SkyrimSE:2.2.0: Difference between revisions
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{{VersionHeader}} | {{VersionHeader}} | ||
{{Alert|type=warn|text=This is Step's Skyrim Special Edition guide for {{Fc|highlight|'''Skyrim Anniversary Edition'''}} and requires Skyrim Special Edition (≥ 1.6.xxx). Additionally ... | {{Alert|type=warn|text=This is Step's Skyrim Special Edition guide for {{Fc|highlight|'''Skyrim Anniversary Edition'''}} and requires Skyrim Special Edition (≥ 1.6.xxx). Additionally ... | ||
* {{Fc|highlight|'''Requires ''SE Anniversary Upgrade DLC'''''}} ([https://store.steampowered.com/app/1746860/The_Elder_Scrolls_V_Skyrim_Anniversary_Upgrade/ Anniversary Upgrade - AU]). Creation Club (CC) mods required by the Step Patches must be | * {{Fc|highlight|'''This guide has been only partially updated to support the latest game runtime update (1.6.1170).'''}} First and foremost, DO NOT install [https://www.nexusmods.com/skyrimspecialedition/mods/106441 Backported Extended ESL Support] if using {{NAMESPACE}} v1.6.1170 runtime. This mod only applies to those using {{NAMESPACE}} v1.6.640 runtime or lower. The next guide release (2.3) will fully support the new game version once all runtime-dependent mods in the guide are updated. Realistically, this will be several weeks into the new year, but it's TBD by BGS and the mod authors. | ||
* {{Fc|highlight|'''Requires ''SE Anniversary Upgrade DLC'''''}} ([https://store.steampowered.com/app/1746860/The_Elder_Scrolls_V_Skyrim_Anniversary_Upgrade/ Anniversary Upgrade - AU]). The 70+ Creation Club (CC) mods required by the Step Patches must be visible in MO. | |||
* In-game activation of Survival Mode is optional.}} | * In-game activation of Survival Mode is optional.}} | ||
<div class="nonumtoc">{{TOC|limit=4}}</div> | <div class="nonumtoc">{{TOC|limit=4}}</div> | ||
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The most noteworthy changes are listed below. See the [[STEP:Versioning|Step Versioning Documentation]] for more information on Step's versioning methodology. | The most noteworthy changes are listed below. See the [[STEP:Versioning|Step Versioning Documentation]] for more information on Step's versioning methodology. | ||
* Updated the ModList with new engine-level 'NG' mods that finally support Skyrim v1.6.640 and beyond | * Updated the ModList with new engine-level 'NG' mods that finally support Skyrim v1.6.640 and beyond | ||
* Added [[{{NAMESPACE}}:Immersive Sounds - Compendium|ISC]] with [[{{NAMESPACE}}:Audio Overhaul for Skyrim SE|AOS]] compatibility to comprehensively round out the soundscape | * Added [[{{NAMESPACE}}:Immersive Sounds - Compendium|ISC]] with [[{{NAMESPACE}}:Audio Overhaul for Skyrim SE/{{ROOTPAGENAME}}|AOS]] compatibility to comprehensively round out the soundscape | ||
* Adopted [[{{NAMESPACE}}:AMidianBorn Content Addon|aMidianBorn Content Addon]] for more interesting and vanilla-friendly weapon & armor variation | * Adopted [[{{NAMESPACE}}:AMidianBorn Content Addon|aMidianBorn Content Addon]] for more interesting and vanilla-friendly weapon & armor variation | ||
* On-demand game and player statistics available in the UI thanks to [[{{NAMESPACE}}:Skyrim Character Sheet|Skyrim Character Sheet]] | * On-demand game and player statistics available in the UI thanks to [[{{NAMESPACE}}:Skyrim Character Sheet|Skyrim Character Sheet]] | ||
* Added several other game-enhancing mods | * Added several other game-enhancing mods | ||
* Adopted [[{{NAMESPACE}}:DynDOLOD DLL NG|DynDOLOD DLL NG]] for automatic fixes to applicable large reference bugs (fixes some distant object flicker) | * Adopted [[{{NAMESPACE}}:DynDOLOD DLL NG|DynDOLOD DLL NG]] for automatic fixes to applicable large reference bugs (fixes some distant object flicker) | ||
* Remastered all Step Patches, which now officially support optional installation of [[{{NAMESPACE}}:Complete Crafting Overhaul Remastered|CCOR]], [[{{NAMESPACE}}:Complete Alchemy and Cooking Overhaul|CACO]], and [[{{NAMESPACE}}:The Choice is Yours|TCIY]] | * Remastered all Step Patches, which now officially support optional installation of [[{{NAMESPACE}}:Complete Crafting Overhaul Remastered/{{ROOTPAGENAME}}|CCOR]], [[{{NAMESPACE}}:Complete Alchemy and Cooking Overhaul/{{ROOTPAGENAME}}|CACO]], and [[{{NAMESPACE}}:The Choice is Yours/{{ROOTPAGENAME}}|TCIY]] | ||
* Small changes to ENB & game INI settings as well as TexGen/DynDOLOD settings | * Small changes to ENB & game INI settings as well as TexGen/DynDOLOD settings | ||
* Improved & updated instructions everywhere | * Improved & updated instructions everywhere | ||
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<blockquote style="font-style:italic; color:#ddd;"> | <blockquote style="font-style:italic; color:#ddd;"> | ||
* Visit the [https://stepmodifications.org/forum/ forums], and provide feedback related to this guide. | * Visit the [https://stepmodifications.org/forum/ forums], and provide feedback related to this guide. | ||
* | * Also follow Step Modifications on [https://www.facebook.com/StepModifications/info/ Facebook]. | ||
* [https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=N5TLCEMXY7KQU Donate] to support hosting and maintenance of the Step website.</blockquote> | * [https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=N5TLCEMXY7KQU Donate] to support hosting and maintenance of the Step website.</blockquote> | ||
<br> | <br> | ||
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We recommend that you review this entire guide before attempting installation, especially if this is your first exposure to a Step mod-build guide. We and the community, have consolidated a lot of information into our guides for use as a free resource for all. New and experienced modders alike will find many answers within these guides and linked resources. This guide is written in such a way that it expects users to know the basics of modding and related tools (e.g. mod managers, LOD optimizers, configuration utilities, etc.). However our [https://stepmodifications.org/forum/ support forums] are always available for Q&A. | We recommend that you review this entire guide before attempting installation, especially if this is your first exposure to a Step mod-build guide. We and the community, have consolidated a lot of information into our guides for use as a free resource for all. New and experienced modders alike will find many answers within these guides and linked resources. This guide is written in such a way that it expects users to know the basics of modding and related tools (e.g. mod managers, LOD optimizers, configuration utilities, etc.). However our [https://stepmodifications.org/forum/ support forums] are always available for Q&A. | ||
==Instructions | ==Nomenclature and Instructions== | ||
The following nomenclature is used throughout this guide and should be understood before proceeding. | The following nomenclature is used throughout this guide and should be understood before proceeding. | ||
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*{{Fc|salmon|Step Patches}}: Custom patches created for the respective Step Guides. Always use them! | *{{Fc|salmon|Step Patches}}: Custom patches created for the respective Step Guides. Always use them! | ||
===Expand Instructions!=== | |||
Click the heading below to expand detailed instructions that are collapsed by default for readability: | Click the heading below to expand detailed instructions that are collapsed by default for readability: | ||
{{spoiler|shown=Click Me, I'm a Spoiler!|hidden=I have more instructions for those that need them.}} | {{spoiler|shown=Click Me, I'm a Spoiler!|hidden=I have more instructions for those that need them.}} | ||
Expand mod table detailed instructions: | Expand mod table detailed instructions:<br> | ||
[[File:ModTable_Expand.jpg|700px]] | |||
===Not Safe For Work Content=== | |||
Installing this Guide in the manner intended results in no ''not safe for work'' (NSFW) content in-game. However, there may be mod pages linked within the Guide that do include NSFW content; namely images. In the past, mod instructions included direct links to download files; bypassing these pages. However, when Nexus Mods implemented a unique MD5 hash to every download request it prevented Step from providing links directly to specific files. As such, these mod pages are indicated with warning text. | |||
; Example<nowiki>:</nowiki> | |||
:: {{Fc|red|This is a '''''Not Safe For Work (NSFW)''''' mod page!}} | |||
== System Requirements == | == System Requirements == | ||
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== Follow the [[Guide:SystemSetupGuide|{{Fc|blue|System Setup Guide}}]]! == | == Follow the [[Guide:SystemSetupGuide|{{Fc|blue|System Setup Guide}}]]! == | ||
Those who have not completed the '''[[Guide:SystemSetupGuide|System Setup Guide]]''' should {{Fc|instruction|STOP and do so now BEFORE beginning Step 2!}} This is a perquisite for completing this guide. | Those who have not completed the '''[[Guide:SystemSetupGuide|System Setup Guide]] (SSG)''' should {{Fc|instruction|STOP and do so now BEFORE beginning Step 2!}} This is a perquisite for completing this guide, as many of the following instructions reference concepts, tools, and even file paths established in the SSG. | ||
<br> | <br> | ||
<br> | <br> | ||
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=== Profile Setup === | === Profile Setup === | ||
MO's profile feature allows the creation of multiple mod builds that rely on the ''same mod list and mod-level configurations''. | MO's profile feature allows the creation of multiple mod builds that rely on the ''same mod list and mod-level configurations'' ([https://stepmodifications.org/wiki/Guide:Mod_Organizer/Instances_vs_Profiles#Profiles learn more about profiles]). For the purpose of this guide, a single mod configuration is all that's needed. Begin by creating a profile: | ||
{{Spoiler|shown=Profile Creation Steps|hidden= | {{Spoiler|shown=Profile Creation Steps|hidden= | ||
# Launch MO, choosing the applicable Skyrim Special Edition Instance. | # Launch MO, choosing the applicable Skyrim Special Edition Instance. | ||
# Click the {{icon|type=moprofile|}} button on the menu bar. | # Click the {{icon|type=moprofile|}} button on the menu bar. | ||
# Select the '''Default''' profile. | # Select the '''Default''' profile. | ||
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# Name the new profile <code>Step {{NAMESPACE}}</code>, or similar. | # Name the new profile <code>Step {{NAMESPACE}}</code>, or similar. | ||
# Ensure the '''Use profile-specific Game INI Files''' box is ticked. | # Ensure the '''Use profile-specific Game INI Files''' box is ticked. | ||
# Close the window by clicking {{ui|Close}}. | # Close the window by clicking {{ui|Close}}. | ||
# Select the ''Step {{GameAbbrTag|{{NAMESPACE}}}}'' profile from the profile selection down-drop. | # Select the ''Step {{GameAbbrTag|{{NAMESPACE}}}}'' profile from the profile selection down-drop. | ||
#* It is normal to get a notice saying some INI files were missing and will be copied. | #* It is normal to get a notice saying some INI files were missing and will be copied. | ||
#* If an error is displayed about missing "modlist.txt" files, restart MO (or do a system reboot if that doesn't resolve). | #* If an error is displayed about missing "modlist.txt" files, restart MO (or do a system reboot if that doesn't resolve).}} | ||
=== Tool Setup === | === Tool Setup === | ||
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=== BethINI Initialization === | === BethINI Initialization === | ||
{{Spoiler|shown=BethINI Initialization Steps|hidden=<br/> | {{Spoiler|shown=BethINI Initialization Steps|hidden=<br/> | ||
# Close MO, and run BethINI (e.g. <code>..Modding/Tools/BethINI/BethINI.exe</code>). | # Close MO, and run BethINI (e.g. <code>..Modding/Tools/BethINI/{{Fc|orange|BethINI.exe}}</code>). | ||
#: If prompted by Windows protection, click '''More Info''' and then {{ui|Run anyway}}. | #: If prompted by Windows protection, click '''More Info''' and then {{ui|Run anyway}}. | ||
# When BethINI launches, select "Skyrim Special Edition" from the game selection box. | # When BethINI launches, select "Skyrim Special Edition" from the game selection box. | ||
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#* Ensure the ''Mod Organizer'' path is correct (e.g. <code>..\Modding\Tools\Mod Organizer</code>). | #* Ensure the ''Mod Organizer'' path is correct (e.g. <code>..\Modding\Tools\Mod Organizer</code>). | ||
#* The ''INI Path'' name depends on the MO [[{{NAMESPACE}}:{{PAGENAME}}#Profile_Setup|Profile Setup]]'' | #* The ''INI Path'' name depends on the MO [[{{NAMESPACE}}:{{PAGENAME}}#Profile_Setup|Profile Setup]]'' | ||
#** If BethINI does not automatically | #** If BethINI does not automatically open with the profile created previously in step 8 of the [[Guide:System_Setup_Guide#MO_First-Launch_Setup|MO initialization instructions]], browse to and set that profile (e.g., <code>%LOCALAPPDATA%\ModOrganizer\{instanceName}\profiles\STEP {{NAMESPACE}}</code>) ... | ||
#** Select the ''Step {{GameAbbrTag|{{NAMESPACE}}}}'' profile folder, and click {{ui|Open}}. | #** Select the ''Step {{GameAbbrTag|{{NAMESPACE}}}}'' profile folder, and click {{ui|Open}}. | ||
#** Click {{ui|OK}} at the prompts to restart BethINI with the desired profile configured. Allow BethINI to handle custom INIs, if prompted. | #** Click {{ui|OK}} at the prompts to restart BethINI with the desired profile configured. Allow BethINI to handle custom INIs, if prompted. | ||
# Return to the '''Setup''' tab. | # Return to the '''Setup''' tab. | ||
#* The | #* The “Auto-detect Invalid Settings”, “Always Select Game”, and “Modify Custom INIs” boxes should be ticked. | ||
# Keep BethINI open. | # Keep BethINI open. | ||
{{GallerySimple|id=BethINIInitialization|width=250|img=File:BethINI_Setup.png|caption=BethINI Setup}} | {{GallerySimple|id=BethINIInitialization|width=250|img=File:BethINI_Setup.png|caption=BethINI Setup}} | ||
{{clear}}}} | {{clear}}}} | ||
<!-- BethINI Pie changes follow ... | |||
BethINI Pie must be associated with the MO profile for this Step build, and the instructions to do so follow. | |||
{{Spoiler|shown=BethINI Initialization Steps|hidden=<br/> | |||
# Close MO, and run BethINI Pie (e.g. <code>..Modding/Tools/BethINI/{{Fc|orange|BethINI.exe}}</code>). | |||
#: If prompted by Windows protection, click '''More Info''' and then {{Ui|Run anyway}}. | |||
# From the launcher, select "Skyrim Special Edition" in the '''Choose Game''' box, and then click {{Ui|Select Game}}. | |||
# On first launch, the '''Setup''' window will prompt for the desired ''INI path''. Otherwise, BethINI Pie will open with the most recent profile used. To access the Setup dialog, click {{Ui|Edit > Setup}} from the application menu bar. | |||
#* In the Setup dialog, ensure the ''Game'' path is correct (e.g. <code>..\Steam\steamapps\common\Skyrim Special Edition</code>). | |||
#* Ensure the ''Mod Organizer'' path is correct. The ''INI Path'' depends on the MO [[{{NAMESPACE}}:{{PAGENAME}}#Profile_Setup|Profile Setup]]'', which should be 'instanced' at <code>%LOCALAPPDATA%\ModOrganizer\{{Fc|orange|<instanceName>}}\profiles\{{Fc|orange|<profileName>\skyrim.ini}}</code>. | |||
#** If the INI Path is not set correctly, browse to this path. | |||
#** Select ''Skyrim.ini'' within the profile folder, and click {{ui|Open}}. | |||
#** Click {{Ui|OK}} to set the active profile INIs and launch BehINI Pie. | |||
{{GallerySimple|id=BethINIPieInitialization|width=250|img=File:BethINIPie_Setup.png|caption=BethINI Pie Setup}} | |||
{{clear}}}} | |||
... End BethINI Pie changes --> | |||
=== BethINI Baseline Configuration === | === BethINI Baseline Configuration === | ||
Configure BethINI as described in the steps below, which are reflected in the images where applicable. Please do no deviate from these instructions at this time: | Configure BethINI as described in the steps below, which are reflected in the images where applicable. Please do no deviate from these instructions at this time: | ||
{{CollapsibleTable | |||
| row = 1 | |||
| type = BethINI | |||
| caption = BethINI Baseline Configuration | |||
# Click the {{ui|Default}} button and wait until the '''"Your INI files have been successfully reset to default values."''' message is displayed. | | title = Basic | ||
| text = # Click the {{ui|Default}} button and wait until the '''"Your INI files have been successfully reset to default values."''' message is displayed. | |||
# Click the {{ui|High}} preset and wait until the '''"Video settings have been set for BethINI high quality."''' message is displayed. | # Click the {{ui|High}} preset and wait until the '''"Video settings have been set for BethINI high quality."''' message is displayed. | ||
#: Please avoid the temptation to click 'Ultra' for now, even if the PC is high-end. | #: Please avoid the temptation to click 'Ultra' for now, even if the PC is high-end. | ||
# Tick '''''Recommended Tweaks''''' and wait until the '''"Recommended tweaks have been automatically applied."''' message is displayed. | # Tick '''''Recommended Tweaks''''' and wait until the '''"Recommended tweaks have been automatically applied."''' message is displayed. | ||
# '''''Window Resolution''''' should match the system resolution. | # {{Fc|salmon|'''''Window Resolution''''' should match the system native resolution and not necessarily what's indicated in the image.}} | ||
# Tick '''''Borderless''''' and '''''64-Bit Render Targets'''''. | # Tick '''''Borderless''''' and '''''64-Bit Render Targets'''''. | ||
# '''''Un'''''tick '''''VSync''''' and '''''Lock Frame Rate''''' | # '''''Un'''''tick '''''VSync''''' and '''''Lock Frame Rate''''' | ||
| images = BethINI-SSE-Basic-v2.png}} | |||
{{CollapsibleTable | |||
| row = 2 | |||
| type = BethINI | |||
| title = General | |||
| text = '''''Screenshots directory''''', '''''Filename''''', and '''''Index''''' can be set as desired. Screenshots are taken by pressing {{Ui|Print Screen}} on the keyboard. | |||
| images = BethINI-SSE-General.png}} | |||
{{CollapsibleTable | |||
| row = 3 | |||
# Set '''''Over-Encumbered Reminder''''' to '''300''' (5 mins) or '''3600''' (1 hour) | | type = BethINI | ||
# '''''NPC Use Ammo''''' is optional, but recommended. | | title = Gameplay | ||
| text = # Set '''''Over-Encumbered Reminder''''' to '''300''' (5 mins) or '''3600''' (1 hour) | |||
# '''''NPC Use Ammo''''' is optional, but recommended. | |||
| images = BethINI-SSE-Gameplay.png}} | |||
{{CollapsibleTable | |||
| row = 4 | |||
| type = BethINI | |||
# Subtitles may be enabled here if desired. | | title = Interface | ||
# '''''Un'''''tick '''''Mod Manager Menu''''' | | text = # Subtitles may be enabled here if desired. | ||
# '''''Un'''''tick '''''Mod Manager Menu''''' | |||
| images = BethINI-SSE-Interface-v2.png}} | |||
{{CollapsibleTable | |||
| row = 5 | |||
# '''''Un'''''tick '''''Reflect Sky''''' and '''''Anamorphic Lens Flare'''''. | | type = BethINI | ||
| title = Detail | |||
| text = # '''''Un'''''tick '''''Reflect Sky''''' and '''''Anamorphic Lens Flare'''''. | |||
# Set '''''Particles''''' to at least 2000. ENB users should set this to 7500 to compensate for added particles to prevent waterfall flicker and incomplete rendering of other particle effects. | # Set '''''Particles''''' to at least 2000. ENB users should set this to 7500 to compensate for added particles to prevent waterfall flicker and incomplete rendering of other particle effects. | ||
# The following can be ticked, but if ENB is used, remember to '''''un'''''tick the following: | # The following can be ticked, but if ENB is used, remember to '''''un'''''tick the following: | ||
#* '''''Lens Flare''''' | #* '''''Lens Flare''''' | ||
#* '''''Ambient Occlusion''''' | #* '''''Ambient Occlusion''''' | ||
| images = BethINI-SSE-Detail-v2.png}} | |||
{{CollapsibleTable | |||
| row = 6 | |||
| type = BethINI | |||
| title = View Distance | |||
| text = View distance settings can be left unchanged. | |||
| images = BethINI-SSE-ViewDistance-v2.png}} | |||
{{CollapsibleTable | |||
| row = 7 | |||
| type = BethINI | |||
| title = Visuals | |||
# '''''Un'''''tick '''''Fade-In''''' | | text = # '''''Un'''''tick '''''Fade-In''''' | ||
# Set '''''Far-off Tree Distance''''' to '''0'''. The far-off trees will be rendered in object LOD via DynDOLOD instead. | # Set '''''Far-off Tree Distance''''' to '''0'''. The far-off trees will be rendered in object LOD via DynDOLOD instead. | ||
# Set '''''Grass Density''''' to 60 and '''''Grass Diversity''''' to 15. | # Set '''''Grass Density''''' to 60 and '''''Grass Diversity''''' to 15. | ||
| images = BethINI-SSE-Visuals-v2.png}} | |||
{{CollapsibleTable | |||
| row = final | |||
| type = BethINI | |||
* In the '''Section''' drop-down, select ''Papyrus''. | | title = Custom | ||
| text = * In the '''Section''' drop-down, select ''Papyrus''. | |||
** In the '''Setting''' drop-down, select ''iMaxAllocatedMemoryBytes''. | ** In the '''Setting''' drop-down, select ''iMaxAllocatedMemoryBytes''. | ||
**: Change the value to '''500000''' and click {{ui|Save}}. | **: Change the value to '''500000''' and click {{ui|Save}}. | ||
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#*: Change the value to '''282''' and click {{ui|Save}}. | #*: Change the value to '''282''' and click {{ui|Save}}. | ||
# Return to '''Basic''' tab, and click {{ui|Save and Exit}} | # Return to '''Basic''' tab, and click {{ui|Save and Exit}} | ||
}} | | images = BethINI-SSE-Custom-v2.png}} | ||
< | <!-- BethINI Pie changes ... | ||
{{CollapsibleTable | |||
| row = 1 | |||
| type = BethINI | |||
| caption = BethINI Baseline Configuration | |||
| title = Basic | |||
| text = # Click the {{ui|Reset to Default}} button and wait until the '''"Your INI files have been successfully reset to default values."''' message is displayed. | |||
