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{{GuideTitle|releasedate=Feb 14, 2021}} | {{GuideTitle|releasedate=Feb 14, 2021}} | ||
{{VersionHeader}} | {{VersionHeader}}{{Alert|type=warn|text=This guide is NOT compatible with {{NAMESPACE}} 1.6.x (Anniversary Edition compatibility update). To use this guide, you MUST have [https://stepmodifications.org/forum/topic/16204-prepare-for-the-skyrim-10th-anniversary-edition/ a copy of {{NAMESPACE}} 1.5.97] prior to the Steam update. For those that do not, [https://stepmodifications.org/forum/topic/16280-howto-reinstall-skyrim-se-1597-if-you-dont-have-a-backup/ it is possible to obtain this version]. We are working on a major release supporting {{NAMESPACE}} 1.6.x AND Anniversary Edition. ETA in Mar-Apr, 2022.}}<br> | ||
<div class="nonumtoc">{{TOC|limit=4}}</div> | |||
<div class="nonumtoc">{{TOC | |||
==Step | ==Step {{NAMESPACE}} Guide== | ||
This is the official v1.0 release of the Step | This is the official v1.0 release of the Step Skyrim Special Edition ({{NAMESPACE}}, {{AbbreviationTagged|{{NAMESPACE}} }}) guide. It'll now be considered our "active" gaming guide for Skyrim, meaning we will be releasing guide updates to {{NAMESPACE}}, exclusively. Our Step SkyrimLE Guide is considered retired, though we'll continue to perform any routine maintenance. | ||
* For those running {{NAMESPACE}} 1.5.97, visit the [https://stepmodifications.org/forum/forum/{{#var:forumid}}-- {{NAMESPACE}} forums], and provide feedback related to this guide. | |||
*: {{Fc|salmon|{{NAMESPACE}} 1.6.x is NOT SUPPORTED with this guide, so please don't post questions about that.}} | |||
* Also follow Step Modifications on [https://www.facebook.com/pages/STEP-Skyrim-Total-Enhancement-Project/175289219235392?sk=info Facebook]. | * Also follow Step Modifications on [https://www.facebook.com/pages/STEP-Skyrim-Total-Enhancement-Project/175289219235392?sk=info Facebook]. | ||
* To support hosting and maintenance of | * To support hosting and maintenance of this website, consider [https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=N5TLCEMXY7KQU donating to the project]. | ||
<br> | <br> | ||
= About Step = | = About Step = | ||
<div>A Foreword</div> | <div>A Foreword</div> | ||
Created by [https://stepmodifications.org/wiki/User:TheCompiler TheCompiler], Step is a collaborative project with input from the modding community, technical volunteers, and project administrators. The goal is to provide tested and validated methods for establishing and maintaining an enhanced modded Skyrim. Thus, the Guide provides detailed, well-tested build instructions for a solid modded Skyrim that achieves an enhanced, vanilla experience. It's meant to be installed in its entirety and not piecemeal. | Created by [https://stepmodifications.org/wiki/User:TheCompiler TheCompiler] (Daniele Ferraro), Step is a collaborative project with input from the modding community, technical volunteers, and project administrators. The goal is to provide tested and validated methods for establishing and maintaining an enhanced modded Skyrim. Thus, the Guide provides detailed, well-tested build instructions for a solid modded Skyrim that achieves an enhanced, vanilla experience. It's meant to be installed in its entirety and not piecemeal. | ||
The Step team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the [https://stepmodifications.org/forum/ Step Community Forums]. Posting [https://stepmodifications.org/wiki/Guide:STEP_Community_Citizenship rules] apply, so be sure to read and follow them. Engage and enjoy a warm welcome and plenty of high-quality support from a large community of experienced members. | The Step team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the [https://stepmodifications.org/forum/ Step Community Forums]. Posting [https://stepmodifications.org/wiki/Guide:STEP_Community_Citizenship rules] apply, so be sure to read and follow them. Engage and enjoy a warm welcome and plenty of high-quality support from a large community of experienced members. | ||
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The following nomenclature is used throughout this guide and should be understood before proceeding. | The following nomenclature is used throughout this guide and should be understood before proceeding. | ||
*{{ | *{{Fc|salmon|'tick' means 'check'}}: Frequently, the word 'check' or 'checked' can mean 'ensure' in addition to "check mark", so 'check' is not used where it is synonymous with 'tick' to avoid any mistakes that can (and have) happened from this conflation. | ||
*{{ | *{{Fc|salmon|Baseline}}: An installation of a mod using the recommend file option listed within the '''Baseline''' column of the mod tables below. | ||
*{{ | *{{Fc|salmon|Step Patches}}: A "patch" is a plugin that allows two or more mods to work together without conflicting. The '''''Step Patches''''' are such plugins, but allow all of the mods in the Step Guide to work harmoniously together. Some users refer to this as a conflict resolution patch or "CR Patch". | ||
== | == System Requirements == | ||
We recommend the following hardware configuration for running a Step | We recommend the following hardware configuration for running a Step {{NAMESPACE}} installation at a resolution of 1920x1080. The minimum requirements will allow most users to install and run the Baseline options, which are {{NAMESPACE}}'s recommended requirements. The recommended requirements for this Guide will allow most users to install and run a modded setup beyond that of the Baseline options (higher quality options). For those wishing to use high quality options at resolutions higher than 1920x1080, be advised that a more powerful system will likely be required. | ||
<br> | <br> | ||
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= STEP 1 = | = STEP 1 = | ||
<div>Game & Tool Installation</div> | <div>Game & Tool Installation</div> | ||
== | == Follow the [[Guide:SystemSetupGuide|{{Fc|blue|System Setup Guide}}]]! == | ||
Those who have not completed the '''[[Guide:SystemSetupGuide|System Setup Guide]]''' should | Those who have not completed the '''[[Guide:SystemSetupGuide|System Setup Guide]]''' should {{Fc|important|STOP and do so now BEFORE continuing this guide!}} This is a perquisite for completing any of the Step Bethesda mod-build guides.<br> | ||
{{fc|salmon| | {{fc|salmon|NEW GUIDE FOLLOWERS: Deviate from these instructions at your own risk! Instructions in this guide presume that previous instructions have been followed.}} | ||
<br> | <br> | ||
<br> | <br> | ||
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= STEP 2 = | = STEP 2 = | ||
<div>Tool Configuration</div> | <div>Tool Configuration</div> | ||
== Mod Organizer | == Mod Organizer - {{NAMESPACE}} Initialization == | ||
FIRST, follow the [[Guide:SystemSetupGuide|System Setup Guide]]. The below instructions describe how to initialize a {{NAMESPACE}} instance in Mod Organizer (MO). If MO wass installed as a Portable application, the instructions below will need to be reinterpreted accordingly. Those who already have a MO instance for {{NAMESPACE}} can skip this initialization: | |||
{{Spoiler|shown=Initialization Instructions|hidden=<br/> | {{Spoiler|shown=Initialization Instructions|hidden=<br/> | ||
# Launch | # Launch MO by running its executable (e.g. <code>..Modding/Tools/Mod Organizer/ModOrganizer.exe</code>) | ||
# Upon load, click the Instance Manager button on the tool (first button). | # Upon load, click the Instance Manager button on the tool (first button). | ||
# Click {{ui|Create new instance}} button. | # Click {{ui|Create new instance}} button. | ||
# Select '''Skyrim Special Edition''' and click {{ui|Next}}. | # Select '''Skyrim Special Edition''' and click {{ui|Next}}. | ||
#: If it didn't find the game, users can manually browse to the game's location. | #: If it didn't find the game, users can manually browse to the game's location. | ||
# | # Name the instance something like <code>Step {{NAMESPACE}}</code> or keep the default. Click {{ui|Next}}. | ||
# | # (optional) change the location of data stored. Step recommends the default location, unless space restraints prevent this. Click {{ui|Next}}. | ||
# A confirmation window will display with the installation information. Click {{ui|Finish}}. | # A confirmation window will display with the installation information. Click {{ui|Finish}}. | ||
# | # MO is now ready to use with this guide. | ||
{{GallerySimple|id= | {{GallerySimple|id=MOInitialize|width=150|img=File:MOSetup16.png|caption=Step 2}}{{GallerySimple|id=MOInitialize|width=150|img=File:MOSetup03.PNG|caption=Step 4}}{{GallerySimple|id=MOInitialize|width=150|img=File:MOSetup05.PNG|caption=Step 5}}{{GallerySimple|id=MOInitialize|width=150|img=File:MOSetup06.PNG|caption=Step 6}}{{GallerySimple|id=MOInitialize|width=150|img=File:MOSetup12.PNG|caption=Step 7}}{{clear}}}} | ||
=== Profile Setup === | === Profile Setup === | ||
Mod Organizer's profile feature allows the creation of multiple mod-builds. Begin by creating/editing two profiles for use with this guide: | |||
{{Spoiler|shown=Profile Setup Instructions|hidden= | {{Spoiler|shown=Profile Setup Instructions|hidden= | ||
# Launch | # Launch MO, choosing the '''{{NAMESPACE}}''' Instance. | ||
# On the ''Default'' profile, arrange the mods in the left pane in the following order: | # On the ''Default'' profile, arrange the mods in the left pane in the following order: | ||
## DLC: Dawnguard | ## DLC: Dawnguard | ||
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# Select the '''Default''' profile. | # Select the '''Default''' profile. | ||
# Ensure the '''Use profile-specific Game INI Files''' box is ticked and click {{ui|Copy}}. | # Ensure the '''Use profile-specific Game INI Files''' box is ticked and click {{ui|Copy}}. | ||
# Name the new profile <code>Step | # Name the new profile <code>Step {{NAMESPACE}}</code>, or anything similar. | ||
# Ensure the '''Use profile-specific Game INI Files''' box is ticked. | # Ensure the '''Use profile-specific Game INI Files''' box is ticked. | ||
# Close the window by clicking {{ui|Close}}. | # Close the window by clicking {{ui|Close}}. | ||
# Select the ''Step | # Select the ''Step {{NAMESPACE}}'' profile from the profile selection down-drop. | ||
#* {{ | #* {{Fc|salmon|If users receive a notice saying some INI files were missing and will be copied. This is normal.}} | ||
#* {{fc|orange|If an error is displayed about missing "modlist.txt" files, restart MO (or do a system reboot if one hasn't been done yet).}}}} | #* {{fc|orange|If an error is displayed about missing "modlist.txt" files, restart MO (or do a system reboot if one hasn't been done yet).}} | ||
# Now click the {{icon|type=molistoptions|size=30}} button and select {{ui|Create empty mod}}. | |||
# Name it '''xEdit Output'''.}} | |||
=== Tool Setup === | === Tool Setup === | ||
All tools installed in the [[Guide:SystemSetupGuide#Tools_Installation_and_Setup|System Setup Guide]] should be | All tools installed in the [[Guide:SystemSetupGuide#Tools_Installation_and_Setup|System Setup Guide]] should already be configured in MO. Some tools will have been auto-detected and added; nevertheless, ensure the settings below are set correctly for ''all'' tools. xEdit is used in this example: | ||
{{Spoiler|shown=Tool Setup Steps|hidden=<br/> | |||
{{ | # For xEdit, it is useful to create a mod into which all xEdit ouput can be directed in order to keep it all together: | ||
## Click {{icon|type=molistoptions|30}} at the top of the left pane in MO, and select "Create empty mod". | |||
{{ | ## Type <code>xEdit Output</code>, and select {{Ui|OK}}. | ||
# Click | ## Place this mod at the top of the mod list just below the vanilla game files.# Click {{icon|type=moexe}} at the top of the main Mod Organizer window. | ||
# | # In the left pane of the executables config, click the {{ui|'''+'''}} to add a new executable, and then {{ui|Add from file...}}. | ||
# | # Browse to the '''SSEEdit.exe''' file (e.g. <code>..Modding/Tools/xEdit/SSEEdit.exe</code>). | ||
#* This should auto-fill most of the fields. | #* This should auto-fill most of the fields. | ||
# Change the title to '''xEdit'''. | # Change the title to '''xEdit'''. | ||
# Input the following in the '''Arguments''' field separated by a single space: | # Input the following in the '''Arguments''' field separated by a single space: | ||
#* e.g. <code>-IKnowWhatImDoing - | #* e.g. <code>-IKnowWhatImDoing -{{AbbreviationTagged|{{NAMESPACE}} }} -AllowMasterFilesEdit</code> | ||
#* "-IKnowWhatImDoing": This turns off a warning presented when users make edits. | #* "-IKnowWhatImDoing": This turns off a warning presented when users make edits. | ||
#* "-AllowMasterFilesEdit": By default xEdit will not allow master file editing. This | #* "-AllowMasterFilesEdit": By default xEdit will not allow master file editing. This enables that. | ||
# Tick the '''Use applications icon for desktop shortcuts'''. | # Tick the '''Create files in mod instead of overwrite''' box. Select the ''xEdit Output'' mod from the drop-down. | ||
# Tick the '''Use applications icon for desktop shortcuts''' box. | |||
# Click {{ui|Apply}}. | # Click {{ui|Apply}}. | ||
# Repeat these steps to add the remaining executables as indicated in the table | # Repeat these steps to add the remaining executables as indicated in the table following. | ||
#: Arrange the tools in any order using the up and down buttons above the list. This will dictate the order that tools are listed in the MO "Run" dropdown menu. Close the window by clicking the {{ui|OK}} button.}} | |||
{| class="wikitable" style="width: | |||
{{Alert|type=notice|text=For tools previously installed, adjust the arguments below for use with {{NAMESPACE}}.}} | |||
{| class="wikitable" style="width:100%; float:left;" | |||
! Application Title | |||
! Executable | ! Executable | ||
! Argument(s) | ! Argument(s) | ||
|- | |- | ||
! style="color:# | ! style="color:#999; text-align:left;" | xEdit | ||
| style="text-align:left;"| xEdit | | style="text-align:left;"| xEdit.exe | ||
| style="text-align:left;"| <code>-IKnowWhatImDoing | | style="text-align:left;"| <code>-{{XEditSwitch|{{NAMESPACE}} }} -IKnowWhatImDoing -AllowMasterFilesEdit</code><br>Tick the '''Create files in mod instead of overwrite''' box and select the ''xEdit Output'' mod from the drop-down. | ||
|- | |- | ||
! style="color:# | ! style="color:#999; text-align:left;" | xEditQuickAutoClean | ||
| style="text-align:left;"| xEditQuickAutoClean | | style="text-align:left;"| xEditQuickAutoClean.exe | ||
| style="text-align:left;"| <code>- | | style="text-align:left;"| <code>-{{XEditSwitch|{{NAMESPACE}} }}</code><br>Tick the '''Create files in mod instead of overwrite''' box and select the ''xEdit Output'' mod from the drop-down. | ||
|- | |- | ||
! style="color:# | ! style="color:#999; text-align:left;" | LOOT | ||
| style="text-align:left;"| LOOT.exe | |||
| | |||
| style="text-align:left;"| <code>--game="Skyrim Special Edition"</code> | | style="text-align:left;"| <code>--game="Skyrim Special Edition"</code> | ||
|- | |- | ||
! style="color:# | ! style="color:#999; text-align:left;" | xLODGen | ||
| style="text-align:left;"| xLODGenx64.exe | |||
| style="text-align:left;"| | | style="text-align:left;"| <code>-lodgen -{{XEditSwitch|{{NAMESPACE}} }} -o:"DriveLetter:\Modding\Tools\xLODGen\xLODGen_Output"</code><br>{{Fc|salmon|''Replace '''DriveLetter:''' with the drive letter of the 'Modding' folder.''}} | ||
| style="text-align:left;"| <code>-lodgen - | |||
|} | |} | ||
{{clear|left}} | {{clear|left}} | ||
Tools can be arranged in any order using the up and down buttons above the list. This will dictate the order they are listed in the MO "Run" dropdown menu. When complete, close the window by clicking the {{ui|OK}} button. | |||
== BethINI Setup == | == BethINI Setup == | ||
BethINI needs to be run for the current | BethINI needs to be run for the current MO profile to establish the INIs before beginning mod installation: | ||
{{Spoiler|shown=BethINI Initialization and Setup|hidden=<br/> | {{Spoiler|shown=BethINI Initialization and Setup|hidden=<br/> | ||
# Close | # Close MO and run BethINI (e.g. <code>..Modding/Tools/BethINI/BethINI.exe</code>). | ||
#: If prompted by a Windows protection prompt, click '''More Info''' and then {{ui|Run anyway}}. | #: If prompted by a Windows protection prompt, click '''More Info''' and then {{ui|Run anyway}}. | ||
# Select "Skyrim Special Edition" from the game selection box. | # Select "Skyrim Special Edition" from the game selection box. | ||
#: Allow BethINI to handle custom INIs, if prompted. | #: Allow BethINI to handle custom INIs, if prompted. | ||
# Go to the '''Setup''' tab | # Go to the '''Setup''' tab | ||
# | #* Ensure the '''Game''' path is correct (e.g. <code>../Steam/steamapps/common/Skyrim Special Edition</code>). | ||
# | #* Ensure the '''Mod Organizer''' path is correct (e.g. <code>../Modding/Tools/Mod Organizer</code>). | ||
# | #* For the '''INI Path''', select '''Step {{NAMESPACE}}''' from the drop-down menu. ''NOTE: This name depends on the MO [[{{NAMESPACE}}:{{PAGENAME}}#Profile_Setup|Profile Setup]]'' | ||
# | #** If BethINI does not automatically find the profiles, browse to MO's <code>/Profile</code> folder. For standalone users, the profile will be stored in the user's <code>/AppData</code> folder (e.g. <code>%LOCALAPPDATA%/ModOrganizer/Skyrim Special Edition/profiles</code>) | ||
# | #** Open the ''Step {{NAMESPACE}}'' profile folder, select the '''skyrim.ini''', and click {{ui|Open}}. | ||
# | #** BethINI will prompt, click {{ui|OK}} on them, and a restart will happen. Allow BethINI to handle custom INIs, if prompted. | ||
# Return to the '''Setup''' tab. | |||
# | #* The “Automatically Check for Updates”, “Auto-detect Invalid Settings”, and “Modify Custom INIs” boxes should be ticked. | ||
# | #* Tick the “Always Select Game” box. | ||
# Select the '''Basic''' tab. | # Select the '''Basic''' tab. | ||
# | #* Ensure the '''Window Resolution''' matches the system resolution. | ||
# | #* The recommended '''Antialiasing''' is "TAA". | ||
# | #* The other recommended options to tick are: | ||
# | #** Windowed Mode | ||
# | #** Borderless | ||
##* Vsync | #*: The following could conflict with display-soft settings or other mod INI settings, so be sure to experiment which is best after running through this guide. Setting them here will not hurt anything, but these can be overridden, so keep that in mind and plan on setting these from the single 'best' source when testing this mod build later. | ||
# | #** Vsync | ||
# | #** Lock Frame Rate - ''set equal to the monitor refresh rate.'' | ||
# | #* The {{ui|Medium}} Preset is recommended as a baseline to avoid problems before initial testing when guide setup is complete. For those with more powerful hardware, {{ui|High}} or {{ui|Ultra}} may be best, but moderation is advised prior to first run at the end of this guide (this can be changed at any time later). | ||
#* Tick the box for '''Recommended Tweaks'''. | |||
