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Mod Organizer 2 Discussion and Feedback


Question

Posted

Mod Organizer 2 is now in alpha, which is the 64-bit version of MO featuring support for Fallout 4. Testers are welcome and encouraged!

 

Download the Alpha here: https://github.com/TanninOne/modorganizer/releases

 

This is not a bug report topic! Please report bugs to the GitHub issue tracker.

Thought I'd start this thread for the discussion of MO2 instead of filling the Fallout Support topic with unrelated posts.

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Posted

 

Plugins.txt (MO 2's) lists all plugins that are supposed to be loaded 
 
Now, here're the problem details.
 
Mods like 2pac's conversion do not display. Lightsaber renew does not display (i.e; the item is equipped but it's invisible/turn my body invisible when equipped)
 
When clothes are unequipped, the CBBE (bodystudio) body is apparent(since the boobs are quite unmistakeable =P), however the textures are still those of underwear.
 
Custom hair mods like https://www.nexusmods.com/fallout4/mods/6294/? are, strangely enough, working perfectly fine, with meshes and textures there, with the nice havok bounce and everything.
 
 
The reason why I'm asking this on the MO 2 forums is that when I installed the lightsaber using NMM and tried it out, the lightsaber displayed perfectly, leading me to think that I must be doing something wrong with MO2, but I just can't figure out what.
 
Any and all help would be greatly appreciated. Thanks!

 

 

As mentioned earlier, not everything is working in alpha2. It might help to copy plugins.txt from your active profile to C:\Users\username\AppData\Local\Fallout4. Also restarting MO will force an update to the game folder structure. I have seen changes made not take until a restart has been done.

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Posted

I'm currently having trouble downloading mods from the Fallout 4 Nexus through Mod Organizer.

Is this normal?

No.

Any issues with either MO 2 or the stable MO 1.3.x version are due to:

  1. not having the correct account details entered
  2. not establishing MO as the protocol handler for "nxm" (this the protocol Nexus has set as their download system)
  3. issues with the Nexus servers themselves

 

The MO wiki has details on how to rectify the first two steps and is current for all MO versions.

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Posted

Just and FYi / observation.

 

Alpha3 has two selections on a clean install. The user will be asked to select from two options, portable or Regular. Portable will put everything in one directory and one allow one game. Regular puts data in a separate directory and allows multiple games.

 

The alpha 3 regular selection appears to use Users\username\AppData\Local\ModOrganizer to store the configuration files, ModOrganizer.ini, and the downloads, logs, mods, overwrite, profiles and webcache folders. These can be changed once the UI is up from settings.

 

This will also reset your current install alpha3, if you have multiple installs of MO, if you run the UI from another place to just test new features like new instances. I originally copied a3 over a2 and then ran a3 from another location. When I went back my original was changed. There were no mods, downloads or profiles.

 

ModOrganizer.ini will be absent from the main ModOrganizer2 folder when regular is selected.

post-1366-0-71292900-1452532259_thumb.png

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Posted

Really... Downloads in AppData? That seems like an odd choice of location to put the downloaded mods. Most everyday users are not going to know to look for them there and might start wondering where in the world that extra 20GBs of data is being stored on their C drives. It is more standardized with other programs that way, but still....

 

EDIT:

I do like that he's now attempting to support multiple games with one installation though. I can have Skyrim and FO4 all in one application. Good move!

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Posted

Downloads and mods in AppData, surely not. This seems more like the initial trial to see how the UI finds the INIs etc and the actual location of these folders will be set properly in a later build. At least that is what I'm hoping, otherwise that is a really bad idea for the default location of those folders.

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Posted

Downloads and mods in AppData, surely not. This seems more like the initial trial to see how the UI finds the INIs etc and the actual location of these folders will be set properly in a later build. At least that is what I'm hoping, otherwise that is a really bad idea for the default location of those folders.

Especially considering AppData is a hidden folder so user's can't go poking around in it to clean the Downloads folder.

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Posted (edited)

I download Alpha 3 and it now crashes every time I try to install a mod. The mod gets install and activated as it should though.

Tannin posted a fix for this in the issues section on github which worked perfectly for me:

 

"please try if deleting plugins/bsa_extractor.dll fixes the install-crash."

Edited by pressure
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Posted

Tannin posted a fix for this in the issues section on github which worked perfectly for me:

 

"please try if deleting plugins/bsa_extractor.dll fixes the install-crash."

This fix did not work for me. I guess I'll just continue to hold off on using MO still *sigh*.

 

The last version created hundreds of gigabytes worth of log files even on the LOWEST logging level. It defaulted to "debug" level logging originally, and I only realized something was wrong when suddenly my SSD was full, and MO had a log file that was 360gb's in size (which are text files I might add ffs - I don't even WANT to know how many TRILLIONS of lines long that thing was...). It only stopped when my drive was out of space lmao. I didn't even TRY to open it - I feared Notepad++ would implode! >_<

 

I tried the lowest logging level, and still got a 6gb-sized log after having the damn program open for only like, 5 minutes. I then locked down ALL access to the log folder, which worked, but the constant error popups about not being able to write to the log file every time I downloaded a mod or started the program or the game were too annoying to tolerate, and I went back tom manually installing mods...

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Posted

i cant even get it to start without crashing. I got it to ask me if i wanted one installation or separate (i chose separate because i already have other instances for skyrim and others), then selected FO4 as the game, then dialogue telling me it has crashed and do i want to send report to tannin. Thats all she wrote.

Alpha 2 is able to star fine, but it comes with all of the other issues that weve been talking about for the past few months

 

 

Edit: seems MO was writing FO new vegas as the game title in the INI file. changing that fixed the problem. However, now that I am able to start MO and get everything setup, FO4 will crash before I even get to load a saved game. FO4 will launch, the home screen will load for a moment, then CTD "fallout 4 has stopped working" (zero mods of any type are activated). This is essentailly what was happening with alpha 2.. unfortunate that the same behavior is happening 3 months down the road.

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