# Click the {{ui|High}} preset and wait until the '''"Video settings have been set for BethINI high quality."''' message is displayed. | |||
#: Please avoid the temptation to click 'Ultra' for now, even if the PC is high-end. | |||
# Tick '''''Recommended Tweaks''''' and wait until the '''"Recommended tweaks have been automatically applied."''' message is displayed. | |||
# {{Fc|salmon|'''''Window Resolution''''' should match the system native resolution and not necessarily what's indicated in the image.}} | |||
# Tick '''''Borderless''''' and '''''64-Bit Render Targets'''''. | |||
# '''''Un'''''tick '''''VSync''''' and '''''Lock Frame Rate''''' | |||
| images = BethINI-SSE-Basic-v2.png}} | |||
{{CollapsibleTable | |||
| row = 2 | |||
| type = BethINI | |||
| title = General | |||
| text = '''''Screenshots directory''''', '''''Filename''''', and '''''Index''''' can be set as desired. Screenshots are taken by pressing {{Ui|Print Screen}} on the keyboard. | |||
| images = BethINI-SSE-General.png}} | |||
{{CollapsibleTable | |||
| row = 3 | |||
| type = BethINI | |||
| title = Gameplay | |||
| text = # Set '''''Over-Encumbered Reminder''''' to '''300''' (5 mins) or '''3600''' (1 hour) | |||
# '''''NPC Use Ammo''''' is optional, but recommended. | |||
| images = BethINI-SSE-Gameplay.png}} | |||
{{CollapsibleTable | |||
| row = 4 | |||
| type = BethINI | |||
| title = Interface | |||
| text = # Subtitles may be enabled here if desired. | |||
# '''''Un'''''tick '''''Mod Manager Menu''''' | |||
| images = BethINI-SSE-Interface-v2.png}} | |||
{{CollapsibleTable | |||
| row = 5 | |||
| type = BethINI | |||
| title = Detail | |||
| text = # '''''Un'''''tick '''''Reflect Sky''''' and '''''Anamorphic Lens Flare'''''. | |||
# Set '''''Particles''''' to at least 2000. ENB users should set this to 7500 to compensate for added particles to prevent waterfall flicker and incomplete rendering of other particle effects. | |||
# The following can be ticked, but if ENB is used, remember to '''''un'''''tick the following: | |||
#* '''''Lens Flare''''' | |||
#* '''''Ambient Occlusion''''' | |||
| images = BethINI-SSE-Detail-v2.png}} | |||
{{CollapsibleTable | |||
| row = 6 | |||
| type = BethINI | |||
| title = View Distance | |||
| text = View distance settings can be left unchanged. | |||
| images = BethINI-SSE-ViewDistance-v2.png}} | |||
{{CollapsibleTable | |||
| row = 7 | |||
| type = BethINI | |||
| title = Visuals | |||
| text = # '''''Un'''''tick '''''Fade-In''''' | |||
# Set '''''Far-off Tree Distance''''' to '''0'''. The far-off trees will be rendered in object LOD via DynDOLOD instead. | |||
# Set '''''Grass Density''''' to 60 and '''''Grass Diversity''''' to 15. | |||
| images = BethINI-SSE-Visuals-v2.png}} | |||
{{CollapsibleTable | |||
| row = final | |||
| type = BethINI | |||
| title = Custom | |||
| text = * In the '''Section''' drop-down, select ''Papyrus''. | |||
** In the '''Setting''' drop-down, select ''iMaxAllocatedMemoryBytes''. | |||
**: Change the value to '''500000''' and click {{ui|Save}}. | |||
: (optional) Consider the following to reduce the sun size if using ENB: | |||
# In the '''Section''' drop-down, select ''Weather''. | |||
#* In the '''Setting''' drop-down, select ''fSunBaseSize''. | |||
#*: Change the value to '''200''' and click {{ui|Save}}. | |||
#* In the '''Setting''' drop-down, select ''fSunGlareSize''. | |||
#*: Change the value to '''282''' and click {{ui|Save}}. | |||
# Return to '''Basic''' tab, and click {{ui|Save and Exit}} | |||
| images = BethINI-SSE-Custom-v2.png}} | |||
... End BethINI Pie changes --> | |||
<br> | <br> | ||
<br> | <br> | ||
Line 302: | Line 387: | ||
== Sorting Plugins With LOOT == | == Sorting Plugins With LOOT == | ||
At any time during the mod installation process, LOOT should be used to sort plugins ''before'' running the game. This is necessary to ensure proper plugin priority (load order), which can have a dramatic impact on the game: | At any time during the mod installation process, LOOT should be used to sort plugins ''before'' running the game. This is necessary to ensure proper plugin priority (load order), which can have a dramatic impact on the game: | ||
{{Spoiler|shown=Steps to Sort Plugins|hidden= | {{Spoiler|shown=Steps to Sort Plugins|hidden= | ||
# Relaunch Mod Organizer, if it isn't already running. | # Relaunch Mod Organizer, if it isn't already running. | ||
# Launch LOOT via MO from the executables drop-down menu at the top of the right pane. | # Launch LOOT via MO from the executables drop-down menu at the top of the right pane. | ||
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== Cleaning Vanilla Master Plugins == | == Cleaning Vanilla Master Plugins == | ||
To resolve potential issues later, the vanilla plugin masters should be cleaned with xEdit. Step is aware of the debate regarding whether or not it's necessary to clean vanilla masters. While it may or may not matter for general references, that is not the case regarding large references. Any large reference that is deleted, "initially disabled", or overwritten triggers large reference bugs. ''See the [https://stepmodifications.org/forum/topic/17510-dyndolod-300-alpha-108/?do=findComment&comment=256654 relevant posts] for details and further reading.'' | To resolve potential issues later, the vanilla plugin masters should be [[Guide:XEdit#Cleaning_plugins_with_xEdit|cleaned with xEdit]]. Step is aware of the debate regarding whether or not it's necessary to clean vanilla masters. While it may or may not matter for general references, that is not the case regarding large references. Any large reference that is deleted, "initially disabled", or overwritten triggers large reference bugs. ''See the [https://stepmodifications.org/forum/topic/17510-dyndolod-300-alpha-108/?do=findComment&comment=256654 relevant posts] for details and further reading.'' | ||
Prior to getting started, create an empty mod | Prior to getting started, create an empty mod: | ||
# Click {{icon|type=molistoptions|30}} at the top of the left pane in MO, and select "Create empty mod". | |||
# Type <code>Cleaned Vanilla Masters</code>, and select {{Ui|OK}}. | |||
# Place this mod at the top of the mod list after the ''xEdit Output'' listing, and enable it. | |||
=== Clean the Vanilla Masters === | === Clean the Vanilla Masters === | ||
Use the following procedure to clean the vanilla plugins (including Creation Club masters). There are approx. | Use the following procedure to clean the vanilla plugins (including Creation Club masters). There are approx. 44 'dirty' vanilla masters that should be cleaned. If all of the following cleaning and housekeeping instructions are followed, this only needs to be done once unless or until a master is updated by Bethesda. | ||
{{Spoiler|shown=Standard Cleaning Procedure|hidden=<br/> | {{Spoiler|shown=Standard Cleaning Procedure|hidden=<br/> | ||
# Run '''LOOT''' from the drop-down executable list in MO, sort the plugins, and apply the changes. '''Do not close LOOT'''. | # Run '''LOOT''' from the drop-down executable list in MO, sort the plugins, and apply the changes. '''Do not close LOOT'''. | ||
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# Run '''xEditQuickAutoClean''' from the drop-down executable list in MO. | # Run '''xEditQuickAutoClean''' from the drop-down executable list in MO. | ||
# On the plugin selection window, double-click on the first dirty plugin (e.g., '''Update.esm'''). | # On the plugin selection window, double-click on the first dirty plugin (e.g., '''Update.esm'''). | ||
# Once xEdit is finished, click {{ui|X}} at upper right to close | # Once xEdit is finished, click {{ui|X}} at upper right to close. | ||
# Repeat this procedure on the remaining dirty plugins indicated by LOOT. | # Repeat this procedure on the remaining dirty plugins indicated by LOOT. | ||
# When all of the vanilla plugins have been cleaned, close the LOOT window and rerun LOOT from MO to verify that no warnings appear.}} | # When all of the vanilla plugins have been cleaned, close the LOOT window and rerun LOOT from MO to verify that no warnings appear.}} | ||
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=== Move the Cleaned Vanilla Masters === | === Move the Cleaned Vanilla Masters === | ||
After the vanilla master files are cleaned, they should be moved into the "Cleaned Vanilla Masters" mod in MO, and the original files should be restored into the 'real' "Data" directory in the game folder. This makes Steam happy when "validating" files so that it remains unaware of changes. To move the new files and restore the original files, complete the following: | After the vanilla master files are cleaned, they should be moved into the "Cleaned Vanilla Masters" mod in MO, and the original files should be restored into the 'real' "Data" directory in the game folder. This makes Steam happy when "validating" files so that it remains unaware of changes. To move the new files and restore the original files, complete the following: | ||
{{Spoiler|shown=Move the Cleaned Vanilla Masters|hidden= | {{Spoiler|shown=Move the Cleaned Vanilla Masters|hidden= | ||
# In MO, open the '''Cleaned Vanilla Masters''' mod in Windows Explorer (right-click '''Cleaned Vanilla Masters''', then click '''Open in Explorer'''). | # In MO, open the '''Cleaned Vanilla Masters''' mod in Windows Explorer (right-click '''Cleaned Vanilla Masters''', then click '''Open in Explorer'''). | ||
# Click the {{icon|type=moopenfolders|size=30}} button above the MO mod list (left) pane, and select '''Open Game Folder''' to open the game folder in Windows Explorer (e.g. <code>..\Steam\steamapps\common\Skyrim Special Edition</code> | # Click the {{icon|type=moopenfolders|size=30}} button above the MO mod list (left) pane, and select '''Open Game Folder''' to open the game folder in Windows Explorer (e.g. <code>..\Steam\steamapps\common\Skyrim Special Edition</code> | ||
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To quickly and easily restore the original masters, follow the instructions for ''[https://stepmodifications.org/wiki/Guide:System_Setup_Guide#Verify_Integrity_of_Game_Files Verify integrity of game cache]''. Once that is complete, '''''use Steam to launch the game''''' to allow it to download any missing Creation Club content. This must also be done to reinitialize the game with Steam and allow MO to run configured executables without complaint (Any time Steam 'updates' the game files and actually downloads new files, the Steam manifest (or other Steam config) for the game resets and requires a Steam launch). | To quickly and easily restore the original masters, follow the instructions for ''[https://stepmodifications.org/wiki/Guide:System_Setup_Guide#Verify_Integrity_of_Game_Files Verify integrity of game cache]''. Once that is complete, '''''use Steam to launch the game''''' to allow it to download any missing Creation Club content. This must also be done to reinitialize the game with Steam and allow MO to run configured executables without complaint (Any time Steam 'updates' the game files and actually downloads new files, the Steam manifest (or other Steam config) for the game resets and requires a Steam launch). | ||
For those that don't want to | For those that don't want to reacquire the game files via Steam, the xEdit backups of the originals can be renamed and moved into the game's '''Data''' directory as described below: | ||
{{Spoiler|shown=Restore the Original Vanilla Masters|hidden= | {{Spoiler|shown=Restore the Original Vanilla Masters|hidden= | ||
# In MO, open the '''xEdit Output''' mod in Windows Explorer (right-click '''xEdit Output''', then click '''Open in Explorer'''). | # In MO, open the '''xEdit Output''' mod in Windows Explorer (right-click '''xEdit Output''', then click '''Open in Explorer'''). | ||
# Inside the "SSEEdit Backups" folder, rename the files to "''MasterName''.esm" (i.e. "''Update''.esm"). | # Inside the "SSEEdit Backups" folder, rename the files to "''MasterName''.esm" (i.e. "''Update''.esm"). | ||
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* This guide can be installed in one of '''three''' (3) ways: | * This guide can be installed in one of '''three''' (3) ways: | ||
*# {{fc|instruction|All mods from all ModGroups (mod tables) installed.}} This is recommended, due to the coordination of this build in terms of lighting, weather, and ENB. These are usually the most difficult aspects of a build to get right, given vanilla Skyrim's rather wonky lighting 'incoherence'. | *# {{fc|instruction|All mods from all ModGroups (mod tables) installed.}} This is recommended, due to the coordination of this build in terms of lighting, weather, and ENB. These are usually the most difficult aspects of a build to get right, given vanilla Skyrim's rather wonky lighting 'incoherence'. | ||
*# {{fc|instruction|All mods from all ModGroups EXCEPT for the optional ModGroup, ''21-Post-Processing''.}} Like the default recommended option, this is most useful for those that cannot afford the performance cost of running with post-processing mods like ENBSeries. For those that want to use a custom ENB setup, we obviously cannot support that, but feel free to try any ENBs that are compatible with the 18-Lighting | *# {{fc|instruction|All mods from all ModGroups EXCEPT for the optional ModGroup, ''21-Post-Processing''.}} Like the default recommended option, this is most useful for those that cannot afford the performance cost of running with post-processing mods like ENBSeries. For those that want to use a custom ENB setup, we obviously cannot support that, but feel free to try any ENBs that are compatible with the 18-Lighting and Weather ModGroup. | ||
*# {{fc|instruction|All mods from all ModGroups EXCEPT for the optional ModGroups, ''18-Lighting | *# {{fc|instruction|All mods from all ModGroups EXCEPT for the optional ModGroups, ''18-Lighting and Weather'' and ''21-Post-Processing''.}} Use this approach if a custom lighting/weather/post-processing solution will be applied, which are not supported. | ||
== Understanding the Step Patches == | == Understanding the Step Patches == | ||
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=== Step Patches === | === Step Patches === | ||
# {{Fc|salmon|'''Step Patch - Conflict Resolution'''}} - {{Fc|highlight|'''''required'''''}} | The following reference the Step Guide [https://www.nexusmods.com/skyrimspecialedition/mods/31054?tab=files Nexus files]. | ||
#* Patches all conflicting plugins <u>except</u> for mods in | # {{Fc|salmon|'''Step Patch - Conflict Resolution'''}} (CR) - {{Fc|highlight|'''''required'''''}} | ||
#* | #* Patches all conflicting plugins <u>except</u> for optional mods and ModGroups noted below. | ||
# {{Fc|salmon|'''Step Patch - Lighting and Weather'''}} - ''optional'' | #* The "Step Patch - WACCF.esp" plugin is a component of the CR patch files and is maintained independently. This way, [[SkyrimSE:Weapons_Armor_Clothing_and_Clutter_Fixes/2.2.0|WACCF]] can be disabled by advanced guide followers that don't want to use it. ({{Fc|highlight|'''''disabling WACCF is NOT officially supported.'''''}}) | ||
#* Patches the ''18-Lighting | #: The following patches accommodate corresponding mods that do not strictly adhere to the [[STEP:Mandate|Step Mandate]]. These mods are exceptions to the Mandate, because we think they are important for enriching the game in a vanilla-friendly manner. Thus, these mods and their corresponding Step patches are optional. | ||
# {{Fc|salmon|'''Step Patch - Post-Processing'''}} - ''optional'' | #:* {{Fc|salmon|'''Step Patch - CACO'''}} - ''optional - only required if [[SkyrimSE:Complete_Alchemy_and_Cooking_Overhaul/{{#show:STEP:Main/GuideVersioning|?{{NAMESPACE}}CurrentRelease#}}|CACO]] is installed per guide instructions'' | ||
#* Patches the ''18-Lighting | #:* {{Fc|salmon|'''Step Patch - CCOR'''}} - ''optional - only required if [[SkyrimSE:Complete_Crafting_Overhaul_Remastered/{{#show:STEP:Main/GuideVersioning|?{{NAMESPACE}}CurrentRelease#}}|CCOR]] is installed per guide instructions'' | ||
#:* {{Fc|salmon|'''Step Patch - TCIY'''}} - ''optional - only required if [[SkyrimSE:The_Choice_is_Yours/{{#show:STEP:Main/GuideVersioning|?{{NAMESPACE}}CurrentRelease#}}|TCIY]] is installed per guide instructions'' | |||
# {{Fc|salmon|'''Step Patch - Lighting and Weather'''}} (LW) - ''optional'' | |||
#* Only required if the LW ModGroup is installed per guide instructions | |||
#* Patches the ''18-Lighting and Weather'' ModGroup | |||
# {{Fc|salmon|'''Step Patch - Post-Processing'''}} (PP) - ''optional'' | |||
#* Requires the Step LW Patch | |||
#* Only required if the PP ModGroup is installed per guide instructions | |||
#* Patches the ''18-Lighting and Weather'' AND ''21-Post-Processing'' ModGroups for use with ENB | |||
== Mod Table Reference == | == Mod Table Reference == | ||
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! class="bluebg" style="width: 0.25rem; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0;" | | ! class="bluebg" style="width: 0.25rem; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0;" | | ||
| style="width: 9%; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0 0.5rem;" | '''Table Flags''' | | style="width: 9%; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0 0.5rem;" | '''Table Flags''' | ||
| style="border-bottom: 1px solid #666C71; border-top: 1px solid #666C71;" | {{Fc|red|A red vertical bar indicates that the mod is required by ''Step Patch - Conflict Resolution''.}}<br>{{Fc|yellow|A yellow bar indicates that the mod is required by ''Step Patch - Lighting | | style="border-bottom: 1px solid #666C71; border-top: 1px solid #666C71;" | {{Fc|red|A red vertical bar indicates that the mod is required by ''Step Patch - Conflict Resolution''.}}<br>{{Fc|yellow|A yellow bar indicates that the mod is required by ''Step Patch - Lighting and Weather''.}}<br>{{Fc|green|A green bar indicates that the mod is required by ''Step Patch - Post-Processing''.}}<br>{{Fc|blue|A blue bar indicates the mod supports or otherwise relates to mods in the 21-Post-Processing ModGroup.}} | ||
|- | |- | ||
| style="border-bottom: 1px solid #666C71;" | | | style="border-bottom: 1px solid #666C71;" | | ||
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==== Mod Installation Considerations ==== | ==== Mod Installation Considerations ==== | ||
* If no ''Notes'' or ''Step recommendations'' are provided for a particular mod, always install the Main File, any Update Files, and all Optional Files are valid. | |||
* If no ''Notes'' or ''Step recommendations'' are provided for a particular mod, all | |||
* After installing a mod, ALWAYS ''enable'' the mod and any related plugins in MO unless otherwise instructed. | * After installing a mod, ALWAYS ''enable'' the mod and any related plugins in MO unless otherwise instructed. | ||
* Mods are listed in alphabetical order within each ModGroup and any deviations from this ''are purposeful'' to achieve the desired outcome. | * Mods are listed in alphabetical order within each ModGroup and any deviations from this ''are purposeful'' to achieve the desired outcome. | ||
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* Always install plugins (ESLs/ESMs/ESPs), unless otherwise noted. When there is a choice to use an ESL, always choose that ''UNLESS'' continuing a playthrough using a previously-existing savegame (ESL-flagged plugins can 'break' a save that relies on a ESP or ESM version of the same plugin!). | * Always install plugins (ESLs/ESMs/ESPs), unless otherwise noted. When there is a choice to use an ESL, always choose that ''UNLESS'' continuing a playthrough using a previously-existing savegame (ESL-flagged plugins can 'break' a save that relies on a ESP or ESM version of the same plugin!). | ||
* Always follow LOOT's advice in regards to mod cleaning and sorting unless otherwise noted. | * Always follow LOOT's advice in regards to mod cleaning and sorting unless otherwise noted. | ||
* Do '''not''' extract BSAs unless specifically instructed to do so. | |||
====ModGroup Separators==== | ====ModGroup Separators==== | ||
Mod Organizer features the ability to create ''separators'' within the mod list to group mods for easier visual reference. Step recommends using these separators for each ModGroup below: | Mod Organizer features the ability to create ''separators'' within the mod list to group mods for easier visual reference. Step recommends using these separators for each ModGroup below: | ||
{{Spoiler|shown=Steps to Create MO Separators|hidden= | {{Spoiler|shown=Steps to Create MO Separators|hidden= | ||
# Click {{icon|type=molistoptions|30}} at the top of the mod list pane. | # Click {{icon|type=molistoptions|30}} at the top of the mod list pane. | ||
# Select {{ui|Create Separator}}, and give the separator a name. Step recommends using the Mod Group names (i.e., Extensions, Resources, Lighting | # Select {{ui|Create Separator}}, and give the separator a name. Step recommends using the Mod Group names (i.e., Extensions, Resources, Lighting and Weather, etc.). | ||
#* Create a new separator for each new Mod Group while working through the Guide. | #* Create a new separator for each new Mod Group while working through the Guide. | ||
#* Separator colors can be customized by right-clicking on any separator and selecting '''Select Color'''.}} | #* Separator colors can be customized by right-clicking on any separator and selecting '''Select Color'''.}} | ||
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<br> | <br> | ||
== {{#show:Category:ModGroup_05-Animation | == {{#show:Category:ModGroup_05-Animation and Physics|?ModGroupName}} == | ||
:{{fc|#E6B69E|{{#show:Category:ModGroup_05-Animation | :{{fc|#E6B69E|{{#show:Category:ModGroup_05-Animation and Physics|?ModGroupDescription}} }} | ||
{{ModTable|ModTableRow= | {{ModTable|ModTableRow= | ||
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::05-Animation | {{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::05-Animation and Physics]] | ||
