All Activity
- Past hour
-
drheisen1 joined the community
- Today
-
Is this a spinning hard disk or external drive and not an internal SSD? There might be a problem getting data correctly into memory. Make sure that nothing like antivir etc. interferes by adding exceptions. Verify with prime95 and OCCT that the system is stable. How is DynDOLOD starting TexGen exactly? Provide logs, steps required to reproduce. TexGen has its own exe.
-
No information like logs, settings, steps to reproduce etc. was provided. Are you saying this happens while not using tfc?
-
I see. Thank you for your reply. I'm currently investigating this phenomenon. This screenshot was taken close to the tfc. While playing the game, the LOD flickers like this in several places. I wondered if I ran xlodgen incorrectly, but that doesn't seem to be the case. Thank you for your reply. I will continue to investigate the cause of the problem.
-
https://mega.nz/file/KQxnjZbC#-ny_hkTJ9bnxg7xnAYb-O61n4zKw4tGNUPPQ1rI5DV4 This is the LOD file. https://www.nexusmods.com/skyrimspecialedition/mods/85242 This mesh came from this mod. I'm currently re-running dyndolod to get the grass lod colors right. I seem to get this error about once every three attempts. Thanks for the reply! Oh, I have one more question. Every time I run dyndolod again, it always starts a new texgen. Did I do something wrong?
- Yesterday
-
DROPPED Far Harbor Marine Armor Boots Fix (by Neagoe)
DoubleYou replied to DoubleYou's topic in Fallout 4 Mods
This mod is made obsolete by Community Fixes Merged, so it is dropped for 1.1.- 2 replies
-
- 06-models and textures
- FALLOUT4
-
(and 3 more)
Tagged with:
-
Thanks, I didn't know about the MO2 Data tab, that helped me a lot while faultfinding. For others that might see this in the future: There is also a checkbox on the bottom of the Data tab that says "conflicts only". I had to uncheck this to be able to follow several other warnings.
-
Hi, I've been trying to get a good color match on the grass LOD seam for days now, without any luck. I've tried changing Texgen Direct/Ambient settings & DynDolod ComplexGrassBrightness*/ComplexGrassBacklightMask, and whenever I get something that looks good, I wait a few hours in game and it looks like **** again. I've tried searching for solutions but all answers I've found is related to adjusting the above settings, or changing ENB preset or Grass mod. Before I do that I would like to verify that this issue is indeed unsolvable on the grass cache/texgen/dyndolod side of things; Maybe I'm just doing something wrong. I'm using Verdant with complex grass, Rudy ENB for Obsidian weathers with Lux. Here is a link with screenshots, logs etc. : https://www.mediafire.com/folder/dyyvdh9i95m7l/Seam_issue As an example, with my current settings (see .inis in links), during some weathers/times of day I get very dark grass LOD on the side facing away from the sun (ScreenShot109.png). But with the same settings I also get too bright grass LOD during other weathers/time of day (ScreenShot102.png), also on the side facing away from the sun. From the guides I would increase ComplexGrassBacklightMask to solve 109, but that would make 102 worse. Is it theoretically possible to adjust the settings to account for all scenarios? Is the ENB causing the problem? Thanks,
-
Dropping this from Testing. Cubemaps broken on our setup come from Fallout 4 HD Overhaul and Ultimate Window Overhaul Redone. We will install the optional cubemap file from Fallout 4 HD Overhaul and run Fix Cubemaps to fix them all up. This mod doesn't help with that.
- 4 replies
-
- 06-models and textures
- FALLOUT4
-
(and 2 more)
Tagged with:
-
Dropped for 1.1 as it is incompatible with the Anniversary update.
- 2 replies
-
- 16-interface
- FALLOUT4
-
(and 3 more)
Tagged with:
-
Seems to be working well. Accepted for 1.1.
- 1 reply
-
- 02-extenders
- FALLOUT4
-
(and 2 more)
Tagged with:
-
Dropping for 1.1 as it is no longer very useful with latest FOLIP.
- 2 replies
-
- 06-models and textures
- FALLOUT4
-
(and 3 more)
Tagged with:
-
Read the links and quotes in this post https://stepmodifications.org/forum/topic/19903-dyndolod-300-alpha-198/page/733/#findComment-289048 NGIO is required to show full grass outside the active cells. The NGIO INI settings need to be used to control the full grass distance. Refer to its description, explanations in its INI, help forum/comments.
-
You are correct. Just restarted and the slider was back to being far on the left side. I take it you're referring to the Dyndolod Grass Mode setting in the NGIO grasscontrol.ini? If so, can I just disable it in MO2 to stop it overwriting? I don't need it anymore, do I?
-
The DynDOLOD-Grass-Mode INI setting set to 1 or 2 overwrites the grass distance slider when starting the game. Changing the grass distance slider in the game overwrites the DynDOLOD-Grass-Mode until the game is restarted.
-
Turns out all I had to do was increase the grass fade slider in the game main menu, what an idiot🤦♂️
-
Dropped for 1.1. Mod was removed from Nexus.
- 3 replies
-
- 06-models and textures
- FALLOUT4
-
(and 3 more)
Tagged with:
-
It appears I moved to fast on this one. Mod is re-accepted as it updated this week for the Anniversary update.
