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Cocahin joined the community
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Smashed this (and the required mod) into my Step 2.3. Looks very good.
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ACCEPTED More Lights for ENB - Blood Splatter Fix (by wSkeever)
z929669 replied to D1Z4STR's topic in Skyrim SE Mods
Apparently, ELIF fixes a bug with this mod that otherwise causes a freeze in Snapleg Cave: When shooting the soul gem in the soul gem trap (in Snapleg Cave) with an arrow to dismantle the trap, it causes the game to freeze with this mod installed.- 11 replies
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- Yesterday
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Greg started following Replacing left shift+insert for SSE Display Tweaks OSD hotkey
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It's in the [OSD] section of the ini. The combo keys are defined in the comments, but you'll need to follow the link to find the scan codes for key you want to use in ToggleKey. ## Keys used used to toggle the OSD. # # ComboKey uses built-in constants, ToggleKey is a DX scan code (https://www.creationkit.com/index.php?title=Input_Script) # # ComboKey: # # 1 - Left Shift # 2 - Right Shift # 3 - Left Control # 4 - Right Control # 5 - Left Alt # 6 - Right Alt # 7 - Left Win # 8 - Right Win # # ComboKey=1 and ToggleKey=0xD2 is Left Shift + Insert # ComboKey=1 ToggleKey=0xD2
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murix joined the community
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Envy123 joined the community
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Indeed. The variation looks better than CL and I think it does work with CL. Like @nomaddc is finding out, balancing the lighting with CW in DynDOLOD will be fun. As I've ran around the game, CL has just become a bit bland and often looks a bit off in comparison to the rest of the lighting (usually too bright). I've been eyeing Azurite Weathers and Seasons too, as a CW replacement.
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Discussion topic: Cathedral - 3D Landscapes and Grass Library by DrJacopo Wiki Link
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Slava63355 joined the community
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Discussion topic: Freaks Floral Fields by TheBloodyFreak Wiki Link Requires:
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ACCEPTED More Lights for ENB - Blood Splatter Fix (by wSkeever)
Mercury71 replied to D1Z4STR's topic in Skyrim SE Mods
That is an SKSE plugin that fixes problems you might have in inventory when using some ENB-mods. Stuff gets smaller in inventory. For fome reason it was already in my load order. I belive i had that problem and found this mod.- 11 replies
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Correct. I've kept CL, got rid of Cathedral Landscapes Complex Grass for ENB, installed the Cathedral - 3D Landscapes and Grass Library (it's a prerequisite for Freaks), then Freaks Floral Fields. Did all the rebuilding too naturally. As for load order I've rolled with what LOOT suggested, so (just the relevant plugins) CL first, Freaks Floral Fields right after, then 2 Freak's submods closer to the bottom. Non-LOD part looks great, LOD part requires to be toned down in brightness a bunch, I think I was getting close to good result with 115 direct and 110 ambient, but now it's a bit dark during the noon.
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ACCEPTED More Lights for ENB - Blood Splatter Fix (by wSkeever)
Zorcan replied to D1Z4STR's topic in Skyrim SE Mods
This was just updated today, and now has a requirement of ENB Light Inventory Fix (ELIF). Not sure what sort of effect that would have, but thought it was worth mentioning.- 11 replies
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So you are using Freaks with CL then? I can have a look when I have more time, but that's my main question I guess ... and how CL's and Freak's plugins are sorted relative to each other in your LO.
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I'd be happy to list conflicts, since I'm still using 99% STEP as a core, and the 1% is not landscape stuff, so I could just snip MO conflicts tab. Would likely need different TexGen settings, I'm currently in the middle of fine tuning that while waiting on some help with a grass lod bug I'm suffering from.
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Freaks does look good, and it's intriguing for consideration in Step. Unfortunately, the Nexus description doesn't mention anything about compatibility with landscape mods (CL in our case). I'd need to run it and look at the plugin and asset conflicts myself to determine feasibility.
- Last week
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Probably just boils down to the ENB used. I feel your pain here, would be much better if mods like that were presented with a more neutral preset to give you a better idea about what you're actually getting. But the author seems to be active on Cathedral discord and quite responsive, so could make a suggestion about that! And yeah, I did too notice the floaty shadows you've mentioned.
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Sorry about the late reply, I haven't had access to my computer for a while since it needed some work. As soon as I get it back, I'll try to get the clean save again.
