DynDOLOD DLL for Skyrim, Skyrim Special Edition, Skyrim Anniversary Edition and Skyrim VR
So far all versions of DynDOLOD use the SKSE plugin PapyrusUtil for the optional dynamic LOD in the game. Starting with version 2.45 there is now the alternative DynDOLOD DLL available.
The current DLL version is 2.45. It works with dynamic LOD generated by DynDOLOD Standalone 2.45 and newer.
Read the ..DynDOLOD\Docs\DynDOLOD_DLL.html included in DynDOLOD Standalone for an explanation about DynDOLOD DLL, installation instructions (overwrite papyrus scripts of DynDOLOD Resources) and how it works.
If there are problems with it, check DynDOLOD_DLL.html and the DynDOLOD FAQ first before posting.
If a DynDOLOD.DLL version is required for a game version that is not listed below, request it in this thread. First, search this thread if it has been requested already, though. The future will tell how long it takes to release updates.
Typically a new DynDOLOD.DLL is required for each new game version, but not each new SKSE version. For example a DynDOLOD.DLL compiled with SKSE64 2.0.9 also works with SKSE64 2.0.10 for the same game version.
Nexus Downloads for DynDOLOD 2.45 and higher
DynDOLOD DLL for Skyrim
DynDOLOD DLL SE for Skyrim Special Edition
DynDOLOD DLL VR for Skyrim VR
DynDOLOD.DLL + Scripts for Skyrim 1.9.32 (overwrite the papyrus scripts included in DynDOLOD Resources)
DynDOLOD Scripts for Skyrim Special Edition and Skyrim VR (overwrite the papyrus scripts included in DynDOLOD Resources SE)
DynDOLOD.DLL for Skyrim Special Edition 1.5.39
DynDOLOD.DLL for Skyrim Special Edition 1.5.50
DynDOLOD.DLL for Skyrim Special Edition 1.5.53
DynDOLOD.DLL for Skyrim Special Edition 1.5.62
DynDOLOD.DLL for Skyrim Special Edition 1.5.73
DynDOLOD.DLL for Skyrim Special Edition 1.5.80
DynDOLOD.DLL for Skyrim Special Edition 1.5.97
DynDOLOD.DLL for Skyrim Special Edition 1.6.318
DynDOLOD.DLL for Skyrim Special Edition 1.6.323
DynDOLOD.DLL for Skyrim Special Edition 1.6.342
DynDOLOD.DLL for Skyrim Special Edition 1.6.353
DynDOLOD.DLL for Skyrim VR 1.4.15
My SKSE launches correctly through MO2 but whenever I check to see if my mods are enabled, they're all disabled. None of the files are in an UAC-controlled file. I also made sure MO2 is not installed in Skyrim or Steam's folders. I always run MO2 as administrator as well.
Edit: Some additional info. Both the Steam folder and the MO2 folder are on the same drive. Whenever I open a new profile, SKSE loads all the enabled mods without issue.
I have OBSE installed in the Oblivion directory. In Mod Organizer, when I look under Load Mechanisms Script Extender does not appear. It seems to be working however when I load from MO no esp.s handled by MO are recognized. I've tried reinstalling etc. to no avail. Any thoughts?
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