|?ModName | |?ModName | ||
|?Version | |?Version | ||
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<br> | <br> | ||
== {{#show:Category:ModGroup_06-Models | == {{#show:Category:ModGroup_06-Models and Textures|?ModGroupName}} == | ||
:{{fc|#E6B69E|{{#show:Category:ModGroup_06-Models | :{{fc|#E6B69E|{{#show:Category:ModGroup_06-Models and Textures|?ModGroupDescription}} }} | ||
{{ModTable|ModTableRow= | {{ModTable|ModTableRow= | ||
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::06-Models | {{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::06-Models and Textures]] | ||
|?ModName | |?ModName | ||
|?Version | |?Version | ||
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<br> | <br> | ||
== {{#show:Category:ModGroup_07-Sounds | == {{#show:Category:ModGroup_07-Sounds and Music|?ModGroupName}} == | ||
:{{fc|#E6B69E|{{#show:Category:ModGroup_07-Sounds | :{{fc|#E6B69E|{{#show:Category:ModGroup_07-Sounds and Music|?ModGroupDescription}} }} | ||
{{ModTable|ModTableRow= | {{ModTable|ModTableRow= | ||
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::07-Sounds | {{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::07-Sounds and Music]] | ||
|?ModName | |?ModName | ||
|?Version | |?Version | ||
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<br> | <br> | ||
== {{#show:Category:ModGroup_11-Gameplay-AI | == {{#show:Category:ModGroup_11-Gameplay-AI and Combat|?ModGroupName}} == | ||
:{{fc|#E6B69E|{{#show:Category:ModGroup_11-Gameplay-AI | :{{fc|#E6B69E|{{#show:Category:ModGroup_11-Gameplay-AI and Combat|?ModGroupDescription}} }} | ||
{{ModTable|ModTableRow= | {{ModTable|ModTableRow= | ||
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::11-Gameplay-AI | {{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::11-Gameplay-AI and Combat]] | ||
|?ModName | |?ModName | ||
|?Version | |?Version | ||
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<br> | <br> | ||
== {{#show:Category:ModGroup_15-Gameplay-Skills | == {{#show:Category:ModGroup_15-Gameplay-Skills and Perks|?ModGroupName}} == | ||
:{{fc|#E6B69E|{{#show:Category:ModGroup_15-Gameplay-Skills | :{{fc|#E6B69E|{{#show:Category:ModGroup_15-Gameplay-Skills and Perks|?ModGroupDescription}} }} | ||
{{ModTable|ModTableRow= | {{ModTable|ModTableRow= | ||
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::15-Gameplay-Skills | {{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::15-Gameplay-Skills and Perks]] | ||
|?ModName | |?ModName | ||
|?Version | |?Version | ||
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<br> | <br> | ||
== {{#show:Category:ModGroup_18-Lighting | == {{#show:Category:ModGroup_18-Lighting and Weather|?ModGroupName}} == | ||
:{{fc|#E6B69E|{{#show:Category:ModGroup_18-Lighting | :{{fc|#E6B69E|{{#show:Category:ModGroup_18-Lighting and Weather|?ModGroupDescription}} }} | ||
{{ModTable|ModTableRow= | {{ModTable|ModTableRow= | ||
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::18-Lighting | {{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::18-Lighting and Weather]] | ||
|?ModName | |?ModName | ||
|?Version | |?Version | ||
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{{Alert|text=For guidance on additional display settings (e.g., ultra widescreen, FreeSync, G-SYNC, etc.), refer to the [[SkyrimSE:Display_Settings|SSE Display Settings Guide]] before continuing.}} | {{Alert|text=For guidance on additional display settings (e.g., ultra widescreen, FreeSync, G-SYNC, etc.), refer to the [[SkyrimSE:Display_Settings|SSE Display Settings Guide]] before continuing.}} | ||
{{Spoiler|shown=Benchmarking Steps|hidden= | {{Spoiler|shown=Benchmarking Steps|hidden= | ||
# Temporarily disable [[{{NAMESPACE}}:A Clear Map of Skyrim and Other Worlds|A Clear Map of Skyrim and Other Worlds]]. Keep this mod disabled while performance benchmarks and tuning are performed. | # Temporarily disable [[{{NAMESPACE}}:A Clear Map of Skyrim and Other Worlds|A Clear Map of Skyrim and Other Worlds]]. Keep this mod disabled while performance benchmarks and tuning are performed. | ||
# Uncap frame rates if they are capped (ignore any stuttering, screen tearing, etc. for the time being): | # Uncap frame rates if they are capped (ignore any stuttering, screen tearing, etc. for the time being): | ||
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* If the average FPS is 120 - 130 FPS, stop here and continue to [[#21-Post-Processing|21-Post-Processing]] or [[#STEP_5|Step 5 - LOD]]. | * If the average FPS is 120 - 130 FPS, stop here and continue to [[#21-Post-Processing|21-Post-Processing]] or [[#STEP_5|Step 5 - LOD]]. | ||
* If the average FPS is lower or higher than 120 - 130 FPS continue below to optimize performance/quality to get closer to this range. | * If the average FPS is lower or higher than 120 - 130 FPS continue below to optimize performance/quality to get closer to this range. | ||
# Right click | # Right click, "open in new window" [[{{FULLPAGENAME}}#BethINI_Setup|this link]] to revisit the BethINI setup instructions that ''should'' be in effect if the BethINI instructions were followed. | ||
# Close MO, and run BethINI (e.g. <code>..Modding\Tools\BethINI\BethINI.exe</code>). | # Close MO, and run BethINI (e.g. <code>..Modding\Tools\BethINI\BethINI.exe</code>). | ||
#* '''If the average FPS is lower than 120 FPS:''' | #* '''If the average FPS is lower than 120 FPS:''' | ||
#*# Set the {{Ui|Medium}} preset | #*# Set the {{Ui|Medium}} preset, and otherwise {{Fc|salmon|''follow the text instructions in each step of the BethINI Setup instructions but DO NOT adjust values based on the images this time, since the preset will have changed many.''}}. | ||
#*# Rerun the benchmark. | #*# Rerun the benchmark. | ||
#*# If average FPS is still not ≥ 120, repeat these steps selecting the {{Ui|Low}} preset. | #*# If average FPS is still not ≥ 120, repeat these steps selecting the {{Ui|Low}} preset. | ||
#* '''If the average FPS is now higher than 125 FPS:''' | #* '''If the average FPS is now higher than 125 FPS:''' | ||
#*# Set the {{Ui|Ultra}} preset | #*# Set the {{Ui|Ultra}} preset, and otherwise {{Fc|salmon|''follow the text instructions in each step of the BethINI Setup instructions but DO NOT adjust values based on the images this time, since the preset will have changed many.''}}. | ||
#*# Rerun the benchmark. | #*# Rerun the benchmark. | ||
#*# If average FPS is not ≥ 120, revert to the default {{Ui|High}} preset. | #*# If average FPS is not ≥ 120, revert to the default {{Ui|High}} preset. | ||
:{{Fc|salmon|'''''NOTE:''' Once finished, don't forget to re-enable graphics settings as described at the bottom of the Benchmarking Steps to reap the benefits of those disabled settings | :{{Fc|salmon|'''''NOTE:''' Once finished, don't forget to re-enable graphics settings as described at the bottom of the "Benchmarking Steps" spoiler above to reap the benefits of those disabled settings.''}} | ||
=== Performance Examples === | === Performance Examples === | ||
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== {{#show:Category:ModGroup_21-Post Processing|?ModGroupName}} == | == {{#show:Category:ModGroup_21-Post-Processing|?ModGroupName}} == | ||
Decide whether or not to install the Post-Processing ModGroup (and use ENB). | Decide whether or not to install the Post-Processing ModGroup (and use ENB). | ||
{{Alert|text=Keep in mind that LOD generation is more fundamentally important to visual enhancement than ENB, so if average frame rate from the previous benchmark is consistently below 100 FPS at this point, consider skipping 21-Post-Processing, and continuing on to [[SkyrimSE: | {{Alert|text=Keep in mind that LOD generation is more fundamentally important to visual enhancement than ENB, so if average frame rate from the previous benchmark is consistently below 100 FPS at this point, consider skipping 21-Post-Processing, and continuing on to [[SkyrimSE:{{ROOTPAGENAME}}#Final Sorting and Cleaning|Final Sorting and Cleaning]].}} | ||
{{Fc|salmon|'''''NOTE:''' If ENB will be used, revisit the [https://stepmodifications.org/wiki/SkyrimSE:{{#show:STEP:Main/GuideVersioning|?SkyrimLECurrentRelease#}} BethINI Setup] to disable: '''Display''' > '''''Lens Flare''''', '''''Anamorphic Lens Flare''''', and '''''Ambient Occlusion'''''. Also consider modifying the sun size as instructed under '''Custom'''.''}} | {{Fc|salmon|'''''NOTE:''' If ENB will be used, revisit the [https://stepmodifications.org/wiki/SkyrimSE:{{#show:STEP:Main/GuideVersioning|?SkyrimLECurrentRelease#}} BethINI Setup] to disable: '''Display''' > '''''Lens Flare''''', '''''Anamorphic Lens Flare''''', and '''''Ambient Occlusion'''''. Also consider modifying the sun size as instructed under '''Custom'''.''}} | ||
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=== Optional Post-Processing Mods === | === Optional Post-Processing Mods === | ||
Beginning at [[#04-Foundation|04-Foundation]], confirm that all mod rows prefixed with a <u>blue vertical bar</u> are configured with Post-Processing options. | Beginning at [[#04-Foundation|04-Foundation]], confirm that all mod rows prefixed with a <u>blue vertical bar</u> are configured with Post-Processing options. | ||
=== Post-Processing Mod Table === | === Post-Processing Mod Table === | ||
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<div>Level of Detail (LOD)</div><br> | <div>Level of Detail (LOD)</div><br> | ||
Now that all mods and patches have been installed/sorted and performance margins are acceptable, the next step is to generate custom LOD data for the mod list. Recommended settings correspond to rendered game resolutions that will benefit from those settings. | Now that all mods and patches have been installed/sorted and performance margins are acceptable, the next step is to generate custom LOD data for the mod list. Recommended settings correspond to rendered game resolutions that will benefit from those settings. | ||
{{Alert|text='''Tip for AMD Users:''' Consider killing any AMD* named processes via Task Manager to significantly increase LODGen processing time. Right click on the Windows taskbar, select Task Manager, and from the Processes screen, right click > End Task. These processes are not needed for LODGen and can be easily restored by rebooting the OS.}} | |||
=== LOD Setup === | === LOD Setup === | ||
Before moving on, create three empty mods for the LOD output: | Before moving on, create three empty mods for the LOD output: | ||
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<li> {{GameAbbrTag|{{NAMESPACE}}}} - TexGen Output</li> | <li> {{GameAbbrTag|{{NAMESPACE}}}} - TexGen Output</li> | ||
<li> {{GameAbbrTag|{{NAMESPACE}}}} - DynDOLOD Output</li></ol> | <li> {{GameAbbrTag|{{NAMESPACE}}}} - DynDOLOD Output</li></ol> | ||
{{Alert|text= | {{Alert|type=warn|text=The steps following must be completed in the order presented (terrain LODGen/installation first, followed by object LODGen/installation). Using higher resolutions than recommended for any of the following LOD applications will result in a waste of PC resources with NO BENEFIT.}} | ||
== xLODGen == | == xLODGen == | ||
xLODGen is run first to generate updated LOD terrain textures and meshes so that landscape LOD is updated with mod changes: | xLODGen is run first to generate updated LOD terrain textures and meshes so that landscape LOD is updated with mod changes: | ||
{{Alert|text=xLODGen gamma settings used here apply to the Step {{NAMESPACE}} {{PAGENAME}} build and probably builds using [[SkyrimSE:Cathedral_Landscapes/{{PAGENAME}}|Cathedral Landscapes]]. Otherwise, gamma should be 1.00.}} | |||
=== Generate terrain LOD === | === Generate terrain LOD === | ||
Line 1,091: | Line 1,173: | ||
== DynDOLOD == | == DynDOLOD == | ||
Object LOD will be created using Dynamic Distant Objects LOD (DynDOLOD). At a significant performance cost (upwards of 10 FPS) for a subtle improvement to LOD, DynDOLOD v3+ supports generation of grass billboard LOD. {{Fc|salmon|''Generate grass LOD ONLY if performance headroom is available per [[{{NAMESPACE}}: | Object LOD will be created using Dynamic Distant Objects LOD (DynDOLOD). At a significant performance cost (upwards of 10 FPS) for a subtle improvement to LOD, DynDOLOD v3+ supports generation of grass billboard LOD. {{Fc|salmon|''Generate grass LOD ONLY if performance headroom is available per [[{{NAMESPACE}}:{{#show:STEP:Main/GuideVersioning|?{{NAMESPACE}}CurrentRelease#}}#Performance_Tuning|Performance Tuning instructions]]''.}} | ||
{{Alert|text=TexGen settings used here apply to the Step {{NAMESPACE}} {{PAGENAME}} build and probably builds using [[SkyrimSE:Cathedral_Landscapes/{{PAGENAME}}|Cathedral Landscapes]], [[SkyrimSE:Cathedral_Weathers_and_Seasons/{{PAGENAME}}|Cathedral Weathers]], [[SkyrimSE:Majestic_Mountains/{{PAGENAME}}|Majestic_Mountains]], [[SkyrimSE:Enhanced_Vanilla_Trees_SE/{{PAGENAME}}|Enhanced Vanilla Trees]], and the [https://www.nexusmods.com/skyrimspecialedition/mods/31054?tab=files&file_id=368626&nmm=1 Step ENB] (or no post processing). | |||
* DynDOLOD 3 has good default starting points for TexGen and DynDOLOD settings, so use them if not running the Step {{NAMESPACE}} {{PAGENAME}} build. | |||
* Settings still vary, depending on the end user's hardware, particularly the monitor and driver-soft settings, which should be optimized in accordance with the [[Guide:System_Setup_Guide#Display_Configuration|SSG]].}} | |||
=== Run TexGen === | === Run TexGen === | ||
Line 1,101: | Line 1,189: | ||
#: {{Fc|purple|Tick '''''Grass''''' only if generating grass without ENB Complex Grass.}} | #: {{Fc|purple|Tick '''''Grass''''' only if generating grass without ENB Complex Grass.}} | ||
#: {{Fc|red|Tick '''''HD grass''''' only if generating grass ''with'' ENB Complex Grass.}} | #: {{Fc|red|Tick '''''HD grass''''' only if generating grass ''with'' ENB Complex Grass.}} | ||
#: {{GallerySimple|id=TexGen|width=150|img=File: | #: {{GallerySimple|id=TexGen|width=150|img=File:TexGen_{{ROOTPAGENAME}}_HD.jpg|caption=HD}}{{GallerySimple|id=TexGen|width=150|img=File:TexGen_{{ROOTPAGENAME}}_QHD.jpg|caption=QHD}}{{GallerySimple|id=TexGen|width=150|img=File:TexGen_{{ROOTPAGENAME}}_4K.jpg|caption=4k}}{{clear}} | ||
# Click {{ui|Start}}. | # Click {{ui|Start}}. | ||
# Once the completed message has appeared (1-5 minutes, depending on the PC), click {{ui|Exit}}. | # Once the completed message has appeared (1-5 minutes, depending on the PC), click {{ui|Exit}}. | ||
Line 1,143: | Line 1,231: | ||
# IMPORTANT - Click the 'High' button to bring in mesh rules for [[{{NAMESPACE}}:A Clear Map of Skyrim and Other Worlds|A Clear Map of Skyrim]] mod and the [[{{NAMESPACE}}:Step Patch - Conflict Resolution|Step Patch - Conflict Resolution]]. For slightly better performance with some quality loss, consider clicking on 'Medium' or 'Low' instead. | # IMPORTANT - Click the 'High' button to bring in mesh rules for [[{{NAMESPACE}}:A Clear Map of Skyrim and Other Worlds|A Clear Map of Skyrim]] mod and the [[{{NAMESPACE}}:Step Patch - Conflict Resolution|Step Patch - Conflict Resolution]]. For slightly better performance with some quality loss, consider clicking on 'Medium' or 'Low' instead. | ||
# Configure by replicating everything in the images following (tick/untick all boxes likewise), {{Fc|salmon|or make performance modifications as instructed further below before continuing to the next step}}: | # Configure by replicating everything in the images following (tick/untick all boxes likewise), {{Fc|salmon|or make performance modifications as instructed further below before continuing to the next step}}: | ||
#* {{Fc| | #* {{Fc|red|ONLY generate Occlusion data on the first run. If DynDOLOD is run again for some reason, leave Occlusion '''UN'''ticked to speed up generation.}} | ||
#* {{Fc| | #* {{Fc|purple|Tick ''Grass LOD'' to generate grass LOD. Otherwise, leave this '''UN'''ticked.}} | ||
#* {{Fc|yellow|''''Optimal' tree & catch-all rules with recommended LOD32 rules for [[{{NAMESPACE}}:A Clear Map of Skyrim and Other Worlds|A Clear Map of Skyrim]].'''}} | #* {{Fc|yellow|''''Optimal' tree & catch-all rules with recommended LOD32 rules for [[{{NAMESPACE}}:A Clear Map of Skyrim and Other Worlds/{{ROOTPAGENAME}}|A Clear Map of Skyrim]].'''}} | ||
#:: {{GallerySimple|id=DynDOLODsettings|width=150|img=File: | #:: {{GallerySimple|id=DynDOLODsettings|width=150|img=File:DynDOLOD_{{ROOTPAGENAME}}_QHD.jpg|caption=HD / QHD}}{{GallerySimple|id=DynDOLODsettings|width=150|img=File:DynDOLOD_{{ROOTPAGENAME}}_4K.jpg|caption=4K}} | ||
# Click {{Ui|OK}}. | # Click {{Ui|OK}}. | ||
# Once the completed message has appeared (15-30 minutes {{Fc|salmon|[25-50 minutes with Occlusion ticked]}}, depending on the PC), click {{ui|Save & Exit}}. | # Once the completed message has appeared (15-30 minutes {{Fc|salmon|[25-50 minutes with Occlusion ticked]}}, depending on the PC), click {{ui|Save & Exit}}. | ||
Line 1,161: | Line 1,249: | ||
; xLODGen | ; xLODGen | ||
: Whenever there are changes to the mod list that affect the underlying landscape: height, shape, textures, etc. This does not include grass, mountains or other objects | : Whenever there are changes to the mod list that affect the underlying landscape: height, shape, textures, etc. This does not include grass, mountains or other objects added to the landscape. | ||
<!--; Re-caching Grass | <!--; Re-caching Grass | ||
Line 1,196: | Line 1,284: | ||
== Mod Configuration Menu Settings == | == Mod Configuration Menu Settings == | ||
{{ | {{CollapsibleTable | ||
| row=1 | |||
| type=MCM | |||
If the ''18-Lighting | | title=Cathedral Weathers | ||
| text=If the ''18-Lighting and Weather'' ModGroup was installed, it is user preference on whether or not to set '''''Interior Vision''''' to '''''Darker.''''' The Step ENB was designed for '''''Normal'''''.}} | |||
=== Complete Crafting = | {{CollapsibleTable | ||
The following screenshots display the recommended settings for the mod's MCM: | | row=2 | ||
| type=MCM | |||
| title=Complete Crafting | |||
| text=The following screenshots display the recommended settings for the mod's MCM: | |||
| images=CCORMCM01.png,CCORMCM02.png,CCORMCM03.png}} | |||
{{ | {{CollapsibleTable | ||
| row=3 | |||
= | | type=MCM | ||
Vanilla villages should all be ticked on the first page. The following screenshot displays the recommended settings for the New Locations page: | | title=Farmhouse Chimneys SE | ||
| text=Vanilla villages should all be ticked on the first page. The following screenshot displays the recommended settings for the New Locations page: | |||
| images=FarmhouseChimneyMCM01.png}} | |||
{{ | {{CollapsibleTable | ||
| row=4 | |||
= | | type=MCM | ||
This mod must be activated to work. Once enabled, the settings are user preference. | | title=Lock Overhaul | ||
| text=This mod must be activated to work. Once enabled, the settings are user preference.}} | |||
=== Smart NPC Potions = | {{CollapsibleTable | ||
It's suggested to reduce the maximum an NPC can use, but it's user preference. | | row=5 | ||
| type=MCM | |||
| title=Smart NPC Potions | |||
| text=It's suggested to reduce the maximum an NPC can use, but it's user preference. | |||
=== Storm Lightning = | | images=MCM-Smart NPC Potions.jpg}} | ||
The '''''Minimum''''' preset in the MCM is recommended. | {{CollapsibleTable | ||
| row=6 | |||
=== Timing is Everything = | | type=MCM | ||
Timing is Everything is set up in a way that integrates DLC content and balances the game's quests. Vampires and werewolves will show up early in the game because they are a part of the world. Dragonborn will not start until the news of your deeds has time to reach the island, and the player becomes something that must be dealt with. Attack chances are lowered from 100% so there will be less of a chance to ''predict'' an attack. Other things are active that make sense, such as not being able to do the ''Break of Dawn'' quest if the player is a vampire, Thalmor won't attack until after engaging their quest line, etc. The following screenshots display the recommended settings for the mod's MCM: | | title=Storm Lightning | ||
| text=The '''''Minimum''''' preset in the MCM is recommended.}} | |||
{{CollapsibleTable | |||
| row=final | |||
| type=MCM | |||
| title=Timing is Everything | |||
| text=Timing is Everything is set up in a way that integrates DLC content and balances the game's quests. Vampires and werewolves will show up early in the game because they are a part of the world. Dragonborn will not start until the news of your deeds has time to reach the island, and the player becomes something that must be dealt with. Attack chances are lowered from 100% so there will be less of a chance to ''predict'' an attack. Other things are active that make sense, such as not being able to do the ''Break of Dawn'' quest if the player is a vampire, Thalmor won't attack until after engaging their quest line, etc. The following screenshots display the recommended settings for the mod's MCM: | |||
| images=TimingIsEverythingMCM01.png,TimingIsEverythingMCM02.png,TimingIsEverythingMCM03.png}} | |||
=== Remaining Mod Configurations === | === Remaining Mod Configurations === | ||
The remaining mod configurations are recommended to be left at their defaults | The remaining mod configurations are recommended to be left at their defaults. | ||
<br> | <br> | ||
<br> | <br> |
Latest revision as of 03:56, April 19, 2024
![Info-Logo.png](/wiki/images/thumb/4/40/Info-Logo.png/35px-Info-Logo.png)
NOTE
This is the current version of the Step SkyrimSE Guide. Don't forget to endorse Step on the Nexus if you like the guide. Please report any problems or confusing instructions on the latest Feedback & Bug Reports pinned forum topic.![Warning-Logo.png](/wiki/images/thumb/8/8e/Warning-Logo.png/35px-Warning-Logo.png)
WARNING
This is Step's Skyrim Special Edition guide for Skyrim Anniversary Edition and requires Skyrim Special Edition (≥ 1.6.xxx). Additionally ...
