ultimate Combat was updated to 2.0.16.
  8. You don't need to delete that, I believe that line was removed from the guide because it was redundant. Leave it where it is and just don't stress about it in the future.
  9. From my understanding (and whats said in the post section of the Fossil mod) LotDB uses dummy meshes for the displays. The new version of the mod doesn't have them in preperation of V5 so yes, thats why they're invisible.
  10. Hey I had a thought: Since the new version of Fossil Mining has the stuff for the v5 LotDB displays, and as such they don't display in the museum because the display meshes arn't there anymore, should there be a step to extract the display meshes from the old (v2.0) version of Fossil Mining?
  11. So me being a dumb forgot to update the "Skyrim particle patch for ENB" before finishing up all of the Finishing Line stuff. Do I need to redo anything when I update it, or is everything okay?
  12. No worries, so just extract the BSA? Or should we redo the merge as well, in case zMerge needs to grab something from it?
  13. Hey so quick thing, the Harvesting Hanging Taproots mod has a BSA in it but it's not extracted during installation even though the ESP is merged. Is this intentional?
  14. Cool adding and testing. I also see from yesterday that the test version of the LOTD Consistency patches has the new stuff for the Daedric armors and whatnot, which esp's were eddited? Also also with the CR update to 1.16 that was listed with the RC2 update on Discord, do we just rename it to Lexy's LoTD SE OMEGA - Conflict Resolution?
  15. With trying it out, is there a way to do that without having to build your own NPC Retexture ESP? I ask because the Interesting NPCs Overhaul esp is included and I'm not sure how to 'swap it out' without rebuilding the whole thing.
  16. Also, with the new consistency patches, I know that we need to clean the masters for the ImRevelation's Bug Patch if we arn't using Keep It Clean. Should we also clean the Survival and Dificulty - Consistency Patch if we don't use the survival mods or should we not use it at all?
  17. Regardless, we should run the Dawnguard meshes through CAO right?
  18. I thought so, I just wasn't sure. Thanks! Should we pack the Dawnguard meshes by merging them into the Interesting NPCs mod, or should we leave them out of it?
  19. So just tick BSA, the other options are unessisary? Because when I just tick the BSA box, it doesn't create a BSA.
  20. In the instructions for Interesting NPCs, it says that we can create a BSA with the CAO tool. Do we do that by activating the "Create BSA" and "Pack Loose Files" options in CAO?
  21. The LOOT stuff is stored in the AppData folder (normaly its C:\Users\<UserName>\AppData\Local). Just delete the folder named LOOT and then reinstall it. The reinstall may be unessisary but thats how you do a full uninstall.
  22. Hey so this is a quick note that with the new Reshade some parts of the interiors became super dark again. I don't know exactly what the cause was, but the Blue Palace in particular was barely lit up at all. Any thoughts as to why, or is my computer just jinxed?
  23. Just as a quick followup, it turns out I had Windows 10 1804 instead of 1809. If anyone else is running into this you need to use the Update Assistant and not just the Auto Update.
  24. Yeah it looks like a duplicate of a problem that arose like a year ago. Its with the vfs and what not, I thought the Win10 update fixed it but no dice with Wyre Bash.
  25. I am up to date, I updated when I installed the new version of MO2.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.