Darth_mathias Posted February 10, 2015 Posted February 10, 2015 (edited) PerMa and PerMa Compatability should already have CH in there blocklsit but you need to add ORM Alsvid CH to them as well. also ASIS will need CH and ORM Alsvid CH added. my ASIS blocklist looks like this ==MOD BLOCKS==//Add a mod names or keywords to look for to block//One per lineConvenient Horses.espORM-Arvak.espORM Convenient Alsvid.esp But then again i can actually get ASIS to block CH when i run the pacther. i have discovered (well at least for me) that ORM-Arvak.esp is not being blocked by ASIS block list which means that CH and ORM Convenient Alsvid.esp is being sucked in as well Edited February 10, 2015 by Darth_mathias
Darth_mathias Posted February 25, 2015 Posted February 25, 2015 i was wondering if it is worth adding SR Conflict Resolution to PerMa's Block list.
Exurim Posted March 24, 2015 Posted March 24, 2015 I think we really need to make a clear and easy to read HOW TO to get this perma fully working with a complete Skyrim revisited : Legendary edition. Many questions and alot of bread text.
Nozzer66 Posted March 24, 2015 Posted March 24, 2015 Easier than that. Check out the YouTube videos from Dirty Weasel Media on PerMa and PaMa setup. These essentially work with any mods setup. There's a few patches you need to grab and a little bit of manual mods sorting to do, along with using MO's Lock Load Order function. When it comes to adding things to Block Lists, just check the Perkus Maximus patch esp when done and if it has any masters you don't want in there, stick those masters in the Block List, delete the Perkus Maximus patch and repatch. Rinse and repeat as needed. 3
Exurim Posted March 25, 2015 Posted March 25, 2015 In the latest video he talks about the TES5edit making a merged patch. Is this neccessary since users of Skyrim Revisited:Legendary Edition made a SR Conflict Resolution patch with all mods installed?
Darth_mathias Posted March 25, 2015 Posted March 25, 2015 In the latest video he talks about the TES5edit making a merged patch. Is this neccessary since users of Skyrim Revisited:Legendary Edition made a SR Conflict Resolution patch with all mods installed?yes it is worth doing.
Exurim Posted March 25, 2015 Posted March 25, 2015 (edited) So let me get this straight.Assuming the readers have the Skyrim Revisited : Legendary edition. With all the most recent updates as of 25.03.2015. The date of this post. Have Latest Java (8) and using Mod Organizer. To get Perkus Maximus With PaMa Patches (PCaPP) to properly work with Skyrim Revisited : Legendary edition.Do following: 1. Download both mods with MO:T3nd0's Perkus Maximus: https://www.nexusmods.com/skyrim/mods/59849/?PerMa Compatibility and PaMa Patches (PCaPP): https://www.nexusmods.com/skyrim/mods/59257/? 2. Install both, In Perma (Perkus Maximus) check all settings. In PCaPP, only select compatibility to the mods you have when installing. 3. Put them on the bottom of the mod install list 4. Deactivate double esp's like if you have immerisve weapons.esp from the original mod, it needs to be put to hidden in MO. Because PCaPP has replacement esp's. 5. Run Boss. 6. Then either use MO's lock ability or BOSS Userlist manager to sort mods into correct place as follows:- after ESM's load order locationPerkusMaximus_Master.espPerkusMaximus_Mage.espPerkusMaximus_Theif.espPerkusMaximus_Warrior.espPerMA Expansion 1 - wintermyst.esp - General mods - Extra Late (bottom but not after compatibility patches)(First Pre PaMa.esp's)Pre PaMa WAFR CCOR BoYD Patch.esp (The one you choose when installing PCaPP)Pre PaMa SiC Patch.esp (The one you choose when installing PCaPP)Pre PaMa CCF Wintermyst patch.esp (The one you choose when installing PCaPP) Then regular PerMa patches PerMa_survivalism.espPerMa_USKP master patch.espWyrmstooth - PerMa Patch.esp 7. Get ready for patching. First start with removing old patches:Remove the old RSpatchRemove the old TES5Edit Merge PatchRemove the old Bashed PatchRemove the old FnisRemove the old DSR patch Deactivate SR Conflict Resolution (the one Neo made) 8. Remake RSpatchReactivate SR SR Conflict Resolution 9. Deactive Perkus maximus and Compatibilty patches 10. Run TES5Edit and merge all mods and remove all Levelled references from the Merged Patch, and Clean Masters. 