- This guide has been only partially updated to support the latest game runtime update (1.6.1170). First and foremost, DO NOT install Backported Extended ESL Support if using SkyrimSE v1.6.1170 runtime. This mod only applies to those using SkyrimSE v1.6.640 runtime or lower. The next guide release (2.3) will fully support the new game version once all runtime-dependent mods in the guide are updated. Realistically, this will be several weeks into the new year, but it's TBD by BGS and the mod authors.
- Requires SE Anniversary Upgrade DLC (Anniversary Upgrade - AU). The 70+ Creation Club (CC) mods required by the Step Patches must be visible in MO.
- In-game activation of Survival Mode is optional.
This Release
The most noteworthy changes are listed below. See the Step Versioning Documentation for more information on Step's versioning methodology.
- Updated the ModList with new engine-level 'NG' mods that finally support Skyrim v1.6.640 and beyond
- Added ISC with AOS compatibility to comprehensively round out the soundscape
- Adopted aMidianBorn Content Addon for more interesting and vanilla-friendly weapon & armor variation
- On-demand game and player statistics available in the UI thanks to Skyrim Character Sheet
- Added several other game-enhancing mods
- Adopted DynDOLOD DLL NG for automatic fixes to applicable large reference bugs (fixes some distant object flicker)
- Remastered all Step Patches, which now officially support optional installation of CCOR, CACO, and TCIY
- Small changes to ENB & game INI settings as well as TexGen/DynDOLOD settings
- Improved & updated instructions everywhere
See the changelog for more details and to determine if upgrading from a previous version is advisable.
About Step
Created by TheCompiler (Daniele Ferraro), Step is a collaborative project with input from the modding community, technical volunteers, and project administrators. The goal is to provide tested and validated methods for establishing and maintaining an enhanced SkyrimSE mod build. Our guides provide detailed, well-tested build instructions for a very stable game with an enhanced, vanilla experience.
The Step team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the Forums. Posting rules apply, so be sure to read and follow them.
New to Modding?
We recommend that you review this entire guide before attempting installation, especially if this is your first exposure to a Step mod-build guide. We and the community, have consolidated a lot of information into our guides for use as a free resource for all. New and experienced modders alike will find many answers within these guides and linked resources. This guide is written in such a way that it expects users to know the basics of modding and related tools (e.g. mod managers, LOD optimizers, configuration utilities, etc.). However our support forums are always available for Q&A.
Nomenclature and Instructions
The following nomenclature is used throughout this guide and should be understood before proceeding.
- 'tick' means 'check': Frequently, the word 'check' or 'checked' can mean 'ensure' in addition to "check mark", so 'check' is not used where it is synonymous with 'tick' to avoid any mistakes that can (and have) happened from this conflation.
- Baseline: The recommended install option is shown within the Baseline column of the mod tables below.
- Step Patches: Custom patches created for the respective Step Guides. Always use them!
Expand Instructions!
Click the heading below to expand detailed instructions that are collapsed by default for readability:
Expand mod table detailed instructions:
Not Safe For Work Content
Installing this Guide in the manner intended results in no not safe for work (NSFW) content in-game. However, there may be mod pages linked within the Guide that do include NSFW content; namely images. In the past, mod instructions included direct links to download files; bypassing these pages. However, when Nexus Mods implemented a unique MD5 hash to every download request it prevented Step from providing links directly to specific files. As such, these mod pages are indicated with warning text.
- Example:
-
- This is a Not Safe For Work (NSFW) mod page!
System Requirements
SkyrimSE should be run on a relatively modern Windows 10/11 64-bit desktop or laptop, gaming capable PC. While CPU specs and performance are important factors, they matter only to a point beyond which is diminishing return on investment. Smooth gameplay, LODGen-related tools, and ENBSeries post-processing are most limited by the GPU performance coupled to the resolution at which the game is run.
- The minimum specs assume that the recommended 'baseline' mod options will be installed, which are biased towards 'performance' options when available.
- The recommended specs assume a bias toward 'quality' and assume higher quality mod options will be installed when available.
- CPU/GPU Marks should be within the ranges listed below. Refer to the links for examples.
Hardware | Minimum | Recommended |
---|---|---|
CPU CPU Mark Range | 4,000 - 7,000 | > 7,000 |
System RAM | 8GB | 16GB |
GPU G3D Mark Range | 8,000 - 10,000 | > 10,000 |
Video RAM | at least 4GBs | 8GBs or higher |
Game Drive | HDD | SSD |
Resolution | 1080p (HD) | 1440p (QHD) |
Time Commitment
Be aware it will take anywhere from several hours to a several days to complete this build from start to finish. This time will vary greatly depending on internet download speed and user experience. Following are cumulative time estimates on average:
- 3-6 hours : Steps 1 - 3 (modding-environment setup)
- 10-12 hours : Step 4 (mod download, installation)
- 4-6 hours : Steps 5 - 7 (LODGen, post-build configuration, and fine-tuning the build)
STEP 1
Follow the System Setup Guide!
Those who have not completed the System Setup Guide (SSG) should STOP and do so now BEFORE beginning Step 2! This is a perquisite for completing this guide, as many of the following instructions reference concepts, tools, and even file paths established in the SSG.
STEP 2
Mod Organizer - SkyrimSE Initialization
FIRST, follow the System Setup Guide. The below instructions describe how to initialize a SkyrimSE instance in Mod Organizer (MO). If MO was installed as a Portable application, the instructions below will need to be interpreted accordingly. If a SkyrimSE instance was created in Step 1 or otherwise, simply select the instance. Otherwise:
- Launch MO by running its executable (e.g.
..Modding/Tools/Mod Organizer/ModOrganizer.exe
) - Upon load, click the Instance Manager button
.
- Click on [Create new instance].
- Select Skyrim Special Edition and click [Next].
- If the game wasn't found, manually browse to the game's location.
- Name the instance something like
SkyrimSE
or keep the default. Click [Next]. - (optional) change the location of data stored. Step recommends the default location, unless space restraints prevent this. Click [Next].
- A confirmation window will display with the installation information. Click [Finish].
- MO is now ready to use with this guide.
Profile Setup
MO's profile feature allows the creation of multiple mod builds that rely on the same mod list and mod-level configurations (learn more about profiles). For the purpose of this guide, a single mod configuration is all that's needed. Begin by creating a profile:
- Launch MO, choosing the applicable Skyrim Special Edition Instance.
- Click the
button on the menu bar.
- Select the Default profile.
- Ensure the Use profile-specific Game INI Files box is ticked and click [Copy].
- Name the new profile
Step SkyrimSE
, or similar. - Ensure the Use profile-specific Game INI Files box is ticked.
- Close the window by clicking [Close].
- Select the Step SkyrimSE profile from the profile selection down-drop.
- It is normal to get a notice saying some INI files were missing and will be copied.
- If an error is displayed about missing "modlist.txt" files, restart MO (or do a system reboot if that doesn't resolve).
Tool Setup
All modding tools needed should already be installed according to the System Setup Guide. Some tools will have been auto-detected and added; nevertheless, ensure the settings are correct for all tools. xEdit is used in the following example. 'SSEEdit', TES5Edit, FO4Edit, etc. are all 'xEdit', which applies to all Bethesda games.:
- For xEdit, it is useful to create a mod into which all xEdit ouput can be directed in order to keep it all together:
- Click
at the top of the main Mod Organizer window.
- In the left pane of the executables config, click the [+] to add a new executable, and then [Add from file...].
- Browse to the SSEEdit.exe file (e.g.
..Modding/Tools/xEdit/SSEEdit.exe
).- This should auto-fill most of the fields.
- Change the title to xEdit.
- Input the following in the Arguments field separated by a single space:
- e.g.
-IKnowWhatImDoing -SSE -AllowMasterFilesEdit
- "-IKnowWhatImDoing": This turns off a warning presented when users make edits.
- "-AllowMasterFilesEdit": By default xEdit will not allow master file editing. This enables that.
- e.g.
- Tick the Create files in mod instead of overwrite box. Select the xEdit Output mod from the drop-down.
- Tick the Use applications icon for desktop shortcuts box.
- Click [Apply].
- Repeat these steps to add the remaining executables as indicated in the table following.
- Arrange the tools in any order using the up and down buttons above the list. This will dictate the order that tools are listed in the MO "Run" dropdown menu. Close the window by clicking the [OK] button.
Application Title | Executable | Argument(s) |
---|---|---|
xEdit | xEdit.exe | -SSE -IKnowWhatImDoing -AllowMasterFilesEdit Tick the Create files in mod instead of overwrite box and select the xEdit Output mod from the drop-down. |
xEditQuickAutoClean | xEditQuickAutoClean.exe | -SSE Tick the Create files in mod instead of overwrite box and select the xEdit Output mod from the drop-down. |
LOOT | LOOT.exe | --game="Skyrim Special Edition"
|
xLODGen | xLODGenx64.exe | -lodgen -SSE -o:"DriveLetter:\Modding\Tools\xLODGen\xLODGen_Output" Replace DriveLetter with the drive letter of the 'Modding' folder. |
Tools can be arranged in any order using the up and down buttons above the list. This will dictate the order they are listed in the MO "Run" dropdown menu. When complete, close the window by clicking the [OK] button.
BethINI Setup
BethINI needs to be run for the current MO profile to establish the configuration files. This ensures a standard configuration and simplifies support should any issues arise.
Please do not deviate from the instructions below. BethINI will be revisited later in the guide to finalize the optimal configuration.
BethINI Initialization
- Close MO, and run BethINI (e.g.
..Modding/Tools/BethINI/BethINI.exe
).- If prompted by Windows protection, click More Info and then [Run anyway].
- When BethINI launches, select "Skyrim Special Edition" from the game selection box.
- Allow BethINI to handle custom INIs, if prompted.
- Go to the Setup tab and ensure the
- Ensure the Game path is correct (e.g.
..\Steam\steamapps\common\Skyrim Special Edition
). - Ensure the Mod Organizer path is correct (e.g.
..\Modding\Tools\Mod Organizer
). - The INI Path name depends on the MO Profile Setup
- If BethINI does not automatically open with the profile created previously in step 8 of the MO initialization instructions, browse to and set that profile (e.g.,
%LOCALAPPDATA%\ModOrganizer\{instanceName}\profiles\STEP SkyrimSE
) ... - Select the Step SkyrimSE profile folder, and click [Open].
- Click [OK] at the prompts to restart BethINI with the desired profile configured. Allow BethINI to handle custom INIs, if prompted.
- If BethINI does not automatically open with the profile created previously in step 8 of the MO initialization instructions, browse to and set that profile (e.g.,
- Ensure the Game path is correct (e.g.
- Return to the Setup tab.
- The “Auto-detect Invalid Settings”, “Always Select Game”, and “Modify Custom INIs” boxes should be ticked.
- Keep BethINI open.
BethINI Baseline Configuration
Configure BethINI as described in the steps below, which are reflected in the images where applicable. Please do no deviate from these instructions at this time:
STEP 3
Sorting Plugins With LOOT
At any time during the mod installation process, LOOT should be used to sort plugins before running the game. This is necessary to ensure proper plugin priority (load order), which can have a dramatic impact on the game:
- Relaunch Mod Organizer, if it isn't already running.
- Launch LOOT via MO from the executables drop-down menu at the top of the right pane.
- If LOOT fails to start, try adding the following argument as described in Tools Setup:
--single-process
. If LOOT cannot find the game directory, add the path to../Skyrim Special Edition
folder to Install Path under LOOT settings.
- If LOOT fails to start, try adding the following argument as described in Tools Setup:
- Click the [Sort Plugins] waffle icon at the top of the LOOT window next to the game name.
- Several plugins will show warnings in yellow. The next section describes how to clean them up.
- Click the [Apply Sorted Load Order] checkmark button at the top of the LOOT window next to the game name.
- Close LOOT.
Up to this point, only the following plugins should be listed in the MO right pane in the order listed. (If not, run LOOT again):
- Skyrim.esm
- Update.esm
- Dawnguard.esm
- HearthFires.esm
- Dragonborn.esm
- Creation Club Plugins
Cleaning Vanilla Master Plugins
To resolve potential issues later, the vanilla plugin masters should be cleaned with xEdit. Step is aware of the debate regarding whether or not it's necessary to clean vanilla masters. While it may or may not matter for general references, that is not the case regarding large references. Any large reference that is deleted, "initially disabled", or overwritten triggers large reference bugs. See the relevant posts for details and further reading.
Prior to getting started, create an empty mod:
- Click
at the top of the left pane in MO, and select "Create empty mod".
- Type
Cleaned Vanilla Masters
, and select [OK]. - Place this mod at the top of the mod list after the xEdit Output listing, and enable it.
Clean the Vanilla Masters
Use the following procedure to clean the vanilla plugins (including Creation Club masters). There are approx. 44 'dirty' vanilla masters that should be cleaned. If all of the following cleaning and housekeeping instructions are followed, this only needs to be done once unless or until a master is updated by Bethesda.
- Run LOOT from the drop-down executable list in MO, sort the plugins, and apply the changes. Do not close LOOT.
- NOTE: that any dirty plugins plugins will have yellow "warning" blocks. These are the plugins that should be cleaned.
- Leaving the LOOT window open, click on the MO window and note the "Mod Organizer is locked ...." message in the center of the MO window. Click [Unlock].
- This allows the LOOT window to remain open as a reference for the plugins that should be cleaned. The vanilla plugins with 'dirty' warnings should be cleaned in order listed.
- Run xEditQuickAutoClean from the drop-down executable list in MO.
- On the plugin selection window, double-click on the first dirty plugin (e.g., Update.esm).
- Once xEdit is finished, click [X] at upper right to close.
- Repeat this procedure on the remaining dirty plugins indicated by LOOT.
- When all of the vanilla plugins have been cleaned, close the LOOT window and rerun LOOT from MO to verify that no warnings appear.
Move the Cleaned Vanilla Masters
After the vanilla master files are cleaned, they should be moved into the "Cleaned Vanilla Masters" mod in MO, and the original files should be restored into the 'real' "Data" directory in the game folder. This makes Steam happy when "validating" files so that it remains unaware of changes. To move the new files and restore the original files, complete the following:
- In MO, open the Cleaned Vanilla Masters mod in Windows Explorer (right-click Cleaned Vanilla Masters, then click Open in Explorer).
- Click the
button above the MO mod list (left) pane, and select Open Game Folder to open the game folder in Windows Explorer (e.g.
..\Steam\steamapps\common\Skyrim Special Edition
- Open
..\Data
folder, and move all the cleaned master files from..\Data
into..\Cleaned Vanilla Masters
folder.- Tip: Set the folder to Details view and sort by the Date modified column. This will sort all the recently modified files to the top of the file list. (reference image)
- Close the Cleaned Vanilla Masters folder, and tick the box to enable it in the MO left pane if it isn't enabled.
- Close MO for the next steps and continue below
Restore the Original Vanilla Masters
To quickly and easily restore the original masters, follow the instructions for Verify integrity of game cache. Once that is complete, use Steam to launch the game to allow it to download any missing Creation Club content. This must also be done to reinitialize the game with Steam and allow MO to run configured executables without complaint (Any time Steam 'updates' the game files and actually downloads new files, the Steam manifest (or other Steam config) for the game resets and requires a Steam launch).
