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[WIP] GameToMod

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Available on Nexus Mods




Now you can generate mods from your saved games!


Have you spent hours and hours making your player home just the way you want? Now you can easily share it with others or use it in another play through!

Jaxonz and MatorTheEternal have teamed up to bring you this exciting new tool, consisting of an exporter mod and importer xEdit script.

Mods you create are just like any other. You can load them in your game, edit them with Creation Kit or TES5Edit, merge them, or share them via Nexus, Steam, or other sites.

Use with Jaxonz Positioner and Jaxonz Renamer for the ideal GameToMod experience!



  • Supports Skyrim, DLC, and 3rd party content.
  • Exports ObjectReferences from any interior CELL.
  • Imports changes made via console or with popular decorating mods.
  • Selectable filters by item type, source mod, or created/modified objects.
  • User export and import options saved between sessions.
  • Honors items renamed with Jaxonz Renamer.
  • Honors items locked in place with Jaxonz Positioner.
  • Graceful handling of objects brought from other locations.





  • Download from Nexus Mods
  • Install just like any other mod with NMM or MO.
  • Copy the *.PAS files to your TES5Edit\Edit Scripts folder.


Basic Usage

  • Activate GameToMod and load up your saved game in Skyrim.
  • Travel to a decorated cell, open GameToMod's MCM menu, select desired options, and click Create File.
  • Exit Skyrim and start TES5Edit. Load the same mods used in your game.
  • Right click on skyrim.esm, select Apply Script, select the GameToMod import script, and click OK.
  • Select desired options, the exported file, a name for your new mod, and click OK.
  • Check the results, exit TES5Edit, and save changes to your new mod.

See the files section for detailed instructions with illustration. How To video coming soon!



  • Fully compatible with DLC and 3rd party mods.
  • Not known to conflict with any other mod. Any load order works.
  • Can be cleanly uninstalled at any time.



  • Please use the Posts tab for all support/comments/suggestions/complaints. Private messages will just be redirected here.
  • By posting publicly, everyone can help you and it helps help build information for others to use.
  • Please read the first page or so of comments before posting your question. Chances are it has been asked and answered already.

See the change log for a list of all improvements.



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I'm not sure if this is real or not. April 1st has been and gone here in Aust. but you guys in Nth. America are still in that time.


Is this a hoax or some amazing scripting trickery?

It looks real, but so did those bigfoot videos!

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I'm not sure if this is real or not. April 1st has been and gone here in Aust. but you guys in Nth. America are still in that time.


Is this a hoax or some amazing scripting trickery?

It looks real, but so did those bigfoot videos!

This being released on April 1st is a coincidence.  It is a real, working tool.  :)

Edited by Mator

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Then I am further impressed by what you mange to accomplish with xEdit scripts.

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My thoughts are we might see a bunch of lame mods on the Nexus as everyone becomes a modder

That's a rather pessimistic viewpoint.


Sure, there'll be bad mods, but there'll be good ones too.  It's just a tool like anything else, so it'll be used both by experienced modders as well as by newbies.  I think it's a great way to introduce more people to mod creation and get people who otherwise wouldn't share their design skills to share their work with the community.

  • Upvote 1

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I'll try to keep on open mind, but honestly if I am reading something wrong, it sounds like a mod that lets people create a new mod out of whatever player home they created. Lame. Why not create your own player home? Kinda like putting your player character created with Race Menu of on the Nexus for use. I am not saying it is a bad mod to create. Modding is about whatever floats your boat. You know how to do it and it is fun for you, more power to you.

Edited by DanimalTwo

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