11. Reactive Perkus maximus and Compatibilty patches 12. Run Bash Patch 13. Run Perma's .Jar file or add to executable from its install directory, to make it create the Perkus Maximus.esp 14. Run FNIS / Dual sheat redux / other patches. 15. Add to Perma Block list: dD-DG-DB-Immersive Creatures EBT Patch.espORM Convenient Alsvid.espORM-Arvak.esp to stop Convenient Horses.esp and dD - Enhanced Blood Main.esp being sucked into patchusmaximus.esp ---------- Do this every time you add or remove a mod. Please correct me if im wrong, lets make it clear for everyone what to do. I will edit this post fast to make it updated to what the experts say. ----------End of Loadorder should look like this:160.RRR_ELFX-Patch.espesp161.CCO_SIC_Patch.espesp162.CCO_Frostfall_Patch.espesp163.PerMa_Survivalism.espesp164.Pre PaMa SiC Patch.espesp165.Pre PaMa WAFR CCOR BoYD Patch.espesp166.Pre PaMa CCF Wintermyst Patch.espesp167.ELE_Legendary_Fs_Wt_Lite.espesp168.RSPatch.espesp169.SR Conflict Resolution.espesp170.TES5Editmergepatch.espesp171.Bashed Patch, 0.espesp172.PatchusMaximus.espesp173.Dual Sheath Redux Patch.esp---------- Update: Nozzer66 - (remove all Levelled references from the Merged Patch, and Clean Masters.) Darth_mathias - (Details to installation) Edited March 26, 2015 by Exurim
Nozzer66 Posted March 25, 2015 Posted March 25, 2015 (edited) EDIT: I'm a dunce, I see the Bashed Patch after. Still in 10, you'll need to remove all Levelled references from the Merged Patch, and Clean Masters. EDIT again:As a 6.5 maybe: Adjust load order to follow the basic load order as suggested by Raulfin on the PaMa FAQ page. Some things need to be at the top, like WAFR and CCR etc. Some need to be at the bottom, such as Pre-PaMa patches, etc. Lock them in place using MO's lock load order feature. Still More EDITS: I tend to do it in the order of Bashed Patch, Patchus Maximus, FNIS, ASIS (if using it), DSR. I Always do DSR last. Edited March 26, 2015 by Nozzer66 2
Darth_mathias Posted March 26, 2015 Posted March 26, 2015 (edited) the way i do it is: Remove RSpatch.espRemove TES5EditmergepatchRemove Bash PatchRemoves Patchusmaximus.espRemove FNISRemove DSR Patchadd or remove mod. deactivate SR Conflict resolution (to one Neo made) and morskom estate CoT patchRun Real Shelter ScriptReactive SR Conflict Resoution patch and morskom estate CoT PatchDeactive Perkus maximus and Compatibilty patchesRun TES5Edit create merge patchSave as mod in MOreactive Perkus maximus and Compatibilty patchesRun Bash PatchSave as mod in MORun Patchus maximusSave as modRun FNISSave as modRun DSRSave as mod I do this every time i add or remove a mod. This could also be totally wrong but it seem to work OK for me I also addeddD-DG-DB-Immersive Creatures EBT Patch.espORM Convenient Alsvid.espORM-Arvak.esp To PerMa's Blocklist to stop Convenient Horses.esp and dD - Enhanced Blood Main.esp being sucked into patchusmaximus.esp my load order can be found here https://modwat.ch/Darth_mathias#/plugins.again this Load order could be totally wrong but it seem to work OK. Edited March 26, 2015 by Darth_mathias
Nozzer66 Posted March 29, 2015 Posted March 29, 2015 Laughing at the butt hurt joker... I know who you are, who's minused a few on my posts in this thread. Grow up, child. 1
Recommended Posts