redirishlord Posted May 3, 2016 Share Posted May 3, 2016 (edited) Suggestion re- Landscape and Environment Merge in SRLE: Extended Guide; I've added Hold Border Banners, Immersive Laundry (not currently in guide, personal choice, I swapped it for Holidays as I noticed more often & it has less string impact), Skyrim Improved Puddles (STEP) to your Landscape and Environment Merge - Blowing in the Wind.espHoldBorderBanners.espLaundry.espMoonGlow.espPilgrimsDelight.espSkyrimImprovedPuddles-DG-HF-DB.espAshRocks.espSulphurRocks.esp All included mods pass error check, merge script runs successfully, user reports show no issues with included mods. I will report back if I encounter any issues, otherwise Bob's your uncle & you save one or more plugin slots. Edited May 4, 2016 by redirishlord Link to comment
Darth_mathias Posted May 3, 2016 Author Share Posted May 3, 2016 (edited) So it looks like Crash fixes by meh321 (https://www.nexusmods.com/skyrim/mods/72725) now includes fix for str count issue. Since it is just SKSE plugin I think we should test it and include in the guide. Reddit discussion - totally agree.Suggestion re- Landscape and Environment Merge in SRLE: Extended Guide; I've added Hold Border Banners, Immersive Laundry (not currently in guide, personal choice, I swapped it for Holidays as I noticed more often & it has less string impact), Skyrim Improved Puddles (STEP) to your Landscape and Environment Merge - Blowing in the Wind.espHoldBorderBanners.espLaundry.espMoonGlow.espPilgrimsDelight.espSkyrimImprovedPuddles-DG-HF-DB.espAshRocks.espSulphurRocks.esp All included mods pass error check, merge script runs successfully, user reports show no issues with included mods. I will report back if I encounter any issues, otherwise Bob's your uncle & you save one or more plugin slots.hold banners didn't think about that one but yes we should be able to add that no issues. However I am not going to make any new additions to the guide until we know what is going on with Wyrmstooth. Edited May 3, 2016 by Darth_mathias Link to comment
redirishlord Posted May 3, 2016 Share Posted May 3, 2016 (edited) totally agree.hold banners didn't think about that one but yes we should be able to add that no issues. However I am not going to make any new additions to the guide until we know what is going on with Wyrmstooth.Just sharing my tinkering, not trying to make more work for you Btw, I added NARC as the first item in Animal Tweaks and that addition seemed to process fine. No user feedback listed in the merge plugin program, I'll post results once I've misbehaved near some animals in-game. >> Edit << Food for thought, as I know you have enough on your plate. I merged the following mods into my Weapons and Armor merge; Lore Weapon ExpansionPrivate I Heavy Weaponry (CCOR version)Craftable Horse BardingGhosu Horker Weapon Pack (orc stats version)Unique UniquesFaction Crossbows (Compatibility & leveled listsversion)Block Sparkles (Improved Weapon Impact)01 ERA (EotW Journeyman Armor)Bonemold WeaponsBosmer HeadressBosmer Headress leveled lists (Bosmer Headressdependency)FF Flanged MaceFF ScimitarThe LilyInsanity's Umbra SwordNightingale Arrows (CCOR version)Saeri Aetherial Crown *The Thegn (ebony stats)Third Era DwemerEl Wayfarer's CoatWeapons of the Third Era (Sharlikran's version)Insanity's Ebony Sword (standalone version) * load HF + CCF The weapons are linked to their Nexus pages for your convenience (I think they would be good additions to your pack). Everything merged smoothly, but Saeri's Aetherial Crown will show an irreconcilable error if you don't load HF and Clothing & Clutter Fixes (merge script plugin will not highlight htem in red for you).I avoided merging any mods with a Scripts folder (looking at you Dawnguard Arsenal). I assume just adding the new items to your current merge will work without error as well. Don't forget to re-install ALODSRP (A Lot Of DSR Packs) so it can select the appropriate meshes. Some other (Script containing) armor & weapons you might like;Ashara's Princes of the WoodsArtifacts of BoethiahChrysamere the Paladin's BladeIce Blade of the MonarchLore Weapon Daedric CrescentLore Weapon Relics of the CrusaderUnique Bows, "" Redux & these textures, because of course. Edited May 4, 2016 by redirishlord Link to comment
