oqhansoloqo Posted January 12, 2015 Posted January 12, 2015 (edited) https://www.nexusmods.com/skyrim/mods/60222/ Description from the mod author - Overhauls the following animals and creatures in Skyrim: BearsChaurusDeerElkGiantsHorkersHuntersMudcrabsMammothsSabre CatsSlaughterfishSpidersSpriggansSpriggan MatronTrollsWispsWisp MotherWolvesNearly all animal characteristics have been tuned, tweaked, and improved! This mod does not change the appearance of animals (no mesh, texture, animation, or sound changes). This mod is 100% script free and edits no leveled lists for maximum compatibility.Animals are tougher, more intelligent, have improved and added abilities, and have realistic movement. This mod is my vision of what Skyrim animals should have been like. Overall, they are more deadly and dangerous. Generally, most animals are peaceful creatures unless you get too close or provoke them. The exception to this is the frost/ice/snow variants of animals and creatures (bears, wolves, sabre cats, spiders, and trolls). Be warned, they are aggressive and more powerful than their vanilla counterparts! They will mess you up, you have been warned.This mod only affects the animals and creatures listed above. You may need other mods to balance these out with the other Skyrim inhabitants (i.e. make the other enemies more difficult). I did not attempt to balance this out with the base game since nearly everyone mods Skyrim. There are plenty of mods that can fill this gap. Base Game Balanced patch now available.I wanted my mod to challenge the player and force them to change their tactics and adapt to dangerous enemies. The game gets boring if playersalways think they are in a winning situation. I wanted some encounters to be above the player and stop the hack and slash tactics that mostplayers utilize. Chaurus, in particular, are best dealt with at range with arrows or magic. They have improved resistances to several damagetypes but all of my creatures have a weakness that can be exploited. Players who say, "I just want to play a warrior and not use bows ormagic" will not fair well with my mod. You cannot be a one trick pony and succeed. You have to be able to adapt to unique enemies now who areperfectly capable of taking out the player if good tactics aren't employed. If one tactic or damage type isn't effective, try switching to a different one!Different animals and creatures require different tactics. Players can play a pure warrior but they need a good ranged attack. They also need various weapons with different damage types: Fire, Shock, Frost, and Paralysis. Trolls are very difficult to deal with unless you exploit their weakness. The Trolls weakness is the Chaurus's strength (hint). For the most part, in vanilla Skyrim, any damage type will do 100% damage to 95% of the enemies in game. My mod aims to change this and give enemies more diverse strengths and weaknesses (as lore friendly as possible). New Features (with version 2.0)Improvements to animal movement - especially Giants and MammothsAnimals will wander more and be more active when appropriateKyne's Peace shout is more effective and has added benefitsAnimal Allegiance shout is more effective and has added benefitsAll actors are now immune to Paralysis if magic resistance is 60% or higher - (no defense in vanilla Skyrim to Paralysis which is silly)Damage Scaling for all animals - level basedReduced Movement Speed when injured - exception - Trolls and WispsCells are set to reset every 72 hours (3 days) and cleared cells every 336 hours (14 days) to keep areas more alive with animals and creaturesHunters have been greatly improved to deal with the tougher animals - fully leveled scaled including gear - exception - ArmorMudcrabs are no longer hostile with their own kindLesser creatures were given a 0.5 level multiplier - Deer, Elk, Mudcrabs (small), Horkers, Skeevers, Slaughterfish, and WispsAdjusted Poison damage for Spiders and Chaurus - slightly lowerNumerous Faction changes to improve realism and immersionCombat Style improvementsBehavior improvementsNumerous Race improvements - size, weight, attacks, damage, etc.Strengths and Weaknesses for nearly every animal/creatureLarge creatures such as Giants, Mammoths, Spriggan Matrons, Trolls, Bears, Sabre Cats, and Giant Spiders have the chance to knockdown enemiesAnimal name changes (minor) for variety and immersionAll changes were meant to improve challenge and add variety/uniqueness to Skyrim's animals and creaturesAll changes were designed to improve realism and immersion while adding difficulty and challengeMuch more! Edited January 15, 2015 by oqhansoloqo
WilliamImm Posted January 15, 2015 Posted January 15, 2015 So... why should I use this mod? Please add that info to the original post.
oqhansoloqo Posted January 15, 2015 Author Posted January 15, 2015 I am planning on using this mod to make animals more interesting and more challenging to deal with.
boycad Posted January 29, 2016 Posted January 29, 2016 Any comments? For example, I was wondering if one could 'recruit' the animals using magic or that 'animal friendship' shout. We are also wondering about how it plays with Requiem or any other overhauls you might have tried it with.
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