# Select the '''Detail''' tab. | # Select the '''Detail''' tab. | ||
# | #: Untick '''Reflect Sky''' (sky reflections causes issue with LOD seams) | ||
# Select the '''View Distance''' tab. | # Select the '''View Distance''' tab. | ||
# | #: Change ''Grass Fade'' to '''18000'''. | ||
# Select the '''Visuals''' tab. | # Select the '''Visuals''' tab. | ||
# | #* Ensure '''Projected UV Diffuse Normals''' is ticked. | ||
# | #* Untick '''Improved Shader''' (introduces visual glitches and inconsistencies on snow) | ||
# Select the '''Custom''' tab. The following apply if the {{ui|Medium}} preset was chosen and represent higher quality settings relative to that preset. | |||
## In the '''Section''' drop-down, select ''Decals''. | |||
### In the '''Settting''' drop-down, select ''uMaxSkinDecalsPerActor''. | |||
###: Change the value to '''100''' and click {{ui|Save}}. | |||
### In the '''Settting''' drop-down, select ''uMaxSkinDecals''. | |||
###: Change the value to '''100''' and click {{ui|Save}}. | |||
## In the '''Section''' drop-down, select ''Display''. | |||
### In the '''Settting''' drop-down, select ''fWaterSSRIntensity''. | |||
###: Change the value to '''0.5''' and click {{ui|Save}}. | |||
### In the '''Settting''' drop-down, select ''iMaxDecalsPerFrame''. | |||
###: Change the value to '''200''' and click {{ui|Save}}. | |||
### In the '''Settting''' drop-down, select ''iMaxSkinDecalsPerFrame''. | |||
###: Change the value to '''200''' and click {{ui|Save}}. | |||
## In the '''Section''' drop-down again, select ''Interface''. | |||
##* In the '''Settting''' drop-down, select ''fBookOpenTime''. | |||
##*: Change the value to '''500''' and click {{ui|Save}}. | |||
# Return the the '''Basic''' tab, and click {{ui|Save and Exit}}.}} | # Return the the '''Basic''' tab, and click {{ui|Save and Exit}}.}} | ||
This results in a baseline setup for testing and running the game during mod installation. Once all mods have been installed, BethINI will be run again to complete the INI setup. | |||
Relaunch Mod Organizer, and ensure the '''''Step {{NAMESPACE}}''''' profile is selected to continue with the guide. | |||
<br> | <br> | ||
<br> | <br> | ||
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== LOOT == | == LOOT == | ||
At any time during the mod installation process, LOOT should be used to sort plugin load order ''before'' running the game. This is necessary to ensure proper plugin priority (load order), which can have a dramatic impact on the game. Users not running the game during the mod installation step of the Guide can wait to sort after this step is complete. To sort with LOOT: | At any time during the mod installation process, LOOT should be used to sort plugin load order ''before'' running the game. This is necessary to ensure proper plugin priority (load order), which can have a dramatic impact on the game. Users not running the game during the mod installation step of the Guide can wait to sort after this step is complete. To sort with LOOT: | ||
# Launch LOOT via Mod Organizer 2 from the executables drop-down menu at the top of the right pane. | # Launch LOOT via Mod Organizer 2 from the executables drop-down menu at the top of the right pane. | ||
#* If LOOT fails to start, try adding the following argument as described in [[{{NAMESPACE}}:{{PAGENAME}}#Tool_Setup|Tools Setup]]: <code>--single-process</code>. If LOOT cannot find the game directory, add the path to <code>../Skyrim Special Edition</code> folder to '''Installed Path''' under LOOT settings. | |||
# Click the {{ui|Sort Plugins}} icon at the top of the LOOT window. | # Click the {{ui|Sort Plugins}} icon at the top of the LOOT window. | ||
# Several plugins will show warnings. The next section describes how to clean them up. | # Several plugins will show warnings. The next section describes how to clean them up. | ||
# Click {{ui|Apply}} button, which has replaced the Sort button at the top. | # Click {{ui|Apply}} button, which has replaced the Sort button at the top. | ||
# Close LOOT. | # Close LOOT. | ||
{{alert|type=notice|text=When running LOOT ''before completing'' the Step Guide, additional warnings may be indicated. These will all be addressed by the end of this Guide.}} | |||
{{alert|type=notice|text=When running LOOT before completing the | |||
Up to this point, users should only have the following plugins, in the order listed: | Up to this point, users should only have the following plugins, in the order listed: | ||
# Skyrim.esm | # Skyrim.esm | ||
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=== Standard Cleaning Procedures === | === Standard Cleaning Procedures === | ||
{{Spoiler|shown=Toggle cleaning procedures...|hidden=<br/> | {{Spoiler|shown=Toggle cleaning procedures...|hidden=<br/> | ||
# Run '''xEditQuickAutoClean''' from the drop-down executable list in | # Run '''xEditQuickAutoClean''' from the drop-down executable list in MO. | ||
# On the plugin selection window, double-click on the mod being cleaned (e.g. Update.esm). | # On the plugin selection window, double-click on the mod being cleaned (e.g. Update.esm). | ||
# Once xEdit is finished, click {{ui|X}} at upper right to close. A backup of the original plugin will automatically be saved into (e.g., <code>../xEdit Output/ | # Once xEdit is finished, click {{ui|X}} at upper right to close. A backup of the original plugin will automatically be saved into (e.g., <code>../xEdit Output/FNVEdit Backups</code>) inside of '''''xEdit Oputput''''' mod (or in ''Overwrite'' at the bottom of the MO mod list (left) pane id previous instructions were NOT followed!). | ||
# To verify the plugin has been cleaned, LOOT can be run again, and no warnings should be apparent.}} | |||
=== Clean the Masters === | === Clean the Masters === | ||
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# Hearthfires.esm | # Hearthfires.esm | ||
# Dragonborn.esm | # Dragonborn.esm | ||
{{Spoiler|shown=Toggle cleaning procedures...|hidden=<br/> | |||
# Follow the standard cleaning procedures to clean '''Update.esm'''.<br> | # Follow the standard cleaning procedures to clean '''Update.esm'''.<br> | ||
# Once Update.esm is cleaned, next clean '''Dawnguard.esm''' using the standard cleaning procedures. | # Once Update.esm is cleaned, next clean '''Dawnguard.esm''' using the standard cleaning procedures. | ||
# Next, complete the manual cleaning below for '''Dawnguard.esm''' | # Next, complete the manual cleaning below for '''Dawnguard.esm''': | ||
## Run '''''xEdit''''' from MO. | |||
# Run '''''xEdit''''' from MO. | ## At the prompt, double-click on Dawnguard.esm. | ||
# At the prompt, double-click on Dawnguard.esm. | ## Once loaded, type in <code>00016BCF</code> in the FormID field (above the mod list) and hit {{ui|Enter/Return}}. | ||
# Once loaded, type in <code>00016BCF</code> in the FormID field (above the mod list) and hit {{ui|Enter/Return}}. | ## In the right pane, find the "XEZN - Encounter Zone" record. | ||
# In the right pane, find the "XEZN - Encounter Zone" record. | ## In the Dawnguard.esm column, right-click on the "RiftenRatwayZone [ECZN:0009FBB9]" entry and select {{ui|Remove}}. | ||
# In the Dawnguard.esm column, right-click on the "RiftenRatwayZone [ECZN:0009FBB9]" entry and select {{ui|Remove}}. | ##* If a prompt appears select Yes for each of these removals. | ||
#* If a prompt appears select Yes for each of these removals. | ## In the FormID field again, type in <code>0001FA4C</code> and hit {{ui|Enter/Return}}. | ||
# In the FormID field again, type in <code>0001FA4C</code> and hit {{ui|Enter/Return}}. | ## On the Dawnguard.esm column, right-lick on the "Dawnguard.esm" header and select {{ui|Remove}}. | ||
# On the Dawnguard.esm column, right-lick on the "Dawnguard.esm" header and select {{ui|Remove}}. | ## In the FormID field again, type in <code>0006C3B6</code> and hit {{ui|Enter/Return}}. | ||
# In the FormID field again, type in <code>0006C3B6</code> and hit {{ui|Enter/Return}}. | ## On the Dawnguard.esm column, right-lick on the "Dawnguard.esm" header and select {{ui|Remove}} as in step 3.7. | ||
# On the Dawnguard.esm column, right-lick on the "Dawnguard.esm" header and select {{ui|Remove}}. | ## Now close xEdit. | ||
# Now close xEdit. | ## Ensure Dawnguard.esm is ticked in the pane, '''Backup plugins''' is ticked at the bottom of the prompted window and click {{ui|OK}}. | ||
# Ensure Dawnguard.esm is ticked in the pane, '''Backup plugins''' is ticked at the bottom of the prompted window and click {{ui|OK}}. | # Once Dawnguard's manual cleaning is complete, follow the standard cleaning procedures to clean '''Hearthfires.esm''', and then finally, '''Dragonborn.esm'''. | ||
{{GallerySimple|id=MasterCleaning|width=150|img=File:DGCleaning01.png|caption=Step 3.3-4}}{{GallerySimple|id=MasterCleaning|width=150|img=File:DGCleaning02.png|caption=Step 3.5}}{{GallerySimple|id=MasterCleaning|width=150|img=File:DGCleaning03.png|caption=Step 3.6-7}}{{clear}}}} | |||
=== Moving the Cleaned Files === | === Moving the Cleaned Files === | ||
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{{Spoiler|shown=Toggle instructions|hidden=<br/> | {{Spoiler|shown=Toggle instructions|hidden=<br/> | ||
'''Cleaned Masters''' | '''Cleaned Masters''' | ||
# On the MO window, click the {{ | # On the MO window, click the {{icon|type=molistoptions|size=30}} button at the top of the left pane, next to the profile selection drop-down. | ||
# Choose '''Create empty mod''', name it <code>Cleaned Vanilla Masters</code>, and click {{ui|OK}}. | # Choose '''Create empty mod''', name it <code>Cleaned Vanilla Masters</code>, and click {{ui|OK}}. | ||
# Move this mod up the MO mod list to just after "DLC: Dragonborn". | # Move this mod up the MO mod list to just after "DLC: Dragonborn". | ||
# Enable the new mod listing. | # Enable the new mod listing. | ||
# In MO, hold Ctrl and double-click on the now-empty '''Cleaned Vanilla Masters''' mod to open it in Windows Explorer. | # In MO, hold Ctrl and double-click on the now-empty '''Cleaned Vanilla Masters''' mod to open it in Windows Explorer. | ||
# Click the {{ | # Click the {{icon|type=moopenfolders|size=30}} button above the MO mod list (left) pane, and select '''Open Game Folder''' to open the game folder in Windows Explorer (e.g. <code>../Steam/steamapps/common/Skyrim Special Edition</code>, and open <code>../Data</code>. | ||
# {{ | # {{Fc|highlight|Move}} the four cleaned master files from <code>../Data</code> into <code>../Cleaned Vanilla Masters</code>. Close the ''Cleaned Vanilla Masters'' folder. | ||
'''Original Masters''' | '''Original Masters''' | ||
# In MO, scroll to the end of the mod list (left) pane, and hold Ctrl + double click on ''''' | # In MO, scroll to the end of the mod list (left) pane, and hold Ctrl + double click on '''''xEdit Output''''' mod to open in Explorer. | ||
# Inside the "SSEEdit Backups" folder, rename the files to "''MasterName''.esm" (i.e. "''Update''.esm"). | # Inside the "SSEEdit Backups" folder, rename the files to "''MasterName''.esm" (i.e. "''Update''.esm"). | ||
#* If there are multiple copies of any of the files, use the one with the ''earliest'' timestamp (the original). | #* If there are multiple copies of any of the files, use the one with the ''earliest'' timestamp (the original). | ||
# Move or copy the renamed files into the 'real' game "Data" directory (<code>../Data</code>), choosing to overwrite/replace, if asked. | # Move or copy the renamed files into the 'real' game "Data" directory (<code>../Data</code>), choosing to overwrite/replace, if asked. | ||
# All Explorer windows can be closed now. | # All Explorer windows can be closed now. | ||
# | # Return to the MO window.}} | ||
{{alert|type=mo|text=Any time Bethesda updates these master files, they will likely need to be cleaned again and replaced in MO. Any previously cleaned versions of these same files that exist in the MO mod list must be either disabled or deleted first, because xEdit will see only the cleaned versions otherwise.}} | |||
{{alert|type=mo|text=Any time Bethesda updates these master files, they will likely need to be cleaned again and replaced in | |||
At this point, the Bethesda masters should be cleaned and the mod list order should reflect: | At this point, the Bethesda masters should be cleaned and the mod list order should reflect: | ||
# xEdit Output | |||
# DLC: Dawnguard | # DLC: Dawnguard | ||
# DLC: HearthFires | # DLC: HearthFires | ||
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# Cleaned Vanilla Masters | # Cleaned Vanilla Masters | ||
{{ | {{AlertSmall|type=notice|text=To verify the vanilla mods have been cleaned, LOOT can be run again, and no warnings should be apparent.}} | ||
== Understanding the | == Understanding the Step Patches == | ||
A “conflict resolution” patch, or CR Patch, is a plugin that resolves conflicts between various active plugins. They allow | A “conflict resolution” patch, or CR Patch, is a plugin that resolves conflicts between various active plugins. They allow using various mods together without any major issues while still achieving the desired outcome from the mods. Thus, the Step Patches are one part patch and one part mod. | ||
The | The Step Patches are built specifically for the Step mod list. They are required and are dependent on specific mods as noted in the mod list. They will not resolve conflicts with any applicable mods that are not within the guide's mod list, though. | ||
=== | === Step Patches === | ||
# ''' | # '''Step {{NAMESPACE}} - Conflict Resolution Patch''' (Step Patch - Conflict Resolution) | ||
#* For those that would opt for their own custom lighting and weather mods | #* For those that would opt for their own custom lighting and weather mods | ||
#* Patches all applicable mods ''except for Lighting | #* Patches all applicable mods ''except for Lighting and Weather mods'' | ||
#* ''Required for all users!'' | #* ''Required for all users!'' | ||
# ''' | # '''Step {{NAMESPACE}} - Lighting and Weather Patch''' (Step Patch - Lighting and Weather) | ||
#* For those that are using Guide's lighting and weather mod from the Lighting | #* For those that are using Guide's lighting and weather mod from the Lighting and Weather mod group. | ||
#* Patches only the applicable Lighting | #* Patches only the applicable Lighting and Weather mods; ''the CR Patch is still required!'' | ||
<br> | <br> | ||
= STEP 4 = | = STEP 4 = | ||
<div> | <div>Step {{NAMESPACE}} Mod List</div><br> | ||
<br> | |||
At this point | At this point, the PC modding environment should be fully set up and ready for mod installation.<br> | ||
* | {{fc|instruction|'''IMPORTANT:''' Please read ALL of the following carefully!}} | ||
* After installing a mod, ''enable'' the mod in MO. | * This guide can be installed in one of FOUR ways: | ||
* If no ''Notes'' or '' | *# {{fc|instruction|All mods from all ModGroups (mod tables) installed.}} This is recommended, due to the coordination of this build in terms of lighting, weather, and ENB. These are usually the most difficult aspects of a build to get right, given vanilla's rather wonky lighting 'incoherence'. | ||
* Mods should be arranged in MO {{fc| | *# {{fc|instruction|All mods from all ModGroups EXCEPT for the optional ModGroup, ''18-Lighting and Weather''.}} Use this approach if a custom lighting/weather solution will be applied. | ||
* After installing a mod, ALWAYS ''enable'' the mod and any related plugins in MO unless otherwise instructed. | |||
* If no ''Notes'' or ''Step recommendations'' are provided for a particular mod, download, install, and enable the mod. All options are valid. | |||
* Mods should be arranged in MO {{fc|instruction|''in the order that they are listed''}} to ensure other mods further down the list overwrite/override those occurring before them. | |||
* Mods are listed in alphabetical order within each Mod Group and any deviations from this ''are purposeful'' to achieve the desired outcome. | * Mods are listed in alphabetical order within each Mod Group and any deviations from this ''are purposeful'' to achieve the desired outcome. | ||
* Always install plugins (ESLs/ESMs/ESPs), unless otherwise noted. When there is a choice | * Always install plugins (ESLs/ESMs/ESPs), unless otherwise noted. When there is a choice to use an ESL, always choose that ''UNLESS'' continuing a playthrough using a previously-existing savegame (ESL-flagged plugins can 'break' a save that relies on a ESP or ESM version of the same plugin!). | ||
* Always follow LOOT's advice in regards to mod cleaning and sorting unless otherwise noted. | * Always follow LOOT's advice in regards to mod cleaning and sorting unless otherwise noted. | ||
* | * Do NOT extract BSAs if support is expected. | ||
====ModGroup Separators==== | |||
# Click | Mod Organizer features the ability to create ''separators'' within the mod list to group mods for easier visual reference. Step recommends using these separators for each ModGroup below: | ||
# Select {{ui|Create Separator}} and give the separator a name. | {{Spoiler|shown=Steps to Create MO Separators|hidden= | ||
# Click {{icon|type=molistoptions|30}} at the top of the mod list pane. | |||
# Select {{ui|Create Separator}}, and give the separator a name. Step recommends using the Mod Group names (i.e., Extensions, Resources, Lighting and Weather, etc.). | |||
#* Create a new separator for each new Mod Group while working through the Guide. | #* Create a new separator for each new Mod Group while working through the Guide. | ||
#* Separator colors can be customized by right-clicking on any separator and selecting '''Select Color'''.}} | #* Separator colors can be customized by right-clicking on any separator and selecting '''Select Color'''.}} | ||
Line 360: | Line 365: | ||
! class="first" | | ! class="first" | | ||
! class="second" | | ! class="second" | | ||
! class="third" | | |||
! class="modname" | '''Mod Name''' | ! class="modname" | '''Mod Name''' | ||
! class="baseline" | '''Baseline''' | ! class="baseline" | '''Baseline''' | ||
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! class="first" | | ! class="first" | | ||
! class="second" | | ! class="second" | | ||
| class="modname" | [[Main Page|Mod ( | ! class="third" | | ||
| class="modname" | [[Main Page|Mod (patch/enb-independent)]]<sup>[[File:Wikilink.png|20px]]</sup> | |||
| class="baseline" | Baseline | | class="baseline" | Baseline | ||
| class="notes" | Notes | | class="notes" | Notes | ||
Line 372: | Line 379: | ||
! class="core" | | ! class="core" | | ||
! class="landw" | | ! class="landw" | | ||
| class="modname" | [[Main Page|Mod ( | ! class="enb" | | ||
| class="modname" | [[Main Page|Mod (patch/enb-dependent)]]<sup>[[File:Wikilink.png|20px]]</sup> | |||
| class="baseline" | Baseline | | class="baseline" | Baseline | ||
| class="notes" | Notes | | class="notes" | Notes | ||
|} | |} | ||
=== Mod Table Legend === | === Mod Table Legend === | ||
{| valign="left" style="width: 95%; background-color: transparent; font-size:0.95em; margin-left:2rem;" | {| valign="left" style="width: 95%; background-color: transparent; font-size:0.95em; margin-left:2rem;" | ||
! class="redbg" style="width: 0.25rem; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0;" | | ! class="redbg" style="width: 0.25rem; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0;" | | ||
| style="width: 9%; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0 0.5rem;" | ''' | ! class="yellowbg" style="width: 0.25rem; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0;" | | ||
| style="border-bottom: 1px solid #666C71; border-top: 1px solid #666C71;" | A | ! class="bluebg" style="width: 0.25rem; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0;" | | ||
| style="width: 9%; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0 0.5rem;" | '''Table Flags''' | |||
| style="border-bottom: 1px solid #666C71; border-top: 1px solid #666C71;" | A red vertical bar indicates that the mod is required by the Step Patch - Conflict Resolution.<br> | |||
