All Activity
- Today
-
For future reference, read https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots to learn how to make a useful screenshot of full the model with more informative console to provide basic information about the full model in question. In addition to the base record type and form ID, it shows the filename of the model. https://dyndolod.info/FAQ#Something-does-not-have-LOD For something to have LOD, a LOD model or a LOD Billboard is required to be installed in the load order. If a LOD model does not exist, mesh mask / reference rules can be used to use the full model for LOD. https://dyndolod.info/Help/Mesh-Mask-Reference-Rules#Example The first example applies for OrphanRockDeadTree.nif, since it is a STATic base record without the HasTreeLOD flag set. Consider https://dyndolod.info/Mod-Authors#How-to-add-a-rule-file-for-a-plugin
-
Thank you very much!
-
I just finished making the updates for the former version. I will have an update with this version soonish...
-
Hello, is it possible to render dead tree LODs from HAG mods, for example this one? HAG - Occult Orphan Rock at Skyrim Special Edition Nexus - Mods and Community
-
Hi sheson, Water for ENB has been updated to v2.05 and the list of "LOD model contains Controller block" has grown. I'm not sure whether more LOD models require updating so if more info is required, please tell. Logs
-
https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots A screenshot alone does not substitute describing the issue with text. "This" is not a problem description. The screenshots seem to show what happens when textures are missing. This can also happen if graphics memory is low. The provided DynDOLOD does not report any of the vanilla object LOD texture logs to be missing and the object texture atlas was generated without error. I suggest to check main and graphics memory usage while the game runs. Check in the MO2 right window Data tab that ..Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds exists in the installed DynDOLOD output and loads and shows as expected in the MO2 texture viewer with right click, Preview. If that is the case, open ..Meshes\Terrain\Tamriel\Objects\Tamriel.4.4.0.bto in NifSkope, click the 3D geometry of the Whiterun castle to select its BSSubIndexTriShape in the Block List and unfold it. Unfold its BSLightingShaderProperty. Unfold the BSShaderTextureSet under that. Check the first texture is Data\textures\dyndolod\lod\dyndolod_tamriel.dds If all that is the case, you could try shrinking the resolution of all textures in the Textures\DynDOLOD\LOD\ folder with texconv or another texture tool. Consider installing the Low-res LOD Tetxures from DynDOLOD Resources, changing the Base size settings in TexGen to 256 and Max billboard to 512. Also consider changing the formats from BC7 to DXT1/DXT5. In DynDOLOD advanced mode consider halving the 3 max sizes as well. You can also try to lower LOD distances and other settings to keep resource usage down. Any mod with textures should probably should be installed with the lowest resolution install option.
- Yesterday
-
You might want to check each conflict in xEdit to determine what those mods are changing and forward the changes you want in a custom patch. Some conflicts can be easily patch, while others might not be simple. Otherwise, just try them and see for yourself if there's any issues. LOOT only knows about conflict management that people know about.
-
installing all those mods listed didnt triggered any warning in MO2 or LOOT. i only cleaned inigo.esp and reinstalled "Even Better Quest Objectives SE" to tick Amazing Follower Tweaks option in patches section since LOOT had message (-not warning-) about compatibility. dont know what to look for in xEdit i only use it in accordance to guide.
-
I've never had the recursion error, so I have no direct XP with it. "recursion limits" are generally having to do with folder depth. If the game and/or grass-related mods are installed under long paths, I could see getting such an error. Many people seem to use Onedrive or User space for game assets, which can wind up having very deep and/or long directory paths. We advise people to install the game and all mods under the root C:\Modding for example. Recursion errors can be programmatic as well. An example might be an extended loop that eventually is aborted by the python application. Try following our SSG if you haven't already. Aside from optimizing the environment as being the fix for your issues, the most likely suspect is incorrect versions of (or missing) runtime mods or mods having plugin-level conflicts or processing grass cache for worldspaces that don't apply or have issues. See Worldspaces with Grass SSEEdit Script for No Grass In Objects We created our guides to arm people with best practice and help them to avoid these sorts of modding issues.
