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How do I verify that STEP is installed and running correctly & fully?


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Posted (edited)

I have completed STEP extended and I'm 80% certain that I have done everything correctly because LOOT is reporting no errors, and in-game everything is certainly better than vanilla, but that 20% doubt is irritating and I want to somehow verify that I have actually completed STEP extended 100%. How do I go about doing this?

 

Also I read somewhere that the bashed patch for STEP extended should be 9kb and if it's significantly more then that indicates something went wrong. Mine is 19kb, which plants another element of doubt in my mind.

Edited by d3v

8 answers to this question

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Posted

19 kb doesn't sound bad. It's when you have like 120kb for STEP Extended that you need to be wary.

 

The only real way to know if you're good is to play the game and look for any bugs!

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Posted (edited)

Ok that's a relief on the bashed patch file size front. One thing I notice is despite installing all the various high-res texture mods, even that huge one via torrent, some textures still look like vanilla. Also in MO does it matter what order the mods in the left pane are in; for example sometime I sort by category or name, ect. Does this effect the plugin load order at all?

Also what is the lightening bolt icon that is affixed to about 70% of the mods? What does the green/red +/- symbol mean?

In the right-pane when I right click a mod and choose "information" most have a long list of conflicts. Is this normal?

 

Can I uninstall/reinstall/add/change texture packs without having to rebuild the bashed patch? Does this include SMIM mod?

 

Thanks for your help.

Edited by d3v
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Posted

The lightning bolt icon shows that there's files in that mod that are either overwriting or being overwritten by files in other mods. You can check what is doing what out by looking at the 'Conflicts' tab of the mod.

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Posted

The lightning bolt icon shows that there's files in that mod that are either overwriting or being overwritten by files in other mods. You can check what is doing what out by looking at the 'Conflicts' tab of the mod.

Yeah I see the conflicts tab and about 70% of my mods have conflicts. Is this normal or not?

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Posted (edited)

Hi,

 

Yes it is : in fact as you install several mods changing the same things (the road textures for instance), you will have such "conflicts". The last mod installed in Mod organizer wins and therefore you'll see its textures (or maps, meshes, rules...).

 

Mod Organizer gives you precious information : you can check if a new mod has any effect on another, you can hide a texture (or anything else) in any mod so that it won't show up...

Edited by PingouinMalin
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Posted

A question.

To take this one step further using the "More Realistic Hair" and the "Superior Lore-Friendly Hair" MODs as an example: Can I just put the 2 hairlong .dds files from the SLFH mod into the MRH textures\actors\character\hair folder? Then rename the MOD "Realistic Hair-With Lore Friendly-HQ" and repackage it?

 

John

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