A yellow bar indicates that the mod is required by the Step L&W Patch.<br> | |||
A blue bar indicates the mod supports or otherwise relates to ENB. | |||
|- | |- | ||
| style="border-bottom: 1px solid #666C71;" | | |||
| style="border-bottom: 1px solid #666C71;" | | | style="border-bottom: 1px solid #666C71;" | | ||
| style="border-bottom: 1px solid #666C71;" | | | style="border-bottom: 1px solid #666C71;" | | ||
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| style="border-bottom: 1px solid #666C71;" | Nexus mod name presented as a link to Nexus for download. | | style="border-bottom: 1px solid #666C71;" | Nexus mod name presented as a link to Nexus for download. | ||
|- | |- | ||
| style="border-bottom: 1px solid #666C71;" | | |||
| style="border-bottom: 1px solid #666C71;" | | | style="border-bottom: 1px solid #666C71;" | | ||
| style="border-bottom: 1px solid #666C71;" | | | style="border-bottom: 1px solid #666C71;" | | ||
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| style="border-bottom: 1px solid #666C71;" | Link to the mod's wiki page, which includes various information about the mod. | | style="border-bottom: 1px solid #666C71;" | Link to the mod's wiki page, which includes various information about the mod. | ||
|- | |- | ||
| style="border-bottom: 1px solid #666C71;" | | |||
| style="border-bottom: 1px solid #666C71;" | | | style="border-bottom: 1px solid #666C71;" | | ||
| style="border-bottom: 1px solid #666C71;" | | | style="border-bottom: 1px solid #666C71;" | | ||
Line 400: | Line 413: | ||
| style="border-bottom: 1px solid #666C71;" | This notes the Step Baseline version or option of the corresponding mod that should be installed, and usually refers to options affecting performance/quality. General suggestions are located in the "''Notes''" column; see below. | | style="border-bottom: 1px solid #666C71;" | This notes the Step Baseline version or option of the corresponding mod that should be installed, and usually refers to options affecting performance/quality. General suggestions are located in the "''Notes''" column; see below. | ||
|- | |- | ||
| style="border-bottom: 1px solid #666C71;" | | |||
| style="border-bottom: 1px solid #666C71;" | | | style="border-bottom: 1px solid #666C71;" | | ||
| style="border-bottom: 1px solid #666C71;" | | | style="border-bottom: 1px solid #666C71;" | | ||
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|link=none | |link=none | ||
|format=plainlist | |format=plainlist | ||
|template= | |template=ModTableMods | ||
|sort=OrderID | |sort=OrderID | ||
}} | }} | ||
}} | }} | ||
<br | <br> | ||
== {{#show:Category:ModGroup_03-Resources|?ModGroupName}} == | == {{#show:Category:ModGroup_03-Resources|?ModGroupName}} == | ||
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|link=none | |link=none | ||
|format=plainlist | |format=plainlist | ||
|template= | |template=ModTableMods | ||
|sort=OrderID | |sort=OrderID | ||
}} | }} | ||
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|link=none | |link=none | ||
|format=plainlist | |format=plainlist | ||
|template= | |template=ModTableMods | ||
|sort=OrderID | |sort=OrderID | ||
}} | }} | ||
Line 454: | Line 468: | ||
<br/> | <br/> | ||
== {{#show:Category:ModGroup_05- | == {{#show:Category:ModGroup_05-Animation and Physics|?ModGroupName}} == | ||
:{{fc|#E6B69E|{{#show:Category:ModGroup_05- | :{{fc|#E6B69E|{{#show:Category:ModGroup_05-Animation and Physics|?ModGroupDescription}} }} | ||
{{ModTable|ModTableRow= | {{ModTable|ModTableRow= | ||
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::05- | {{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::05-Animation and Physics]] | ||
|?ModName | |?ModName | ||
|?Version | |?Version | ||
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|link=none | |link=none | ||
|format=plainlist | |format=plainlist | ||
|template= | |template=ModTableMods | ||
|sort=OrderID | |sort=OrderID | ||
}} | }} | ||
Line 470: | Line 484: | ||
<br/> | <br/> | ||
== {{#show:Category:ModGroup_06-Models | == {{#show:Category:ModGroup_06-Models and Textures|?ModGroupName}} == | ||
:{{fc|#E6B69E|{{#show:Category:ModGroup_06-Models | :{{fc|#E6B69E|{{#show:Category:ModGroup_06-Models and Textures|?ModGroupDescription}} }} | ||
{{ModTable|ModTableRow= | {{ModTable|ModTableRow= | ||
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::06-Models | {{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::06-Models and Textures]] | ||
|?ModName | |?ModName | ||
|?Version | |?Version | ||
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|link=none | |link=none | ||
|format=plainlist | |format=plainlist | ||
|template= | |template=ModTableMods | ||
|sort=OrderID | |sort=OrderID | ||
|limit=200 | |limit=200 | ||
Line 487: | Line 501: | ||
<br/> | <br/> | ||
== {{#show:Category:ModGroup_07-Sounds | == {{#show:Category:ModGroup_07-Sounds and Music|?ModGroupName}} == | ||
:{{fc|#E6B69E|{{#show:Category:ModGroup_07-Sounds | :{{fc|#E6B69E|{{#show:Category:ModGroup_07-Sounds and Music|?ModGroupDescription}} }} | ||
{{ModTable|ModTableRow= | {{ModTable|ModTableRow= | ||
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::07-Sounds | {{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::07-Sounds and Music]] | ||
|?ModName | |?ModName | ||
|?Version | |?Version | ||
Line 497: | Line 511: | ||
|link=none | |link=none | ||
|format=plainlist | |format=plainlist | ||
|template= | |template=ModTableMods | ||
|sort=OrderID | |sort=OrderID | ||
}} | }} | ||
Line 513: | Line 527: | ||
|link=none | |link=none | ||
|format=plainlist | |format=plainlist | ||
|template= | |template=ModTableMods | ||
|sort=OrderID | |sort=OrderID | ||
}} | }} | ||
Line 529: | Line 543: | ||
|link=none | |link=none | ||
|format=plainlist | |format=plainlist | ||
|template= | |template=ModTableMods | ||
|sort=OrderID | |sort=OrderID | ||
}} | }} | ||
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|link=none | |link=none | ||
|format=plainlist | |format=plainlist | ||
|template= | |template=ModTableMods | ||
|sort=OrderID | |sort=OrderID | ||
}} | }} | ||
Line 551: | Line 565: | ||
<br/> | <br/> | ||
== {{#show:Category:ModGroup_11-Gameplay-AI | == {{#show:Category:ModGroup_11-Gameplay-AI and Combat|?ModGroupName}} == | ||
:{{fc|#E6B69E|{{#show:Category:ModGroup_11-Gameplay-AI | :{{fc|#E6B69E|{{#show:Category:ModGroup_11-Gameplay-AI and Combat|?ModGroupDescription}} }} | ||
{{ModTable|ModTableRow= | {{ModTable|ModTableRow= | ||
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::11-Gameplay-AI | {{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::11-Gameplay-AI and Combat]] | ||
|?ModName | |?ModName | ||
|?Version | |?Version | ||
Line 561: | Line 575: | ||
|link=none | |link=none | ||
|format=plainlist | |format=plainlist | ||
|template= | |template=ModTableMods | ||
|sort=OrderID | |sort=OrderID | ||
}} | }} | ||
Line 577: | Line 591: | ||
|link=none | |link=none | ||
|format=plainlist | |format=plainlist | ||
|template= | |template=ModTableMods | ||
|sort=OrderID | |sort=OrderID | ||
}} | }} | ||
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|link=none | |link=none | ||
|format=plainlist | |format=plainlist | ||
|template= | |template=ModTableMods | ||
|sort=OrderID | |sort=OrderID | ||
}} | }} | ||
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|link=none | |link=none | ||
|format=plainlist | |format=plainlist | ||
|template= | |template=ModTableMods | ||
|sort=OrderID | |sort=OrderID | ||
}} | }} | ||
Line 615: | Line 629: | ||
<br/> | <br/> | ||
== {{#show:Category:ModGroup_15-Gameplay-Skills | == {{#show:Category:ModGroup_15-Gameplay-Skills and Perks|?ModGroupName}} == | ||
:{{fc|#E6B69E|{{#show:Category:ModGroup_15-Gameplay-Skills | :{{fc|#E6B69E|{{#show:Category:ModGroup_15-Gameplay-Skills and Perks|?ModGroupDescription}} }} | ||
{{ModTable|ModTableRow= | {{ModTable|ModTableRow= | ||
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::15-Gameplay-Skills | {{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::15-Gameplay-Skills and Perks]] | ||
|?ModName | |?ModName | ||
|?Version | |?Version | ||
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|link=none | |link=none | ||
|format=plainlist | |format=plainlist | ||
|template= | |template=ModTableMods | ||
|sort=OrderID | |sort=OrderID | ||
}} | }} | ||
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|link=none | |link=none | ||
|format=plainlist | |format=plainlist | ||
|template= | |template=ModTableMods | ||
|sort=OrderID | |sort=OrderID | ||
}} | }} | ||
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|link=none | |link=none | ||
|format=plainlist | |format=plainlist | ||
|template= | |template=ModTableMods | ||
|sort=OrderID | |sort=OrderID | ||
}} | }} | ||
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<br/> | <br/> | ||
== {{#show:Category:ModGroup_18-Lighting | == {{#show:Category:ModGroup_18-Lighting and Weather|?ModGroupName}} == | ||
:{{fc|#E6B69E|{{#show:Category:ModGroup_18-Lighting and Weather|?ModGroupDescription}} }} | |||
:{{fc|#E6B69E|{{#show:Category:ModGroup_18-Lighting | |||
{{ModTable|ModTableRow= | {{ModTable|ModTableRow= | ||
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::18-Lighting | {{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::18-Lighting and Weather]] | ||
|?ModName | |?ModName | ||
|?Version | |?Version | ||
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|link=none | |link=none | ||
|format=plainlist | |format=plainlist | ||
|template= | |template=ModTableMods | ||
|sort=OrderID | |sort=OrderID | ||
}} | }} | ||
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|link=none | |link=none | ||
|format=plainlist | |format=plainlist | ||
|template= | |template=ModTableMods | ||
|sort=OrderID | |sort=OrderID | ||
}} | }} | ||
}} | }} | ||
== {{#show:Category:ModGroup_20-Patches|?ModGroupName}} == | == {{#show:Category:ModGroup_20-Patches|?ModGroupName}} == | ||
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|link=none | |link=none | ||
|format=plainlist | |format=plainlist | ||
|template= | |template=ModTableMods | ||
|sort=OrderID | |sort=OrderID | ||
}} | }} | ||
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=== Sorting and cleaning the new load order === | === Sorting and cleaning the new load order === | ||
Before moving on, users should run LOOT, sort, and accept the default load order provided. Users should also take note of any plugins that LOOT reports as needing to be cleaned and perform the standard cleaning procedures on these mods. Keep in mind that LOOT tends to lag behind on the report information, therefore, it will not always be accurate. Users should ignore any reported missing compatibility patches. The | Before moving on, users should run LOOT, sort, and accept the default load order provided. Users should also take note of any plugins that LOOT reports as needing to be cleaned and perform the standard cleaning procedures on these mods. Keep in mind that LOOT tends to lag behind on the report information, therefore, it will not always be accurate. Users should ignore any reported missing compatibility patches. The Step Patches take care of all the patching, thus eliminating the need for those additional plugins. | ||
Be aware the new Step Patches are designed to work with a default, LOOT-sorted order. This eliminates the need to set rules on the load order, reducing user tasks and streamlining installation. From this point on, users should: | |||
* Sort | * Ensure all applicable mods are ticked in the left pane of MO. | ||
* Update LOOT (the program) | * Ensure all plugins are ticked in the right pane of MO. | ||
* Sort the load order using LOOT. | |||
* Update LOOT (the program and masterlist). | |||
{{alert|type=notice|text= At this point, it's a good idea to launch a NEW GAME to verify that Skyrim | {{alert|type=notice|text= At this point, it's a good idea to launch a '''NEW GAME''' to verify that Skyrim loads without CTD (after sorting with LOOT). The game should successfully load into the Alternate Start character generation interface. If so, open the console (~), type <code>qqq</code>, and hit Enter/Return to close the game. If the game crashes before closing, there is a problem with load order, enabled mods, or any number of things missed in the above instructions. Please validate the MO mod list and mod installations against the guide, because there is most likely a deviation (hopefully intended and easy to find). Always run LOOT after making changes to mods with plugins.}} | ||
<br | <br> | ||
<br> | |||
<br> | |||
= STEP 5 = | = STEP 5 = | ||
<div>Level of Detail (LOD)</div><br> | <div>Level of Detail (LOD)</div><br> | ||
Now that all the mods and patches have been installed and sorted, the next step is to generate custom LOD data based upon this. Before moving on, create three empty mods for the LOD output: | |||
# | # Click on the {{icon|type=molistoptions|size=30}} button and select, {{ui|Create empty mod}}. | ||
# Name it <code>xLODGen Output</code>. | |||
# Name it <code> | |||
#* This places a new, empty mod at the bottom of the mod list. However if it's not, place it last in the mod list. | #* This places a new, empty mod at the bottom of the mod list. However if it's not, place it last in the mod list. | ||
# Repeat these steps to create | # Repeat these steps to create two other new mods named:, <code>TexGen Output</code>, and <code>DynDOLOD Output</code>; or anything unique and descriptive to their source/function. | ||
# Place these | # Place these new mods directly after '''xLODGen Output'''. | ||
# Find the '''(TEMP) Cathedral Landscapes - xLODGen''' and '''(TEMP) Tamriel - xLODGen''' mods from ''03-Resources'' and ''04-Foundation'' ModGroups and enable these not enabled. These mods ONLY need to be enabled for terrain LOD generation. If they are not disabled before actually playing the game, it will cause visual glitches. | |||
The last few mods in the mod list should now reflect the following (numbering is approximate): | The last few mods in the mod list should now reflect the following (numbering is approximate and reflects the number of mods installed without extra mods or mod-list separators): | ||
<ol start=1> | <ol start=1> | ||
<li> DLC: Hearthfires</li></ol> | <li> DLC: Hearthfires</li></ol> | ||
<ol start={{#ask:[[Category:{{NAMESPACE}} Mods]][[Version::{{PAGENAME}}]] | mainlabel=- | format=count}}> | <ol start={{#ask:[[Category:{{NAMESPACE}} Mods]][[Version::{{PAGENAME}}]] | mainlabel=- | format=count}}> | ||
<li> ... </li><li> (TEMP) | <li> ... | ||
<li> | <li> (TEMP) Cathedral Landscapes - xLODGen {{Fc|important|''NOTE: This mod can be here or under ''04-Foundation'' with Cathedral Landscapes main mod, but it must be DISABLED later as instructed!''}}</li> | ||
<li> | </li><li> (TEMP) Terrain - xLODGen</li> | ||
<li> | <li>xLODGen Output</li> | ||
<li>TexGen Output</li> | |||
{{alert|type=notice|text= Complete the following in order, and ensure that all | <li>DynDOLOD Output</li></ol> | ||
{{alert|type=notice|text= Complete the following in order, and ensure that all mods are enabled and plugins enabled and sorted!}} | |||
== xLODGen == | == xLODGen == | ||
Line 761: | Line 762: | ||
=== Preparation === | === Preparation === | ||
# Ensure the both '''(TEMP) Terrain - xLODGen''' and '''(TEMP) Cathedral Landscapes - xLODGen''' are active in the plugin list (ticked), as they will be used by xLODGen to regenerate corrected landscape LOD and disabled afterwards. | |||
# | # Sort with LOOT. | ||
# Sort with LOOT. | |||
=== Generation === | === Generation === | ||
# Run xLODGen from the MO executable drop-down list. | |||
# Run xLODGen from the | |||
# Select all worldspaces. | # Select all worldspaces. | ||
# Ensure that ONLY the '''Terrain LOD''' box is ticked in the right pane. | # Ensure that ONLY the '''Terrain LOD''' box is ticked in the right pane. | ||
# Use the following settings, which have been verified in extensive [https://stepmodifications.org/forum/topic/15184-xlodgen-terrain-settings-compare/page-3#entry242523 testing]: | # Use the following settings, which have been verified in extensive [https://stepmodifications.org/forum/topic/15184-xlodgen-terrain-settings-compare/page-3#entry242523 testing]: | ||
#: {{GallerySimple|id=xLODGenTerrain|width=150|img=Image:XLODGen-LOD4. | #: {{GallerySimple|id=xLODGenTerrain|width=150|img=Image:XLODGen-{{Abbreviation|{{NAMESPACE}} }}-LOD4.png|caption=LOD4}}{{GallerySimple|id=xLODGenTerrain|width=150|img=Image:XLODGen-{{Abbreviation|{{NAMESPACE}} }}-LOD8.png|caption=LOD8}}{{GallerySimple|id=xLODGenTerrain|width=150|img=Image:XLODGen-{{Abbreviation|{{NAMESPACE}} }}-LOD16.png|caption=LOD16}}{{GallerySimple|id=xLODGenTerrain|width=150|img=Image:XLODGen-{{Abbreviation|{{NAMESPACE}} }}-LOD32.png|caption=LOD32}}{{clear}} | ||
# Click {{ui|Generate}} to run the process, which will require upwards of 30 minutes, depending on the PC. | # Click {{ui|Generate}} to run the process, which will require upwards of 30 minutes, depending on the PC. | ||
# Once the "LOD generation complete" message has appeared, close xLODGen. | # Once the "LOD generation complete" message has appeared, close xLODGen. | ||
=== Wrap Up === | === Wrap Up === | ||
# Navigate to the xLODGen output folder (e.g. <code>..Modding/Tools/xLODGen/xLODGen_Output</code>). | # Navigate to the xLODGen output folder (e.g. <code>..Modding/Tools/xLODGen/xLODGen_Output</code>). | ||
# Back on MO, open the ''' | # Back on MO, open the '''xLODGen Output''' mod in an Explorer window (Ctrl+double click). | ||
# Cut and paste the files from the LOD generation to the ''' | # Cut and paste the files from the LOD generation to the '''xLODGen Output''' folder. Close both folders. | ||
# Enable ''' | # Enable '''xLODGen Output''' mod. | ||
# Disable '''(TEMP) - Cathedral Landscapes - xLODGen''' mods (only needed as | # Disable '''(TEMP) Terrain - xLODGen''' and '''(TEMP) Cathedral Landscapes - xLODGen''' mods (only needed as xLODGen resources for terrain generation only). | ||
== DynDOLOD == | == DynDOLOD == | ||
Object LOD will be created using Dynamic Distant Objects LOD (DynDOLOD). | |||
=== Run TexGen === | === Run TexGen === | ||
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{{Spoiler|shown=Instructions for TexGen|hidden=<br/> | {{Spoiler|shown=Instructions for TexGen|hidden=<br/> | ||
# Run TexGen from the | # Run TexGen from the MO executable drop-down list. | ||
# Keep the default Output location. ''' | # Keep the default Output location. '''Step recommends:''' | ||
#* GPU with VRAM ≤ 4 GB: | #* GPU with VRAM ≤ 4 GB: | ||
#** LOD Texture Size = 512 | #** LOD Texture Size = 512 | ||
#** Diffuse Alpha = BC3 | #** Diffuse Alpha = BC3 | ||
#** Normal Specular = BC7 | #** Normal Specular = BC7 Quick | ||
#** Diffuse = BC1 | #** Diffuse = BC1 | ||
#** Normal = BC7 | #** Normal = BC7 Quick | ||
#* GPU with VRAM > 4 GB: | #* GPU with VRAM > 4 GB: | ||
#** LOD Texture Size = 1024 | #** LOD Texture Size = 1024 | ||
Line 811: | Line 804: | ||