For those that don't want to reacquire the game files via Steam, the xEdit backups of the originals can be renamed and moved into the game's Data directory as described below:
- In MO, open the xEdit Output mod in Windows Explorer (right-click xEdit Output, then click Open in Explorer).
- Inside the "SSEEdit Backups" folder, rename the files to "MasterName.esm" (i.e. "Update.esm").
- If there are multiple copies of any of the files, use the one with the earliest timestamp (the original).
- NOTE: If the backed-up vanilla plugins are not present, then backups were disabled by unticking Backup plugins in a previous xEdit session, contrary to previous instructions. In that case, the vanilla files MUST either be restored using the instructions for Verify integrity of game cache, OR the
DontBackup=1
setting must be changed back toDontBackup=0
in%LOCALAPPDATA%\Skyrim Special Edition\Plugins.sseviewsettings
.
- Move or copy the renamed files into the 'real' game Data directory (
..\Steam\steamapps\common\Skyrim Special Edition\Data
), choosing to overwrite/replace, if asked. - Close all Explorer windows.
![Moicon.png](/wiki/images/thumb/b/b9/Moicon.png/35px-Moicon.png)
MO2
Any time Bethesda updates these master files, they will likely need to be cleaned again and replaced in MO. Any previously cleaned versions of these same files that exist in the MO mod list must be either disabled or deleted first, because xEdit will see only the cleaned versions otherwise.At this point, the Bethesda masters should be cleaned and the mod list prioritization in the left pane should reflect as follows (ignore the plugin prioritization in the right pane for now):
- DLC: Dawnguard
- DLC: HearthFires
- DLC: Dragonborn
- ...Creation Club Mods...
- Cleaned Vanilla Masters
- xEdit Output
![Info-Logo.png](/wiki/images/thumb/4/40/Info-Logo.png/35px-Info-Logo.png)
NOTE
To verify the vanilla mods have been cleaned, LOOT can be run again, and no warnings should be apparent.
After all mods are installed later in the guide, clean any plugins with the applicable LOOT warnings using the standard cleaning procedure.
STEP 4
At this point, the modding environment should be fully configured and ready for mod installation.
IMPORTANT: Please read ALL of the following carefully BEFORE requesting support on the forums!
- This guide can be installed in one of three (3) ways:
- All mods from all ModGroups (mod tables) installed. This is recommended, due to the coordination of this build in terms of lighting, weather, and ENB. These are usually the most difficult aspects of a build to get right, given vanilla Skyrim's rather wonky lighting 'incoherence'.
- All mods from all ModGroups EXCEPT for the optional ModGroup, 21-Post-Processing. Like the default recommended option, this is most useful for those that cannot afford the performance cost of running with post-processing mods like ENBSeries. For those that want to use a custom ENB setup, we obviously cannot support that, but feel free to try any ENBs that are compatible with the 18-Lighting and Weather ModGroup.
- All mods from all ModGroups EXCEPT for the optional ModGroups, 18-Lighting and Weather and 21-Post-Processing. Use this approach if a custom lighting/weather/post-processing solution will be applied, which are not supported.
Understanding the Step Patches
A “conflict resolution” patch is a plugin that resolves conflicts between various active plugins. They allow using various mods together that would otherwise be incompatible. The Step Patches are built exclusively for the Step mod build. They are required and are dependent on specific mods as noted by indicators in the mod tables in Step 4. They will not resolve conflicts with any conflicting mod pluginss that are not in this guide.
Step Patches
The following reference the Step Guide Nexus files.
- Step Patch - Conflict Resolution (CR) - required
- Patches all conflicting plugins except for optional mods and ModGroups noted below.
- The "Step Patch - WACCF.esp" plugin is a component of the CR patch files and is maintained independently. This way, WACCF can be disabled by advanced guide followers that don't want to use it. (disabling WACCF is NOT officially supported.)
- The following patches accommodate corresponding mods that do not strictly adhere to the Step Mandate. These mods are exceptions to the Mandate, because we think they are important for enriching the game in a vanilla-friendly manner. Thus, these mods and their corresponding Step patches are optional.
- Step Patch - Lighting and Weather (LW) - optional
- Only required if the LW ModGroup is installed per guide instructions
- Patches the 18-Lighting and Weather ModGroup
- Step Patch - Post-Processing (PP) - optional
- Requires the Step LW Patch
- Only required if the PP ModGroup is installed per guide instructions
- Patches the 18-Lighting and Weather AND 21-Post-Processing ModGroups for use with ENB
Mod Table Reference
Below is the legend and reference for the mod tables used in this guide.
Mod Table Legend
Quick Reference
Mod Name | Baseline | Instructions | ||||
---|---|---|---|---|---|---|
Master to NO patches with NO ENB option![]() |
Baseline | Notes | ||||
Master to all patches with ENB option![]() |
Baseline | Notes |
Mod Installation Considerations
- If no Notes or Step recommendations are provided for a particular mod, always install the Main File, any Update Files, and all Optional Files are valid.
- After installing a mod, ALWAYS enable the mod and any related plugins in MO unless otherwise instructed.
- Mods are listed in alphabetical order within each ModGroup and any deviations from this are purposeful to achieve the desired outcome.
- Mods should be arranged in MO in the order that they are listed to ensure other mods further down the list overwrite/override those occurring before them.
- Always install plugins (ESLs/ESMs/ESPs), unless otherwise noted. When there is a choice to use an ESL, always choose that UNLESS continuing a playthrough using a previously-existing savegame (ESL-flagged plugins can 'break' a save that relies on a ESP or ESM version of the same plugin!).
- Always follow LOOT's advice in regards to mod cleaning and sorting unless otherwise noted.
- Do not extract BSAs unless specifically instructed to do so.
ModGroup Separators
Mod Organizer features the ability to create separators within the mod list to group mods for easier visual reference. Step recommends using these separators for each ModGroup below:
- Click
at the top of the mod list pane.
- Select [Create Separator], and give the separator a name. Step recommends using the Mod Group names (i.e., Extensions, Resources, Lighting and Weather, etc.).
- Create a new separator for each new Mod Group while working through the Guide.
- Separator colors can be customized by right-clicking on any separator and selecting Select Color.
02-Extenders
- Mods that expand on the inherent functionality of a game or another mod without themselves affecting content
Mod Name | Baseline | Instructions |
---|
Address Library for SKSE Plugins![]() |
Install the All in one (Anniversary Edition) main file. |
Crash Logger SSE AE VR - PDB support![]() |
Papyrus Tweaks NG![]() |
Install the main file and merge the INI file for reference miscellaneous file. |
PapyrusUtil SE![]() |
Install PapyrusUtil AE SE - Scripting Utility Functions main file. |
Scaleform Translation Plus Plus NG![]() |
SKSE64![]() |
Detailed Instructions available | |||||
Root Files Installation
Data Files Installation
INI File
[Display] iTintTextureResolution=2048 [General] ClearInvalidRegistrations=1 Scripts
Once complete, the SKSE64 mod's folder structure should be:
Launcher Configuration
Normally, MO should auto-detect that SKSE is installed upon a restart of the program, and it will auto-generate the SKSE game launcher. This should be used for launching Skyrim going forward. Below are some recommendations for further configuration of the SKSE launcher ... or, if for some reason MO fails to configure this. Please ensure the following is correct for SKSE:
|
SSE Display Tweaks![]() |
Detailed Instructions available | |||||
As stated in the mod's Description, this mod will stabilize the display of rendered content for smooth gameplay without limiting frame rates, and this should be the case for almost all modern PCs running SSE.
[Render] FramerateLimit=?? UIFramerateLimit=?? [OSD] Enable=true InitiallyOn=false
For more general information, see the SSE Display Settings guide. Advanced Configuration
As with any mod with an INI configuration, Step recommends creating an 'empty' mod to contain a customizable configuration that will not be overwritten when the mod is updated. The INI file will not be generated until the game is launched, and it should appear in Overwrite. Once that is done later in the guide, revisit this mod and complete the following if it will be customized:
Example Custom Configuration Override
[Render] ; EnableVSync=false ; Uncomment to disable Vsync from this mod. Useful for those with G-SYNC/Freesync-compatible hardware ; EnableTearing=true ; Uncomment to disable Vsync/frame limits in bordered windowed mode FramerateLimit=141 ; Uncomment to set a specific in-game frame limit UIFramerateLimit=141 ; Uncomment to set a specific UI frame limit (i.e., in-game menus) ; LoadingScreenFramerateLimit=60 ; Uncomment to set a specific loading-screen frame limit [HAVOK] MinimumFramerate=50 ; Uncomment to set a specific loading-screen frame limit MaximumFramerate=141 ; Uncomment to set a havok frame limit (should be equal to FramerateLimit) OSDStatsEnabled=true ; uncomment to enable havok stats in the in-game screen display [Papyrus] DynamicUpdateBudget=true BudgetMaxFPS=141 ; Uncomment to set a papyrus budget frame limit (should be equal to FramerateLimit) OSDStatsEnabled=true ; Uncomment to enable papyrus budget stats in the in-game screen display [OSD] Enable=true ; Uncomment to enable the in-game screen display using the default toggle (Left Shift + Insert by default) InitiallyOn=false ; uncomment to enable the in-game screen display on by default |
SSE Engine Fixes![]() |
Detailed Instructions available | |||||
Once installed, double-click on the mod to open up the information window, and ensure the following settings in EngineFixes.toml ("Text Files" tab): If running game version 1.6.1170: [Patches] EnableAchievementsWithMods = false SaveAddedSoundCategories = false WaterflowAnimation = true WaterflowSpeed = 16.0 [Fixes] SaveScreenshots = false If running game version 1.6.640: [Patches] WaterflowAnimation = true WaterflowSpeed = 16.0 Leave the remainder of the settings at their defaults. |
Unique Map Weather Framework![]() |
Game-Launch Smoke Test
At this stage, the preliminary build should be tested to confirm that there are no issues with the modding environment or engine-level mod configurations:
- Start the game by running the SKSE launcher from Mod Organizer. The game should load to the main menu without issue.
- Open the console (~), type in coc riverwood, and press Enter/Return. The game should load at Riverwood without issue.
- Exit the game using the
qqq
console command or the standard menu options.
If the game launched and loaded as expected, continue forward. Otherwise, all instructions were not followed, and something was missed. Revisit the installation steps above starting with the System Setup Guide in Step 1. If a careful review of the previous instructions does not resolve the issue, post on the guide support forums for help.
![Warning-Logo.png](/wiki/images/thumb/8/8e/Warning-Logo.png/35px-Warning-Logo.png)
WARNING
Beyond this point, DO NOT launch the game again until instructed to do so.Many of the following mods are interdependent, and launching the game prematurely will most likely result in issues or failures. Please DO NOT post on the forums for support of non-issues relating to a failure to RTFM.
03-Resources
- Mods solely providing assets intended specifically for use by other mods without themselves affecting content
Mod Name | Baseline | Instructions |
---|
Grass Cache Fixes![]() |
MCM Helper![]() |
Install MCM Helper SE (1.6) main file. |
Sound Record Distributor![]() |
Spell Perk Item Distributor![]() |
Detailed Instructions available | |||||||
|
04-Foundation
- Baseline mods having many conflicting assets that should be overridden by other mods OR mods having programmatic changes that are widely accepted and adopted/expected by other mods
Mod Name | Baseline | Instructions |
---|
Unofficial High Definition Audio Project![]() |
Download and install all Main Files. Merge when asked. |
Skyrim Landscape and Water Fixes![]() |
Detailed Instructions available | |||||||
|
Unofficial Skyrim Special Edition Patch![]() |
Cathedral - Plants![]() |
Skyrim SE particle patch for ENB![]() |
Detailed Instructions available | |||||||
21 Post-Processing
For "Light Shafts" option, select 'Yes' if using ENB.
Particle patch for ENB.esp |
DynDOLOD Resources SE 3![]() |
Detailed Instructions available | |||||||
|
DynDOLOD DLL NG![]() |
Far Object LOD Improvement Project SSE![]() |
Static Mesh Improvement Mod![]() |
Detailed Instructions available | |||||||
|
Skyrim Realistic Overhaul![]() |
Detailed Instructions available | |||||
Hide the following files/folders (instructions for hiding files/folders): Textures\architecture\whiterun\wrfieldgrass01_n.dds |
Major Cities Mesh Overhaul![]() |
Detailed Instructions available | |||||
Install the Main File.
Also install the Optional File as a separate mod. Installing additional files not under Nexus' "Main Files" section as separate mods preserves their version tracking to keep pace with updates. |
Enhanced Lights and FX![]() |
Detailed Instructions available | |||||||
Only the meshes from this mod will be used.
EnhancedLightsandFX.esp ELFX - Exteriors.esp |
ELFX Fixes![]() |
Detailed Instructions available | |||||||
ELFX Fixes.esp ELFX Fixes Ragged Flagon Fix.esp |
ELFX - Exteriors Fixes![]() |
Detailed Instructions available | |||||
Choose only 'one' Main File.
ELFX - Exteriors.esp 21-Post-Processing
Those installing this ModGroup should choose the ENB version. |
Static Mesh improvement Mod - SMIM - Quality Addon![]() |
Static Mesh Improvement Mod Improvement Mod![]() |
Detailed Instructions available | |||||||
|
Assorted mesh fixes![]() |
Unofficial Material Fix![]() |
Install the Unofficial Material Fix main file. |
Majestic Mountains![]() |
Detailed Instructions available | |||||||||
Main File
Optional File
Install the Optional File as a separate mod.
|
Majestic Mountains Double-Sided Patch![]() |
Install the Main File v4.02 (NOT the parallax v1.3) |
Flickering Meshes Fix![]() |
Detailed Instructions available | |||||||
|
Cathedral Landscapes![]() |
Detailed Instructions available | |||||||
This mod deviates to small degree from the vanilla style with respect to some landscape textures. Nevertheless, the deviations are exceptional to the Step Mandate.
|
Mesh Patch for Various Mods![]() |
Detailed Instructions available | |||||
Install the following Main Files, in the order listed, and merge when asked:
|
RUSTIC CLOTHING - Special Edition![]() |
2K |
05-Animation and Physics
- Mods that affect animations or physics
Mod Name | Baseline | Instructions |
---|
D13 Faster GET UP STAND UP Animation![]() |
Loose |
Dual Wield Improved Animation SSE![]() |
Ice skating fixed for real - No more attack sliding movement![]() |
Applies to 3rd-person play. Requires Nemesis. |
Realistic Boat Bobbing SE![]() |
Detailed Instructions available | |||||
|
Run Sprint and Jump SE![]() |
Stronger Swimming Animation SE![]() |
Install version 1.0 from Old Files. |
XP32 Maximum Skeleton Special Extended![]() |
Detailed Instructions available | |||||||
This is a Not Safe For Work (NSFW) mod page! NOTE: The plugin may or may not be applicable to the Step build, since it modifies game settings that we don't yet understand with respect to the vanilla game or the Step build. Whether to use it or not is TBD, so please post on the forums if there are any issues found (physics/ragdolls) with or without the plugin. Install the Main File:
XPMSE.esp |
06-Models and Textures
- Mods that replace existing models or textures
Mod Name | Baseline | Instructions |
---|
3D Junipers - Trees and Berries![]() |
3D Snowberries![]() |
3D Snowberries HD Texture Option![]() |
8K Night Skies - Stars and Galaxies![]() |
Step recommends: Night Skies - Vanilla Blue (8K) - CP |
AMidianBorn Book of Silence![]() |
Detailed Instructions available | |||||||||||||
This mod has two install options. Choose ONLY one.
Option 1 (Recommended - CCOR WILL be used)
Install ONLY the 2) aMidianBorn Book of Silence SE -- CCOR CONTENT ADDON Main File. Option 2 (CCOR will NOT be used)
The best solution is to follow the 2.1.0 SkyrimSE guide mod recommendations: Download the following files:
Step recommends: Merge all files into single mod listing named aMidianBorn Book of Silence SE The instructions below are for the most vanilla-like replacements.
aMidianborn_Skyforge_Weapons.esp
textures/clothes |
AMidianBorn Content Addon![]() |
Detailed Instructions available | |||||||
|
AMidianBorn imperial light and studded![]() |
2K | This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored. |
AMidianBorn stormcloak officer armour![]() |
2K | This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored. |
Arctic - Frost Effects Redux![]() |
Lite | Detailed Instructions available | ||||||
|
Armor and Clothing Extension![]() |
2K | Detailed Instructions available | ||||
NOTE: This mod extends WACCF, which is itself a hard requirement for the Step SkyrimSE build.
Install the Main File. Also install the Armor and Clothing Extension - Spell Perk Item Distributor (SPID) Patch Optional File as a separate mod. Installing additional files not under Nexus' "Main Files" section as separate mods preserves their version tracking to keep pace with updates. |
Armor Mesh Fixes SE![]() |
Detailed Instructions available | |||||
Installing additional files not under Nexus' "Main Files" section as separate mods preserves their version tracking to keep pace with updates. |
Barenziahs Glory SE![]() |
1k | Detailed Instructions available | ||||||
|
Bellyaches Animal and Creature Pack Revamp![]() |
Detailed Instructions available | |||||||
|
Better Dynamic Ash SE![]() |
Better Dynamic Snow SE![]() |
Detailed Instructions available | |||||||
Install the Main File.
|
Better Falmer Cave Ceiling Glow![]() |
STEP Recommends: BetterFalmerCaveCeilingGlow_Cyan |
Blackreach Tentacle Mesh Fix![]() |
Blended Roads![]() |
Detailed Instructions available | |||||||
Install the Main File.
meshes\architecture\solitude\sbridge01.nif |
Blue Palace Dome Windows![]() |
Detailed Instructions available | |||||
Install the Main File.
Also install the Optional File as a separate mod. Installing additional files not under Nexus' "Main Files" section as separate mods preserves their version tracking to keep pace with updates. |
Book Covers Skyrim![]() |
STEP Recommends: Book Covers Skyrim SE - Desaturated |
Book Covers Skyrim - Lost Library![]() |
STEP Recommends: Book Covers Skyrim SE - Lost Library - Desaturated |
Creation Club Open Helmets![]() |
Detailed Instructions available | |||||||
|
Dark Brotherhood Tenets Restored![]() |
1K | This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored. |
Deadly Spell Impacts![]() |
Detailed Instructions available | |||||||
|
Deathbell HD![]() |
1K |
Detailed Rugs![]() |
Detailing the Eldrich - Higher-Res Riekling Architecture![]() |
Dragon Masks Retextured SE![]() |
2K |
DRAGON PRIEST![]() |
2K | Detailed Instructions available | ||||||
|
Frankly HD Dragonbone and Dragonscale![]() |
2K | Detailed Instructions available | ||||
Install the Main File, and merge the Update File. Merging should be fine for this one, since it will almost certainly never be updated again. |
Dragonbone Mastery![]() |
2k/1k | Detailed Instructions available | ||||||
Step recommends: Dragonbone Mastery - WITHOUT Engravings This recommendation is for the vanilla experience. Users can install whichever version they desire and adjust the instructions below to suit their preferences.
NOTE: The archive is missing is an empty "99 None" folder so click Install Anyway when prompted. |
DRAUGR![]() |
2K |
DROPS![]() |
512 | Detailed Instructions available | ||||
Step recommends: Version 3
Hide the following files/folders (instructions for hiding files/folders): meshes\effects\fxdrips01.nif meshes\effects\fxdrips01_more.nif meshes\effects\fxdrips01_more_wider.nif meshes\effects\fxdrips01tall.nif |
EASIER LOCKPICKING![]() |
This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored. |
Elemental Staffs SE![]() |
2K | Detailed Instructions available | ||||
Install the Main File, and merge the Elemental Staffs SE Basic Optional File, since it will almost certainly never be updated. |
ElSopa HD - Ants SE![]() |
1K |
ElSopa HD - Briar Heart![]() |
1K | Step recommends: ElSopa HD - Briarheart Red 1k |
ElSopa HD - Dirt Blast SE![]() |
2K | Step recommends: 2K ElSopa HD - Dirt Blast |
ElSopa - HD Keys Redone SE![]() |
512 |
Embers XD![]() |
Optimized | Detailed Instructions available | ||||||
Install Embers XD 2K main file.
|
Enhanced Blood Textures SE![]() |
Detailed Instructions available | |||||
|
Enhanced Vanilla Textures Shrines![]() |
Enhanced Vanilla Trees SE![]() |
Detailed Instructions available | |||||||
Install one Main File of choice.
