Gyro Posted April 7, 2014 Posted April 7, 2014 Hello, all! I seek understanding. ENBoost and its offspring seem to have largely put the texture/memory monsters to bed. It seems to me that the next (and perhaps, final?) major enemy of heavily modded games is the difficulty introduced by heavy scripting. Is it theoretically possible to work something similar to ENBoost with scripting? As I understand it (and that is admittedly little), ENBoost works by offloading some of the textures to enbhost.exe. Would it, in theory, be possible to do something similar with scripts, whether through SKSE or something else entirely? Merely curious, as I do not have the chops to do such a thing even if it were possible.
Sacralletius Posted April 12, 2014 Posted April 12, 2014 I'm actually wondering the exact same. Scripts are often the cause of CTDs in my game. It would be nice if something like ENBoost (but instead for scripts) was released for Skyrim.
Gyro Posted April 15, 2014 Author Posted April 15, 2014 I also wonder if moving the thread to support might work to speed up the yays/nays, since that is where the more mechanically minded of us tend to congregate.
MadWizard25 Posted April 15, 2014 Posted April 15, 2014 (edited) Im not sure you will get the support you are looking for here. This forum is not so much about mod development as it is mod support, testing, and fact finding. You might have better luck on the actual skyrim bethesda forums under construction kit, or the dark creations forum. Not that im an expert or anything but I would say nay. You can create optimized scripts, but SSME and ENBoost work because the skyrim processes that they modify hook into external process such as OS memory managment. Scripts dont do this i think, so im not sure how possible it is patch it. If there is a precedent in Oblivion then maybe. Edited April 15, 2014 by MadWizard25
Gyro Posted April 15, 2014 Author Posted April 15, 2014 Im not sure you will get the support you are looking for here. This forum is not so much about mod development as it is mod support, testing, and fact finding.I am aware, but a great deal of the work hunting down the 3.1 gigabyte crash occurred here, and there are people with quite a bit of technical know-how who might have some insight.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now