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W3R: The Wild Hunt Revisited (Witcher 3)


Neovalen

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It's not my case, I did the proper mods.settings, but i have much more conflicts to resolve by myself, hmm will double check that.

Good luck, hope you find your problem. :)

 

If all else fails, post some screens of what you are seeing and I will try to help when I can.

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Just a simple question, when you merge the script, your goes all the way through except the 3 conflicts you pointed right ?

 

For me it asks like 10 times to resolve conflitcs and opens the gui.

Yes... mine only asks for the 3 (well 2 since one is don't merge) conflicts. There must be an install error somewhere in your load order... make sure the game/mod versions match mine.

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Hello all and thank you Neovalen for your guide. I was able to mod my game without any issues.  However, has anyone tried using nVidia Ansel yet with Neovalen's setup? I'm thinking it might be a keybinding issue. Ansel hotkey in game is Alt+F2.  I searched for each of the below entries in my docs\witcher3\input.settings

IK_F2=(Action=QuestMarkersToggle)

Changed to the following

IK_F5=(Action=QuestMarkersToggle)

Alt+F2 is not toggling the quest markers anymore however I'm still unable to get the Ansel interface to come up.  Running a GTX1080, latest drivers: ver# 372.54. Even tried reinstalling the drivers.

 

Appreciate any assistance on this.

Figured it out.  Didn't even have the Ansel folder under Program files\Nvidia Corp.... Might have been from my custom install of the drivers(drivers and physx only)  Ended manually downloading the drivers and performing an express install. Ansel folder showed up and now working in-game.

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The Ansel tools are a great feature. I've been taking lots of good shots at various Super Resolutions, 360 degrees, etc.

 

I wanted to post to first give a big THANK YOU to Neo for another great guide. I was a fan of your Skyrim Revisited guide for a long time. I still never finished half of Skyrim because I had so much fun modding and learned a lot from you during that time. I waited until B&W came out so I could finally enjoy TW3 completely and lo and behold I find another excellent Neo guide! Thank you for your efforts and always giving quality/detailed guides for these amazing games!  :thumbsup:

 

Now that I've been playing the game for while after a complete W3R setup, I wanted to mention a few other mods I've installed on top of it and have had no issues. The game has been running perfect and looks beautiful too! I highly recommend the Wild Hunt Adaptive ReShade...it gives a nice contrast and everything looks more natural, to me at least, not to mention it uses the Different ReShade settings based on game location thanks to another great mod that is also in my list below.

 

Mods that go well with W3R:

 

 

  • I'm using the main file for Vanilla Lighting
  • I also installed the optional MXAO Indirect Lighting-Ambient Occlusion Add On, just for a little bit of extra realism
    • Looks like the author removed it, but might add it back
  • You'll need to install this if you use one of Wild Hunt Adaptive ReShade's main files
  • It works great, but you just have to remember to run the executable first, then start TW3 (not a big deal if you add shortcuts for it and the game to your Taskbar or Desktop)
  • Made by the same author of Wild Hunt Adaptive ReShade
  • It adds more flexibility / higher settings beyond Ultra in the game's Graphics menu
    • Makes it easier to adjust in game and see if it impacts performance or not
  • I'm using this along with Neo's INI setting tweaks and have no performance issues
  • I install the optional Grass420 version since I'm using KNGR's Ultra Grass Mod
  • I think this looks great in game and gives a sense of more realism, since there are no lawn mowers in this world
  • I have not noticed any performance impact with this installed - game runs smoothly for me
  • You will need to install this if you install the Supreme to Extreme mod above
  • I was not able to see the extra Supreme, Ultimate, Extreme graphics settings in the menu without this installed
  • Used Script Merger to merge all with no problems, but there were 2 conflicts, resolved as follows:
    •  \content\scripts\gamegui\main_menu\ingamemenu\igmOptions.ws
      • 1st conflictSelect Line(s) from B and C
      • 2nd conflict: Select Line(s) from B
    • ​NOTE: I still did not merge alchemyMenu.ws per Neo's guide
 
  • Appears to calm the sometimes overly drastic wind effects and looks good
 
  • I like as much realism as possible in these types of games and the extra shadows from this look good
  • I'm using the "More Shadows" main file (not the alternate "No Guards" version)
    • I haven't yet noticed anything distracting and looks great in game

 

 

 

Here are my system specs for reference:

 

 

ASUS Rampage V Extreme Motherboard

Intel Core i7-5960X (8 core) running @3.00 GHz (stock speed)

Corsair H100i CPU Cooler

Corair AX1500i Power Supply

32GB Corsair Dominator DDR4

ASUS STRIX GTX 980 Ti (6 GB DirectCU III)

SoundBlaster X-Fi Titanium HD

SoundBlasterX Pro-Gaming G5 (external Sound Card with Headphone Amp)

Beyerdynamic DT-770 Pro 80 ohm headphones

Windows 10 Pro 64-bit

 

 

 

Regarding the Wild Hunt Adaptive ReShade, there are about 4 keys bound so that you can disable/enable to see the before/after results. You can modify those keys to your liking by looking in the various .CFG files inside the "LocationPresets" folder in \The Witcher 3\bin\x64, then look for lines with "VK_" (i.e. VK_F7 would be the F7 key), but it will only work for the settings that are turned on in the ReShade effects (i.e. where the effect has a 1 meaning it's on, while 0 means the effect is off). I have remapped mine as follows:

 

F6 = Toggle ReShade (only turns off colors/smaa/fxaa/lumashrpen)
F7 = Toggle MXAO / Indirect Lighting (only if you installed)
F8 = Toggle HDR
F12 = Toggle Gaussian Blur

 

If anyone is interested, I can also post my input.settings and user.settings.

 

One extra note: I also tried the Darker Nights mod and wanted to really like it, for more realism, but I didn't like how sometimes it would stop working temporarily after reloading a save, but then would magically appear darker again later. I think it's the mod itself and not the fact that it hasn't been updated for the latest patch, because I remember it doing this before when it was synchronized with an earlier patch of the game.

Edited by PCG4m3r
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So i'm pretty bummed.  For some reason Steam wasn't in offline mode and updated Witcher 3, thus breaking the WHR setup and likely my savegames that was already about halfway through. 

 

I'm going to wait a few days for mods to update to the new patch, but its unclear if the save is recoverable or not :(

 

Whats the procedure for reinitializing mods?  DL new mod, recheck inis and then redo the script merge?  Its a pretty massive update though, so maybe some of the texture merging will have to be redone as well?

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Thanks for the amazing guide, however I have a few questions.

 

1. ALL is currently hidden by its author. I was wondering if you could send me a copy of the file?

 

2. Is there a reason not to use the Increased LOD - DLC beta version of the mod?

 

3. The recommended version of the mod 

Geralt HairWorks Colors and Beard Styles is version 1.1 (White Beard - Less White)  

however the version of white beard - less white that is available is 1.0. Should I just use the 1.0 version?

Edited by GiuseppeIII3
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It seems I can't edit a post twice for whatever reason to add with my questions above

4. BLOOD has been updated to a version 2 on 9/2/2016. Is there a reason not to use this new version?

 

5. More Blood by KNG is currently unavailable, however it appears that BLOOD v2 might do the same thing now?

 

6. Skellige Ice Breath has been update to 2.0.3 and is now compatible with patch 1.30

 

7. WEATHER has been updated to  version 4

Edited by GiuseppeIII3
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