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link213109

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Everything posted by link213109

  1. Is anyone having a problem with Wrye Bash? I try to launch it through MO2 and I get a Windows error saying that a (different every time) file is open in another program, then Wyre Bash spews out an error and fails to load.
  2. So in other news, mnikjom did update his mods on Nexus (Falskar and TGCON patches and Skyrim Reborn - Whiterun Hold). A quick note is that the new updates in the patch collections remove the non-esl tag files. Since he removed the old ones from the Nexus should we download the new ones and disable the esl tags, or is there something else we should do?
  3. Lexy's talked about this previously, the author of that mod (and a few others) is updating them. They're not removed from the Nexus, so we just need to wait for them to be updated.
  4. Are there any other changes we should make, to the .ini files for example?
  5. Should we uninstall ENB completely to test this out, or just the Silent Horizon ENB files?
  6. It shouldn't cause a problem, but you need to remove those mods as masters from the CR patch. It says how to do that in the troubleshooting section of the guide.
  7. On the topic of updates, when do you think the next big update will be? Not trying to be annoying lol
  8. Question with the Converting Old Plugins step, do we follow the scenarios based on whether or not the masters are esp's or if we have the SSE Creation Kit Fixes? I'm not sure if we should follow scenario A all the time because I have the SSE Creation Kit Fixes or if I should follow scenario B when it would be applicable.
  9. With Deadly Dragons, should the assult defautls be at 0 hours for each of the values? I notice it has the Dragon Emblem in the number, so is this an error?
  10. So I did both of those things, because I have no sense of scale or control lol. It seems to result in a brighter and crisper outdoors during the day, and I'm really digging it right now. I'll get back with more observations if nessisary, Lexy do you have any recomended tweaks to SH or should we wait for the official update?
  11. After the new updates, its really dark outside during the day. Is this because of the new ENB Helper mod? Is there a way to make it brighter outside?
  12. The good news is that its fairly easy to get the old .exe back. Here's a link to a guide: https://www.nexusmods.com/skyrimspecialedition/mods/19658
  13. Hate to be the bearer of bad news, but SSE just updated. SKSE is borked until the team updates it, so everyone don't forget to not update SSE until everything is updated.
  14. With the LOTD Patches Merge, is the Zia Complete Pack.esp supposed to be the DBM_ZimsThaneWeapons_Patch.esp? I ask because I get a warning when I select those plugins in zMerge and the mod that is listed in the merge is Legacy fo the Dragonborn Patch - Zim's Thane Weapon Displays, which coresponds to the latter esp.
  15. I'm getting the same error, I don't think its due to the BethINI update because I didn't run it at all. From my understanding BethINI doesn't change how Skyrim reads INI files its just an easy tool to edit them.
  16. In regards to the swap of the SE version of Not So Fast to the LE version for the MCM, are there going to be custom settings for Not So Fast using the MCM options?
  17. Hey I'm getting a lot of infinite loading screens when I try to either fast travel to Solitude or when I leave the Dragonborn Gallery into Solitude. Any suggestions?
  18. Where in the guide should we put the mod? At the end of the Combat and Traps section?
  19. In the changelog it says to regenerate the DynDOLOD, but only XLOD Gen was updated. Is this a typo?
  20. Just so everyone knows, the MLU - Inigo patch was replaced with MLU ESL - Inigo. I think its the same esp, just with the esl flag. Can we still use it, just turning off the flag?
  21. And by "turn [it] on" you mean in the MCM right?
  22. So as an example, if I wanted to do the later I would run thru the guide as if I was installing everything. Would that include doing the Keep It Clean merge and by extension not installing the RWT options?
  23. So this is a silly/dumb question but its been bugging me for a bit. If we don't want to use the optional mods (specifically the survival mods) is the suggestion to just not install them and fix any issues that arise from that, or to install them and then disable the unwanted content in the MCM?
  24. I did the update and I made sure I was working with completely clean DynDOLOD files. I'm still getting the warning popup telling me that I need the 2.44 plugins.
  25. When starting a new game with the new DynDOLOD (version 2.45), I get an error saying that DynDOLOD has to have the 2.44 DynDOLOD plugin to run. Can I ignore this or will it cause an issue with my game?
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