Jump to content
Electronauta

List of mods requiring any previous Unofficial Patches and their current status regarding USLEEP

Recommended Posts

The list of mods NEEDS YOUR CONTRIBUTION to keep it updated, so thank you in advance!

 

 


The intention is to provide an extensive list in one place, just for reference, about the situation of the mods that previously required any of the Unofficial Patches and their current status. 
 
It will be updated daily, for at least 3 months from now, or until it can be considered unnecessary.

 

STEP's users: It acts just like a general reference, you have to still visit mod's author page and read any guideline here, in order to get the lastest news for each mod.

 

Editing mods with TES5EDIT: I strongly recommend using matortheeternal new script to edit and swap masters for any mod not officially updated to USLEEPhttps://www.nexusmods.com/skyrim/mods/71316/?

 

(theoretically any mod can be edited now succesfully, but still will keep the TES5EDIT's section in the list if any info need to be considered).

 

 

You have two ways of adding information into the list:

 

1. Adding notes in the spreadsheets (link), later I would check them and included in the list.

2. Posting here any new information, later I would check them and included in the list as well.

 
 
Unofficial Skyrim Legendary Edition Patch List of mods requiring any previous Unofficial Patches and their current status regarding USLEEP:

 

 

https://docs.google.com/spreadsheets/d/1E7OH3GPq7yFD4uG6LL9s2iOxhzPZWnLNkISUK0p8res/edit?usp=sharing

 

 

This list will be updated and published in the Afk Mods forums as well, since eventually will have mods not allowed here in S.T.E.P., so in order to avoid any conflict, I recommend to provide information there for those mods.

 

Link to the thread in Afk Mods's post: 

 

https://afkmods.iguanadons.net/index.php?/topic/4301-list-of-mods-requiring-any-previous-unofficial-patches-and-their-current-status-regarding-usleep/

 
Any advice is welcome.
 
Kudos, Electronauta.

 

 

IMPORTANT: the only way I was able to share it here, was through a link to my google documents.  The document there has enabled comments, to anyone having the link.

 

I apologize for any misspelling, since english is not my first language, feel free to correct me.

  • Upvote 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By HahnDragoner523
      Hey there,
       
      After making a break from modding for a while I´ve decided to pick it back up again so I´ve recently downloaded DIVERSE SKYRIM mod from Nexus together with Wrye Bash and made a bashed patch following the S.T.E.P tutorial.
       
      Now my problem is, that after I made the bashed patch my LOOT says that for my bashed patch "Cloaks esp." and "Unofficial Skyrim Patch esp." need to be installed.
       
      The cloaks aren´t a big problem. I just have to reinstall a mod I had before but if I install the Unofficial Skyrim Patch it conflicts with my Unofficial Skyrim Legendary Edition Patch, wich however is a requirement for some other mods I´m running.
       
      So what I need right now is a solution on how to make my bashed patch not need the Unofficial Skyrim patch or have Unofficial Skyrim Patch and Unofficial Skyrim Legendary Edition Patch not conflict with each other.
       
      Keep in mind I´m still kinda inexperienced at this and am using NMM not MO.
       
      Thanks in advance for any help or advise.
    • By rolandito
      I just installed the latest USLEEP and update to the STEP Compilation + Patches (2.2.9.2m) and I'm wondering whether I need to re-run the DynDOLOD processes to regenerate its data?
       
      If so, is this something that needs to be done with every update?
    • By dunc001
      Good afternoon all.  I am putting this up as a fresh forum post in the hope that some far more experienced than me can point me in the right direction.
       
      I have an enormous build based off SR:LE and SR:LE Extended which for the past two months I have been adding to.  Unmerged it contains a total of just short of 580 plugins.  My load order now contains 49 merges which reduce the load order before bashed patch/DynDOLOD/DSR/ASIS to 246 (excluding the lvl list patches which bashed patch will remove). Every one of the merges has been individually CR'd, all scripts contained in merged mods checked to ensure there are no 'GetFormIDFromFile' calls on .esp files being merged and so on.  This has been an exhaustive process and I am pretty confident that the merges are all good and are not the cause of these errors.
       
      None of the plugins showing below as containing errors relies on anything in any of the merges, and I have been very careful not to include in the merges any masters unless all dependents are also contained within the same merge.  So I can also pretty confidently say that none of the errors are being caused by renumbering of any of the IDs within the merges. 
       
      So having got the load order to within the limit and updated everything which needed it I am about to embark on the CR for the full build.  I am intending to run through everything in the SR:LE CR followed by the SR:LEX CR and then go through each of the non-core/extended plugins and CR them (all of this into one CR plugin).  In preparation for starting this I reran LOOT on last time an decided to load everything up into xEdit and do some final housekeeping.  With the entire build loaded I selected everything and ran 'Check for Errors' and that's when the SHTF!  xEdit returned errors in a total of 39 plugins, only two of which are minor issues in two of my merges.  Many of the other plugins are core mods.  These are the plugins showing errors:
       
      Unofficial Skyrim Legendary Edition Patch.espNock2Tip.esmORS_MorthalPain.esmSkyTEST-RealisticAnimals&Predators.esmCutting Room Floor.espRigmor.esp3DNPC.espiWil_UselessShopOverhaul.espSkyrim Immersive Creatures.espCivil War Overhaul.espWetandCold.espRealisticRoomRental.espValerica.espLostGrimoire.espLandLord_.espHelgen Reborn.espMoonAndStar_MAS.espUndeath.espBasnpc.espSkyrim Unbound.espHebrock_Der Schatten von Meresis - EV.espThe Haven From The Cold And Dark.espEFFDialogue.espDynamic Dialogue Followers.espInigo.espquest_nomercy.esparnima.espNock2Tip.espquest_seaofghosts.espForgottenCity.espquest_pitfighter.espSnowbound Acres.espBlackreachRailroadNew.espMzarkWonders.espsummersetisles.espDragon Combat Overhaul.espCACO_Immersive_Creatures_Patch_ lvl_list.esp It should be noted that none of these plugins have been tampered with, they are exactly as they were when I downloaded and installed them through MO. I have uploaded the xEdit errors to pastebin here I am looking for any advice or words of wisdom you can offer as to how best to go about addressing these errors, which if any of them can be ignored, whether there are any general rules about how to go about fixing each of the different types of error. I will upload my mod list and load order to ModWatch this evening. Many thanks for taking the time to read and I hope someone out there can help!
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.