Enhanced Vanilla Trees SE-Basic is the most vanilla-like experience, but all are vanilla 'friendly'. The images on the Step SE Nexus page show the Lush Trees version.
|
Aspens Ablaze![]() |
Detailed Instructions available | |||||||
Install the Main File. The selections below are the most vanilla-like options, however, users can select options according to preferences:
|
Aspens Ablaze Add-On - DynDOLOD 3![]() |
Detailed Instructions available | |||||||
If the instructions from Aspen Ablaze were followed as recommended, then install using the instructions below. Otherwise, install the version that matches the version and options selected when installing Aspen Ablaze.
|
ETHEREAL CLOUDS - Special Edition![]() |
1K |
FALMER![]() |
2K |
Fixed Mesh Lighting![]() |
Detailed Instructions available | |||||||
|
Cathedral - 3D Lavender![]() |
Install the Cathedral - 3D Lavender - Vanilla Size main file. |
Footprints![]() |
Detailed Instructions available | |||||
Install the Main File.
21-Post-processing
Those installing this ModGroup should also install the Footprints - ENB Optional File as a separate mod. Installing additional files not under Nexus' "Main Files" section as separate mods preserves their version tracking to keep pace with updates. |
Frankly HD Thieves Guild Armors![]() |
2K | Detailed Instructions available | ||||||
|
Gemling Queen Jewelry SE![]() |
1K | Detailed Instructions available | ||||||
GQJ_DG_vampireamuletfix.esp |
GIANT![]() |
2K |
Glacier LOD Meshes![]() |
Install ONLY the Glacier LOD Meshes Main File. |
HAGRAVEN![]() |
2K |
Hardy Hares![]() |
HD Dark brotherhood door![]() |
Step recommends: No glowing eyes version. This is a SkyrimLE mod, so ignore any MO warnings. |
HD Executioners Block SE![]() |
Step recommends: Darker Dried Blood version |
HD Misc![]() |
This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored. |
HD Pondfish![]() |
HD Reworked Horses![]() |
2K-1K |
HD Road Signs![]() |
2K | Install one Main File, and merge both Optional Files. |
HD Stone Quarry and Clay Deposit![]() |
2K | Detailed Instructions available | ||||
|
High-Res Dartwing Texture![]() |
High Hrothgar Fixed![]() |
Install the High Hrothgar Fixed main file. |
High Quality Food and Ingredients SE![]() |
Detailed Instructions available | |||||||
|
Highland Cows More Wooly - Cut Content Restoration![]() |
HORNCANDLES![]() |
2K-1K |
Hybrids HD Plants and Herbs Retexture![]() |
Detailed Instructions available | |||||
Hide the following files (instructions for hiding files/folders):
Textures/Plants/FloraNirnroot01.dds Textures/Plants/MountainFloweringPurple.dds Textures/Plants/MountainFloweringPurple_n.dds Textures/Plants/Snowberry01.dds Textures/Plants/SnowberrySnow01.dds Textures/Plants/TundraCotton01.dds |
Iconics Real Hay![]() |
2K Alt |
Iconic's Remastered Paragon Gems![]() |
Detailed Instructions available | |||||||
meshes\dlc01\clutter\animated\portalgem01\portalgemstand01.nif |
Immersive Dragons![]() |
Immersive Smilodons![]() |
Improved closefaced helmets![]() |
Improved Sparks![]() |
Detailed Instructions available | |||||
Step recommends: Grindstones - Vanilla Sparks and Impact Effects - Vanilla Sparks.
Install as a separate mods to preserve their version tracking to keep pace with updates. Consider renaming the files to match the mod name. |
Improved Weapon Impact EFFECTS Correct Metal SE![]() |
Just Ice![]() |
2K |
LeanWolfs Better-Shaped Weapons SE![]() |
Detailed Instructions available | |||||||
Install the LeanWolfs Better-Shaped Weapons Installer v2.1.03 SE main file. NOTE: If selecting Greatsword Sheaths on page 2A, also install the LWs BSW Orcish Greatsword inventory fix - sheath Update File. 21-Post-Processing
Ignore Dawnbreaker ENB option, since ENB Light will provide the ENB version.
|
LeanWolfs Improved Enchanter Candle Meshes SE![]() |
MAMMOTH![]() |
2K |
Markarth - A Reflective Experience![]() |
Masque of Argonian Vile SSE![]() |
Metallurgy - Ingots and Ore HD![]() |
1K | Step recommends: Metallurgy - Ingots Ore and Veins HD 1K (LOOSE) main file. |
Nightingale Prime HD![]() |
Leather | This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored. |
Northfires Skidmarks SE 2K-4K![]() |
2K | Install the Main File of choice, and also install the Optional File. |
N-R HD Display Case![]() |
Clear Glass |
Obsidian Mountain Fogs Tweaked![]() |
Install either the the Reduced 10% or Reduced 20% Main File. |
Pilgrims Delight![]() |
Quality CubeMaps - HD Cube Maps![]() |
Detailed Instructions available | |||||
Download the main file. Hide the following files/folders (instructions for hiding files/folders):
textures/armor/ebonymail/f/chitin_e_ebony.dds textures/armor/ebonymail/m/chitin_e_ebony.dds textures/cubemaps/chitin_e_ebony.dds textures/cubemaps/ore_obsidian_e.dds |
Rallys Hanging Moss![]() |
Desaturated |
Rallys Hooks and Saws![]() |
Detailed Instructions available | |||||||
Only Install the Rallys Hooks and Saws file.
|
Rallys Instruments![]() |
Detailed Instructions available | |||||||
Install the Main File.
|
Real Wood Textures - Farmhouses![]() |
Detailed Instructions available | |||||
This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored.
Hide the following files/folders (instructions for hiding files/folders): textures/architecture/farmhouse/StoneWall01.dds textures/architecture/farmhouse/StoneWall01_n.dds |
Realistic HD Baskets Remastered![]() |
Realistic HD Pickaxe Remastered![]() |
Realistic HD Woodcutters Axe Remastered![]() |
Realistic Water Two SE![]() |
Detailed Instructions available | |||||||
|
Remove Small Rocks![]() |
Install the Remove Small Rocks v1.1 - High Compatibility main file. |
Retexture for Bread - Hearthfire![]() |
Retexture for Soup![]() |
Detailed Instructions available | |||||
This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored.
Install SMIM Mesh - Poor Version. |
Retexture for The Scroll SE![]() |
Detailed Instructions available | |||||||
Install the Main File. The following options are suggested:
|
Ruins Clutter Improved![]() |
Detailed Instructions available | |||||
Hide the following files/folders (instructions for hiding files/folders): meshes/furniture/workbenches meshes/furniture/enchantingworkbench.nif meshes/furniture/enchantingworkstation.nif meshes/loadscreenart/loadscreenenchantingworkbench.nif textures/clutter/candles |
RUSTIC AMULETS - Special Edition![]() |
RUSTIC ANIMATED POTIONS and POISONS![]() |
1K | Detailed Instructions available | ||||
Install a Main File.
Also install SSE Meshes Update File, merging when asked. Merging is fine, since all files use the global version, and it simplifies the following procedure. Hide the following files/folders (instructions for hiding files/folders):
|
RUSTIC ARMOR and WEAPONS SE![]() |
2K |
RUSTIC AZURAS STAR - Special Edition![]() |
2K |
RUSTIC COOKING - Special Edition![]() |
1K | Detailed Instructions available | ||||
Hide the following file (instructions for hiding files/folders):
meshes/_byoh/furniture/ovenmarker.nif |
RUSTIC DAEDRA - Special Edition![]() |
2K | Step recommends: RUSTIC DAEDRA SSE - VANILLA - 2K optional file. |
RUSTIC DEATH HOUND and GARGOYLE - Special Edition![]() |
2K | Step recommends: RUSTIC DEATH HOUND AND GARGOYLE SSE - DARK - 2K main file. |
RUSTIC DRAGON CORPSE - Special Edition![]() |
2K |
RUSTIC DRAGONS - Special Edition![]() |
Reduced | Step recommends: RUSTIC DRAGONS SE - Reduced main file. |
RUSTIC ELDERSCROLL - Special Edition![]() |
2K |
RUSTIC FROSTBITE SPIDER - Special Edition![]() |
2K |
RUSTIC RELIEFS![]() |
Detailed Instructions available | |||||
Hide the following files/folders (instructions for hiding files/folders):
textures/architecture/windhelm/500wall.dds textures/architecture/windhelm/500wall_n.dds textures/clutter/birthsign*.dds (disable all of these, 39 files) textures/dungeons/nordic (entire folder) textures/dungeons/mossdirtpile01.dds textures/dungeons/mossdirtpile01_n.dds textures/dungeons/ridgedstone*.dds (disable all of these, 6 files) textures/dungeons/scrollworktrim01.dds textures/dungeons/scrollworktrim01_n.dds |
RUSTIC SOULGEMS - Special Edition![]() |
1K | Detailed Instructions available | ||||||
Install the RUSTIC SOULGEMS - Special Edition - FOMOD - English Only main file.
|
RUSTIC SPRIGGAN - Special Edition![]() |
2K | Install one Main File of choice, and merge the Optional File, since versioning is consistent. |
RUSTIC WINDOWS - Special Edition![]() |
2K |
SABRECAT![]() |
2K | Detailed Instructions available | ||||||
|
Security Overhaul SKSE - Lock Variations![]() |
2K | Detailed Instructions available | ||||||
|
Security Overhaul SKSE - Add-ons![]() |
2K | Detailed Instructions available | ||||||
|
Security Overhaul SKSE - Gems Patch - The Cause Chests Secured![]() |
2K | Detailed Instructions available | ||||||
|
Security Overhaul SKSE - Regional Locks![]() |
2K | Detailed Instructions available | ||||||
|
Security Overhaul SKSE - Some More Locks![]() |
Detailed Instructions available | |||||||
|
Soul-Cairn Objects Secured![]() |
SKELETON![]() |
2K | Detailed Instructions available | ||||||
|
Skygazer Moons SSE![]() |
No Glow |
Skyrim - A Mountainous Experience![]() |
Detailed Instructions available | |||||
Hide the following files/folders (instructions for hiding files/folders):
meshes\architecture\solitude\smuseleum.nif meshes\Landscape\unique\markarthcliff02.nif meshes\Landscape\unique\markarthcliff03.nif meshes\Landscape\unique\markarthcliff04.nif |
Skyrim Objects SMIMed - Glazed and Nordic Pottery![]() |
Majestic Mountains - More Accurate Collision![]() |
Detailed Instructions available | |||||
Install the Main File.
Also install as a separate mod the Majestic Mountains - More Accurate Collision - AME Patch from Optional Files. Installing additional files not under Nexus' "Main Files" section as separate mods preserves their version tracking to keep pace with updates. |
Skyrim Redesigned WIP![]() |
Detailed Instructions available | |||||||
This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored.
|
Skyrim SE Improved Puddles![]() |
Detailed Instructions available | |||||||
Choose one of the following:
21-Post-Processing will NOT be used
Install the Skyrim SE Improved Puddles FOMOD for Non-ENB users Miscellaneous Files. 21-Post-Processing
Install the Skyrim SE Improved Puddles FOMOD vXX for ENB users Main File. With either option, the FOMOD is the same:
|
Skyrim SE Skill Interface Re-Texture![]() |
Detailed Instructions available | |||||||
The instructions below are for the most vanilla-like experience. Users may customize their installations to their preference.
|
Smooth Sky Mesh - SSE![]() |
Only install this mod if 18-Lighting and Weather ModGroup will NOT be installed! |
SSE - Skyrim Sun Enhanced![]() |
Install the SSE - No lens flare main file. |
Stalhrim Source![]() |
2K |
Superior Chaurus - 4k Retexture![]() |
2K | Detailed Instructions available | ||||||
Install the Main File.
|
Superior Mudcrab - 4k Retexture![]() |
2K/1K | Detailed Instructions available | ||||||
Install the Main File:
|
Sweet Mother![]() |
Step recommends: Sweet Mother HD. This is a SkyrimLE mod, and the MO warning can be ignored. |
The Elder Scrolls V Rewritten - Arvak SE![]() |
Detailed Instructions available | |||||||
Install the Main File.
|
TROLL![]() |
2K | Detailed Instructions available | ||||||
|
Vivid Landscapes - Tundra Moss Revised![]() |
1K Yellow | Detailed Instructions available | ||||
This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored.
STEP Recommends:
To install the Optional File:
|
WEBS S.E.![]() |
2K |
White Phial Replacer SE![]() |
Install White Phial Replacer SE main file. Step recommends: White Phial Replacer 0.5x size optional file. |
Whiterun Mesh Fixes![]() |
Whiterun Skyforge - Reforged![]() |
Detailed Instructions available | |||||
Install the Whiterun Skyforge - Reforged - No ENB Lights or Glow main file.
21-Post-Processing
Consider installing the 'Whiterun Skyforge - Reforged main file, which adds glowing eyes and ENBSeries Complex Particle Lights. |
Whiterun Trellis Redesigned SE![]() |
2K |
WISPMOTHER![]() |
2K-1K | Detailed Instructions available | ||||||
|
07-Sounds and Music
- Mods that affect sounds or music
Mod Name | Baseline | Instructions |
---|
Acoustic Space Improvement Fixes![]() |
Detailed Instructions available | |||||||
|
Audio Overhaul - Immersive Sounds Integration![]() |
Immersive Sounds - Compendium![]() |
Detailed Instructions available | |||||||
|
Audio Overhaul for Skyrim SE![]() |
Detailed Instructions available | |||||||
Install the Main File.
|
Better Animal Footsteps![]() |
Detailed Instructions available | |||||||
This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored.
|
Better Horse Pain Sounds![]() |
This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored. |
Dragons Shout with Voice![]() |
Detailed Instructions available | |||||
This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored.
Install the Dragons Shout with Voice - LOOSE main file. |
Guard Dialogue Overhaul - UHDAP Patch![]() |
Heart of the Beast![]() |
Detailed Instructions available | |||||
This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored.
Step recommends: Feral Werewolf sounds - HIGH AGGRESSION |
IHSS - Improved Horse Step Sounds![]() |
Lower Sounding Thieves Guild Door![]() |
This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored. |
Realistic wolf howls![]() |
Detailed Instructions available | |||||
This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored.
Step recommends: Realistic Wolf Howls more barks than howls |
Regional Sounds Expansion![]() |
Reverb Interior Sounds Expansion![]() |
Detailed Instructions available | |||||||
|
Sound Hammering Sounds![]() |
Thundering Shouts![]() |
Step Recommends: Thundering Shouts main file. |
Ultra Realistic Bow Shoot Sounds![]() |
This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored. |
Ultra Realistic Crossbow Shoot Sounds![]() |
This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored. |
08-Character Appearance
- Mods that affect the appearance of the player character or NPCs
Mod Name | Baseline | Instructions |
---|
Beards![]() |
1K | Detailed Instructions available | ||||||
|
Brows![]() |
512 | Detailed Instructions available | ||||||
|
Consistent Older People![]() |
Step recommends: Consistent Older People XX Loose optional file |
Female Vampires Have Fangs![]() |
Lore Corrected Races![]() |
Lucien Lachance AE![]() |
Detailed Instructions available | |||||||
|
More Realistic Hair![]() |
This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored. |
Natural Eyes SSE![]() |
Low Res | Detailed Instructions available | ||||
The SSE version of this mod was hidden, so the LE version is linked instead. There is no difference, since these are only textures. |
Northborn Scars![]() |
Simple Children![]() |
Detailed Instructions available | |||||||
Install the Main File using the instructions below. Merge the Update File, selecting the textures of choice.
NOTE: This mod relies on meshes from TK Children, which will be installed later.
This mod's plugin should be cleaned, as it contains an old USSEP forward that will result in the game freezing otherwise.
|
Superior Lore-Friendly Hair![]() |
1K | Detailed Instructions available | ||||
This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored.
Step recommends: SLF Hair - Rough Hair - Lite 1K |
Vanilla Body with UNP Textures![]() |
Tempered Skins for Females - UNP![]() |
Detailed Instructions available | |||||||
This is a Not Safe For Work (NSFW) mod page and installer! The instructions below are for the most vanilla-like options. Users are free to customize the options to according to their preferences.
|
Tempered Skins for Males![]() |
Detailed Instructions available | |||||||
This is a Not Safe For Work (NSFW) mod page and installer! Step recommends: Tempered Skins for Males - Dressed Version Main File. The instructions below are for the most vanilla-like options (A1 - Vanilla Underwear).
textures/actors/character/male/maleunderwear.dds textures/actors/character/male/maleunderwear_n.dds textures/armor/briarheart/briarheart.dds textures/armor/briarheart/briarheart_n.dds |
TK Children SE![]() |
Detailed Instructions available | |||||
Install the Main File. When installing the FOMOD, use the default options, since all but the TRI meshes will be disabled as indicated below.
Disable the following plugins (instructions for disabling plugins): TKChildren.esm TKChildren.esp Hide the following folders (instructions for hiding files/folders): Textures Meshes/Actors/character/facegendata Meshes/Actors/character/TKChildren |
Vanilla Makeup HD![]() |
2K | Step recommends: VMHD - All Races - 2K main file. Merge Update File matching the quality chosen for the Main File. |
Vanilla Warpaints Absolution![]() |
2K | Detailed Instructions available | ||||||
|
09-Fixes
- Mods have a programmatic component that fixes various bugs and/or inconsistencies
Mod Name | Baseline | Instructions |
---|
Battle-Ready Candlelight Fixes![]() |
Bug Fixes SSE![]() |
Install the second main file "compatible with game version 1.6.629.0 and later on Steam." |
Butterflies Land True![]() |
Step recommends: Butterflies Land True - ESPFE Alternate Version optional file |
Critters Aint Snitches![]() |
Don't Push Me Around![]() |
Eye Normal Map Fix SSE![]() |
Step recommends: Eye Normal Map Fix SSE BC7 optional file |
Fix Note Icon for SkyUI (SKSE64 plugin)![]() |
Install the FixNotesForSkyUI Skyrim AE main file. |
Fuz Ro D-oh - Silent Voice![]() |
Detailed Instructions available | |||||
Install the Main File. Merge the Optional File.
As with any mod with an INI configuration, Step recommends creating an 'empty' mod to contain a customizable configuration (INI or similar file) that will not be overwritten when the mod is updated. The INI file will not be generated until the game is launched, and it should appear in Overwrite. Rather than moving the content into the original mod, create a custom mod to contain only the INI configuration file:
|
Hearthfires Houses Building Fix![]() |
Hunters Not Bandits![]() |
I'm walkin' here NG![]() |
Invisibility and Eyes Mesh Fix![]() |
Detailed Instructions available | |||||||
Install the Invisibility and Eyes Mesh Fix Main File.
|
Labyrinthian Shalidor's Maze Fixes![]() |
NPC AI Process Position Fix - NG![]() |
Detailed Instructions available | |||||||
|
Powerofthrees Tweaks![]() |
Detailed Instructions available | |||||
Install the powerofthree's Tweaks main file, choosing "SSE v1.6.629+ (*Anniversary Edition*)" in the FOMOD.
As with any mod with an INI configuration, Step recommends creating an 'empty' mod to contain a customizable configuration that will not be overwritten when the mod is updated. The INI file will not be generated until the game is launched, and it should appear in Overwrite. Once that is done later in the guide, revisit this mod and complete the following if it will be customized:
|
Raven Rock - Fix Exit on Horseback![]() |
Scrambled Bugs![]() |
Detailed Instructions available | |||||
In ScrambledBugs.json, Step recommends the following change to the 'patches' section: "equipBestAmmunition": true All 'fixes' are applied by default, but most 'patches' are disabled by default. Any other changes are optional, so read the mod page description carefully to fully understand the effects of each setting. NOTE: "Reequipping the Quiver/Bolt" set to 1 in Unequip Quiver SE MCM negates |
Shadows Of Sunlight - In Small Exterior World Spaces![]() |
Skyrim Project Optimization SE![]() |
Install the Skyrim SE - Project Optimization - ESL VERSION. |
Soft Shadows![]() |
SPID for Footprints![]() |
Unlimited Bookshelves![]() |
Unnecessarily Fixed Fixed Dragon Stalking Fix![]() |
Waterbreathing Breathless Emerge SSE![]() |
Install Waterbreathing Breathless Emerge USSEP optional file. |
10-Gameplay-General
- Mods that affect general or multiple gameplay mechanics
Mod Name | Baseline | Instructions |
---|
Complete Alchemy and Cooking Overhaul![]() |
Detailed Instructions available | |||||||
This mod makes large changes the alchemy and cooking systems!