Darth_mathias Posted May 4, 2016 Author Share Posted May 4, 2016 (edited) @ Redirishlord NARC is a merge I have been contemplating myself so any feedback would be good. (Personally can't see any issues with this just need to get the LO right when merging)and I have been contemplating adding crafting horse barding to my weapons and armors merge also this would a small tweak of my CR. I added your Hold Boarder Banners merge suggestion to the guide. Edited May 4, 2016 by Darth_mathias Link to comment
TirigonX Posted May 4, 2016 Share Posted May 4, 2016 @ redirishlordFor Ghosus's Horker Weapon Pack check out this: https://www.nexusmods.com/skyrim/mods/68462/?It makes the mod consistent with WAFR, CCOR and CACO. The esp file replaces the original one. 1 Link to comment
Darth_mathias Posted May 4, 2016 Author Share Posted May 4, 2016 (edited) this mod slightly amusing the 80's kid within me. https://steamcommunity.com/sharedfiles/filedetails/?id=19333 Edited May 4, 2016 by Darth_mathias 1 Link to comment
paul666root Posted May 4, 2016 Share Posted May 4, 2016 (edited) Just sharing my tinkering, not trying to make more work for you Btw, I added NARC as the first item in Animal Tweaks and that addition seemed to process fine. No user feedback listed in the merge plugin program, I'll post results once I've misbehaved near some animals in-game. >> Edit << Food for thought, as I know you have enough on your plate. I merged the following mods into my Weapons and Armor merge; Lore Weapon ExpansionPrivate I Heavy Weaponry (CCOR version)Craftable Horse BardingGhosu Horker Weapon Pack (orc stats version)Unique UniquesFaction Crossbows (Compatibility & leveled listsversion)Block Sparkles (Improved Weapon Impact)01 ERA (EotW Journeyman Armor)Bonemold WeaponsBosmer HeadressBosmer Headress leveled lists (Bosmer Headressdependency)FF Flanged MaceFF ScimitarThe LilyInsanity's Umbra SwordNightingale Arrows (CCOR version)Saeri Aetherial Crown *The Thegn (ebony stats)Third Era DwemerEl Wayfarer's CoatWeapons of the Third Era (Sharlikran's version)Insanity's Ebony Sword (standalone version) * load HF + CCF The weapons are linked to their Nexus pages for your convenience (I think they would be good additions to your pack). Everything merged smoothly, but Saeri's Aetherial Crown will show an irreconcilable error if you don't load HF and Clothing & Clutter Fixes (merge script plugin will not highlight htem in red for you).I avoided merging any mods with a Scripts folder (looking at you Dawnguard Arsenal). I assume just adding the new items to your current merge will work without error as well. Don't forget to re-install ALODSRP (A Lot Of DSR Packs) so it can select the appropriate meshes. Some other (Script containing) armor & weapons you might like;Ashara's Princes of the WoodsArtifacts of BoethiahChrysamere the Paladin's BladeIce Blade of the MonarchLore Weapon Daedric CrescentLore Weapon Relics of the CrusaderUnique Bows, "" Redux & these textures, because of course.These are very interesting. I must check them. Edited May 4, 2016 by paul666root Link to comment
Darth_mathias Posted May 4, 2016 Author Share Posted May 4, 2016 These are very interesting. I must check them.I will be too some have already sparked my interest and will be included and merged. Link to comment
redirishlord Posted May 4, 2016 Share Posted May 4, 2016 (edited) A day for classics, from Thunder-Khajiit (repeat three times & finish with a "HO!") to favorite Skyrim weapons. I found Immersive Weapons underwhelming (compared to Immersive Armors, which set the bar high), so I rounded up the most interesting weapons I could find with DSR compatibility as my guide-star. I linked FrankFamily's Chrysamere & Ice Blade, but Insanity Sorrow has another take on those so you might want to compare & contrast.Thanks for the tip on Ghosu's Horker Weapons, I'll check that patch now. *Belated edit: the issue with Saeri's Aetherial Crown was my own doing (I had the replacer esp from an incorrect compatibility patch), Lore Weapons Expansion is a master for a Weapons & Armor Attributes patch & finally KS Hairdo has a Craftable HDT Wigs version (for followers) that merges (in LWE's place so I didn't lose a slot). * edit: got, love it, dropping my arbitrary orc-stats esp & going with CACO, tec. compatibilty. Good find TirigonX, many thanks, community ftw! Edited May 4, 2016 by redirishlord Link to comment