# Once the option has been chosen, click {{ui|Start}}. | # Once the option has been chosen, click {{ui|Start}}. | ||
# Once the completed message has appeared (5-30 minutes, depending on the PC), click {{ui|Exit}}. | # Once the completed message has appeared (5-30 minutes, depending on the PC), click {{ui|Exit}}. | ||
# Navigate to the ''DynDOLOD TexGen_Output'' folder location (e.g. <code>../Modding/Tools/DynDOLOD/TexGen_Output</code>). | # Navigate to the ''DynDOLOD TexGen_Output'' folder location (e.g. <code>../Modding/bethesda Tools/DynDOLOD/TexGen_Output</code>). | ||
# Copy or cut the files from the ''TexGen_Output'' folder. | # Copy or cut the files from the ''TexGen_Output'' folder. | ||
# In | # In MO, hold down the '''Ctrl''' key and double-click on the '''TexGen Output''' mod created previously. This opens the mod's folder in an Explorer window. | ||
# Paste the files into the mod's folder, and close the window. | # Paste the files into the mod's folder, and close the window. | ||
# Enable the ''' | # Enable the '''TexGen Output''' mod in MO. | ||
}} | }} | ||
=== Run DynDOLOD === | === Run DynDOLOD === | ||
DynDOLOD will | DynDOLOD will generate the remainder of the LODs for the game. Follow one of the two options below, which differ in terms of performance and quality. More powerful systems can handle 3D trees. | ||
====== Standard (2D) Tree LOD ====== | ====== Standard (2D) Tree LOD ====== | ||
{{Spoiler|shown=Instructions for Standard Trees|hidden=<br/> | {{Spoiler|shown=Instructions for Standard Trees|hidden=<br/> | ||
# Run DynDOLOD from the | # Run DynDOLOD from the MO executable drop-down list. | ||
# Click {{ui|Advanced}} once the main tool window is displayed. | # Click {{ui|Advanced}} once the main tool window is displayed. | ||
# Select all worldspaces. | # Select all worldspaces. | ||
# Ensure the following are ticked: | # Ensure the following are ticked: | ||
# | #* Candles | ||
# | #* FXGlow | ||
# | #* Generate static LOD | ||
# | #* Generate tree LOD | ||
# | #* Create texture atlas | ||
# | #* Generate DynDOLOD | ||
# | #* Windows | ||
# | #* High | ||
# Set '''Max tile size''' equal to the texture size used for TexGen previously. | # Set '''Max tile size''' equal to the texture size used for TexGen previously. | ||
# Keep the default Output Path and click {{ui|Medium}}. ''NOTE: Users with systems able to handle '''High''' settings, may do so.'' | # Keep the default Output Path and click {{ui|Medium}}. ''NOTE: Users with systems able to handle '''High''' settings, may do so.'' | ||
Line 841: | Line 834: | ||
====== 3D Tree LOD ====== | ====== 3D Tree LOD ====== | ||
Hybrid 3D Trees are a performance friendly option for high quality tree LODs. It generates 3D branches with 2D trunks. It is also possible to generate 'full' 3D trees by using the full models (not covered here). | |||
{{Spoiler|shown=Instructions for 3D Trees|hidden=<br/> | {{Spoiler|shown=Instructions for 3D Trees|hidden=<br/> | ||
# Open the <code>./DynDOLOD | # Open the <code>./DynDOLOD</code> folder (e.g. <code>../Modding/Tools/DynDOLOD/</code>). | ||
# Open the '''DynDOLOD_SSE.ini''' file (e.g. <code>../DynDOLOD/Edit Scripts/DynDOLOD/DynDOLOD_SSE.ini</code>) | # Open the '''DynDOLOD_SSE.ini''' file (e.g. <code>../DynDOLOD/Edit Scripts/DynDOLOD/DynDOLOD_SSE.ini</code>) | ||
# Set '''TreeLOD=0''' | # Set '''TreeLOD=0''' | ||
# Run DynDOLOD from the | # Run DynDOLOD from the MO executable drop-down list. | ||
# Select all worldspaces. | # Select all worldspaces. | ||
# Ensure the following are ticked: | # Ensure the following are ticked: | ||
# | #* Candles | ||
# | #* FXGlow | ||
# | #* Generate static LOD | ||
# | #* ''NOTE: "Generate tree LOD" will be greyed out as 'N/A' if <code>TreeLOD=0</code> was set in DynDOLOD.ini as described above.'' | ||
# | #* Create texture atlas | ||
# | #* Generate DynDOLOD | ||
# | #* Windows | ||
# | #* High | ||
# Set '''Max tile size''' equal to the texture size used for TexGen previously. | # Set '''Max tile size''' equal to the texture size used for TexGen previously. | ||
# Keep the default Output Path and click {{ui|High}}. ''NOTE: The '''High''' preset is the only preset that will generate 3D Trees''! ''NOTE: If High is too performance heavy, users can select another preset and manually edit the tree line in the mesh rules to match how it reads from the High preset.'' | # Keep the default Output Path and click {{ui|High}}. | ||
#*''NOTE: The '''High''' preset is the only preset that will generate 3D Trees''! | |||
#*''NOTE: If High is too performance heavy, users can select another preset and manually edit the tree line in the mesh rules to match how it reads from the High preset.'' | |||
# Click {{ui|OK}}, and get a cup of coffee. | # Click {{ui|OK}}, and get a cup of coffee. | ||
# Once the completed message has appeared, click {{ui|Save & Exit}}.}} | # Once the completed message has appeared, click {{ui|Save & Exit}}.}} | ||
=== Wrap Up === | === Wrap Up === | ||
{{Spoiler|shown=Instructions for DynDOLOD Wrap Up|hidden=<br/> | {{Spoiler|shown=Instructions for DynDOLOD Wrap Up|hidden=<br/> | ||
# Navigate to the <code>./DynDOLOD</code> folder location (e.g. <code>../Modding/Tools/DynDOLOD</code>). | # Navigate to the <code>../DynDOLOD</code> folder location (e.g. <code>../Modding/Tools/DynDOLOD</code>). | ||
# Copy or cut the files from the <code>./DynDOLOD_Output</code> folder. | # Copy or cut the files from the <code>../DynDOLOD_Output</code> folder. | ||
# In | # In MO, hold down the Ctrl key and double-click on the '''DynDOLOD Output''' mod created above. | ||
# Paste the files into the mod's folder and close the window. | # Paste the files into the mod's folder and close the window. | ||
# In | # In MO, enable the mod. | ||
# Ensure the DynDOLOD.esm and DynDOLOD.esp files are ticked in the right pane. | |||
# Ensure the DynDOLOD esm and esp files are ticked in the right pane. | |||
# Sort with LOOT. | # Sort with LOOT. | ||
}} | |||
== Occlusion == | == Occlusion == | ||
xLODGen will be used to update the occlusion data for the new mod list. This fixes holes in the distant landscape that are notoriously bad over water cells: | |||
{{Spoiler|shown=Instructions for occlusion generation|hidden=<br/> | {{Spoiler|shown=Instructions for occlusion generation|hidden=<br/> | ||
# Run xLODGen from the | # Run xLODGen from the MO executable drop-down list. | ||
# Select only the '''Tamriel''' and '''DLC2SolstheimWorld''' worldspaces. | # Select only the '''Tamriel''' and '''DLC2SolstheimWorld''' worldspaces. | ||
# Ensure only the '''Occlusion''' box is ticked. | # Ensure only the '''Occlusion''' box is ticked. | ||
# Use the following settings: | # Use the following settings: | ||
#* Quality: 3 | #* Quality: 3 | ||
#* Height: | #* Height: 0 | ||
#* Radius: 100 | #* Radius: 100 | ||
#* Mode: -Flat +Borders | #* Mode: -Flat +Borders | ||
Line 891: | Line 885: | ||
#* '''''Occlusion.esp''''' is saved automatically and will be placed in the Overwrite folder in MO. | #* '''''Occlusion.esp''''' is saved automatically and will be placed in the Overwrite folder in MO. | ||
# Right-click on the '''Overwrite''' mod listing and select, {{ui|Create new mod}}. | # Right-click on the '''Overwrite''' mod listing and select, {{ui|Create new mod}}. | ||
# Name it <code> | # Name it <code>Occlusion Output</code> or anything unique. | ||
# Ensure the new mod is active (ticked). | # Ensure the new mod is active (ticked). | ||
# Ensure the '''Occlusion.esp is the last plugin in the load order just after DyDOLOD.esp''' and that it is enabled, else run LOOT and sort plugins.}} | # Ensure the '''Occlusion.esp is the last plugin in the load order just after DyDOLOD.esp''' and that it is enabled, else run LOOT and sort plugins.}} | ||
=== When | |||
=== When to Regenerate LOD === | |||
Regenerate LOD any time mods affecting exterior objects are added, removed, or relocated in the mod list. | |||
<br> | <br> | ||
<br> | <br> | ||
Line 905: | Line 899: | ||
=== First Launch === | === First Launch === | ||
{{ | {{Alert|type=notice|text= The MCM menu item may juxtapose the 'Exit' menu item, so be sure to scroll down to exit if it is 'missing'.}} | ||
To run the game, select the '''SKSE Skyrim Launcher''' executable from the drop-down list and click the '''Run''' button. | To run the game, select the '''SKSE Skyrim Launcher''' executable from the drop-down list and click the '''Run''' button. Keep the following in mind when first launching from a fresh Guide installation: | ||
* {{fc|highlight|'''A new game is required!'''}} ... In other words, don't load from a save when first launching after a fresh Guide installation unless you know what can happen (which is beyond scope to support). {{fc|salmon|''NOTE: Users upgrading from a previous installation of the Guide should review the changelog of the update to determine whether or not a new game is recommended.''}} | * {{fc|highlight|'''A new game is required!'''}} ... In other words, don't load from a save when first launching after a fresh Guide installation unless you know what can happen (which is beyond scope to support). {{fc|salmon|''NOTE: Users upgrading from a previous installation of the Guide should review the changelog of the update to determine whether or not a new game is recommended.''}} | ||
* When launching the game for the first time after a Guide install, the load could take significantly longer than normal. This will only be a one-time wait as all the installed mods are being initialized. Subsequent load times should be shorter. | * When launching the game for the first time after a Guide install, the load could take significantly longer than normal. This will only be a one-time wait as all the installed mods are being initialized. Subsequent load times should be shorter. | ||
* Finally, | * Finally, INI files may appear in their '''''Overwrite''''' folder after closing the game (e.g. <code>../SKSE/Plugins/SkyrimUncapper.ini</code>). {{fc|salmon|''NOTE: These files should be moved to their respective mod folders, respecting their folder structure in the move.''}} | ||
==== Alternate Start ==== | ==== Alternate Start ==== | ||
Upon starting a new game, the [[{{NAMESPACE}}:Alternate_Start_-_Live_Another_Life_-_SSE|Alternate Start - Live Another Life]] is the first mod in play. Lets face it, Skyrim is old and the vanilla start quest is the last thing many want to play through. Alternate Start provides a variety of ways to start the game. Once a new game is started, a locked cell is loaded. Simply talk to the statue in the room, choose a preference for starting the game (the vanilla start is provided as an option), and then sleep in the bed to start your new life. An alternate start location for the main quest line can be initialized by simply visiting Helgen. | |||
== Mod Configuration Menu Settings == | == Mod Configuration Menu Settings == | ||
=== Cathedral Weathers === | === Cathedral Weathers === | ||
Users who have installed the optional '''Lighting | Users who have installed the optional '''Lighting and Weathers''' mod group should set '''Interior Vision''' to "Darker" in order for [[Luminosity Lighting Overhaul|Luminosity]] to have the correct interior brightness. | ||
=== Complete Crafting === | === Complete Crafting === | ||
Line 941: | Line 935: | ||
=== Timing is Everything === | === Timing is Everything === | ||
Timing is Everything is set up in a way that integrates DLC content and balances the game's quests. Vampires and werewolves will show up early in the game because the are a part of the world. Dragonborn will not start until the news of your deeds have time to reach the island and you become something that must be dealt with. Attack chances are lowered from 100% so | Timing is Everything is set up in a way that integrates DLC content and balances the game's quests. Vampires and werewolves will show up early in the game because the are a part of the world. Dragonborn will not start until the news of your deeds have time to reach the island and you become something that must be dealt with. Attack chances are lowered from 100% so there will be less of a chance to ''predict'' an attack. Other things are active that make sense, such as not being able to do the Break of Dawn quest if you're a vampire, Thalmor, won't attack until after engaging the quest line, etc. The following screenshots display the recommended settings for the mod's MCM: | ||
{{GallerySimple|id=TIEMCM|width=250|img=https://i.postimg.cc/PqHgNKFj/TIEMCM-DLC.jpg|caption=DLC Quests}} | {{GallerySimple|id=TIEMCM|width=250|img=https://i.postimg.cc/PqHgNKFj/TIEMCM-DLC.jpg|caption=DLC Quests}} | ||
Line 957: | Line 951: | ||
== (optional) BethINI Customization == | == (optional) BethINI Customization == | ||
The Step-nhanced {{NAMESPACE}} is now ready; however, please consider reading the remainder of the guide before taking an arrow to the knee. | |||
Once the game is confirmed to be stable, a final consideration is customizing BethINI. Those who have no issues with performance and aren't knowledgeable of the settings can simply follow along. Customize the settings to suit personal preference. Caution is advised against using the custom INI input feature. This feature will allow custom INI edits; however, doing so without knowledge of exactly what the customizations are doing can cause instability. | |||
The following are provided as examples of the settings used for taking the screenshot's on Nexus (1920x1080 using a GTX 1060). The recommended settings are called out and/or shown in the screenshots below. Simply click on a section heading to expand it. | The following are provided as examples of the settings used for taking the screenshot's on Nexus (1920x1080 using a GTX 1060). The recommended settings are called out and/or shown in the screenshots below. Simply click on a section heading to expand it. | ||
Line 965: | Line 959: | ||
{| style="border: 1px solid #000; width:90%; float:left;" | {| style="border: 1px solid #000; width:90%; float:left;" | ||
|- | |- | ||
| style="border- | | style="border-width: 0 1px 1px 0; border-style:solid; border-color:#000; padding:0.25em; width:25%; text-align:left;"|'''<span style="font-size:1.4em;">Basic Tab</span>'''<br> | ||
'''Step recommends:''' | |||
* Windowed Mode | {{Spoiler|shown=Show recommendations|hidden= | ||
* Borderless | # Tick the '''Recommended Tweak''' box and then click the '''High''' Preset. | ||
* Vsync | # Set Antialiasing: '''TAA''' | ||
* FPS: 60 | # Tick the following boxes: | ||
#* Windowed Mode | |||
#* Borderless | |||
#* 64-Bit Render Targets | |||
{{GallerySimple|id=BethINICustom|width=250|img= | #* Vsync | ||
#* Lock Frame Rate | |||
# FPS: '''60'''}} | |||
{{GallerySimple|id=BethINICustom|width=250|img=File:BethINI-{{Abbreviation|{{NAMESPACE}} }}-Basic.png|caption=Basic Tab}} | |||
{{clear}} | {{clear}} | ||
| style="border-right: 1px solid #000; vertical-align: text-top; width:25%; text-align:left;"| | | style="border-right: 1px solid #000; padding:0.25em; vertical-align: text-top; width:25%; text-align:left;"|'''<span style="font-size:1.4em;">General Tab</span>'''<br> | ||
'''Step recommends:''' | |||
* Screenshot settings are optional and can be customized.}} | {{Spoiler|shown=Show recommendations|hidden= | ||
{{GallerySimple|id=BethINICustom|width=250|img= | # Users should match the image. | ||
#* Screenshot settings are optional and can be customized.}} | |||
{{GallerySimple|id=BethINICustom|width=250|img=File:BethINI-{{Abbreviation|{{NAMESPACE}} }}-General.png|caption=General Tab}} | |||
{{clear}} | {{clear}} | ||
| style="border-right: 1px solid #000; vertical-align: text-top; width:25%; text-align:left;"| | | style="border-right: 1px solid #000; padding:0.25em; vertical-align: text-top; width:25%; text-align:left;"|'''<span style="font-size:1.4em;">Gameplay Tab</span>'''<br> | ||
'''Step recommends:''' | |||
Optionally, users can tick ''NPC Use Ammo'' | {{Spoiler|shown=Show recommendations|hidden= | ||
{{GallerySimple|id=BethINICustom|width=250|img= | # Set Over-Encumbered Reminder to:<br>'''300''' (5 mins) or '''3600''' (1 hour) | ||
#* Optionally, users can tick ''NPC Use Ammo'' for a more realistic experience. This will cause NPCs to only use the ammo available in their inventories.}} | |||
{{GallerySimple|id=BethINICustom|width=250|img=File:BethINI-{{Abbreviation|{{NAMESPACE}} }}-Gameplay.png|caption=Gameplay Tab}} | |||
{{clear}} | {{clear}} | ||
| style="width:25%; vertical-align: text-top; text-align:left;"| {{Spoiler|shown= | |- | ||
| style="border-right: 1px solid #000; padding:0.25em; width:25%; vertical-align: text-top; text-align:left;"|'''<span style="font-size:1.4em;">Interface Tab</span>'''<br> | |||
* Tick '''Fix Map Menu Navigation''' and '''Remove Map Menu Blur'''}} | '''Step recommends:''' | ||
{{GallerySimple|id=BethINICustom|width=250|img= | {{Spoiler|shown=Show recommendations|hidden= | ||
#* Untick '''Bethesda Modding Platform''' and '''Mod Manager Menu''' | |||
#* Tick '''Fix Map Menu Navigation''' and '''Remove Map Menu Blur'''}} | |||
{{GallerySimple|id=BethINICustom|width=250|img=File:BethINI-{{Abbreviation|{{NAMESPACE}} }}-Interface.png|caption=Interface Tab}} | |||
{{clear}} | {{clear}} | ||
| style="border-right: 1px solid #000; padding:0.25em; border-top: 1px solid #000; width:25%; text-align:left;"|'''<span style="font-size:1.4em;">Detail Tab</span>'''<br> | |||
| style="border-right: 1px solid #000; border-top: 1px solid #000; width:25%; text-align:left;"| | '''Step recommends:''' | ||
{{Spoiler|shown=Show recommendations|hidden= | |||
# Water: Select all but '''Sky''' | |||
#* Reflecting the sky can cause LOD seams on the water to be more visible. | |||
# Set Particles to: '''4500''' | |||
# Tick '''Depth of Field''' | |||
# Untick '''Lens Flare''' (optional) | |||
{{GallerySimple|id=BethINICustom|width=250|img= | # Untick '''Anamorphic Lens Flare''' (optional, this is the flare seen on candles)}} | ||
{{GallerySimple|id=BethINICustom|width=250|img=File:BethINI-{{Abbreviation|{{NAMESPACE}} }}-Detail.png|caption=Detail Tab}} | |||
{{clear}} | {{clear}} | ||
| style="border- | | style="border-width: 1px 1px 1px 0; border-style:solid; border-color:#000; padding:0.25em; border-top: 1px solid #000; vertical-align: text-top; width:25%; text-align:left;"|'''<span style="font-size:1.4em;">View Distance Tab</span>'''<br> | ||
'''Step recommends:''' | |||
{{Spoiler|shown=Show recommendations|hidden= | |||
# Set Grass Fade to: '''18000''' (max) | |||
The remainder of the Fade values are user preference. | # Set Light Fade to: '''50000''' (max) | ||
{{GallerySimple|id=BethINICustom|width=250|img= | # Set Flickering Light to: '''8192''' | ||
The remainder of the Fade values are user preference. ''uGridsToLoad'' should never been changed from vanilla's default of '''5'''. The preset here should match the preset selected on the ''Basic'' tab.}} | |||
{{GallerySimple|id=BethINICustom|width=250|img=File:BethINI-{{Abbreviation|{{NAMESPACE}} }}-ViewDistance.png|caption=View Distance Tab}} | |||
{{clear}} | {{clear}} | ||
| style="border-right: 1px solid #000; border-top: 1px solid #000; vertical-align: text-top; width:25%; text-align:left;"| {{Spoiler|shown= | |- | ||
| style="border-right: 1px solid #000; padding:0.25em; border-top: 1px solid #000; vertical-align: text-top; width:25%; text-align:left;"| '''<span style="font-size:1.4em;">Visuals Tab</span>'''<br> | |||
{{GallerySimple|id=BethINICustom|width=250|img= | '''Step recommends:''' | ||
{{Spoiler|shown=Show recommendations|hidden= | |||
# '''Grass:''' | |||
#* If using [[{{NAMESPACE}}:Cathedral_Landscapes|Cathedral Landscapes]], these setting should not need to be adjusted. If not, set the values for grass according to the installation instructions of the grass mod in use. | |||
# Tick '''Project UV Diffuse Normal''' | |||
# Untick '''Improved Shader'''. | |||
#* [[{{NAMESPACE}}:Majestic_Mountains_-_Cathedral_Concept|Majestic Mountains]] includes a custom INI that makes edits to the Sparkles and Improved Snow Shader, if used.}} | |||
