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SRLE Extended


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Hello Darth, 

 

I have this problem with SRLE Ext: when I play it with dyndolod active I always get CTD when entering the whiterun area. I have strictly and I hope correctly followed your instructions and Neo's. The only mods I have added are; 

- Populated Skyrim 2016 

- More hotkeys please 

- ztfollowers 

- rkfollowers 

- addmenuitem... I do not recall exactly the name of this one. 

 

Do you have any ideas and/or suggestions? 

 

Thank you and keep up the great job

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By Whiterun area you mean entering Whiterun or in general the Whiterun Hold area?

 

just as a test...see if disabling Populated Skyrim 2016 will do any difference.

 

Also check that you SKSE memory patch is working as it should. Check it by enabling Memory Blocks mod.

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I do not think that it makes any difference where Dual Sheath Redux.esp is loaded.

 

What matters is Dual Sheath Redux Patch.esp to load last but I suppose it does since this esp is in the Skyproc LOOT's definition territory so it will always be loaded there.

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Hello Darth, 

 

I have this problem with SRLE Ext: when I play it with dyndolod active I always get CTD when entering the whiterun area. I have strictly and I hope correctly followed your instructions and Neo's. The only mods I have added are; 

- Populated Skyrim 2016 

- More hotkeys please 

- ztfollowers 

- rkfollowers 

- addmenuitem... I do not recall exactly the name of this one. 

 

Do you have any ideas and/or suggestions? 

 

Thank you and keep up the great job

sound like you could be running out of memory do as Astakos dsay disabled Populated Skyrim 2016 run memory block log you may also have to use a lower setting on Dyndolod. Neo Recommends High for Base, however for extended I recommend medium.

I might be having problems with asis. its working pretty slow

I am actually finding DSR is the slowest patcher for me.

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ok I a feeling Crime overhaul could be interfering with the intimadation contracts fro Farkas from Enahnced skyrim factions cos everytime i brawl I recieve a 40 gold bounty and the guards get all arggo on me.

 

also looks like some adjustments to vigors potions chances is in order NPC are just spamming health and fortfiy health regen potions.

 

I am also very tempt to remove imperious races.

Edited by Darth_mathias
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OMG I throught this day would never come but with the final NPC inputted, the CR Sub Guide is Finished. Now I dont expect anyone to actually follow it (unless you really want to) it is there more for Reference in case anyone wants to remove a mod that happens to in the CR you should be able to find the record and remove them.

Grats!  I will use this in the next couple weeks to figure out the rest of my setup. I have successfully completed the SRLE install and it appears to be working flawlessly. I am testing it out running about at +1000 speed and though I have a few stutters, no CTD as yet. I am mainly exploring the various map areas and testing a variety of house/armor/follower mods for compatability prior to continuing with an extended install.

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have you tried creating a new character and just spawning to the world (i.e. not going through helgen?

Yes.  It's not *always on*, thank God.  Apparently, it just sometimes triggers in frantic combat scenarios (like boss battles), where I'm scrambling not to die.  I'm fully convinced I'm TRIGGERING something that either I can't turn off, or that is glitchy and doens't switch off when stamina depletes.  If I reload the save, and do the fight again, it doesn't happen.

imperious races has been removed from the guide the CR been updatd to reflect this

Thank God, that MCM active abilities thing was annoying.  :D  

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From the sticky post:

"For those of you who just want to use the animations. You have two choices:

1. Install normally and disable everything in the MCM

 

2. Only install the files from meshes/actors/ and meshes/weapons/. If you do this, the bow bash won't lodge arrows into other characters, and female characters won't have the right sized bows for the animations."

I actually haven't tried the animations from Archery Overhaul in game, they look nice in the videos.

Is it worth to keep the AGO esp just for the animations?

 

imperious races has been removed from the guide the CR been updatd to reflect this

I'm glad that was removed. Thanks.

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mostly annoyance of having to disable the active abilites in the MCM before a brawl.

A minor annoyance since there aren't that many brawls, to my knowledge. I've only encountered one. It is still an annoyance though. I'm having a hard time choosing between the two mods.
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