-
Sorry I am new to this stuff, here's what you asked for: logs the sizes of the files are pretty small ranging from 2-5mbs the riverwood files were from the "riverwood has walls" mod, which I just uninstalled for some issues I encountered, so it is not a problem anymore. windhelm file was 5.3mb. sdoor02.dds is also 5.3mb. the resolution for these files are 2k (2048x2048). they are from "SKYLAND pbr" mod. I checked ram usage during the process of running dyndolod, and it did not exceed 55% or so. ------------------------------------- after "adding TexconvAdapterIndex=-1 under DynDOLOD" Dyndolod actually completed without giving me any errors, it took about 30 or so minutes so I put it as a mod at the bottom of my load order, and started the game, this is the result: album
-
Thank you for your response! Here are all the uploads requested: https://limewire.com/d/wVREa#r9XwiqbdA0 I'm using newest version of DynDOLOD Resources Se 3.00, DynDOLOD DLL NG and Scripts 3.00, and Water for ENB by Mindflux version 2.0.5
-
Requested TexGen and DynDOLOD logs were not provided. File size and resolution of the reported texture(s) was not provided. Mod name where the texture(s) come from was not provided. No mention of what checking main memory and graphics memory in Windows task manager revealed. Refer to the OS manual or use an internet search engine to find how to change or restore OS settings. For example https://www.youtube.com/watch?v=FB_yoK6I_io Test if instructing Texconv to not use the GPU by adding TexconvAdapterIndex=-1 under [TexGen|DynDOLOD] in ..\DynDOLOD\Edit Scripts\DynDOLOD\[TexGen|DynDOLOD]_[GAME MODE].INI changes anything.
-
thanks for the reply sheson. first of I wanna give some basic info I forgot to mention. I am using an integrated GPU (ryzen 5 4650g) which comes with the AMD Vega 7 igpu I have 16gigs of ram, using 4 for vram (allocated them in the bios) as for the texture shown in the error, it changes every time I rerun dyndolod at first at gave me the windhelm one shown in the image then a different windhelm texture now I am getting riverwood textures, at first it was "riverwood plank" or something, now it gave me this [Window Title] DynDOLOD [Main Instruction] Texconv error 8007000E. [Content] textures\j3w3ls\riverwood\riverwoodpost_n.dds "E:\games\skyrim\DynDOLOD 3.00\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -m 1 -aw 256 -f R8G8B8A8_UNORM -srgb -o "E:\tmp\DynDOLOD_SSE" "E:\tmp\DynDOLOD_SSE\EFB4703BCF864097B3067371713F0035.dds" reran it again this time got this [Window Title] DynDOLOD [Main Instruction] Texconv error 8007000E. [Content] textures\pbr\architecture\solitude\sdoor02.dds "E:\games\skyrim\DynDOLOD 3.00\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -m 1 -aw 256 -f R8G8B8A8_UNORM -srgb -o "E:\tmp\DynDOLOD_SSE" "E:\tmp\DynDOLOD_SSE\EB9C1C5218234C9B8F21A26C833D806C.dds" I've read through the FAQ about high memory useage several times, but that did not help sadly. I've added "Texturecache=10" and did set "MaxTextureSize=8192" as mentioned in the faq but did not help. also what do you mean by "Make sure the OS handles virtual memory/page file"? oh I also reran xlodgen just for good measure and it worked fine and completed the process
-
Moved to the approbriate thread for the error 8007000E from Texconv. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD and TexGen log and debug log to upload when making posts. Use the Copy message to clipboard link and paste the text instead of making screenshots and upload logs instead of making screenshots of log messages as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Copy-and-Paste-Text Use the Click on this link for additional explanations and help for this message as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and Error-Messages to open https://dyndolod.info/Help/Texconv: 8007000E - Texconv ran out of memory. Let the OS handle virtual memory settings. Check FAQ answers for High memory usage. See answers for https://dyndolod.info/FAQ#High-memory-usage-Out-of-memory Make sure the OS handles virtual memory/page file. Check main memory and graphics memory usage in Windows task manager while the tool is running. Changing the temp disk/folder is usually not going to affect main or graphics memory usage or it running out. Report the file size and resolution of the mentioned texture whwindowmaps.dds. Report which mod it comes from. If you run DynDOLOD again without deleting the already converted linear textures, it will just use them without the need to create them again. So consecutive attempts might require less resources. https://dyndolod.info/Generation-Instructions#2-Generate-The-LOD-Mod-with-DynDOLOD Wait for all processes including all spawned LODGen command prompt windows to complete successfully. Pay attention to all log messages. It should end with the log message 'DynDOLOD plugins generated successfully' and lines like 'LODGen generated object LOD for [WORLDSPACE] successfully' for each selected worldspace. Do not use the output if there were errors that stopped the process prematurely. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to take screenshots in the game instead of taking pictures of your monitor. If you require help with xLODGen, make a post on this thread: https://stepmodifications.org/forum/topic/13451-xlodgen-terrain-lod-beta-130-for-fnv-fo3-fo4-fo4vr-tes5-sse-tes5vr-enderal-enderals. Always use the -o command line argument to set a dedicated output folder and install the output as a mod as explained in the first post of that thread and the Readme.txt included in its download archive. See https://dyndolod.info/Help/xLODGen