{{GallerySimple|id=BethINICustom|width=250|img=File:BethINI-{{Abbreviation|{{NAMESPACE}} }}-Visuals.png|caption=Visuals Tab}} | |||
{{clear}} | {{clear}} | ||
| style="border- | | style="border-width:1px 1px 0 0; border-style:solid; border-color:#000; padding:0.25em; vertical-align: text-top; width:25%; text-align:left;"|'''<span style="font-size:1.4em;">Custom Tab</span>'''<br> | ||
{{GallerySimple|id=BethINICustom|width=250|img= | '''Step recommends:''' | ||
{{Spoiler|shown=Show recommendations|hidden= | |||
Ensure the following edits are made: | |||
# '''Section''' drop-down, select ''Decals''. | |||
## '''Settting''' drop-down, select ''uMaxSkinDecalsPerActor''. | |||
## Set value: '''100''' and click {{ui|Save}}. | |||
## '''Settting''' drop-down again, select ''uMaxSkinDecals''. | |||
## Set value: '''100''' and click {{ui|Save}}. | |||
# '''Section''' drop-down again, select ''Display''. | |||
## '''Settting''' drop-down, select ''fWaterSSRIntensity=0.5''. | |||
## Set value: '''0.5''' and click {{ui|Save}}. | |||
## '''Settting''' drop-down again, select ''iMaxDecalsPerFrame''. | |||
## Set value: '''200''' and click {{ui|Save}}. | |||
## '''Settting''' drop-down again, select ''iMaxSkinDecalsPerFrame''. | |||
## Set value: '''200''' and click {{ui|Save}}. | |||
# '''Section''' drop-down again, select ''Interface''. | |||
## '''Settting''' drop-down, select ''fBookOpenTime''. | |||
## Set value: '''500''' and click {{ui|Save}}. | |||
# Return to '''Basic''' tab, and click {{ui|Save and Exit}}.}} | |||
{{GallerySimple|id=BethINICustom|width=250|img=File:BethINI-{{Abbreviation|{{NAMESPACE}} }}-Custom.png|caption=Custom Tab}} | |||
{{clear}} | {{clear}} | ||
|} | |} | ||
{{clear|left}} | {{clear|left}} | ||
== (optional) ENBSeries with the | == (optional) ENBSeries with the Step {{NAMESPACE}} Guide == | ||
Because the effects of ENB are so variable, depending on 1) use of lighting/weather mods, 2) a great many other options for various mods, and 3) PC hardware and software environments, the Guide doesn't include an ENB preset. Instructions and recommendations would result in a massive flurry of support 'issues'. To provide a bit of direction, we've included a small list of ENB presets below which were made to work with Cathedral Weathers without breaking the horizon. We've included a variety of "looks", but | Because the effects of ENB are so variable, depending on 1) use of lighting/weather mods, 2) a great many other options for various mods, and 3) PC hardware and software environments, the Guide doesn't include an ENB preset. Instructions and recommendations would result in a massive flurry of support 'issues'. To provide a bit of direction, we've included a small list of ENB presets below which were made to work with Cathedral Weathers without breaking the horizon. We've included a variety of "looks", but search on Nexus to find the preset that works best. | ||
* [https://www.nexusmods.com/skyrimspecialedition/mods/25296 A Cathedralist's ENB] | * [https://www.nexusmods.com/skyrimspecialedition/mods/25296 A Cathedralist's ENB] | ||
Line 1,029: | Line 1,062: | ||
* [https://www.nexusmods.com/skyrimspecialedition/mods/23086 PRENB] | * [https://www.nexusmods.com/skyrimspecialedition/mods/23086 PRENB] | ||
* [https://www.nexusmods.com/skyrimspecialedition/mods/28245 Ragnar's Vivid ENB for Cathedral Weathers 2] | * [https://www.nexusmods.com/skyrimspecialedition/mods/28245 Ragnar's Vivid ENB for Cathedral Weathers 2] | ||
* [https://www.nexusmods.com/skyrimspecialedition/mods/39113 Rudy ENB SE for Cathedral Weathers] | |||
* [https://www.nexusmods.com/skyrimspecialedition/mods/30506 Serio's ENB] | * [https://www.nexusmods.com/skyrimspecialedition/mods/30506 Serio's ENB] | ||
* [https://www.nexusmods.com/skyrimspecialedition/mods/21543 Silent Horizons ENB] | |||
{{AlertSmall|type=notice|text=ENBoost is entirely ''redundant'' in | {{AlertSmall|type=notice|text=ENBoost is entirely ''redundant'' in {{NAMESPACE}} on a 64-bit system with > 4 GB RAM. A 64-bit PC should ALWAYS have > 4 GB RAM, as ≤ 4 GB introduces a completely unnecessary memory ceiling for any 64-bit app. The ENBoost option exists solely so that the Skyrim LE engine can behave more like a 64-bit game engine by providing extra memory space in a 32-bit environment. Use it only for Skyrim LE (past Step SkyrimLE Guides). It ''might'' be beneficial for those running {{NAMESPACE}} on a 64-bit system with ≤ 4 GB RAM.}} | ||
<br/> | <br/> | ||
Line 1,061: | Line 1,096: | ||
* Bethesda Softworks for their games | * Bethesda Softworks for their games | ||
* Tannin for the gift that is Mod Organizer | * Tannin for the gift that is Mod Organizer | ||
* All the developers that kept MO alive to create | * All the developers that kept MO alive to create MO | ||
== | == Step Staff == | ||
=== Administrators === | === Administrators === | ||
* {{fc|#FFA500|TechAngel85}} | * {{fc|#FFA500|TechAngel85}} | ||
Line 1,070: | Line 1,105: | ||
** Project Founder, Lead Site Developer, Lead Site Administrator | ** Project Founder, Lead Site Developer, Lead Site Administrator | ||
=== | === Step Admin === | ||
* {{fc|#c5d|DoubleYou}} | * {{fc|#c5d|DoubleYou}} | ||
* {{fc|#c5d|Greg}} | * {{fc|#c5d|Greg}} | ||
Line 1,103: | Line 1,137: | ||
<!--{{DonorCredits}}--> | <!--{{DonorCredits}}--> | ||
__NOTITLE__ | __NOTITLE__ | ||
[[Category: | [[Category:{{NAMESPACE}} Mod-Build Guides]][[Category:Official Mod-Build Guides]] |
Latest revision as of 01:50, March 27, 2024
WARNING
This guide is out of date and is NOT supported! It may contain information that is incorrect or not in line with the current state of the game.Go to the latest supported SkyrimSE Guide.
WARNING
This guide is NOT compatible with SkyrimSE 1.6.x (Anniversary Edition compatibility update). To use this guide, you MUST have a copy of SkyrimSE 1.5.97 prior to the Steam update. For those that do not, it is possible to obtain this version. We are working on a major release supporting SkyrimSE 1.6.x AND Anniversary Edition. ETA in Mar-Apr, 2022.
Step SkyrimSE Guide
This is the official v1.0 release of the Step Skyrim Special Edition (SkyrimSE, SSE) guide. It'll now be considered our "active" gaming guide for Skyrim, meaning we will be releasing guide updates to SkyrimSE, exclusively. Our Step SkyrimLE Guide is considered retired, though we'll continue to perform any routine maintenance.
- For those running SkyrimSE 1.5.97, visit the SkyrimSE forums, and provide feedback related to this guide.
- SkyrimSE 1.6.x is NOT SUPPORTED with this guide, so please don't post questions about that.
- Also follow Step Modifications on Facebook.
- To support hosting and maintenance of this website, consider donating to the project.
About Step
Created by TheCompiler (Daniele Ferraro), Step is a collaborative project with input from the modding community, technical volunteers, and project administrators. The goal is to provide tested and validated methods for establishing and maintaining an enhanced modded Skyrim. Thus, the Guide provides detailed, well-tested build instructions for a solid modded Skyrim that achieves an enhanced, vanilla experience. It's meant to be installed in its entirety and not piecemeal.
The Step team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the Step Community Forums. Posting rules apply, so be sure to read and follow them. Engage and enjoy a warm welcome and plenty of high-quality support from a large community of experienced members.
New to Modding?
We recommend that you ...
- read through this Guide at least once before attempting installation.
- follow all linked guides and read through them, as well.
There is a lot of information to absorb and learn in order to successfully build a modded game. We and the community, have brought together a lot of this information into guides as a free and hopefully convenient resource for all. New and experienced modders alike will find many answers within these guides and linked resources. This Guide is written in such a way that it expects users to know the basics of modding and related tools (e.g. mod managers, LOD optimizers, configuration utilities, etc.). However our support forums are always available for our users.
Nomenclature
The following nomenclature is used throughout this guide and should be understood before proceeding.
- 'tick' means 'check': Frequently, the word 'check' or 'checked' can mean 'ensure' in addition to "check mark", so 'check' is not used where it is synonymous with 'tick' to avoid any mistakes that can (and have) happened from this conflation.
- Baseline: An installation of a mod using the recommend file option listed within the Baseline column of the mod tables below.
- Step Patches: A "patch" is a plugin that allows two or more mods to work together without conflicting. The Step Patches are such plugins, but allow all of the mods in the Step Guide to work harmoniously together. Some users refer to this as a conflict resolution patch or "CR Patch".
System Requirements
We recommend the following hardware configuration for running a Step SkyrimSE installation at a resolution of 1920x1080. The minimum requirements will allow most users to install and run the Baseline options, which are SkyrimSE's recommended requirements. The recommended requirements for this Guide will allow most users to install and run a modded setup beyond that of the Baseline options (higher quality options). For those wishing to use high quality options at resolutions higher than 1920x1080, be advised that a more powerful system will likely be required.
Hardware | Minimum | Recommended |
---|---|---|
Windows OS | Windows 10 64-bit | Windows 10 64-bit |
CPU | Intel Core i5-2400 or equivalent | Intel Core i5-4430 or equivalent |
System RAM | 8 GB | 8 GB or higher |
GPU | Nvidia GTX 780 3GB / AMD R9 290 4GB | Nvidia GTX 970 or equivalent or better / 4GB VRAM or higher |
Drive Space | ~50 GBs | ~60 GBs |
Monitor Resolution | 1920x1080 | 1920x1080 or higher |
Time Requirement
Users should be aware that it will usually take anywhere from several hours to a several days to complete this Guide from start to finish. Since this is a start to finish process, a recommend schedule for completing it is:
- Day 1 : Steps 1 - 3
- Day 2 : Step 4
- Step 4 is installing all the mods. Depending on download speeds and previous modding knowledge, this step could span 1-3 days.
- Final Day : Finish the remainder of the Guide.
The overall message here is that Step encourages users to always follow proper computer ergonomics when modding! Remember to take breaks and happy modding!
STEP 1
Follow the System Setup Guide!
Those who have not completed the System Setup Guide should STOP and do so now BEFORE continuing this guide! This is a perquisite for completing any of the Step Bethesda mod-build guides.
NEW GUIDE FOLLOWERS: Deviate from these instructions at your own risk! Instructions in this guide presume that previous instructions have been followed.
STEP 2
Mod Organizer - SkyrimSE Initialization
FIRST, follow the System Setup Guide. The below instructions describe how to initialize a SkyrimSE instance in Mod Organizer (MO). If MO wass installed as a Portable application, the instructions below will need to be reinterpreted accordingly. Those who already have a MO instance for SkyrimSE can skip this initialization:
- Launch MO by running its executable (e.g.
..Modding/Tools/Mod Organizer/ModOrganizer.exe
) - Upon load, click the Instance Manager button on the tool (first button).
- Click [Create new instance] button.
- Select Skyrim Special Edition and click [Next].
- If it didn't find the game, users can manually browse to the game's location.
- Name the instance something like
Step SkyrimSE
or keep the default. Click [Next]. - (optional) change the location of data stored. Step recommends the default location, unless space restraints prevent this. Click [Next].
- A confirmation window will display with the installation information. Click [Finish].
- MO is now ready to use with this guide.
Profile Setup
Mod Organizer's profile feature allows the creation of multiple mod-builds. Begin by creating/editing two profiles for use with this guide:
- Launch MO, choosing the SkyrimSE Instance.
- On the Default profile, arrange the mods in the left pane in the following order:
- DLC: Dawnguard
- DLC: HearthFires
- DLC: Dragonborn
- Click the button on the menu bar.
- Select the Default profile.
- Ensure the Use profile-specific Game INI Files box is ticked and click [Copy].
- Name the new profile
Step SkyrimSE
, or anything similar. - Ensure the Use profile-specific Game INI Files box is ticked.
- Close the window by clicking [Close].
- Select the Step SkyrimSE profile from the profile selection down-drop.
- If users receive a notice saying some INI files were missing and will be copied. This is normal.
- If an error is displayed about missing "modlist.txt" files, restart MO (or do a system reboot if one hasn't been done yet).
- Now click the button and select [Create empty mod].
- Name it xEdit Output.
Tool Setup
All tools installed in the System Setup Guide should already be configured in MO. Some tools will have been auto-detected and added; nevertheless, ensure the settings below are set correctly for all tools. xEdit is used in this example:
- For xEdit, it is useful to create a mod into which all xEdit ouput can be directed in order to keep it all together:
- In the left pane of the executables config, click the [+] to add a new executable, and then [Add from file...].
- Browse to the SSEEdit.exe file (e.g.
..Modding/Tools/xEdit/SSEEdit.exe
).- This should auto-fill most of the fields.
- Change the title to xEdit.
- Input the following in the Arguments field separated by a single space:
- e.g.
-IKnowWhatImDoing -SSE -AllowMasterFilesEdit
- "-IKnowWhatImDoing": This turns off a warning presented when users make edits.
- "-AllowMasterFilesEdit": By default xEdit will not allow master file editing. This enables that.
- e.g.
- Tick the Create files in mod instead of overwrite box. Select the xEdit Output mod from the drop-down.
- Tick the Use applications icon for desktop shortcuts box.
- Click [Apply].
- Repeat these steps to add the remaining executables as indicated in the table following.
- Arrange the tools in any order using the up and down buttons above the list. This will dictate the order that tools are listed in the MO "Run" dropdown menu. Close the window by clicking the [OK] button.
Application Title | Executable | Argument(s) |
---|---|---|
xEdit | xEdit.exe | -SSE -IKnowWhatImDoing -AllowMasterFilesEdit Tick the Create files in mod instead of overwrite box and select the xEdit Output mod from the drop-down. |
xEditQuickAutoClean | xEditQuickAutoClean.exe | -SSE Tick the Create files in mod instead of overwrite box and select the xEdit Output mod from the drop-down. |
LOOT | LOOT.exe | --game="Skyrim Special Edition"
|
xLODGen | xLODGenx64.exe | -lodgen -SSE -o:"DriveLetter:\Modding\Tools\xLODGen\xLODGen_Output" Replace DriveLetter: with the drive letter of the 'Modding' folder. |
Tools can be arranged in any order using the up and down buttons above the list. This will dictate the order they are listed in the MO "Run" dropdown menu. When complete, close the window by clicking the [OK] button.
BethINI Setup
BethINI needs to be run for the current MO profile to establish the INIs before beginning mod installation:
- Close MO and run BethINI (e.g.
..Modding/Tools/BethINI/BethINI.exe
).- If prompted by a Windows protection prompt, click More Info and then [Run anyway].
- Select "Skyrim Special Edition" from the game selection box.
- Allow BethINI to handle custom INIs, if prompted.
- Go to the Setup tab
- Ensure the Game path is correct (e.g.
../Steam/steamapps/common/Skyrim Special Edition
). - Ensure the Mod Organizer path is correct (e.g.
../Modding/Tools/Mod Organizer
). - For the INI Path, select Step SkyrimSE from the drop-down menu. NOTE: This name depends on the MO Profile Setup
- If BethINI does not automatically find the profiles, browse to MO's
/Profile
folder. For standalone users, the profile will be stored in the user's/AppData
folder (e.g.%LOCALAPPDATA%/ModOrganizer/Skyrim Special Edition/profiles
) - Open the Step SkyrimSE profile folder, select the skyrim.ini, and click [Open].
- BethINI will prompt, click [OK] on them, and a restart will happen. Allow BethINI to handle custom INIs, if prompted.
- If BethINI does not automatically find the profiles, browse to MO's
- Ensure the Game path is correct (e.g.
- Return to the Setup tab.
- The “Automatically Check for Updates”, “Auto-detect Invalid Settings”, and “Modify Custom INIs” boxes should be ticked.
- Tick the “Always Select Game” box.
- Select the Basic tab.
- Ensure the Window Resolution matches the system resolution.
- The recommended Antialiasing is "TAA".
- The other recommended options to tick are:
- Windowed Mode
- Borderless
- The following could conflict with display-soft settings or other mod INI settings, so be sure to experiment which is best after running through this guide. Setting them here will not hurt anything, but these can be overridden, so keep that in mind and plan on setting these from the single 'best' source when testing this mod build later.
- Vsync
- Lock Frame Rate - set equal to the monitor refresh rate.
- The [Medium] Preset is recommended as a baseline to avoid problems before initial testing when guide setup is complete. For those with more powerful hardware, [High] or [Ultra] may be best, but moderation is advised prior to first run at the end of this guide (this can be changed at any time later).
- Tick the box for Recommended Tweaks.
- Select the Detail tab.
- Untick Reflect Sky (sky reflections causes issue with LOD seams)
- Select the View Distance tab.
- Change Grass Fade to 18000.
- Select the Visuals tab.
- Ensure Projected UV Diffuse Normals is ticked.
- Untick Improved Shader (introduces visual glitches and inconsistencies on snow)
- Select the Custom tab. The following apply if the [Medium] preset was chosen and represent higher quality settings relative to that preset.
- In the Section drop-down, select Decals.
- In the Settting drop-down, select uMaxSkinDecalsPerActor.
- Change the value to 100 and click [Save].
- In the Settting drop-down, select uMaxSkinDecals.
- Change the value to 100 and click [Save].
- In the Settting drop-down, select uMaxSkinDecalsPerActor.
- In the Section drop-down, select Display.
- In the Settting drop-down, select fWaterSSRIntensity.
- Change the value to 0.5 and click [Save].
- In the Settting drop-down, select iMaxDecalsPerFrame.
- Change the value to 200 and click [Save].
- In the Settting drop-down, select iMaxSkinDecalsPerFrame.
- Change the value to 200 and click [Save].
- In the Settting drop-down, select fWaterSSRIntensity.
- In the Section drop-down again, select Interface.
- In the Settting drop-down, select fBookOpenTime.
- Change the value to 500 and click [Save].
- In the Settting drop-down, select fBookOpenTime.
- In the Section drop-down, select Decals.
- Return the the Basic tab, and click [Save and Exit].
This results in a baseline setup for testing and running the game during mod installation. Once all mods have been installed, BethINI will be run again to complete the INI setup.
Relaunch Mod Organizer, and ensure the Step SkyrimSE profile is selected to continue with the guide.