Since this mod's changes are widespread and considered overly invasive by some, its installation has been made optional, and a separate Step Patch is provided later in the guide to support this. Installation
Install the Main File with the following options:
|
Complete Crafting Overhaul Remastered![]() |
Detailed Instructions available | |||||
NOTE: This mod (CCOR) deviates significantly from vanilla in that it overhauls armor, item, and weapon stats. As such, CCOR is optional and is supported by the Step Patches either way.
Nevertheless, Step recommends CCOR as an acceptable deviation from the Mandate and considers CCOR to be equal parts 'fix' and 'enhancement'. |
GIST - Genuinely Intelligent Soul Trap SE![]() |
Install the Main File only. |
Weapons Armor Clothing and Clutter Fixes![]() |
2K-1K | Detailed Instructions available | ||||||
NOTE: If Greatsword Sheathes option was chosen for LeanWolfs Better-Shaped Weapons SE, select the Leanwolf's BetterShaped Weapons with Greatsword Scabbard option. Otherwise, select the Leanwolf's BetterShaped Weapons option.
Installation
Install the Main File.
|
11-Gameplay-AI and Combat
- Mods that affect AI, stats, or combat mechanics of NPCs
Mod Name | Baseline | Instructions |
---|
AI Overhaul SSE![]() |
Detailed Instructions available | |||||||
|
Better Stealth AI for Followers![]() |
Faction Fixes SE![]() |
Install the Main File only. |
Follower Trap Safety![]() |
Ghosts Mechanics and Shaders Restored![]() |
Realistic AI Detection SE![]() |
Detailed Instructions available | |||||
Install the main file, Realistic AI Detection 3 - Medium Interior Medium Exterior. This is recommended for more realistic gameplay with Ambiance.
The Step Patches include changes equivalent to the 'Lite' version for exteriors, so this mod balances well with Cathedral Weathers |
Run For Your Lives![]() |
Simple Offence Suppression![]() |
Install the Simple Offence Suppression AE main file. |
Spellbreaker Spell Reflection and Ward Visuals Restored![]() |
Step Recommends: EVE - Spellbreaker Spell Reflection and Ward Visuals Restored main file |
Tavern AI fix![]() |
Unequip Quiver SE![]() |
Detailed Instructions available | |||||||
|
12-Gameplay-Economy
- Mods that affect currency, rewards, values, rates, or any other economy-related mechanics
Mod Name | Baseline | Instructions |
---|
Trade and Barter![]() |
13-Gameplay-Immersion
- Mods that help to improve game immersion and role-playing scenarios
Mod Name | Baseline | Instructions |
---|
Butterflies Unchained![]() |
Detailed Instructions available | |||||
Install the Butterflies Unchained (ESL Version) main file. If CACO will be used, also install the Butterflies Unchained (ESL Version) - Complete Alchemy and Cooking Overhaul Patch from Optional Files. |
Disease Descriptions for the Immersive Adventurer SE![]() |
Detailed Instructions available | |||||||
|
Get Snowy![]() |
Detailed Instructions available | |||||
Install the Main File.
Disable the following plugins (instructions for disabling plugins): getSnowy_ObsidianWeathers_Patch.esp getSnowy_WnC-Ashes Patch.esp 21-Post-Processing
Ignore the Main File, and install the Optional File instead. Disable the plugins as instructed above. |
Go On Ahead![]() |
Guard Dialogue Overhaul SE![]() |
Improved Traps![]() |
Detailed Instructions available | |||||
Install the Improved Traps main file. Merge the Improved Traps - Follower Safety Patch miscellaneous file. Do not install Mining Makes Noise file! |
No Lockpick Activate (SKSE) - Updated![]() |
Point The Way![]() |
Reasonable Movement Speed![]() |
Relationship Dialogue Overhaul Lite![]() |
Simple Drop Lit Torches SE![]() |
Simplest Horses![]() |
Torches Ignite Oil![]() |
Detailed Instructions available | |||||
Install the Torches Ignite Oil - Shock Edition Arcane Archer Pack Compatibility main file.
Disable the following plugins (instructions for disabling plugins): Torches Ignite Oil - Shock Edition and Arcane Archer Pack Compatibility.esp |
14-Gameplay-Quests
- Mods that alter aspects of quests and/or related lore
Mod Name | Baseline | Instructions |
---|
Alternate Start - Live Another Life - SSE![]() |
The latest version is on AFK Mods. Nexus page does not receive updates. |
At Your Own Pace![]() |
Detailed Instructions available | |||||
Install and merge the following Main Files:
|
Even Better Quest Objectives SE![]() |
Detailed Instructions available | |||||||
Install the Main File.
|
Gildergreen Regrown![]() |
Here We Go Again - World Interactions![]() |
Detailed Instructions available | |||||||
|
Not So Fast - Main Quest![]() |
Savos Aren's Regrets Restored![]() |
The Choice is Yours![]() |
Detailed Instructions available | |||||
This mod causes some vanilla quests to not start pending player interaction or until specific conditions are met. Since these changes can cause downstream compatibility issues, the Step Patches support its installation as optional. Installation
Install the main file. |
The Paarthurnax Dilemma![]() |
The latest version is on AFK Mods. Nexus page does not receive updates. |
Thieves Guild Requirements SE![]() |
Install the Main File. A new game is required, if upgrading from v4 to v5 |
Timing is Everything SE![]() |
15-Gameplay-Skills and Perks
- Mods that affect the player character's or NPC skills and perks or related leveling
Mod Name | Baseline | Instructions |
---|
Enemy REvolution of Skyrim![]() |
Detailed Instructions available | |||||||
|
FIZZLE![]() |
This is a 'realism' mod that departs slightly from vanilla. Spells will FAIL if PC/NPC is not skilled enough. |
Lock Overhaul![]() |
Install the Lock Overhaul main file. |
Odin - Skyrim Magic Overhaul![]() |
ODIN spells for NPCS![]() |
Install the ODIN Spells For Spell Casters main file. |
Skyrim Skill Uncapper AE![]() |
Detailed Instructions available | |||||
As with any mod with an INI configuration, Step recommends creating an 'empty' mod to contain a customizable configuration that will not be overwritten when the mod is updated:
|
Smart NPC Potions - Enemies Use Potions and Poisons![]() |
Vokrii - Minimalistic Perks of Skyrim![]() |
Detailed Instructions available | |||||
Install the Main File.
Also install as a separate mod the Odin - Vokrii Compatibility Patch from Optional Files. Installing additional files not under Nexus' "Main Files" section as separate mods preserves their version tracking to keep pace with updates. |
Vokrii Perks For NPCS![]() |
Install the Vokrii Perks For NPCS 50 main file. |
16-Interface
- Mods that affect any aspect of the user interface
Mod Name | Baseline | Instructions |
---|
A Clear Map of Skyrim and Other Worlds![]() |
Detailed Instructions available | |||||||
|
Atlas Map Markers SE - Updated with MCM![]() |
Better Container Controls for SkyUI![]() |
Install the BCC-SkyUI-ESL-v31 optional file. |
Better Dialogue Controls![]() |
Better MessageBox Controls![]() |
CoMAP - Common Marker Addon Project![]() |
Detailed Instructions available | |||||||
This mod has several "Undiscovered Marker" options, and all are valid. For more immersive/mysterious gameplay,
Step recommends: Obscured Undiscovered HUD Markers (Diamond or Question Mark) and either of the Author's Cut Options The most enhanced, vanilla-friendly options are as follows:
Configuration
As with any mod with an INI configuration, Step recommends creating an 'empty' mod to contain a customizable configuration that will not be overwritten when the mod is updated. The INI file will not be generated until the game is launched, and it should appear in Overwrite. Once that is done later in the guide, revisit this mod and complete the following if it will be customized:
Make the following changes to the custom configuration file:
[Map] bObscuredUndiscovered=0 ; Set to '1' if a Obscured Undiscovered Option other than "None" was chosen fMarkerScale=0.75 [HUD] bObscuredUndiscovered=0 ; Set to '1' if a Obscured Undiscovered Option other than "None" was chosen |
Convenient Reading UI - SE![]() |
Detailed Instructions available | |||||
Install the Main File. Merge the Font Overhaul Compatibility Patch optional file. Configure INI
Step recommends using the default for the INI with a change to the 'Steal' font color if the book is not owned or free for the taking, but all INI settings should be adjusted according to user preference.
sBookStealTextColor=0xFF0000 |
Font Overhaul - Natural Typefaces for Skyrim![]() |
Detailed Instructions available | |||||||
Install the Main File.
|
HD Local Map![]() |
Horse Stamina HUD - Script-Free![]() |
Install Horse Stamina HUD SE main file for 1.6.x. |
Immersive HUD - iHUD Special Edition![]() |
Informed Mail Delivery![]() |
Detailed Instructions available | |||||||
Choose only the Informed Mail Delivery - Vanilla Style Main File.
|
Lore-Based Loading Screens![]() |
More Informative Console![]() |
Install the More Informative Console 1.x.x AE (1.6.640 plus) main file. |
MoreHUD Inventory Edition![]() |
Install moreHUD Inventory Edition Loose Version - AE main file. |
MoreHUD SE![]() |
Install the moreHUD SE Light Master - AE master file. |
Oxygen Meter![]() |
Detailed Instructions available | |||||||
This mod is not needed if playing an Argonian.
|
QUI![]() |
RaceMenu![]() |
Show Player In Menu![]() |
Skyrim Character Sheet![]() |
SkyUI![]() |
Detailed Instructions available | |||||
Install the Main File.
As a temporary measure to fix an issue introduced with game runtime update 1.6.1130, also install SkyUI SE - Difficulty Persistence Fix as a separate mod at one higher priority than SkyUI. |
SkyUI SE - Flashing Savegames Fix![]() |
Detailed Instructions available | |||||
This fix works for all versions of Skyrim SE and AE before v1.6.1130. The "Creations" update (v1.6.1130 and later) introduced new changes to the menu.
With the v1.6.1130-v1.6.1170 runtime, use SkyUI SE - Difficulty Persistence Fix, which includes this Flashing Savegames Fix. |
SkyUI - Ghost Item Bug Fix![]() |
Smaller Vanilla Cursors SE![]() |
Detailed Instructions available | |||||||
|
Whose Quest is it Anyway NG![]() |
Wider MCM Menu for SkyUI![]() |
Detailed Instructions available | |||||
Install one Main File of choice. Step Recommends: Opt. 3 or Opt. 4.
Compares: LINK NOTE: Some display configurations may require a different option if top/bottom of menus are cut off. |
Yes Im Sure NG![]() |
17-Locations
- Mods that programmatically add new or alter vanilla locations
Mod Name | Baseline | Instructions |
---|
Bring Out Your Dead![]() |
Cutting Room Floor - SSE![]() |
Farmhouse Chimneys SE![]() |
Detailed Instructions available | |||||||
Install the Main File:
Also install the USSEP patch from Optional Files. |
Hearthfire Extended![]() |
Install the Main File. Merge the Hearthfire Extended - Cutting Room Floor Patch optional file. |
Helarchen Creek![]() |
Landscape Fixes For Grass Mods![]() |
Detailed Instructions available | |||||||
Install the Main File. Install Patches for Arthmoor's Town add-ons FOMOD under Optional Files as a separate mod for independent version tracking:
|
Oakwood![]() |
Oblivion Gates Remade![]() |
Detailed Instructions available | |||||||
Install the Main File.
|
Smooth Shores![]() |
Snowy Landscapes in Snowy Regions![]() |
Detailed Instructions available | |||||||
|
Worldspace Transition Tweaks![]() |
18-Lighting and Weather
- Mods that affect lighting and/or weather systems **installation is optional**
Mod Name | Baseline | Instructions |
---|
Ambiance - A Vanilla(plus) Ambient Lighting Overhaul![]() |
Detailed Instructions available | |||||||
|
Cathedral Weathers MCM![]() |
Cathedral Weathers and Seasons![]() |
Detailed Instructions available | |||||
Install the Main File.
21-Post-Processing
Merge the Update File if installing the post-processing ModGroup. |
Enhanced Volumetric Lighting and Shadows![]() |
Lanterns of Skyrim SE - MCM version![]() |
Install the Lanterns of Skyrim SE - MCM Version - 1 Original MannyGT main file. |
Relighting Skyrim - SSE![]() |
Detailed Instructions available | |||||||
Install the Main File only.
|
Storm Lightning for SSE![]() |
Detailed Instructions available | |||||||
Install the Main File.
|
Wonders of Weather![]() |
Detailed Instructions available | |||||||
|
WoW Dragon Mounds CTD Fix![]() |
Detailed Instructions available | |||||||
|
19-Utilities
- Mods that generate derived mod output from load-order-specific assets
Mod Name | Baseline | Instructions |
---|
ACMOS Road Generator![]() |
Detailed Instructions available | |||||
Download and extract to the Tools folder (e.g. ..\Modding\Tools\ACMOS Road Generator ). It will be used later in the guide.
|
DynDOLOD 3 Alpha![]() |
Detailed Instructions available | ||||||||||||||
Configure MO Executable
Configure as follows (If necessary, revisit the Tool Setup in the guide.):
NOTE: The output paths are defined in the TexGen/DynDOLOD GUI and NOT in the MO executable configurations. Modify INIs
The guide disables grass LOD by default. Instructions for enabling grass LODGen are also provided and may be enabled at a later time as instructed by the guide if adequate performance headroom is available. Navigate to Expert=1
Level32=1 GrassGID=gid ComplexGrassBillboard=5 ; only necessary when using ENB ComplexGrassBacklightMask=25 ; only necessary when using ENB DoubleSidedTextureMask=mountain,mtn DoubleSidedMeshMask=mountain,mtnNavigate to TreeMSAlphaThreshold=144
ENB post-processing
If ENB will NOT be used, then complex grass will not be used, so also set the following in TexGen_SSE.ini ForceComplexGrass=0
|
Nemesis Unlimited Behavior Engine![]() |
Detailed Instructions available | |||||
Install the Main File.
Add to Mod Organizer Executables
Nemesis is run through Mod Organizer like most other tools. Add Nemesis to the list of executables by doing the following:
Create Mod for Output
It is recommended to create a mod to store output files from Nemesis by doing the following:
Run Nemesis
Nemesis must be run whenever animation/skeleton mods are added/updated. To do so:
|
20-Patches
- Mods that programmatically resolve load-order conflicts
Mod Name | Baseline | Instructions |
---|
Circlet USSEP Fixes![]() |
Install the Gemling Queen Jewelry SE USSEP Circlet Fix main file. |
Hearthfires Extended and Creation Club Fishing Patch![]() |
Kryptopyrs Patch Hub![]() |
Detailed Instructions available | |||||
Since the FOMOD is not updated as regularly as the individual patches, do not install it. Instead, install the following individual patches under Miscellaneous Files. NOTE: If CACO, CCOR, and/or TCIY will NOT be used, then do not install those of the following that correspond to the omitted mod(s) in the file name.
|
Majestic Mountains Creation Club Landscape Patch![]() |
Realistic Boat Bobbing Patch Hub![]() |
Detailed Instructions available | |||||
Install the following patches.
|
Smooth Shores Patches![]() |
Install all files EXCEPT Smooth Shores Patches - Depths of Skyrim Patch. Merge if prompted. |
Umgak's Vokrii Compatibility Patch Compendium![]() |
Detailed Instructions available | |||||||
|
Unofficial Skyrim Creation Club Content Patches![]() |
Install the Main File. |
Vokrii - Complete Alchemy and Cooking Overhaul Patch![]() |
Do not install if CACO will NOT be used. |
Step Patch - Conflict Resolution![]() |
Detailed Instructions available | |||||
The Step Conflict Resolution Patch is now delivered as separate files to fix MO's update tracking features. Going forward, this will allow each file to be flagged by MO if it has been updated.
First, download Step Patch - Conflict Resolution and any update file, if one exists. (required) Then install the optional files that apply into separate mods just after Step Patch - Conflict Resolution as follows (the sequence doesn't matter): |
Step Patch - Lighting and Weather![]() |
Install the Step Patch - Lighting and Weather optional file ONLY if the 18-Lighting and Weather ModGroup is installed. |
Performance Tuning
It's necessary to determine the available performance headroom prior to generating LOD or setting up ENB, because the full LODGen setup can cost upwards of 20 FPS on average in exteriors, and ENB can cost upwards of an additional 40 FPS. The goal at this point is to have at least 120 FPS (≥ 140 recommended) on average in the tundra with clear weather (and ideally the Rift as well). Keep in mind that decreasing game resolution can drastically improve performance.
![Info-Logo.png](/wiki/images/thumb/4/40/Info-Logo.png/35px-Info-Logo.png)
NOTE
For guidance on additional display settings (e.g., ultra widescreen, FreeSync, G-SYNC, etc.), refer to the SSE Display Settings Guide before continuing.- Temporarily disable A Clear Map of Skyrim and Other Worlds. Keep this mod disabled while performance benchmarks and tuning are performed.
- Uncap frame rates if they are capped (ignore any stuttering, screen tearing, etc. for the time being):
- Double click SSE Display Tweaks in the MO left pane, select the INI Files tab, and adjust the following settings under the [Render] section:
EnableVSync=false
EnableTearing=true
FramerateLimit=300
- If applicable, ensure that G-SYNC or Freesync are properly disabled via NVIDIA Inspector or AMD Adrenalin.
- If applicable, ensure that NVIDIA ultra low latency mode (ULLM) or AMD anti-lag are properly disabled via NVIDIA Inspector or AMD Adrenalin.
- Double click SSE Display Tweaks in the MO left pane, select the INI Files tab, and adjust the following settings under the [Render] section:
- Launch SkyrimSE, and start a NEW game to verify that Skyrim loads without issue. Skyrim should successfully load into the Alternate Start character generation interface.
- At the Statue of Mara, select "I own property in one of the holds".
- Select "Breezehome".
- Proceed to the front door of Breezehome, wait until approx. 11:00, and save the game. This will be the clean save to use for testing performance before and after LODGen.
- Exit Breezehome and exit the Whiterun gate.
- Once outside of Whiterun, approach the tundra, and look West (this is a large expanse showing all LOD levels).
- use the Shift + INS keyboard combo to bring up the SSE Display Tweaks OSD.
- Other third-party applications like FRAPS, Skyrim Performance Monitor (SPM) can also provide OSD.
- Consider testing in the Rift as well, as this is one of the most performance-taxing areas of the game, due to Aspens Ablaze: Open the console and type
cow tamriel 40 -24
, and assess frame rates by moving around the Rift.
Once testing is complete, revert the changes and reapply frame caps:
- Re-enable A Clear Map of Skyrim and Other Worlds.
- Double click SSE Display Tweaks in the MO left pane, select the INI Files tab, and adjust the following settings under the [Render] section:
EnableVSync=true
EnableTearing=false
FramerateLimit=<previousValue>
- If applicable, ensure that G-SYNC or Freesync are properly enabled via NVIDIA Inspector or AMD Adrenalin.
- If applicable, ensure that NVIDIA ultra low latency mode (ULLM) or AMD anti-lag are properly enabled via NVIDIA Inspector or AMD Adrenalin.
Performance/Quality Optimization
This process will optimize the performance-quality trade off prior to configuration of ENB and LOD.
- If the average FPS is 120 - 130 FPS, stop here and continue to 21-Post-Processing or Step 5 - LOD.
- If the average FPS is lower or higher than 120 - 130 FPS continue below to optimize performance/quality to get closer to this range.
- Right click, "open in new window" this link to revisit the BethINI setup instructions that should be in effect if the BethINI instructions were followed.
- Close MO, and run BethINI (e.g.
..Modding\Tools\BethINI\BethINI.exe
).- If the average FPS is lower than 120 FPS:
- Set the [Medium] preset, and otherwise follow the text instructions in each step of the BethINI Setup instructions but DO NOT adjust values based on the images this time, since the preset will have changed many..
- Rerun the benchmark.
- If average FPS is still not ≥ 120, repeat these steps selecting the [Low] preset.
- If the average FPS is now higher than 125 FPS:
- Set the [Ultra] preset, and otherwise follow the text instructions in each step of the BethINI Setup instructions but DO NOT adjust values based on the images this time, since the preset will have changed many..
- Rerun the benchmark.
- If average FPS is not ≥ 120, revert to the default [High] preset.
- If the average FPS is lower than 120 FPS:
- NOTE: Once finished, don't forget to re-enable graphics settings as described at the bottom of the "Benchmarking Steps" spoiler above to reap the benefits of those disabled settings.
Performance Examples
Following are performance results using the approach described previously. This serves as a preview to help in making decisions about ENB/DynDOLOD configurations. Note that with Step's recommended configurations, ENB is more costly than DynDOLOD in terms of performance.