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Moved to the approriate thread for the error message. Use search as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search Do not post screenshots of text. Post the text instead. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Copy-and-Paste-Text Read the message, it tells you what the problem is. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages Fatal: Error loading plugin list: <EDirectoryNotFoundException: The specified path was not found [E:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\]> Read the installation instructions https://dyndolod.info/Installation-Instructions For Steam versions of the game, use the game launcher to set the current location of the game in the Windows Registry. See Windows Registry Key for more. See Skyrim Special Edition GOG / Skyrim Anniversary Edition GOG in case the GOG version of the game is used. In case the Steam version is being used read all of https://dyndolod.info/Messages/Windows-Registry-Key The Fatal: Error loading plugin list: <EDirectoryNotFoundException: The specified path was not found [C:\Path\To\Old\Game\Data\]> message means the Windows Registry information is out of date. In case the GOG version is being used, read this page https://dyndolod.info/Mods/Skyrim-Special-Edition-GOG-Skyrim-Anniversary-Edition-GOG and also the linked page https://dyndolod.info/Help/Command-Line-Argument
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AntraxZeus1 started following DynDOLOD 3.00 Alpha 182
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AntraxZeus1 started following DynDOLOD & xLODGen
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AntraxZeus1 joined the community
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The latest version seems to also address a visual bug mentioned in the v2.3 - Feedback & Bug Reports topic. "Version 3.0.8 incinerate spell no longer leaves lingering light spots behind. Added "Proper Wield" option for Medieval Torch (Torches Add-On)."
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That does look a far bit better. I've noticed the Cathedral Landscapes grass can sometimes look floaty due to the shadows. It's a shame there aren't more shots of that grass on the author's page without the over-saturated ENB present because your coloring there looks much better the the author's own images.
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Moved to the DynDOLOD 3 Alpha thread. Read the first post/and or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen log and debug log to upload when making posts. https://dyndolod.info/Generation-Instructions#Prerequisites Typically generate and install terrain LOD meshes and textures with xLODGen before generating the LOD mod with DynDOLOD, as the terrain LOD meshes are used to optimize object LOD meshes. https://dyndolod.info/Help/TexGen TexGen generates textures from full textures. For rendered textures and LOD billboards it uses full models or special models. TexGen does not care about terrain LOD meshes or terrain LOD textures or grass cache files. Any existing old files in the output folder will be overwritten by the new files with the same path and filename.
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Yup, saw it. Understandable, I will not be updating this thread moving forward.
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Yeah, I figured as much. Entirely reasonable, juggling multiple combinations of those is likely a sizeable headache. I hope I didn't come across as complaining or anything, you guys are doing a great job and I understand how hard it would be to have broader support/higher tolerance for deviations from the list. I hope anything I post comes in useful, but that's not my call to make. As for the grass: full disclosure, the issue came to my attention only after I started using Silent Horizons 2 ENB, so I can't really verify if it happens with STEP ENB. I was using exact STEP setup for grass/landscape/weather mod combo (but not the lighting as I've outlined above, which shouldn't affect outdoors skylight and complex grass to which this is isolated), other deviations in my list are isolated to character/equipment meshes and textures, and vampire rework - in other words I don't believe they would be significant for this specific area. First time I've seen it was in the Dawnguard vale area - the landscape there is rather dark, and the grass was sticking out quite a lot, looking unnaturally bright/lit. I did go on to check other areas like Whiterun and Rift, and it looked alright there, so it's probably specific to the DG Vale area. I have narrowed that down to complex grass option in the enb and got to investigating. I was suggested to try out a newer grass mod, Freak's Floral Fields which is actually using cathedral 3d landscape and grass library. It also does have some options that can be used to stay close to vanilla visuals. That switch solved the issue entirely and I think it actually did make the grass look even better across the board. I will try to attach some comparison screenshots, but again I apologize if it's spurious due to me using a modified modlist, and feel free to discard this feedback if that's the case. A detail worth mentioning is I ran into some dyndolod issues after rebuilding grass chache, lodgen, texgen, and dyndolod and that mod does produce some warnings (the mod author did say some are to be expected), so I'm currently in the process of troubleshooting it, will update when it's resolved (but basically I just have some lod grass sticking around and not unloading, so it may be even unrelated to this. Either way, I'm in the process of sorting that out). Screenshots before: After:
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Fair enough. I still figured I'd share at least the bit about the incinerate bug in case anyone else runs into it, and the rest was more of a question which was graciously answered Edit: the Embers XD mod author has fixed the mentioned issue in his today's (yesterday's?) release.
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Tagged for testing to keep the glow maps on the radar.
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TESTING ENBSeries Glow re-Maps (by TechAngel85)
z929669 replied to TechAngel85's topic in Skyrim SE Mods
Tagged for testing to keep it on the radar.- 1 reply
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