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Posted

Do you know what the best way to generated new LODs is?  Both for objects that didn't previously have LOD files and for texture changes from the guide that are quite different to existing LODs.  I've looked around and haven't found a clear cut answer. 

Posted

I think you are pretty much left with loading all your mods with the GECK and using that. It will probably take a while. If there was a FNVLODGen it would be so much easier.

Posted

Apparently there might be.  In chat Zilav mentioned that they may make FNVLodgen now that they've finished up with TESLodgen. Fingers crossed, though I assume it would still be awhile.

Posted

LOD can be difficult and time consuming to generate. Also you must have the needed textures and meshes. For certain types of LOD you need low poly meshes, and they aren't distributed with the game. The world space (land) load can take weeks to generate, and really it needs to be done because NV's landscape was edited for DLC's and other stuff after they made the initial LOD. You also have to convert all the needed textures to TGA and put them in the correct folders. I've looked into it myself and it's a huge undertaking...

 

There is a guide here https://www.truancyfactory.com/tutorials/fallout3/fallout_lod.html

 

Chucksteel has also made a LOD resource available on the nexus.

Posted

Yea I plan on putting in the work at some point, but I'm still playing with my textures and I want to wait till my load order is set.  I need my comp for the last data processing for my PhD though....so I'll be quite a while

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