-
Skyrim SE 2.3 basic question about LOOT warnings
z929669 replied to merrwel's topic in Step Skyrim SE Guide
If the instructions mention a patch is not needed, then the patch is redundant. Ignore any LOOT messages. You should get NO LOOT warnings in yellow though. If you do, then something is missing or not installed correctly. -
ACCEPTED HD Executioners Block SE (by DarShonDo)
z929669 replied to TechAngel85's topic in Skyrim SE Mods
That should work fine. Go with 2k or 4k if you have 6gb+ VRAM- 6 replies
-
- SKYRIMSE
- 06-models and textures
-
(and 1 more)
Tagged with:
-
am trying to use dyndolod, i've already ran xlodgen and texgen using biggie's (maker of loreim) tutorial, but dyndolod always gives me an error after the 5 minutes mark (from the website I gathered it that its a "memory" issue) I have 16gb of ram and my ssd has more than enough space this is the error that I keep on getting no matter what I try, I even changed temp and tmp files to a drive with more space to no avail, closing all applications did not help too. also everything before it starts on processing tamriel, gives me "warning" Also I am using PBR textures (from community shaders) I am trying to run the "low" preset on dydnolod with tree billboards. copying the unfinished output to the game actually did game me tree billboards but everything else is either vanilla or purple (mountains and some other architectures like whiterun from afar and some other stuff making me think its an error with texgen) couldn't take a screenshot but this is how it looks ingame forgot to mention I had an issue (it happened after using xlodgen where all landscape from afar looked black, removing the textures folder from the overwrite menu helped resolving it (I tried other stuff like rerunning xlodgen but did not help) this is my load order and modlist if it was needed loadorder
-
fang_yuan joined the community
-
My apologies, I forgot I opened Dyndolod a second time without doing anything after generating, it's probably why the the logs look like that. I'll upload another log In case the problem presist
-
Hi, this question is matter of compatibility with Step mods list v2.3. i followed it all (except post-process/enb) and wondering if those mods will conflict with mod list ? can i just download + eventual patch, should i do additional steps to make them work or its better to not have them with this mod list. mods in question are : Interface mod 1. Compass Navigation Overhaul https://www.nexusmods.com/skyrimspecialedition/mods/74484?tab=description 1a. Infinity UI https://www.nexusmods.com/skyrimspecialedition/mods/74483?tab=description (requirement for Compass Overhaul) Armor mod 2. Lunar Guard Armor https://www.nexusmods.com/skyrimspecialedition/mods/75349?tab=description 3. Moon Monk's Robes https://www.nexusmods.com/skyrimspecialedition/mods/82495?tab=description 4. Mythic Dawn armor SE https://www.nexusmods.com/skyrimspecialedition/mods/84280?tab=description Follower mod 5. INIGO https://www.nexusmods.com/skyrimspecialedition/mods/1461?tab=description 5a. Inigo Official Patch SE https://www.nexusmods.com/skyrimspecialedition/mods/62868 (patch for INIGO) 5b. Inigo - Bloodchill Manor patch https://www.nexusmods.com/skyrimspecialedition/mods/58317?tab=files (patch for INIGO) 5c. Inigo - BloodChill Manor Patch - Cave Entrance Navmesh Fix https://www.nexusmods.com/skyrimspecialedition/mods/138140?tab=description (patch for INIGO patch) 5d. CC Bow of Shadows Lingering Invisibility Fix https://www.nexusmods.com/skyrimspecialedition/mods/60111 (patch for INIGO) 6. Amazing Follower Tweaks (SE AE) https://www.nexusmods.com/skyrimspecialedition/mods/80675?tab=description Character appearance 7. Bijin Redux https://www.nexusmods.com/skyrimspecialedition/mods/118328?tab=description 7a. Bijin Redux Patches https://www.nexusmods.com/skyrimspecialedition/mods/118332?tab=description (compatibility patch for Bijim Redux) the way i see it interface & armor mods provides no problems for step guide, i remeber INIGO may have problems with cc content and LOD but this mod patches with installing it before generating LOD should be fine. i dont see Amazing Follower Tweaks beeing that problematic, i want to use it purely for inventory management but also i dont exactly know if it wont clash with some AI or Dialogue mods (in forum is says it doesnt and even suggest RDO Lite) and lastly Bijin Redux might be problematic because how game stores data and since it changes appearance of npcs thus dialogue/AI might break/not work unless this Patch for it solves it for this mod list. i appreciate any thoughts on the topic presented
-
Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts. Also upload ..\DynDOLOD\Logs\DynDOLOD_SSE_Object_Report.txt. See https://dyndolod.info/Messages/Textures-Do-Not-Match and https://dyndolod.info/Mods/Waterfalls. You might be using a newer version of one of the listed water mods and an update to DynDOLOD Resources SE is required, so report with water mod(s) and version(s) you are using, regardless if LOD for waterfalls seems to look OK or not. In case of the rope, that is part because of a not well made LOD model. It looks like just the full without collision, so it is not really optimized. It seems the ropes texture was later changed in the actual full model. The rope shouldn't be really part of LOD. While not optimal, it works as is.
