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Ok. I was a lil lost because the replacement esp was named differently from the esp in endgame overhaul. I guess loot still orders the esp where in belongs in the plug in list

this replacement esp should be named the same as the esp you download from endgame overhaul and for that matter Inhabitants of Skyrim - NPC Overhaul and yes loot should sort where it should go.

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OMG I throught this day would never come but with the final NPC inputted, the CR Sub Guide is Finished. Now I dont expect anyone to actually follow it (unless you really want to) it is there more for Reference in case anyone wants to remove a mod that happens to in the CR you should be able to find the record and remove them.

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I'm at work so I cant look on my computer but End game overhauls esp is called EndGame.esp. The esp that downloaded for me from your link was the same name as Inhabitants of Skyrim - NPC Overhauls esp.

 

Hopefully my memory is right and I gave you the correct info

that is what it is meant to be named the same a Inhabitants of Skyrim - NPC Overhaul. what I did was I took the Inhabitants of Skyrim - NPC Overhaul patch from endgame overhaul (which is named the same) then added USLEEP Compatability to it.

 

maybe I should put it under Inhabitants of Skyrim - NPC Overhaul instead of Endgame overhaul or even it's own mod in the guide  to avoid confusion.

Edited by Darth_mathias
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Mighty Dragons plugins should not get blocked in ASIS, just add the merged esp to [ModExclusions].

 

And for every Dragon Mod in combination with ASIS:

Go into the "IncreasedSpawns.ini" file, find the [NPCReducedSpawnSettings] header, remove the line "dragon=5". Now, add "Dragon" to the [NPCExclusions] header

 

Go into the "AutomaticPerks.ini" file, find the [NPCExclusions] header, now add "Dragon" into it.

Edited by FourOne
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Mighty Dragons plugins should not get blocked in ASIS, just add the merged esp to [ModExclusions].

 

And for every Dragon Mod in combination with ASIS:

ok thanks i must of miss understood that when I ws orginally looking at the mod.

 

so that would mean we need to add the merged pacth of EMD, deadly dragon and dragon combat overhaul to this list.

but thinking about it do we really need to do this since we only use the enchanment fix with SRLE?

Edited by Darth_mathias
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Rest should be alright, no need to exclude other mods.

If u only use the enchanment fix like in the SRLE-Guide rest is optional - just in case. I'm not using SRLE anymore, im using a mix of everything - STEP Extended, SRLE, SRLE-E and Dreadflopps-Packs.

 

PS: In your guide the relev and delev bashtags are missing for the EMDR-Merge.

Edited by FourOne
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this is a replacement is for Inhabitants of Skyrim - NPC Overhaul, Endgame Overhaul and USLEEP as the one from Endgame overhaul. has not been updated for USLEEP.

yes merge it wil Endgame overhaul in MO.

 

stamina draining is from Vigor comabt and injuries turn off the Fatigue option in the MCM menu. cos with the active when just walking in armor will drain stamina.

I didn't activate Vigor, so I don't think it's that.  It's disabled in the MCM.

Edited by Barachiel
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so after a bit of playng and thinkning about  it and since I don't use enhanced camera I have decided to drop Archery Gameplay Overhaul from the guide.

I personally don't care about the perks given by this mod in the context of SRLExt.

What I like the most is the archery animations. Is there a way to retain those? If not, is really not a big deal.

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I personally don't care about the perks given by this mod in the context of SRLExt.

What I like the most is the archery animations. Is there a way to retain those? If not, is really not a big deal.

From the sticky post:

"For those of you who just want to use the animations. You have two choices:

1. Install normally and disable everything in the MCM

 

2. Only install the files from meshes/actors/ and meshes/weapons/. If you do this, the bow bash won't lodge arrows into other characters, and female characters won't have the right sized bows for the animations."

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