- 7 replies
-
- 02-extenders
- FALLOUT4
-
(and 3 more)
Tagged with:
-
DROPPED Diamond City Radio Extended (by Somhairle)
DoubleYou replied to DoubleYou's topic in Fallout 4 Mods
Mod was removed from Nexus by staff. Probably part of the reason is the latest game update removed the Wanderer song, which this mod then would have required? Whatever the reason, this mod is dropped for 1.1.- 2 replies
-
- 07-sounds and music
- FALLOUT4
-
(and 3 more)
Tagged with:
-
DROPPED Faraway Area Reform (by SparrowPrince)
DoubleYou replied to DoubleYou's topic in Fallout 4 Mods
Dropped for 1.1.- 5 replies
-
- 06-models and textures
- FALLOUT4
-
(and 3 more)
Tagged with:
-
Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD debug log to also upload when making posts. https://dyndolod.info/Help/Grass-LOD In the vanilla game full grass only renders in active exterior cells. No Grass In Objects can render full grass outside the active exterior cells in the LOD area. https://dyndolod.info/Help/Grass-LOD#Settings The settings file for No Grass in Objects is either ..\Data\NetScriptFramework\Plugins\GrassControl.config.txt or ..\Data\SKSE\Plugins\GrassControl.ini depending on the used version. The setting names are not equal, but very similar, in the GrassCtronl.ini dashes - are inserted. Below both are given separated by forward slash /. The GrassControl.ini is created by running the game once or can be downloaded from the optional files section. With No Grass In Objects full grass can be rendered past the active cells, so grass LOD can either start right beyond the active exterior cells (uGridsToLoad), which is better for performance - or beyond the large reference distance (uLargeRefLODGridSize). The DynDOLODGrassMode/DynDOLOD-Grass-Mode 1 or 2 setting controls the distance of full grass respectively to make sure it renders to the edge where the grass LOD starts. https://dyndolod.info/Help/Grass-LOD#Gap-between-full-grass-and-grass-LOD Grass LOD was generated with mode 2 but full grass is not being rendered to the edge of the uLargeRefLODGridSize with the DynDOLODGrassMode/DynDOLOD-Grass-Mode setting in No Grass In Objects as explained above in the section Settings. NGIO controls distances of full grass. See above and refer to its description/documentation. DynDOLOD does not affect full grass in any way. Near and Far Grid are distances for dynamic LOD. See https://dyndolod.info/Help/Dynamic-LOD None of the screenshots seem to show the second problem. If there is an area (cell) outside the active cell area inside the large reference grid that shows both full grass and LOD grass at the same time, report its cell coordinates. https://dyndolod.info/Help/Mod-Configuration-Menu-NG#You-Are-Here
-
Hi, I'm trying to get GrassMode 2 to work with a modified version of Nolvus. Dyndolod appears to have completed everything fine, but in game, the grass in neargrids isn't there. If I use TFC and fly to where the grass is missing, it fades in, and continues to fade in right up until fargrids. But when exiting free cam and going back to player perspective, the grass fades out again. I also very occasionally get leftover 2d grass billboards where there should be full grass, as seen in the third image. I can only assume it's an ini setting somewhere, I've adjusted overwrite grass distance and overwrite grass fade range in the grasscontrol.ini to no avail. https://drive.google.com/file/d/1Ap6oLI6-K-z-kChq6SeUYkf85PReN4Uj/view https://drive.google.com/file/d/10J8pAcow5pA4AKX10JC7168X86Xpe4rI/view https://drive.google.com/file/d/1v6fs_lA3PJOpeUW0CSqhTUN8UtOCuC6G/view Pastebin says the log is too big, so I've posted it to my google drive, hopefully it works Log: https://drive.google.com/file/d/11SzAMyO7EfkZpF72gKVrF-79Be0boAe_/view?usp=sharing Any help greatly appreciated, I feel like I'm almost there, just the last little piece needs ironing out. Thanks
-
If this error repeatable? Restart MO2 / PC. Doublecheck in MO2 right window Data tab that the NIF you uploaded is really the winning one in the load order. Also upload ..\Meshes\cotn\dawnstar\lod\dawnstarhouse06_lod.nif and C:\DynDOLOD\Logs\DynDOLOD_SSE_Object_Report.txt if it exists This is not related to LODGen. Also unrelated, but you probably want to run TexGen first to update the outdated billboards. See https://dyndolod.info/Messages/Billboard-For-Model-Does-Not-Contain-Texture
-
Hello, an error has occurred. DynDOLOD Access violation at address 0000000000D02222 in module 'DynDOLODx64.exe' (offset 762222). Read of address FFFFFFFFFFFFFFFF while processing COTN - Dawnstar.esp COTN_DawnstarHouse06 [STAT:FE11680C] Click on this link for additional explanations and help for this message https://dyndolod.info/Messages/Exceptions For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum. https://mega.nz/file/eEQBjDKb#pzJuEICkcZsgJZH6XaCCgRWlV9hNff7UWU6HqGGIsIg I am attaching the logs including the bug report. This is the record shown in the message. The mesh is attached along with the log file. https://dyndolod.info/Messages/Exceptions I checked according to this post. I'm using the latest version of dyndolod. Memory usage in Windows Task Manager was normal. I'm using LODGenx64.exe by renaming the file to LODGenx64Win.exe.bak. I'm using MaxLODGen=1. I'm attaching a bug report and logs based on the last line. Thank you always.
-
I've been working on the 2.4 guide avidly for a few weeks now. It's slow going, because we'll be switching to Azurite Weathers and possibly landscape and even mountains ...so lots of things I'm testing. My latest findings are that EVT doesn't look as great as it used to, since I'm running 4K now. The LOD also has issues, so I'm working on an update for EVT Lush now, since that will be a big player in finalizing the 2.4 landscape. Once I get that done, I will move to UI, animations, and a bunch of good mod candidates in testing. It's gonna be a while, but it'll be worth the wait.