STEP 3
LOOT
At any time during the mod installation process, LOOT should be used to sort plugin load order before running the game. This is necessary to ensure proper plugin priority (load order), which can have a dramatic impact on the game. Users not running the game during the mod installation step of the Guide can wait to sort after this step is complete. To sort with LOOT:
- Launch LOOT via Mod Organizer 2 from the executables drop-down menu at the top of the right pane.
- If LOOT fails to start, try adding the following argument as described in Tools Setup:
--single-process
. If LOOT cannot find the game directory, add the path to../Skyrim Special Edition
folder to Installed Path under LOOT settings.
- If LOOT fails to start, try adding the following argument as described in Tools Setup:
- Click the [Sort Plugins] icon at the top of the LOOT window.
- Several plugins will show warnings. The next section describes how to clean them up.
- Click [Apply] button, which has replaced the Sort button at the top.
- Close LOOT.
NOTE
When running LOOT before completing the Step Guide, additional warnings may be indicated. These will all be addressed by the end of this Guide.Up to this point, users should only have the following plugins, in the order listed:
- Skyrim.esm
- Update.esm
- Dawnguard.esm
- HearthFires.esm
- Dragonborn.esm
If the plugins are not in the order listed, run LOOT now.
Cleaning Vanilla Master Files
To resolve potential issues later, the vanilla plugin masters should be cleaned with xEdit.
Standard Cleaning Procedures
- Run xEditQuickAutoClean from the drop-down executable list in MO.
- On the plugin selection window, double-click on the mod being cleaned (e.g. Update.esm).
- Once xEdit is finished, click [X] at upper right to close. A backup of the original plugin will automatically be saved into (e.g.,
../xEdit Output/FNVEdit Backups
) inside of xEdit Oputput mod (or in Overwrite at the bottom of the MO mod list (left) pane id previous instructions were NOT followed!). - To verify the plugin has been cleaned, LOOT can be run again, and no warnings should be apparent.
Clean the Masters
Vanilla masters should be cleaned in the following order:
- Update.esm
- Dawnguard.esm
- Hearthfires.esm
- Dragonborn.esm
- Follow the standard cleaning procedures to clean Update.esm.
- Once Update.esm is cleaned, next clean Dawnguard.esm using the standard cleaning procedures.
- Next, complete the manual cleaning below for Dawnguard.esm:
- Run xEdit from MO.
- At the prompt, double-click on Dawnguard.esm.
- Once loaded, type in
00016BCF
in the FormID field (above the mod list) and hit [Enter/Return]. - In the right pane, find the "XEZN - Encounter Zone" record.
- In the Dawnguard.esm column, right-click on the "RiftenRatwayZone [ECZN:0009FBB9]" entry and select [Remove].
- If a prompt appears select Yes for each of these removals.
- In the FormID field again, type in
0001FA4C
and hit [Enter/Return]. - On the Dawnguard.esm column, right-lick on the "Dawnguard.esm" header and select [Remove].
- In the FormID field again, type in
0006C3B6
and hit [Enter/Return]. - On the Dawnguard.esm column, right-lick on the "Dawnguard.esm" header and select [Remove] as in step 3.7.
- Now close xEdit.
- Ensure Dawnguard.esm is ticked in the pane, Backup plugins is ticked at the bottom of the prompted window and click [OK].
- Once Dawnguard's manual cleaning is complete, follow the standard cleaning procedures to clean Hearthfires.esm, and then finally, Dragonborn.esm.
Moving the Cleaned Files
After the vanilla master files are cleaned, they should be moved into the "Cleaned Vanilla Masters" mod in MO, and the original files should be restored into the 'real' "Data" directory in the game folder. This makes Steam happy when "validating" files so that it remains unaware of changes. To move the new files and restore the original files, complete the following:
Cleaned Masters
- On the MO window, click the button at the top of the left pane, next to the profile selection drop-down.
- Choose Create empty mod, name it
Cleaned Vanilla Masters
, and click [OK]. - Move this mod up the MO mod list to just after "DLC: Dragonborn".
- Enable the new mod listing.
- In MO, hold Ctrl and double-click on the now-empty Cleaned Vanilla Masters mod to open it in Windows Explorer.
- Click the button above the MO mod list (left) pane, and select Open Game Folder to open the game folder in Windows Explorer (e.g.
../Steam/steamapps/common/Skyrim Special Edition
, and open../Data
. - Move the four cleaned master files from
../Data
into../Cleaned Vanilla Masters
. Close the Cleaned Vanilla Masters folder.
Original Masters
- In MO, scroll to the end of the mod list (left) pane, and hold Ctrl + double click on xEdit Output mod to open in Explorer.
- Inside the "SSEEdit Backups" folder, rename the files to "MasterName.esm" (i.e. "Update.esm").
- If there are multiple copies of any of the files, use the one with the earliest timestamp (the original).
- Move or copy the renamed files into the 'real' game "Data" directory (
../Data
), choosing to overwrite/replace, if asked. - All Explorer windows can be closed now.
- Return to the MO window.
MO2
Any time Bethesda updates these master files, they will likely need to be cleaned again and replaced in MO. Any previously cleaned versions of these same files that exist in the MO mod list must be either disabled or deleted first, because xEdit will see only the cleaned versions otherwise.At this point, the Bethesda masters should be cleaned and the mod list order should reflect:
- xEdit Output
- DLC: Dawnguard
- DLC: HearthFires
- DLC: Dragonborn
- Cleaned Vanilla Masters
Understanding the Step Patches
A “conflict resolution” patch, or CR Patch, is a plugin that resolves conflicts between various active plugins. They allow using various mods together without any major issues while still achieving the desired outcome from the mods. Thus, the Step Patches are one part patch and one part mod.
The Step Patches are built specifically for the Step mod list. They are required and are dependent on specific mods as noted in the mod list. They will not resolve conflicts with any applicable mods that are not within the guide's mod list, though.
Step Patches
- Step SkyrimSE - Conflict Resolution Patch (Step Patch - Conflict Resolution)
- For those that would opt for their own custom lighting and weather mods
- Patches all applicable mods except for Lighting and Weather mods
- Required for all users!
- Step SkyrimSE - Lighting and Weather Patch (Step Patch - Lighting and Weather)
- For those that are using Guide's lighting and weather mod from the Lighting and Weather mod group.
- Patches only the applicable Lighting and Weather mods; the CR Patch is still required!
STEP 4
At this point, the PC modding environment should be fully set up and ready for mod installation.
IMPORTANT: Please read ALL of the following carefully!
- This guide can be installed in one of FOUR ways:
- All mods from all ModGroups (mod tables) installed. This is recommended, due to the coordination of this build in terms of lighting, weather, and ENB. These are usually the most difficult aspects of a build to get right, given vanilla's rather wonky lighting 'incoherence'.
- All mods from all ModGroups EXCEPT for the optional ModGroup, 18-Lighting and Weather. Use this approach if a custom lighting/weather solution will be applied.
- After installing a mod, ALWAYS enable the mod and any related plugins in MO unless otherwise instructed.
- If no Notes or Step recommendations are provided for a particular mod, download, install, and enable the mod. All options are valid.
- Mods should be arranged in MO in the order that they are listed to ensure other mods further down the list overwrite/override those occurring before them.
- Mods are listed in alphabetical order within each Mod Group and any deviations from this are purposeful to achieve the desired outcome.
- Always install plugins (ESLs/ESMs/ESPs), unless otherwise noted. When there is a choice to use an ESL, always choose that UNLESS continuing a playthrough using a previously-existing savegame (ESL-flagged plugins can 'break' a save that relies on a ESP or ESM version of the same plugin!).
- Always follow LOOT's advice in regards to mod cleaning and sorting unless otherwise noted.
- Do NOT extract BSAs if support is expected.
ModGroup Separators
Mod Organizer features the ability to create separators within the mod list to group mods for easier visual reference. Step recommends using these separators for each ModGroup below:
- Click at the top of the mod list pane.
- Select [Create Separator], and give the separator a name. Step recommends using the Mod Group names (i.e., Extensions, Resources, Lighting and Weather, etc.).
- Create a new separator for each new Mod Group while working through the Guide.
- Separator colors can be customized by right-clicking on any separator and selecting Select Color.
Mod Table Reference
Below is the legend and reference for the mod tables used in this Guide. Users should refer back to it when confused about a mod listing.
Mod Name | Baseline | Instructions | |||
---|---|---|---|---|---|
Mod (patch/enb-independent) | Baseline | Notes | |||
Mod (patch/enb-dependent) | Baseline | Notes |
Mod Table Legend
02-Extenders
- Mods that expand on the inherent functionality of a game or another mod without themselves affecting content
Mod Name | Baseline | Instructions |
---|
Address Library for SKSE Plugins | Install the All in one (Special Edition) Main File. |
FileAccess Interface for Skyrim SE Scripts | Install only the FileAccess Interface for Skyrim SE Scripts - FISSES optional file for compatibility with 1.5.97.0. |
NET Script Framework | Ignore the required Loader. A loader will be installed with SkyrimSE:SSE Engine Fixes. |
PapyrusUtil SE | Install the PapyrusUtil SE - Scripting Utility Functions Miscellaneous File. |
Scaleform Translation++ |
SKSE64 | Detailed Instructions available | |||||
Root Files Installation
Data Files Installation
INI File
[Display] iTintTextureResolution=2048 [General] ClearInvalidRegistrations=1 Scripts
Once complete, the SKSE64 mod's folder structure should be:
Launcher Configuration
Normally, MO should auto-detect that SKSE is installed upon a restart of the program, and it will auto-generate the SKSE game launcher. This should be used for launching Skyrim going forward. Below are some recommendations for further configuration of the SKSE launcher ... or, if for some reason MO fails to configure this. Please ensure the following is correct for SKSE:
|
SSE Display Tweaks | Detailed Instructions available | |||||
As stated in the mod's Description, this mod will stabilize the display of rendered content for smooth gameplay without limiting frame rates, and this should be the case for almost all modern PCs running SSE.
[Render] FramerateLimit=?? UIFramerateLimit=?? [OSD] Enable=true InitiallyOn=false
For more general information, see the SSE Display Settings guide. Advanced Configuration
As with any mod with an INI configuration, Step recommends creating an 'empty' mod to contain a customizable configuration that will not be overwritten when the mod is updated. The INI file will not be generated until the game is launched, and it should appear in Overwrite. Once that is done later in the guide, revisit this mod and complete the following if it will be customized:
Example Custom Configuration Override
[Render] ; EnableVSync=false ; Uncomment to disable Vsync from this mod. Useful for those with G-SYNC/Freesync-compatible hardware ; EnableTearing=true ; Uncomment to disable Vsync/frame limits in bordered windowed mode FramerateLimit=141 ; Uncomment to set a specific in-game frame limit UIFramerateLimit=141 ; Uncomment to set a specific UI frame limit (i.e., in-game menus) ; LoadingScreenFramerateLimit=60 ; Uncomment to set a specific loading-screen frame limit [HAVOK] MinimumFramerate=50 ; Uncomment to set a specific loading-screen frame limit MaximumFramerate=141 ; Uncomment to set a havok frame limit (should be equal to FramerateLimit) OSDStatsEnabled=true ; uncomment to enable havok stats in the in-game screen display [Papyrus] DynamicUpdateBudget=true BudgetMaxFPS=141 ; Uncomment to set a papyrus budget frame limit (should be equal to FramerateLimit) OSDStatsEnabled=true ; Uncomment to enable papyrus budget stats in the in-game screen display [OSD] Enable=true ; Uncomment to enable the in-game screen display using the default toggle (Left Shift + Insert by default) InitiallyOn=false ; uncomment to enable the in-game screen display on by default |
SSE Engine Fixes | Detailed Instructions available | |||||
Once installed, double-click on the mod to open up the information window, and ensure the following settings in EngineFixes.toml ("Text Files" tab): [Patches] EnableAchievementsWithMods = true FormCaching = true MaxStdio = 2048 TreeLODReferenceCaching = true WaterflowAnimation = true WaterflowSpeed = 16.0 ; 20.0 = default. Smaller = slower, larger = faster [Fixes] ArcheryDownwardAiming = true AnimationLoadSignedCrash = true DoublePerkApply = true LipSync = true MemoryAccessErrors = true MO5STypo = true SlowTimeCameraMovement = true TreeReflections = true VerticalLookSensitivity = true Leave the remainder of the settings at their defaults, unless the changes are known and desired. |
03-Resources
- Mods solely providing assets intended specifically for use by other mods without themselves affecting content
Mod Name | Baseline | Instructions |
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XLODGen Resource - SSE Terrain Tamriel | Detailed Instructions available | |||||
NOTE: This file is only used for generation of terrain LOD using xLODGen and should be disabled afterward.
Download and install SSE Terrain Tamriel Extend. Rename the mod to |
04-Foundation
- Baseline mods that should be overridden by other mods AND/OR that make widely-accepted programmatic changes expected by other mods
Mod Name | Baseline | Instructions |
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Unofficial High Definition Audio Project | Download and install all Main Files. Merge when asked. |
Skyrim Landscape and Water Fixes | Detailed Instructions available | |||||||
|
Unofficial Skyrim Special Edition Patch |
Particle Patch | Detailed Instructions available | |||||||
Install ONLY the Particle Patch for ENB Main file.
21 Post-Processing
For "Light Shafts" option, select 'Yes' if using ENB.
|
DynDOLOD Resources SE | Detailed Instructions available | |||||
Download and install the DynDOLOD Resources SE Main File, selecting ONLY the following options (Do NOT select DLC2 Vvardenfell 3D Plume):
As with all mods in this guide, this mod should be enabled in MO once it is installed. This mod in particular MUST be enabled for proper LOD generation later in this guide. |
Static Mesh Improvement Mod | Detailed Instructions available | |||||||
|
Cathedral - Plants |
Skyrim Realistic Overhaul | Detailed Instructions available | |||||
Hide the following files/folders (instructions for hiding files/folders): Textures\architecture\whiterun\wrfieldgrass01_n.dds |
Majestic Mountains | Detailed Instructions available | |||||||||
Step Recommends: Lightside Lightside is the most vanilla-like replacement, however, it can appear too bright in-game when combined with certain post processors. Users are free to choose the style that suits their preference.
Main File
Optional File (merge into the main file)
meshes\Landscape\rocks\rockcliff07.nif meshes\Landscape\rocks\rockpilem02.nif meshes\Landscape\rocks\rockpiles01.nif |
Cathedral Landscapes | Detailed Instructions available | |||||||
Please be aware this mod deviates to a degree from the vanilla style with respect to some landscape textures. However, we feel the benefits the mod brings out-weigh this drawback. Those who wish to use another mod must install Blended Roads.
The following FOMOD instructions are for the most vanilla-like options, but deviation from this is user preference.
|
RUSTIC CLOTHING - Special Edition | 2K |
Unofficial Material Fix | Install the Unofficial Material Fix main file. |
05-Animation and Physics
- Mods that affect animations or physics
Mod Name | Baseline | Instructions |
---|
D13 Faster GET UP STAND UP Animation | Loose |
Dual Wield Improved Animation SSE |
Realistic Boat Bobbing SE | Detailed Instructions available | |||||
|
Run Sprint and Jump SE |
Stronger Swimming Animation SE | Install version 1.0 from Old Files. |
XP32 Maximum Skeleton Special Extended | Detailed Instructions available | |||||||
Install the Main File:
The Nexus mod page is NSFW! SFW link
|
06-Models and Textures
- Mods that replace existing models or textures
Mod Name | Baseline | Instructions |
---|
8K Night Skies - Stars and Galaxies | Step recommends: Night Skies - Vanilla Blue (8K) - CP |
AMidianBorn Book of Silence | Detailed Instructions available | |||||||||||||
Download the following files:
Step recommends: Merge all files into single mod listing named aMidianBorn Book of Silence SE The instructions below are for the most vanilla-like replacements.
aMidianborn_Skyforge_Weapons.esp
textures/clothes |
AMidianBorn imperial light and studded | 2K | This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored. |
AMidianBorn stormcloak officer armour | 2K | This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored. |
Arctic - Frost Effects Redux | Lite | Detailed Instructions available | ||||||
|
Armor and Clothing Extension | 2K |
Armor Mesh Fixes SE | Detailed Instructions available | |||||
Installing additional files not under Nexus' "Main Files" section as separate mods preserves their version tracking to keep pace with updates. |
Barenziahs Glory SE | 1k | Detailed Instructions available | ||||||
|
Bellyaches Animal and Creature Pack SSE | Detailed Instructions available | |||||||
|
Better Dynamic Ash SE |
Better Dynamic Snow SE | Detailed Instructions available | |||||||
Install the Main File.
|
Better Falmer Cave Ceiling Glow | STEP Recommends: BetterFalmerCaveCeilingGlow_Cyan |
Book Covers Skyrim | STEP Recommends: Book Covers Skyrim SE - Desaturated |
Book Covers Skyrim - Lost Library | STEP Recommends: Book Covers Skyrim SE - Lost Library - Desaturated |
Dark Brotherhood Tenets Restored | 1K | This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored. |
Deadly Spell Impacts | Detailed Instructions available | |||||||
|
Deathbell HD | 1K |
Detailed Rugs |
Detailing the Eldrich | Higher Res |
Dragon Masks Retextured SE | 2K |
DRAGON PRIEST | 2K | Detailed Instructions available | ||||||
|
Frankly HD Dragonbone and Dragonscale | 2K | Detailed Instructions available | ||||
Install the Main File, and merge the Update File. Merging should be fine for this one, since it will almost certainly never be updated again. |
Dragonbone Mastery | 2k/1k | Detailed Instructions available | ||||||
Step recommends: Dragonbone Mastery - WITHOUT Engravings This recommendation is for the vanilla experience. Users can install whichever version they desire and adjust the instructions below to suit their preferences.
NOTE: The archive is missing is an empty "99 None" folder, so click Install anyway when prompted. This may not work when using the latest version of MO. If this is the case, move the archive into a working directory, and extract it. Then add the missing "99 None" folder, and repackage into a new archive using 7-zip. Then install the new archive: |
DRAUGR | 2K |
DROPS | 512 | Detailed Instructions available | ||||
Step recommends: Version 3
Hide the following files/folders (instructions for hiding files/folders): meshes\effects\fxdrips01.nif meshes\effects\fxdrips01_more.nif meshes\effects\fxdrips01_more_wider.nif meshes\effects\fxdrips01tall.nif |
Dust Effects |
EASIER LOCKPICKING | This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored. |
Elemental Staffs SE | 2K | Detailed Instructions available | ||||
Install the Main File, and merge the Elemental Staffs SE Basic Optional File, since it will almost certainly never be updated. |
ElSopa HD - Ants SE | 1K |
ElSopa HD - Briar Heart | 1K | Step recommends: ElSopa HD - Briarheart Red 1k |
ElSopa HD - Dirt Blast SE | 2K | Step recommends: 2K ElSopa HD - Dirt Blast |
ElSopa - HD Keys SE | 1K |
Embers HD | 2K | Detailed Instructions available | ||||||
|
Enhanced Blood Textures SE | Detailed Instructions available | |||||
|
Enhanced Vanilla Trees SE | Detailed Instructions available | |||||||
Download 1) EVT - Basic v2.1.0 (DynDOLOD 2) Optional File. This option is for the most vanilla-like experience, and instructions below will reflect this option. Customize the installation to suit preferences or choose another Optional File as desired. For example, the images on the STEP SE Nexus page uses the Lush version. NOTE: only files available from "Optiona Files" of the mod are supported by the guide, because the latest Main Files are not compatible with DynDOLOD 2 (missing billboards).
|
ETHEREAL CLOUDS - Special Edition | 1K |
FALMER | 2K |
Fire Halo Remover |
Footprints | Detailed Instructions available | |||||
Install the Main File. |
Frankly HD Thieves Guild Armors | 2K | Detailed Instructions available | ||||||
|
Gemling Queen Jewelry SE | 1K | Detailed Instructions available | ||||||
GQJ_DG_vampireamuletfix.esp |
GIANT | 2K |
Gold Septim - Coins Retex | 1K |
HAGRAVEN | 2K |
Hardy Hares |
HD Dark brotherhood door | Step recommends: No glowing eyes version. This is a SkyrimLE mod, so ignore any MO warnings. |
HD Executioners Block SE |
HD Misc | This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored. |
HD Pondfish |
HD Reworked Horses | 2K-1K |
HD Road Signs | 2K | Install one Main File, and merge both Optional Files. |
HD Stone Quarry and Clay Deposit | 2K | Detailed Instructions available | ||||
|
High-Res Dartwing Texture |
High Quality Food and Ingredients SE | Detailed Instructions available | |||||||
|
HORNCANDLES | 2K-1K |
Hybrids HD Plants and Herbs Retexture | Detailed Instructions available | |||||
Hide the following files (instructions for hiding files/folders):
Textures/Plants/FloraNirnroot01.dds Textures/Plants/MountainFloweringPurple.dds Textures/Plants/MountainFloweringPurple_n.dds Textures/Plants/Snowberry01.dds Textures/Plants/SnowberrySnow01.dds Textures/Plants/TundraCotton01.dds |
Iconics Real Hay | 2K Alt |
Immersive Dragons |
Immersive Smilodons |
Improved closefaced helmets |
Improved Sparks | Detailed Instructions available | |||||
Step recommends: Grindstones - Vanilla Sparks and Impact Effects - Vanilla Sparks.