Whetstone Posted May 4, 2016 Share Posted May 4, 2016 The Horker weapons look really interesting. I have been running Lore Weapons and Unique Uniques for awhile. I wasn't able to merge them though due to patches (MLU, WAA, etc) needing them as masters. 1 Link to comment
redirishlord Posted May 4, 2016 Share Posted May 4, 2016 The Horker weapons look really interesting. I have been running Lore Weapons and Unique Uniques for awhile. I wasn't able to merge them though due to patches (MLU, WAA, etc) needing them as masters.I caught the Lore Weapon Expansion & forgot the Unique Uniques master issue. Corrected my merge as follows:Select Equipment Merged;DGRuneWeaponFXSReplacer (STEP)PrvtI_HeavyArmory (a CCOR optional) [Relev]Craftable Horse Barding (SRLE)Faction Crossbows (SRLE Extended) [Delev, Relev]BlockSparkles (Improved Weapon Impact, STEP)01ERA (EotW Journeyman Armor)BonemoldWeaponsBosmerHeadresses (SRLE Extended)El_WayfarersCoat (SRLE Extended)FFMaceFFScimitarTheLily (SRLE Extended)Insanity's Umbra SwordNightingaleArrows (SRLE)Saeri_AetherialCrown (SRLE)The ThegnThid Era - DwemerWeaponsOf3E [Relev]InsanityEbonySword So, I added Dawnguard Rune FX from STEP & I'm pulling the KS Wigs & putting them into a face related merge:Select Faces Merged;Beards (STEP/SRLE)Brows (STEP/SRLE)DredTent (Dread Tentacles HDT Argonian hair*)NB-Scars (SRLE)KSWigs (KS Hairdos, SRLE, as craftable follower wigs) * If you haven't seen the argonian tentacle hair, treat yourself it's awesome (lore be damned in this case). I'm wondering if I can get away with combining Landscape & No Snow mods together:Landscape And Environment Merged;Blowing in the WindHoldBorderBannersLaundryMoonGlowPilgrimsDelightSkyrimImprovedPuddles-DG-HF-DBPrometheus_No_Snow_Under_the_roofPrometheus_NSUTR BDS PatchPrometheus_NSUTR Falskaar DockNo Snow Under The Roof - CRF PatchNSutR RRRE PatchWhistling Mine - No Snow Under The RoofAshRocksSulphurRocks All of these process fine in the merge script plugin, but I won't have much time to test in-game 'til the weekend. Finally, should I be adding Bash Tags to the "merge.esp", some included plugins have them but tagging the merge plugin seems indiscriminate? Link to comment
DarkladyLexy Posted May 4, 2016 Share Posted May 4, 2016 I belive NSUTR is required by SR Conflcit Resolution could be done but you'll have to do your own CR 1 Link to comment
redirishlord Posted May 4, 2016 Share Posted May 4, 2016 I belive NSUTR is required by SR Conflcit Resolution could be done but you'll have to do your own CRGood call, I'm using the STEP Extended patch which fights over an ELE master with the SR CR. Since SR gives instructions (and urges I do it myself, homework, ugh: learning) and I've probably created all manner of issue trying to pair STEP & SRLE I planned to make a custom SR CR.I had a working build (as detailed on my STEP profile page), but I couldn't leave well enough alone (too many shiny objects on the SRLE: Extended list, Dreadflopps modular patches caught my eye as well), so I'm back to tinkering (downside to the bike running well, time on my hands). Link to comment
Darth_mathias Posted May 5, 2016 Author Share Posted May 5, 2016 ok guys now it looks like we have most definatliy lost Wyrsmtooth possible forever which is huge loss (in fact i've never played it). is there another quest mod you would like to see in Extended as a replacement I think possibly relooking at Summerset Isle or maybe Beyond the Reach or something else. Link to comment
paul666root Posted May 5, 2016 Share Posted May 5, 2016 (edited) well i'm going to keep wyrmstooth in my install don't want to lose it since it was in a final state anyway. Maybe we can use it unofficialy from now on because i think removing this from everywhere was a shitty way to go if it's true. and about summerset isle i was about to install this too because it's a good mod also for my mage Edited May 5, 2016 by paul666root Link to comment
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