- Reference System
- All ModGroups installed, including Post Processing (installed later by ENB users only)
- Resolution: 2560x1440 (2k/QHD/1440p) - HD/1080p resolution should perform much better ... even on a lesser/cheaper/older GPU.
- Weather: SkyrimClearTU (10A240) - One of the more performance-demanding weathers. With ENB, clear weathers costs more FPS than cloudy.
- Location: Tundra at Whiterun looking west
Configuration | ||||||||||||||||||||
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BethINI | ENB | DynDOLOD | FPS | Note | ||||||||||||||||
High | n/a | n/a | 121 | Baseline (G/Free-Sync disabled) | ||||||||||||||||
Ultra | n/a | n/a | 108 | Baseline (G/Free-Sync disabled) | ||||||||||||||||
Ultra | n/a | n/a | 110 | Baseline (Re-enable G/Free-Sync) | ||||||||||||||||
Ultra | Heavy | n/a | 53 | |||||||||||||||||
Ultra | Light | n/a | 63 | |||||||||||||||||
Ultra | Milk Drinker | n/a | 72 | |||||||||||||||||
Ultra | Heavy | Ultra | 34 | Max quality | ||||||||||||||||
Ultra | Heavy | Optimal | 38 | Ideal performance/quality trade-off | ||||||||||||||||
Ultra | Light | Optimal | 43 | |||||||||||||||||
High | Light | Optimal | 45 | |||||||||||||||||
Ultra | Milk Drinker | Performance | 50 | |||||||||||||||||
High | Milk Drinker | Performance | 53 | |||||||||||||||||
*Based on these data, a few FPS could be gained by running the BethINI 'Medium' preset. Among other things, this will reduce the distance of LOD4 objects.
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- The following gallery shows visual compares and performance snapshots for the cost of DynDOLOD and ENB using a number of Step's supported configurations. Different PCs and game resolutions will yield varying FPS results, but the proportional and relative differences between these presets should be similar:
21-Post-Processing
Decide whether or not to install the Post-Processing ModGroup (and use ENB).
![Info-Logo.png](/wiki/images/thumb/4/40/Info-Logo.png/35px-Info-Logo.png)
NOTE
Keep in mind that LOD generation is more fundamentally important to visual enhancement than ENB, so if average frame rate from the previous benchmark is consistently below 100 FPS at this point, consider skipping 21-Post-Processing, and continuing on to Final Sorting and Cleaning.NOTE: If ENB will be used, revisit the BethINI Setup to disable: Display > Lens Flare, Anamorphic Lens Flare, and Ambient Occlusion. Also consider modifying the sun size as instructed under Custom.
Optional Post-Processing Mods
Beginning at 04-Foundation, confirm that all mod rows prefixed with a blue vertical bar are configured with Post-Processing options.
Post-Processing Mod Table
- Mods that affect post-processing graphics **installation is optional**
Mod Name | Baseline | Instructions |
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Cathedral Landscapes Complex Grass for ENB![]() |
Detailed Instructions available | |||||||
21-Post-Processing
Skip this mod if ENB will not be used. This mod requires the ENBSeries runtime. If ENB isn't installed, loaded grass will have purple boxes.
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Deadly Spell Impacts Transparency Fix for ENB![]() |
Elytra and Bliss Bug ENB Light![]() |
Install the Elytra and Bliss Bug ENB Light - Scrambled Bugs Version main file. |
ENBSeries![]() |
Detailed Instructions available | |||||
For those unfamiliar with ENB, see the ENBSeries guide for information about ENBSeries post processing. Otherwise, download and install ENB as follows:
Install ENBSeries Binaries
Install the Step ENB
Three versions of the Step ENB preset are available, depending on performance requirements:
NOTE: The Step ENB comes with a recommended
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ENB Helper SE![]() |
Install the ENB Helper SE for SSE 1.6.x main file. |
ENB Light![]() |
Detailed Instructions available | |||||||
Install the ENB Light 0.98 Alpha 2 update file using the instructions below. Merge the ENB Light SMIM Textures optional file.
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ENB Lights For Effect Shaders![]() |
Detailed Instructions available | |||||||
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ENB Lights for Aetherium Shards![]() |
ENB Particle Lights Dwemer Lanterns![]() |
Particle Lights for ENB - Nordic Ruins Candles![]() |
Particle Lights for ENB Wisps Witchlight![]() |
Particle Lights For ENB SE - Paragon Gems![]() |
Install the Particle Lights For ENB SE - Paragon Gems - Iconic's Gems Patch main file. |
Radiant - Candles![]() |
Detailed Instructions available | |||||||
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Rudy HQ More Lights for ENB SE Bthardamz![]() |
Rudy HQ More Lights for ENB SE Deathbells and Nirnroots![]() |
Rudy HQ More Lights for ENB SE Glowing Mushrooms![]() |
Detailed Instructions available | |||||
Hide the following file (instructions for hiding files/folders):
textures\plants\glowingmushrooms01.dds |
Rudy HQ More Lights for ENB SE Torchbugs and Moths![]() |
More Lights for ENB - Blood Splatter Fix![]() |
Detailed Instructions available | |||||||
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Saints and Seducers Flora ENB Light![]() |
Install the Main File. Merge the Update File. |
Word Wall Transparency Fix for ENB![]() |
Step Patch - Post-Processing![]() |
Detailed Instructions available | |||||
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Final Sorting and Cleaning
If plugins have not been sorted this session, run LOOT again. Examine the plugins in LOOT for errors or warnings (ignoring the game's default masters at the top of the list). Ignore any reported missing compatibility patches or other warnings. These are either handled by the Step Patches or not of any concern. Perform the standard cleaning procedure on any mods requiring cleaning (except for the game's default masters).
Be aware that the Step Patches are designed to work with a default, LOOT-sorted plugin order. This eliminates the need to set rules on the load order. From this point on:
- Ensure all applicable mods are ticked in the left pane of MO.
- Ensure all plugins are ticked in the right pane of MO.
- Sort the load order using LOOT whenever plugins are added/removed.
- Update LOOT (the program and masterlist) whenever updates are available.
STEP 5
Now that all mods and patches have been installed/sorted and performance margins are acceptable, the next step is to generate custom LOD data for the mod list. Recommended settings correspond to rendered game resolutions that will benefit from those settings.
![Info-Logo.png](/wiki/images/thumb/4/40/Info-Logo.png/35px-Info-Logo.png)
NOTE
Tip for AMD Users: Consider killing any AMD* named processes via Task Manager to significantly increase LODGen processing time. Right click on the Windows taskbar, select Task Manager, and from the Processes screen, right click > End Task. These processes are not needed for LODGen and can be easily restored by rebooting the OS.LOD Setup
Before moving on, create three empty mods for the LOD output:
- Click on the
button and select, [Create empty mod].
- Name it
Step SkyrimSE - xLODGen Output
.- This places a new, empty mod at the bottom of the mod list. However if it's not, place it last in the mod list.
- Repeat these steps to create two more mods named:
Step SkyrimSE - TexGen Output
, andStep SkyrimSE - DynDOLOD Output
. - Place these new mods directly after Step SkyrimSE - xLODGen Output.
- Find the (TEMP) Cathedral Landscapes - xLODGen mod from the 04-Foundation mod group and enable it, if necessary.
- This mod only needs to be enabled for terrain LOD generation. If it is not disabled before actually playing the game, it will cause visual glitches.
- Sort with LOOT.
The last few mods in the mod list should now reflect the following (numbering is approximate and reflects the number of mods installed without extra mods or mod-list separators):
- DLC: Dawnguard
- ...
- (TEMP) Cathedral Landscapes - xLODGen NOTE: This mod can be here or under 04-Foundation with Cathedral Landscapes main mod, but it must be DISABLED later as instructed!
- SkyrimSE - xLODGen Output
- SkyrimSE - TexGen Output
- SkyrimSE - DynDOLOD Output
![Warning-Logo.png](/wiki/images/thumb/8/8e/Warning-Logo.png/35px-Warning-Logo.png)
WARNING
The steps following must be completed in the order presented (terrain LODGen/installation first, followed by object LODGen/installation). Using higher resolutions than recommended for any of the following LOD applications will result in a waste of PC resources with NO BENEFIT.xLODGen
xLODGen is run first to generate updated LOD terrain textures and meshes so that landscape LOD is updated with mod changes:
![Info-Logo.png](/wiki/images/thumb/4/40/Info-Logo.png/35px-Info-Logo.png)
NOTE
xLODGen gamma settings used here apply to the Step SkyrimSE 2.2.0 build and probably builds using Cathedral Landscapes. Otherwise, gamma should be 1.00.Generate terrain LOD
- Ensure LOD Setup was completed.
- Run xLODGen from the MO executable drop-down list.
- Select all worldspaces.
- Ensure that ONLY the Terrain LOD box is ticked in the right pane.
- Use the following settings, which have been verified in extensive testing:
- NOTE: Unless you are running SSE at ≥ 4k resolution, resist the urge to wastefully increase the texture resolutions shown, which will only reduce FPS with NO BENEFIT. Those running ≥ 4k resolution WILL benefit by doubling the resolution for LOD4, LOD8, and LOD16 from 256 to 512.
- Click [Generate] to run the process, which will require upwards of 20 minutes, depending on the PC.
- Once the "LOD generation complete" message has appeared, close xLODGen.
- NOTE: If the xLODGen window closes itself, post in the xLODGen topic and include
../Modding/GameName/Tools/xLODGen/bugreport.txt
and any logs created.
- NOTE: If the xLODGen window closes itself, post in the xLODGen topic and include
Paint roads on terrain LOD
- Run ACMOS Road Generator which was installed as part of A Clear Map of Skyrim and Other Worlds.
- Ensure Path Only is selected from the Roads dropdown
- For Path to LOD, browse to the xLODGen output folder (e.g.
..Modding/GameName/Tools/xLODGen/xLODGen_Output
) - Click Generate
- At the prompt to "Overwrite LOD Textures," choose Yes
- When prompted to "Zip?", choose No
- Wait until it says "All Done!" and then click OK and close
Terrain LOD Wrap-Up
- Browse to the xLODGen output folder (e.g.
..Modding/GameName/Tools/xLODGen/xLODGen_Output
). - In MO, open the xLODGen Output mod in Windows Explorer (Ctrl + double-click).
- Cut and paste the files from
../xLODGen_Output
into the SkyrimSE - xLODGen Output folder, then close both folders. - Enable xLODGen Output mod.
- Disable (TEMP) Cathedral Landscapes - xLODGen mods (only needed as xLODGen resources for terrain generation only).
DynDOLOD
Object LOD will be created using Dynamic Distant Objects LOD (DynDOLOD). At a significant performance cost (upwards of 10 FPS) for a subtle improvement to LOD, DynDOLOD v3+ supports generation of grass billboard LOD. Generate grass LOD ONLY if performance headroom is available per Performance Tuning instructions.
![Info-Logo.png](/wiki/images/thumb/4/40/Info-Logo.png/35px-Info-Logo.png)
NOTE
TexGen settings used here apply to the Step SkyrimSE 2.2.0 build and probably builds using Cathedral Landscapes, Cathedral Weathers, Majestic_Mountains, Enhanced Vanilla Trees, and the Step ENB (or no post processing).
- DynDOLOD 3 has good default starting points for TexGen and DynDOLOD settings, so use them if not running the Step SkyrimSE 2.2.0 build.
- Settings still vary, depending on the end user's hardware, particularly the monitor and driver-soft settings, which should be optimized in accordance with the SSG.
Run TexGen
TexGen 3, shipped with DynDOLOD 3, will generate custom object LOD textures based on enabled mods. TexGen 3 will also generate grass billboards for LOD.
- Run TexGen from the MO executable drop-down list.
- Use the setting corresponding to rendered game resolution: 1080p = HD, 1440p = QHD, 2160p = 4k
- NOTE: If generating grass LOD, be sure to tick "Grass" when replicating the following examples. Whether ENB is used or not, these grass settings apply to presumably any grass mod, since grass tint settings will be normalized later in
DynDOLOD_SSE.ini
- Tick Grass only if generating grass without ENB Complex Grass.
- Tick HD grass only if generating grass with ENB Complex Grass.
- NOTE: If generating grass LOD, be sure to tick "Grass" when replicating the following examples. Whether ENB is used or not, these grass settings apply to presumably any grass mod, since grass tint settings will be normalized later in
- Click [Start].
- Once the completed message has appeared (1-5 minutes, depending on the PC), click [Exit].
- Navigate to the DynDOLOD TexGen_Output folder location (e.g.
../Modding/Tools/DynDOLOD/TexGen_Output
). - Move the files from the TexGen_Output folder into the Step SkyrimSE - TexGen Output mod:
- In MO, hold down the Ctrl key and double-click the Step SkyrimSE - TexGen Output mod. Alternatively, right click the mod to open it in an Explorer window.
- Enable the Step SkyrimSE - TexGen Output mod in MO.
Run DynDOLOD
DynDOLOD will generate the object LOD. IF grass LOD is being generated, also modify grass tint and brightness as follows. This effectively eliminates any RGB color bias so that the grass LOD matches the loaded grass as closely as possible. YES, this is suitable whether or not ENB is used.
Browse to ..\Modding\Tools\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini
, and modify the following, which normalizes grass LOD brightness/hue for Cathedral Landscapes and presumably ANY grass mod:
For generating grass without ENB Complex Grass:
; grass LOD brightness multipliers GrassBrightnessTopR=0.500 GrassBrightnessTopG=0.500 GrassBrightnessTopB=0.500 ; make bottom darker to fake shadowing GrassBrightnessBottomR=0.500 GrassBrightnessBottomG=0.500 GrassBrightnessBottomB=0.500
For generating grass with ENB Complex Grass:
; grass LOD brightness multipliers ComplexGrassBrightnessTopR=0.500 ComplexGrassBrightnessTopG=0.500 ComplexGrassBrightnessTopB=0.500 ; make bottom darker to fake shadowing ComplexGrassBrightnessBottomR=0.500 ComplexGrassBrightnessBottomG=0.500 ComplexGrassBrightnessBottomB=0.500
Configure and Generate
- Run DynDOLOD from the MO executable drop-down list to open the GUI configuration in 'expert' mode (if the DynDOLOD INI modification was set as described previously).
- Select all worldspaces.
- Tick Candles and FXGlow.
- IMPORTANT - Click the 'High' button to bring in mesh rules for A Clear Map of Skyrim mod and the Step Patch - Conflict Resolution. For slightly better performance with some quality loss, consider clicking on 'Medium' or 'Low' instead.
- Configure by replicating everything in the images following (tick/untick all boxes likewise), or make performance modifications as instructed further below before continuing to the next step:
- ONLY generate Occlusion data on the first run. If DynDOLOD is run again for some reason, leave Occlusion UNticked to speed up generation.
- Tick Grass LOD to generate grass LOD. Otherwise, leave this UNticked.
- 'Optimal' tree & catch-all rules with recommended LOD32 rules for A Clear Map of Skyrim.
- Click [OK].
- Once the completed message has appeared (15-30 minutes [25-50 minutes with Occlusion ticked], depending on the PC), click [Save & Exit].
- Navigate to the DynDOLOD DynDOLOD_Output folder location (e.g.
..\Modding\Tools\DynDOLOD\DynDOLOD_Output
). - Move the files the DynDOLOD_Output folder into the Step SkyrimSE - DynDOLOD Output mod:
- In MO, hold down the Ctrl key and double-click the Step SkyrimSE - DynDOLOD Output mod. Alternatively, right click the mod to open it in an Explorer window.
- Enable the Step SkyrimSE - DynDOLOD Output mod in MO.
- Ensure the DynDOLOD.esm and DynDOLOD.esp plugins are ticked in the right pane.
- Sort with LOOT.
![Info-Logo.png](/wiki/images/thumb/4/40/Info-Logo.png/35px-Info-Logo.png)
NOTE
Multiple DynDOLOD outputs at varying quality settings can be created and stored in different mods. If this is done, generate occlusion only on the first run and copy this into a separate mod (e.g., 'DynDOLOD Occlusion') to reduce the generation time of subsequent outputs. Likewise, consider generating only for the Tamriel worldspace before settling on the chosen output and generating for all worldspaces.When to Regenerate LOD
- xLODGen
- Whenever there are changes to the mod list that affect the underlying landscape: height, shape, textures, etc. This does not include grass, mountains or other objects added to the landscape.
- TexGen
- Whenever there are changes to the mod list that affect objects with LOD: new objects, moved structures or objects, removed structures or objects, changes to grass (only when using grass LOD), changes to trees and/or landscape height, when its master plugins order is changed (out of order masters), etc. When grass is re-cached, TexGen should also be run again to update grass billboards.
- DynDOLOD
- Whenever there are changes to the mod list that affect objects with LOD: new objects, moved structures or objects, removed structures or objects, changes to grass (only when using grass LOD), changes to trees and/or landscape height, when its master plugins order is changed (out of order masters), etc. When LOD textures are updated with TexGen, DynDOLOD should also be run again to update all affected object LOD.
- Occlusion
- Only with noticeable changes to geography of Tamriel and/or Solstheim. For Step, this should only need to be run once.
STEP 6
The game is now ready to be loaded to configure mods in the Mod Configuration Menu (MCM). The MCM is a feature of SkyUI that allows mod authors to provide custom, game-accessible settings for their mods. Recommendations are provided below for select mods. The remainder are user preference.
First Launch
To run the game, select the SKSE executable from the drop-down list and click the Run button. Keep the following in mind when first launching from a fresh Guide installation:
- Test the build on a new game
- In other words, don't load from a save after a fresh Guide install to avoid false flags caused by savegame incompatibility. See the changelog before upgrading from a previous version of this Guide to determine whether or not a new game is advisable.
- When launching the game for the first time after a Guide install, the load could take significantly longer than normal. This will only be a one-time wait as all the installed mods are being initialized. Subsequent load times should be shorter.
- Finally, INI files may appear in the Overwrite folder after closing the game (e.g.
../SKSE/Plugins/SkyrimUncapper.ini
). These files should be moved to their respective mod folders, respecting their folder structure during the move.
Alternate Start
Upon starting a new game, Alternate Start - Live Another Life is the first mod in play. Let's face it, Skyrim is old and the vanilla start quest is the last thing many people want to play through. Alternate Start provides a variety of ways to start the game and begins in a locked cell, so this is a good time to configure the Mod Configuration menu (MCM).
- Create a character.
- Stop! Press, Esc to open the Settings Menu.
- Select the [Mod Configuration] menu (MCM) and configure all of the installed mods using the instructions in the next section of the guide.
- Some mod configurations must first be enabled in the MCM prior to configuring, so fully exit Settings and return to the MCM to complete the remainder.
- Once the MCM configuration is completed, save the game to allow another Alternate Start option without having to reconfigure the MCM.
- Finally, talk to the statue in the room and choose an option (the vanilla start is also provided), and then sleep in the bed to start the game.
Mod Configuration Menu Settings
Remaining Mod Configurations
The remaining mod configurations are recommended to be left at their defaults.
COMMUNITY CONTRIBUTIONS
STEP can only get bigger and better with help from the community. It is very time consuming for the STEP team to ensure that the Guide is consistently maintained at the highest quality possible. We need people to help us identify mods that improve the vanilla game while adhering to our Mandate. We also need ongoing bug reports, reviews, and updates on mods that may cause problems or that stray from the Mandate.
In order to suggest a mod for inclusion, visit the Mods section of the Forums.
Call for Mod Testers
Community members interested in becoming Mod Testers, please contact z929669 via PM on the forums. Once registered, Mod Testers will be given access to Staff forums that houses useful information. For more information about our mod testing process, read through the Mod Testing Guide to get a sense of what's involved.
Call for Forum Moderators
Regular community members interested in becoming moderators, please contact TechAngel85 via PM on the forums. Forum Moderators will be determined based upon level and quality of activity within our community.
Credits
The STEP administrators would sincerely like to thank (from the bottoms of our fuzzy little hearts):
- The authors of mods recommended within our guides
- The authors of mods who granted permission for their mods to be incorporated into the Step Patches
- The core Community for feedback, suggestions and input
- The Beta and Mod Testers for their good humor and rigorous analyses
- sheson for DynDOLOD and all things LODGen
- The Nexus community
- Bethesda Softworks for their games
- Tannin for the gift that is Mod Organizer
- All the developers that kept MO going
Personnel
Testers
- D1Z4STR
- Mercury71
- Mousetick
LODGen Support
- sheson
MO Support
- GSDfan
Step Administrators
- DoubleYou
- Greg
- TechAngel85
- z929669
Retired Staff
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