Install as a separate mods to preserve their version tracking to keep pace with updates. Consider renaming the files to match the mod name. |
Improved Weapon Impact EFFECTS Correct Metal SE |
Inferno - Fire Effects Redux | Lite | Detailed Instructions available | ||||||
|
Just Ice | 2K |
LeanWolfs Better-Shaped Weapons SE | Detailed Instructions available | |||||||
Download and install the LeanWolfs Better-Shaped Weapons INSTALLER - SE Main File. The instructions below are suggestions. Users can customize the options according to their preferences.
|
LeanWolfs Improved Enchanter Candle Meshes SE |
MAMMOTH | 2K |
Masque of Argonian Vile SSE |
Metallurgy - Ingots and Ore HD | 1K | Step recommends: Metallurgy - Ingots Ore and Veins HD 1K (LOOSE) main file. |
New Thinner Torch | Disregard the Main File, and download/install the Ultimate HD Torch by rheadude compatible file. |
Nightingale Prime HD | Leather | This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored. |
Northfires Skidmarks SE 2K-4K | 2K | Install the Main File of choice, and also install the Optional File. |
N-R HD Display Case | Clear Glass |
Pilgrims Delight |
Quality CubeMaps - HD Cube Maps | Detailed Instructions available | |||||
Download the main file. Hide the following files/folders (instructions for hiding files/folders):
textures/armor/ebonymail/f/chitin_e_ebony.dds textures/armor/ebonymail/m/chitin_e_ebony.dds textures/cubemaps/chitin_e_ebony.dds textures/cubemaps/ore_obsidian_e.dds |
Rallys Hanging Moss | Desaturated |
Rallys Hooks and Saws | Detailed Instructions available | |||||||
Only Install the Rallys Hooks and Saws file.
|
Rallys Instruments | Detailed Instructions available | |||||||
Install the Main File.
|
Real Wood Textures - Farmhouses | Detailed Instructions available | |||||
This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored.
Hide the following files/folders (instructions for hiding files/folders): textures/architecture/farmhouse/StoneWall01.dds textures/architecture/farmhouse/StoneWall01_n.dds |
Realistic HD Baskets Remastered |
Realistic HD Pickaxe Remastered |
Realistic HD Woodcutters Axe Remastered |
Realistic Water Two SE | Detailed Instructions available | |||||||
Install the Main File, and merge any Update Files if they exist.
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Remove Small Rocks | Install the Remove Small Rocks v1.1 - High Compatibility main file. |
Rens HD Shrines | Detailed Instructions available | |||||||
|
Retexture for Bread - Hearthfire |
Retexture for Soup | Detailed Instructions available | |||||
This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored.
Install SMIM Mesh - Poor Version. |
Ruins Clutter Improved | Detailed Instructions available | |||||
Hide the following files/folders (instructions for hiding files/folders): meshes/furniture/workbenches meshes/furniture/enchantingworkbench.nif meshes/furniture/enchantingworkstation.nif meshes/loadscreenart/loadscreenenchantingworkbench.nif textures/clutter/candles |
RUSTIC AMULETS - Special Edition |
RUSTIC ANIMATED POTIONS and POISONS | 1K | Detailed Instructions available | ||||
Install a Main File.
Also install SSE Meshes Update File, merging when asked. Merging is fine, since all files use the global version, and it simplifies the following procedure. Hide the following files/folders (instructions for hiding files/folders):
|
RUSTIC ARMOR and WEAPONS SE | 2K |
RUSTIC AZURAS STAR - Special Edition | 2K |
RUSTIC COOKING - Special Edition | 1K |
RUSTIC DAEDRA - Special Edition | 2K | Step recommends: RUSTIC DAEDRA SSE - VANILLA - 2K optional file. |
RUSTIC DEATH HOUND and GARGOYLE - Special Edition | 2K | Step recommends: RUSTIC DEATH HOUND AND GARGOYLE SSE - DARK - 2K main file. |
RUSTIC DRAGON CORPSE - Special Edition | 2K |
RUSTIC DRAGONS - Special Edition | Reduced | Step recommends: RUSTIC DRAGONS SE - Reduced main file. |
RUSTIC ELDERSCROLL - Special Edition | 2K |
RUSTIC FROSTBITE SPIDER - Special Edition | 2K |
RUSTIC RELIEFS | Detailed Instructions available | |||||
Hide the following files/folders (instructions for hiding files/folders):
textures/architecture/windhelm/500wall.dds textures/architecture/windhelm/500wall_n.dds textures/clutter/birthsign*.dds (disable all of these, 39 files) textures/dungeons/nordic (entire folder) textures/dungeons/mossdirtpile01.dds textures/dungeons/mossdirtpile01_n.dds textures/dungeons/ridgedstone*.dds (disable all of these, 6 files) textures/dungeons/scrollworktrim01.dds textures/dungeons/scrollworktrim01_n.dds |
RUSTIC SOULGEMS - Special Edition | 1K | Detailed Instructions available | ||||||
Install the RUSTIC SOULGEMS - Special Edition - FOMOD - English Only main file.
|
RUSTIC SPRIGGAN - Special Edition | 2K | Install one Main File of choice, and merge the Optional File, since versioning is consistent. |
RUSTIC WINDOWS - Special Edition | 2K |
SABRECAT | 2K | Detailed Instructions available | ||||||
|
SKELETON | 2K | Detailed Instructions available | ||||||
|
Skygazer Moons SSE | No Glow |
Skyrim Redesigned WIP | Detailed Instructions available | |||||||
This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored.
|
Skyrim SE Improved Puddles | Detailed Instructions available | |||||||
Download and install the Non-ENB version from Miscellaneous Files and IGNORE the the Windhelm-only file.
|
Skyrim SE Skill Interface Re-Texture | Detailed Instructions available | |||||||
The instructions below are for the most vanilla-like experience. Users may customize their installations to their preference.
|
Smooth Sky Mesh - SSE | Only install this mod if 18-Lighting and Weather ModGroup will NOT be installed! |
Stalhrim Source | 2K |
Superior Chaurus - 4k Retexture | 2K | Detailed Instructions available | ||||||
Install the Main File.
|
Superior Mudcrab - 4k Retexture | 2K/1K | Detailed Instructions available | ||||||
Install the Main File:
|
Sweet Mother | Step recommends: Sweet Mother HD. This is a SkyrimLE mod, and the MO warning can be ignored. |
The Elder Scrolls V Rewritten - Arvak SE | Detailed Instructions available | |||||||
Install the Main File.
|
TROLL | 2K | Detailed Instructions available | ||||||
|
Ultimate HD Torch | 2K |
Vivid Landscapes - Tundra Moss Revised | 1K Yellow | Detailed Instructions available | ||||
This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored.
STEP Recommends:
To install the Optional File:
|
WEBS S.E. | 2K |
White Phial Replacer SE | Install White Phial Replacer SE main file. Step recommends: White Phial Replacer 0.5x size optional file. |
Whiterun Trellis Redesigned SE | 2K |
WISPMOTHER | 2K-1K | Detailed Instructions available | ||||||
|
07-Sounds and Music
- Mods that affect sounds or music
Mod Name | Baseline | Instructions |
---|
Audio Overhaul for Skyrim SE | Install Audio Overhaul Skyrim (x.x.x) main file, without any of the optional patches. |
Better Animal Footsteps | Detailed Instructions available | |||||||
This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored.
|
Better Horse Pain Sounds | This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored. |
Dragons Shout with Voice | Detailed Instructions available | |||||
This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored.
Install the Dragons Shout with Voice - LOOSE main file. |
Heart of the Beast | Detailed Instructions available | |||||
This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored.
Step recommends: Feral Werewolf sounds - HIGH AGGRESSION |
IHSS - Improved Horse Step Sounds |
Lower Sounding Thieves Guild Door | This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored. |
Realistic wolf howls | Detailed Instructions available | |||||
This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored.
Step recommends: Realistic Wolf Howls more barks than howls |
Sound Hammering Sounds |
Thundering Shouts |
Ultra Realistic Bow Shoot Sounds | This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored. |
Ultra Realistic Crossbow Shoot Sounds | This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored. |
08-Character Appearance
- Mods that affect the appearance of the player character or NPCs
Mod Name | Baseline | Instructions |
---|
Beards | 1K | Detailed Instructions available | ||||||
|
Brows | 512 | Detailed Instructions available | ||||||
|
Consistent Older People | Step recommends: Consistent Older People XX Loose optional file |
Coverkhajiits | 2K | Step Recommends: CoverKhajiits 2K main file |
FAR - Forgotten Argonian Roots | 2K | Detailed Instructions available | ||||||
Install the 2K Main File if possible, but if it's still corrupt, use the 4K version.
|
Female Vampires Have Fangs |
Lucien Lachance AE | Detailed Instructions available | |||||||
|
More Realistic Hair | This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored. |
Natural Eyes SSE | Low Res | Detailed Instructions available | ||||
The SSE version of this mod was hidden, so the LE version is linked instead. There is no difference, since these are only textures. |
Northborn Scars |
Simple Children | Detailed Instructions available | |||||||
Install the Main File using the instructions below. Merge the Update File, selecting the textures of choice.
NOTE: This mod relies on meshes from TK Children, which will be installed later.
This mod's plugin should be cleaned, as it contains an old USSEP forward that will result in the game freezing otherwise.
|
Superior Lore-Friendly Hair | 1K | Detailed Instructions available | ||||
This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored.
Step recommends: SLF Hair - Rough Hair - Lite 1K |
Tempered Skins for Females - UNP | Detailed Instructions available | |||||||
This is a Not Safe For Work (NSFW) mod page and installer! The instructions below are for the most vanilla-like options. Users are free to customize the options to according to their preferences.
|
Tempered Skins for Males | Detailed Instructions available | |||||||
This is a Not Safe For Work (NSFW) mod page and installer! Step recommends: Tempered Skins for Males - Dressed Version Main File. The instructions below are for the most vanilla-like options. Users are free to customize the options to according to their preferences.
textures/actors/character/argonianmale (entire folder) textures/actors/character/khajiitmale/khajiitmalehead_s.dds textures/actors/character/male/maleunderwear.dds textures/actors/character/male/maleunderwear_n.dds textures/armor/briarheart/briarheart.dds textures/armor/briarheart/briarheart_n.dds |
TK Children SE | Detailed Instructions available | |||||
Install the Main File. When installing the FOMOD, use the default options, since all but the TRI meshes will be disabled as indicated below.
Disable the following plugins (instructions for disabling plugins): TKChildren.esm TKChildren.esp Hide the following folders (instructions for hiding files/folders): Textures Meshes/Actors/character/facegendata Meshes/Actors/character/TKChildren |
Vanilla Makeup HD | 2K | Step recommends: VMHD - All Races - 2K main file. Merge Update File matching the quality chosen for the Main File. |
Vanilla Warpaints Absolution | 2K | Detailed Instructions available | ||||||
|
09-Fixes
- Mods have a programmatic component that fixes various bugs and/or inconsistencies
Mod Name | Baseline | Instructions |
---|
1st Person Candlelight Fix |
Archery Quick Shot Perk Bug Fix |
Bug Fixes SSE |
Butterflies Land True | Step recommends: Butterflies Land True - ESPFE Alternate Version optional file |
Critters Aint Snitches |
Enchantment Reload Fix SE |
Eye Normal Map Fix SSE | Step recommends: Eye Normal Map Fix SSE BC7 optional file |
Fuz Ro D-oh - Silent Voice | Install the Main File. Merge the Optional File. |
Hearthfires Houses Building Fix |
Hunters Not Bandits |
Invisibility and Eyes Mesh Fix | Detailed Instructions available | |||||||
Install the Invisibility and Eyes Mesh Fix Main File.
|
Modern Brawl Bug Fix |
NPC AI Process Position Fix - SSE |
Skyrim Project Optimization SE | Install the Skyrim SE - Project Optimization - ESL VERSION. |
Unlimited Bookshelves |
Waterbreathing Breathless Emerge SSE | Install Waterbreathing Breathless Emerge USSEP optional file. |
10-Gameplay-General
- Mods that affect general or multiple gameplay mechanics
Mod Name | Baseline | Instructions |
---|
Complete Alchemy and Cooking Overhaul | Detailed Instructions available | |||||
Install the Main File, the CACO SKSE 2.0.19 - 2.0.20 DLL Update (Special Edition) update file, and the Temporary Patch for Complete Crafting Overhaul Remastered update file. Select Merge when asked about overwrites. |
Complete Crafting Overhaul Remastered | Download and install the Main File and Update File. |
GIST - Genuinely Intelligent Soul Trap SE | Install the Main File only. |
Weapons Armor Clothing and Clutter Fixes | 2K-1K | Detailed Instructions available | ||||||
Install the Main File.
|
11-Gameplay-AI and Combat
- Mods that affect AI, stats, or combat mechanics of NPCs
Mod Name | Baseline | Instructions |
---|
AI Overhaul SSE | Detailed Instructions available | |||||||
|
Better Stealth AI for Followers |
Faction Fixes SE | Detailed Instructions available | |||||
This mod was dropped as of SkyrimSE Guide v2.3. See forum topic for details. |
Follower Trap Safety |
Realistic AI Detection SE | Detailed Instructions available | |||||
Install the main file, Realistic AI Detection 3 - Medium Interior Medium Exterior. This is recommended for more realistic gameplay with Ambiance.
The Step Patches include changes equivalent to the 'Lite' version for exteriors, so this mod balances well with Cathedral Weathers |
Run For Your Lives |
Tavern AI fix |
Unequip Quiver SE | Detailed Instructions available | |||||||
|
12-Gameplay-Economy
- Mods that affect currency, rewards, values, rates, or any other economy-related mechanics
Mod Name | Baseline | Instructions |
---|
Trade and Barter |
13-Gameplay-Immersion
- Mods that help to improve game immersion and role-playing scenarios
Mod Name | Baseline | Instructions |
---|
Butterflies Unchained | Detailed Instructions available | |||||
Install the Butterflies Unchained (ESL Version) main file. If CACO will be used, also install the Butterflies Unchained (ESL Version) - Complete Alchemy and Cooking Overhaul Patch from Optional Files. |
Convenient Horses |
Disease Descriptions for the Immersive Adventurer SE | Detailed Instructions available | |||||||
|
Get Snowy | Detailed Instructions available | |||||
Download and instal the Main File
Disable plugins (instructions for disabling plugins): getSnowy_ObsidianWeathers_Patch.esp getSnowy_WnC-Ashes Patch.esp |
Go On Ahead |
Guard Dialogue Overhaul SE | Detailed Instructions available | |||||
Install Guard Dialogue Overhaul - ESP. The ESL version is not compatible with Guard Dialogue Overhaul - UHDAP Patch. |
Improved Traps | Detailed Instructions available | |||||
Install the Improved Traps main file. Merge the Improved Traps - Follower Safety Patch miscellaneous file. Do not install Mining Makes Noise file! |
No Lockpick Activate (SKSE) - Updated |
Point The Way |
Reasonable Movement Speed |
Relationship Dialogue Overhaul - RDO SE |
Simple Drop Lit Torches SE |
Torches Ignite Oil | Detailed Instructions available | |||||
Install the Torches Ignite Oil - Shock Edition Arcane Archer Pack Compatibility main file.
Disable the following plugins (instructions for disabling plugins): Torches Ignite Oil - Shock Edition and Arcane Archer Pack Compatibility.esp |
14-Gameplay-Quests
- Mods that alter aspects of quests and/or related lore
Mod Name | Baseline | Instructions |
---|
Alternate Start - Live Another Life - SSE | The latest version is on AFK Mods. Nexus page does not receive updates. |
Even Better Quest Objectives SE | Detailed Instructions available | |||||||
First, install the Main File.
Hide the following file (instructions for hiding files/folders): scripts\qf_mgritual05_000d0755.pex scripts\source\qf_mgritual05_000d0755.psc Next, install Even Better Quest Objectives SE v1.11.0 RC1 as a separate mod (e.g., Even Better Quest Objectives SE - Patches). In the BAIN Package Installer window, tick ONLY the following:
|
Gildergreen Regrown |
Here We Go Again - World Interactions | Detailed Instructions available | |||||||
|
Not So Fast - Mage Guild |
Not So Fast - Main Quest |
The Choice is Yours |
The Paarthurnax Dilemma | The latest version is on AFK Mods. Nexus page does not receive updates. |
Thieves Guild Requirements SE | Install the Main File. A new game is required, if upgrading from v4 to v5 |
Timing is Everything SE |
15-Gameplay-Skills and Perks
- Mods that affect the player character's or NPC skills and perks or related leveling
Mod Name | Baseline | Instructions |
---|
Lock Overhaul | Install the Lock Overhaul main file. |
Smithing Perks Overhaul SE | Download Smithing Perks Overhaul -- Modified Vanilla Tree Main File. Consider the "New Perk Tree" option for a more intuitive experience. |
Skyrim Skill Uncapper | Ignore the required Loader. A loader is included with SSE Engine Fixes. |
16-Interface
- Mods that affect any aspect of the user interface
Mod Name | Baseline | Instructions |
---|
Better Container Controls for SkyUI | Install the BCC-SkyUI-ESL-v31 optional file. |
Better Dialogue Controls |
Better MessageBox Controls |
Font Overhaul - Natural Typefaces for Skyrim | Detailed Instructions available | |||||||
Download and install the Main File.
|
Immersive HUD - iHUD Special Edition |
Lore-Based Loading Screens |
MoreHUD Inventory Edition | Install moreHUD Inventory Edition Loose Version - Pre AE Optional File. |
MoreHUD SE | Detailed Instructions available | |||||
From Optional Files, install moreHUD SE - Pre AE if upgrading Step with an existing save game. Otherwise, install moreHUD SE Light Master- Pre AE file instead. |
RaceMenu |
SkyUI | Install the Main File. |
SkyUI SE - Flashing Savegames Fix | Detailed Instructions available | |||||
This fix works for all versions of Skyrim SE and AE before v1.6.1130. The "Creations" update (v1.6.1130 and later) introduced new changes to the menu.
With the v1.6.1130-v1.6.1170 runtime, use SkyUI SE - Difficulty Persistence Fix, which includes this Flashing Savegames Fix. |
Smaller Vanilla Cursors SE | Detailed Instructions available | |||||||
|
Stay At The System Page |
Viewable Faction Ranks | Detailed Instructions available | |||||
Install the Viewable Faction Ranks ESL main file.
