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Jakolanten

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Jakolanten last won the day on September 3 2022

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  1. BTW, tested this on MO 2.4.4 and it also works. Just in case you needed that info.
  2. Thanks so much for the quick update. Really looking forward to seeing the new implementation of grass billboards.
  3. This one fails
  4. was able to open it now and succesfully make billboards. Thanks.
  5. This one is under AppCrash_Texconvx64.exe_***. Generated at same time as the log. Report.wer
  6. Deleted all the logs then ran an instance of Texgen in Mod Organizer 2.5 Alpha 3. usvfs-2022-09-13_09-20-58.log
  7. Tried both MO2 and it still has the same error. Launching it outside MO works fine though.
  8. I got Microsoft Visual C++ 2015-2022 (X64) 14.32.31332. Attached files are the recent ones from Event Viewer with the new Texconv64.exe Error.txt Information.txt
  9. Still getting same error with the Texconv64.exe TexGen_SSE_Debug_log.txt TexGen_SSE_log.txt
  10. Error Code Cx05. Sorry for not posting logs earlier. TexGen_SSE_log.txt TexGen_SSE_Debug_log.txt
  11. Might be a win11 problem since I also experience same issue on win11. Previous Texgen works fine. Edit 1: I'm uninstalling and reinstalling MO2 to see if that changes anything. I am using the latest build available in Nexus and NOT the alpha build in their Discord server if that info helps.
  12. Should be in the SKSE zip file. Install it using Mod Organizer. Drag the SKSE zip file to downloads area, install it manually by right-clicking on Data folder and set it as data directory. Result should look like this.
  13. Discussion topic: Creation Club Open Helmets by Imperial2000 Wiki Link Since we are using ICH already, I think this would make sense to patch the armors added by CC.
  14. Did you install the scripts folder for SKSE?
  15. Yep. Had to figure that out the hard way. I noticed that the 1.5.x version didn't have that AE ad on Main Menu and I saw the option to turn it off in BethINI so I turned it off to emulate how 1.5.x look on 1.6.x. I haven't tested thoroughly if just turning off Modding Platform precached all the grass correctly. I only tcl'ed around whiterun area with dyndolod grass ON. So far, every area expected to have grass has grass or grass LOD (compared to having Modding Platform turned ON which have huge patches without grass).
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