-
Access Violation while generating Output.
sheson replied to UselessZelda's question in DynDOLOD & xLODGen Support
Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD debug log to also upload when making posts. https://dyndolod.info/Messages/Exceptions#Access-violation This could be caused by invalid or corrupt plugins. Check the DynDOLOD log for unresolved form ID and Ignoring Cell error messages in particular. Clean and error check the load order with xEdit. Fix all unresolved form ID errors in particular. <Error: Ignoring Cell Ryn's Ustengrav - Mihail's Mummified Animals patch.esp UstengravExterior01 [CELL:000092F5] (in Tamriel "Skyrim" [WRLD:0000003C] at -7,21)> See https://dyndolod.info/Messages/Ignoring-Cell Look up the mentioned form ID in xEdit and check it for errors like unresolved form IDs or problems and correct them. You should fix the outdated patches for AdditionalHearthfireDolls.esp or whatever the cause for the overwritten records are. See https://dyndolod.info/Messages/Record-Is-Being-Overridden- 1 reply
-
- SKYRIMSE
- DynDOLOD 3
-
(and 1 more)
Tagged with:
-
Hi, i dont do modding myself so if any, then i just follow guides. In this case after following step guide v2.3 (i didnt generate grass or LOD yet) downloaded all mods that was required (except fizzle - didnt like it so in step patch i made fizzle.esp optional -- hope this was right choice) soo in LOOT now i have basically 4 messages that i want to clarify. 1. Audio Overhaul Skyim.esp --- i installed Enhanced Blood Textures Lite of course, so during installation of Audio Overhhaul i could tick Blood patch but guide says that step patch will take care of it, so did it not work or this is just empty warning/message ??? 2. Relationships Dialogue Overhaul.esp & 3. cutting room floor.esp --- it says that i dont have patch for AI Overhaul and i can download one from patch hub, do i need it or this also empty message/not needed ?? 4. RealisticWaterTwo.esp --- it says that i am using Myrwatch (Creation Club) but didnt enable patch in its installer, so again, is it covered by step patch and this message not important or did i didnt do something i should have ???
-
Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs how to zip and upload la\ge log files to a file service. Also read which TexGen and DynDOLOD debug log to also upload when making posts. Do not install the game into Program Files x86 to avoid interference with UAC, anti vir etc. Especially antivir scanning every file read/written file can slow down things. Converting all the PBR textures seems to take some time, probably because of their high resolution. You might benefit from using this test version of DynDOLOD https://mega.nz/file/0MQiUbaT#ldl240hkprEZogE9gxrjOUxYEVzpWtqloNelG7qMbQY Fixing the deleted and duplicated references might improve the time it takes to scan Tamriel a bit. Generate Occlusion.esp with quality 2 if it takes a long time. Or generate it only once for the load order and keep it separate. That will work if world, cell and land records in particular do not change.
- 147 replies
-
The last session in the logs just shows DynDOLOD being started and closed without generating any LOD patch. I suggest to really read the explanations for a message. If help with a specific message is required, then ask specific questions. See https://dyndolod.info/Mods/Beyond-Skyrim-Bruma File not found errors are because not all required assets for LOD generation ship with the mod. For example, Deleted reference Kaidan - Immersive Features.esp. See https://dyndolod.info/Messages/Deleted-Reference. Really clean all plugins that have deleted references reported. For example, Property not found wrackbattleaxe in scripts\weaponrackactivatescript.pex. See https://dyndolod.info/Messages/Property-Not-Found-In-Scripts: This can happen in case scripts are updated or being overwritten. The property exists in the vanilla script and the one shipping with the unofficial patch. You seem to have a mod in the load order that replaces it, which causes a conflict with other mods expecting the vanilla or unofficial patch version. For example, Textures do not match for "FXWaterfallBodyTallInner01": textures\effects\fxwatertile04.dds . See https://dyndolod.info/Messages/Textures-Do-Not-Match. and https://dyndolod.info/Mods/Waterfalls. You might be using a newer version of one of the listed mods and an update to DynDOLOD Resources SE is required, so report which water mod(s) and version(s) you are using, regardless if LOD for waterfalls seems to look OK or not.