NOTE: This mod has a reporting issue with respect to making the PC a member of the respective thane faction upon discovering the corresponding settlement/town, even if the respective quests are not completed. See the forum link for more details. |
Whose Quest Is It Anyway |
Yes Im Sure | Install the v1.5.0 old file. |
17-Locations
- Mods that programmatically add new or alter vanilla locations
Mod Name | Baseline | Instructions |
---|
Bring Out Your Dead |
Cutting Room Floor - SSE |
Farmhouse Chimneys SE | Detailed Instructions available | |||||||
Install the Main File:
Also install the USSEP patch from Optional Files. |
Hearthfire Extended | Install the Main File. Merge the Hearthfire Extended - Cutting Room Floor Patch optional file. |
Helarchen Creek |
Landscape Fixes For Grass Mods | Detailed Instructions available | |||||||
Install the Main File. Install Patches for Arthmoor's Town add-ons FOMOD under Optional Files as a separate mod for independent version tracking:
|
Oakwood |
Oblivion Gates Remade | Detailed Instructions available | |||||||
Install the Main File.
|
Smooth Shores |
18-Lighting and Weather
- Mods that affect lighting and/or weather systems **installation is optional**
Mod Name | Baseline | Instructions |
---|
Cathedral Weathers MCM |
Cathedral Weathers and Seasons | Install only the Main File. |
Lanterns of Skyrim SE - MCM version | Install the Lanterns of Skyrim SE - MCM Version - 1 Original MannyGT main file. |
Luminosity Lighting Overhaul | Download and install the Luminosity - Lightweight Lighting Main File. |
Relighting Skyrim - SSE | Detailed Instructions available | |||||||
No patches are needed, since are incorporated into the Step L&W Patch.
Install the Main File only.
|
Storm Lightning for SSE | Detailed Instructions available | |||||||
Install the Main File.
|
Wonders of Weather | Detailed Instructions available | |||||||
|
19-Utilities
- Mods that generate derived mod output from load-order-specific assets
Mod Name | Baseline | Instructions |
---|
DynDOLOD SE | Detailed Instructions available | ||||||||||||||
Configure MO Executable
Configure as follows (If necessary, revisit the Tool Setup in the guide.):
|
Fores New Idles in Skyrim SE | Detailed Instructions available | |||||
This mod is packaged incorrectly. To install,
Add to Mod Organizer Executables
FNIS is run through Mod Organizer like most other tools. Add FNIS to the list of executables by doing the following:
Create Mod for Output
It is recommended to create a mod to store output files from FNIS by doing the following:
Run FNIS
FNIS needs to run in order to generate a new skeleton any time that animation/skeleton mods are added/changed. To do so:
|
20-Patches
- Mods that programmatically resolve load-order conflicts
Mod Name | Baseline | Instructions |
---|
Kryptopyrs Patch Hub | Detailed Instructions available | |||||
Since the FOMOD is not updated as regularly as the individual patches, DO NOT install it. Instead, please download and install the following individual patches under "Miscellaneous Files". In MO, these can be merged into custom name like kryptopyr's Patch Hub , or simply install them separately under unique mod names:
|
Useless Patches Collection | Detailed Instructions available | |||||||
Download and install the Main File using the following instructions:
|
Step Patch - Conflict Resolution | Detailed Instructions available | |||||
Consistent Older People mod was recently hidden on the Nexus, but it can still be obtained from an alternate source. The FOMOD currently makes the mod optional.
Download and install the Step Patch - Conflict Resolution main file. |
Step Patch - Lighting and Weather | Install the Step Patch - Lighting and Weather optional file ONLY if the 18-Lighting and Weather ModGroup is installed. |
Sorting and cleaning the new load order
Before moving on, users should run LOOT, sort, and accept the default load order provided. Users should also take note of any plugins that LOOT reports as needing to be cleaned and perform the standard cleaning procedures on these mods. Keep in mind that LOOT tends to lag behind on the report information, therefore, it will not always be accurate. Users should ignore any reported missing compatibility patches. The Step Patches take care of all the patching, thus eliminating the need for those additional plugins.
Be aware the new Step Patches are designed to work with a default, LOOT-sorted order. This eliminates the need to set rules on the load order, reducing user tasks and streamlining installation. From this point on, users should:
- Ensure all applicable mods are ticked in the left pane of MO.
- Ensure all plugins are ticked in the right pane of MO.
- Sort the load order using LOOT.
- Update LOOT (the program and masterlist).
NOTE
At this point, it's a good idea to launch a NEW GAME to verify that Skyrim loads without CTD (after sorting with LOOT). The game should successfully load into the Alternate Start character generation interface. If so, open the console (~), typeqqq
, and hit Enter/Return to close the game. If the game crashes before closing, there is a problem with load order, enabled mods, or any number of things missed in the above instructions. Please validate the MO mod list and mod installations against the guide, because there is most likely a deviation (hopefully intended and easy to find). Always run LOOT after making changes to mods with plugins.
STEP 5
Now that all the mods and patches have been installed and sorted, the next step is to generate custom LOD data based upon this. Before moving on, create three empty mods for the LOD output:
- Click on the button and select, [Create empty mod].
- Name it
xLODGen Output
.- This places a new, empty mod at the bottom of the mod list. However if it's not, place it last in the mod list.
- Repeat these steps to create two other new mods named:,
TexGen Output
, andDynDOLOD Output
; or anything unique and descriptive to their source/function. - Place these new mods directly after xLODGen Output.
- Find the (TEMP) Cathedral Landscapes - xLODGen and (TEMP) Tamriel - xLODGen mods from 03-Resources and 04-Foundation ModGroups and enable these not enabled. These mods ONLY need to be enabled for terrain LOD generation. If they are not disabled before actually playing the game, it will cause visual glitches.
The last few mods in the mod list should now reflect the following (numbering is approximate and reflects the number of mods installed without extra mods or mod-list separators):
- DLC: Hearthfires
- ...
- (TEMP) Cathedral Landscapes - xLODGen NOTE: This mod can be here or under 04-Foundation with Cathedral Landscapes main mod, but it must be DISABLED later as instructed!
- (TEMP) Terrain - xLODGen
- xLODGen Output
- TexGen Output
- DynDOLOD Output
NOTE
Complete the following in order, and ensure that all mods are enabled and plugins enabled and sorted!xLODGen
xLODGen is run first to generate updated LOD terrain textures and meshes so that landscape LOD is updated with mod changes:
Preparation
- Ensure the both (TEMP) Terrain - xLODGen and (TEMP) Cathedral Landscapes - xLODGen are active in the plugin list (ticked), as they will be used by xLODGen to regenerate corrected landscape LOD and disabled afterwards.
- Sort with LOOT.
Generation
- Run xLODGen from the MO executable drop-down list.
- Select all worldspaces.
- Ensure that ONLY the Terrain LOD box is ticked in the right pane.
- Use the following settings, which have been verified in extensive testing:
- Click [Generate] to run the process, which will require upwards of 30 minutes, depending on the PC.
- Once the "LOD generation complete" message has appeared, close xLODGen.
Wrap Up
- Navigate to the xLODGen output folder (e.g.
..Modding/Tools/xLODGen/xLODGen_Output
). - Back on MO, open the xLODGen Output mod in an Explorer window (Ctrl+double click).
- Cut and paste the files from the LOD generation to the xLODGen Output folder. Close both folders.
- Enable xLODGen Output mod.
- Disable (TEMP) Terrain - xLODGen and (TEMP) Cathedral Landscapes - xLODGen mods (only needed as xLODGen resources for terrain generation only).
DynDOLOD
Object LOD will be created using Dynamic Distant Objects LOD (DynDOLOD).
Run TexGen
TexGen, shipped with DynDOLOD, is a program that will generate custom object LOD textures based on enabled mods. This means distance object textures will better match their fully rendered counterparts. To run TexGen:
- Run TexGen from the MO executable drop-down list.
- Keep the default Output location. Step recommends:
- GPU with VRAM ≤ 4 GB:
- LOD Texture Size = 512
- Diffuse Alpha = BC3
- Normal Specular = BC7 Quick
- Diffuse = BC1
- Normal = BC7 Quick
- GPU with VRAM > 4 GB:
- LOD Texture Size = 1024
- Diffuse Alpha = BC7 Max
- Normal Specular = BC7 Quick
- Diffuse = BC7 Max
- Normal = BC7 Quick
- GPU with VRAM ≤ 4 GB:
- Once the option has been chosen, click [Start].
- Once the completed message has appeared (5-30 minutes, depending on the PC), click [Exit].
- Navigate to the DynDOLOD TexGen_Output folder location (e.g.
../Modding/bethesda Tools/DynDOLOD/TexGen_Output
). - Copy or cut the files from the TexGen_Output folder.
- In MO, hold down the Ctrl key and double-click on the TexGen Output mod created previously. This opens the mod's folder in an Explorer window.
- Paste the files into the mod's folder, and close the window.
- Enable the TexGen Output mod in MO.
Run DynDOLOD
DynDOLOD will generate the remainder of the LODs for the game. Follow one of the two options below, which differ in terms of performance and quality. More powerful systems can handle 3D trees.
Standard (2D) Tree LOD
- Run DynDOLOD from the MO executable drop-down list.
- Click [Advanced] once the main tool window is displayed.
- Select all worldspaces.
- Ensure the following are ticked:
- Candles
- FXGlow
- Generate static LOD
- Generate tree LOD
- Create texture atlas
- Generate DynDOLOD
- Windows
- High
- Set Max tile size equal to the texture size used for TexGen previously.
- Keep the default Output Path and click [Medium]. NOTE: Users with systems able to handle High settings, may do so.
- Click [OK], and get a cup of coffee. This takes ~20-30 minutes on SSDs.
- Once the completed message has appeared, click [Save & Exit].
3D Tree LOD
Hybrid 3D Trees are a performance friendly option for high quality tree LODs. It generates 3D branches with 2D trunks. It is also possible to generate 'full' 3D trees by using the full models (not covered here).
- Open the
./DynDOLOD
folder (e.g.../Modding/Tools/DynDOLOD/
). - Open the DynDOLOD_SSE.ini file (e.g.
../DynDOLOD/Edit Scripts/DynDOLOD/DynDOLOD_SSE.ini
) - Set TreeLOD=0
- Run DynDOLOD from the MO executable drop-down list.
- Select all worldspaces.
- Ensure the following are ticked:
- Candles
- FXGlow
- Generate static LOD
- NOTE: "Generate tree LOD" will be greyed out as 'N/A' if
TreeLOD=0
was set in DynDOLOD.ini as described above. - Create texture atlas
- Generate DynDOLOD
- Windows
- High
- Set Max tile size equal to the texture size used for TexGen previously.
- Keep the default Output Path and click [High].
- NOTE: The High preset is the only preset that will generate 3D Trees!
- NOTE: If High is too performance heavy, users can select another preset and manually edit the tree line in the mesh rules to match how it reads from the High preset.
- Click [OK], and get a cup of coffee.
- Once the completed message has appeared, click [Save & Exit].
Wrap Up
- Navigate to the
../DynDOLOD
folder location (e.g.../Modding/Tools/DynDOLOD
). - Copy or cut the files from the
../DynDOLOD_Output
folder. - In MO, hold down the Ctrl key and double-click on the DynDOLOD Output mod created above.
- Paste the files into the mod's folder and close the window.
- In MO, enable the mod.
- Ensure the DynDOLOD.esm and DynDOLOD.esp files are ticked in the right pane.
- Sort with LOOT.
Occlusion
xLODGen will be used to update the occlusion data for the new mod list. This fixes holes in the distant landscape that are notoriously bad over water cells:
- Run xLODGen from the MO executable drop-down list.
- Select only the Tamriel and DLC2SolstheimWorld worldspaces.
- Ensure only the Occlusion box is ticked.
- Use the following settings:
- Quality: 3
- Height: 0
- Radius: 100
- Mode: -Flat +Borders
- Click [Generate] to run the process.
- Once the completed message has appeared, click the red X to close xLODGen.
- Occlusion.esp is saved automatically and will be placed in the Overwrite folder in MO.
- Right-click on the Overwrite mod listing and select, [Create new mod].
- Name it
Occlusion Output
or anything unique. - Ensure the new mod is active (ticked).
- Ensure the Occlusion.esp is the last plugin in the load order just after DyDOLOD.esp and that it is enabled, else run LOOT and sort plugins.
When to Regenerate LOD
Regenerate LOD any time mods affecting exterior objects are added, removed, or relocated in the mod list.
STEP 6
Users should now be ready to load the game for the final steps, configuring mods in the MCM. The MCM is a feature of SkyUI that allows mod authors to provide custom settings for their mods, which users can set within the game. Below users will find recommendations for all the mods installed within this Guide.
First Launch
NOTE
The MCM menu item may juxtapose the 'Exit' menu item, so be sure to scroll down to exit if it is 'missing'.To run the game, select the SKSE Skyrim Launcher executable from the drop-down list and click the Run button. Keep the following in mind when first launching from a fresh Guide installation:
- A new game is required! ... In other words, don't load from a save when first launching after a fresh Guide installation unless you know what can happen (which is beyond scope to support). NOTE: Users upgrading from a previous installation of the Guide should review the changelog of the update to determine whether or not a new game is recommended.
- When launching the game for the first time after a Guide install, the load could take significantly longer than normal. This will only be a one-time wait as all the installed mods are being initialized. Subsequent load times should be shorter.
- Finally, INI files may appear in their Overwrite folder after closing the game (e.g.
../SKSE/Plugins/SkyrimUncapper.ini
). NOTE: These files should be moved to their respective mod folders, respecting their folder structure in the move.
Alternate Start
Upon starting a new game, the Alternate Start - Live Another Life is the first mod in play. Lets face it, Skyrim is old and the vanilla start quest is the last thing many want to play through. Alternate Start provides a variety of ways to start the game. Once a new game is started, a locked cell is loaded. Simply talk to the statue in the room, choose a preference for starting the game (the vanilla start is provided as an option), and then sleep in the bed to start your new life. An alternate start location for the main quest line can be initialized by simply visiting Helgen.
Mod Configuration Menu Settings
Cathedral Weathers
Users who have installed the optional Lighting and Weathers mod group should set Interior Vision to "Darker" in order for Luminosity to have the correct interior brightness.
Complete Crafting
The following screenshots display the recommended settings for the mod's MCM:
Farmhouse Chimneys SE
Vanilla villages should all be ticked on the first page. The following screenshot displays the recommended settings for the Mod Support page:
Lock Overhaul
This mod must be activated to work. Once enabled, the settings are user preference.
Storm Lightning
The Minimal preset in the MCM is recommended.
Timing is Everything
Timing is Everything is set up in a way that integrates DLC content and balances the game's quests. Vampires and werewolves will show up early in the game because the are a part of the world. Dragonborn will not start until the news of your deeds have time to reach the island and you become something that must be dealt with. Attack chances are lowered from 100% so there will be less of a chance to predict an attack. Other things are active that make sense, such as not being able to do the Break of Dawn quest if you're a vampire, Thalmor, won't attack until after engaging the quest line, etc. The following screenshots display the recommended settings for the mod's MCM:
Remaining Mod Configurations
The remaining mod configurations are recommended to be left at their defaults for the most enhanced, vanilla experience. However, users may adjust the settings for these mods to their preference.
STEP 7
(optional) BethINI Customization
The Step-nhanced SkyrimSE is now ready; however, please consider reading the remainder of the guide before taking an arrow to the knee.
Once the game is confirmed to be stable, a final consideration is customizing BethINI. Those who have no issues with performance and aren't knowledgeable of the settings can simply follow along. Customize the settings to suit personal preference. Caution is advised against using the custom INI input feature. This feature will allow custom INI edits; however, doing so without knowledge of exactly what the customizations are doing can cause instability.
The following are provided as examples of the settings used for taking the screenshot's on Nexus (1920x1080 using a GTX 1060). The recommended settings are called out and/or shown in the screenshots below. Simply click on a section heading to expand it.
Basic Tab Step recommends: ➕ [Click to show]➖ [Click to hide] Show recommendations
|
General Tab Step recommends: ➕ [Click to show]➖ [Click to hide] Show recommendations
|
Gameplay Tab Step recommends: ➕ [Click to show]➖ [Click to hide] Show recommendations
|
Interface Tab Step recommends: ➕ [Click to show]➖ [Click to hide] Show recommendations
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Detail Tab Step recommends: ➕ [Click to show]➖ [Click to hide] Show recommendations
|
View Distance Tab Step recommends: ➕ [Click to show]➖ [Click to hide] Show recommendations
|
Visuals Tab Step recommends: ➕ [Click to show]➖ [Click to hide] Show recommendations
|
Custom Tab Step recommends: ➕ [Click to show]➖ [Click to hide] Show recommendations Ensure the following edits are made:
|
(optional) ENBSeries with the Step SkyrimSE Guide
Because the effects of ENB are so variable, depending on 1) use of lighting/weather mods, 2) a great many other options for various mods, and 3) PC hardware and software environments, the Guide doesn't include an ENB preset. Instructions and recommendations would result in a massive flurry of support 'issues'. To provide a bit of direction, we've included a small list of ENB presets below which were made to work with Cathedral Weathers without breaking the horizon. We've included a variety of "looks", but search on Nexus to find the preset that works best.
- A Cathedralist's ENB
- Blubbos ENB ReShade
- CELESTIAL CATHEDRAL ENB
- iiENB
- Ljoss
- Lucid ENB
- PRENB
- Ragnar's Vivid ENB for Cathedral Weathers 2
- Rudy ENB SE for Cathedral Weathers
- Serio's ENB
- Silent Horizons ENB
COMMUNITY CONTRIBUTIONS
STEP can only get bigger and better with help from the community. It is very time consuming for the STEP team to ensure that the Guide is consistently maintained at the highest quality possible. We need people to help us identify mods that improve the vanilla game while adhering to our Mandate. We also need ongoing bug reports, reviews, and updates on mods that may cause problems or that stray from the Mandate.
In order to suggest a mod for inclusion, visit the Mods section of the Forums.
Call for Mod Testers
Community members interested in becoming Mod Testers, please contact TechAngel85 via PM on the forums. Once registered, Mod Testers will be given access to Staff forums that houses useful information. For more information about our mod testing process, read through the Mod Testing Guide to get a sense of what's involved.
Call for Forum Moderators
Regular community members interested in becoming moderators, please contact TechAngel85 via PM on the forums. Forum Moderators will be determined based upon level and quality of activity within our community.
Credits
The STEP administrators would sincerely like to thank (from the bottoms of our fuzzy little hearts):
- The authors of mods recommended within our Guides
- The authors of mods who granted permission for their mods to be incorporated into the STEP Patches
- The core Community for feedback, suggestions and input
- The Beta and Mod Testers for their good humor and rigorous analyses
- The Nexus community
- Bethesda Softworks for their games
- Tannin for the gift that is Mod Organizer
- All the developers that kept MO alive to create MO
Step Staff
Administrators
- TechAngel85
- Lead Release Coordinator, Patch Coordinator, Lead Forum Administrator, Mod Author
- z929669
- Project Founder, Lead Site Developer, Lead Site Administrator
Step Admin
- DoubleYou
- Greg
Honorary Staff
Retired Founders, Administrators, and Staff:
- Aiyen
- Bealdwine
- deathneko11
- EisDrache
- EssArrBee
- Farlo
- frihyland
- GSDfan (still active: MO Support)
- GrantSP
- hishutup
- Kelmych
- MontyMM
- Nebulous112
- oqhansoloqo
- phazer11
- rootsrat
- stoppingby4now
- TheCompiler
- torminater
- Uhuru
- WilliamImm
- wolverine2710