I've been using a STEP-setup with SR:LE's recommended ENB "Unreal Cinema ENB", and I am generally very satisfied with my setup. I am, however, experiencing a strange, bothersome, issue with the water in Riften. As you can see in the first of screenshot I linked to (I apologize for the change of POV between the two screenshots, but I assure you, it made no difference) the water seems overly transparent, and the poles extending underneath the walkway seem to glow. The second screenshot is ENB without the water changes enabled. You can still see the top part of the walkway support, but it's not nearly as visible.
I realize this might be cause by something else than the ENB, so I apologize if I posted in the wrong sub-forum, but any help on the subject would be appreciated.
Hi, all!
I've been using a STEP-setup with SR:LE's recommended ENB "Unreal Cinema ENB", and I am generally very satisfied with my setup. I am, however, experiencing a strange, bothersome, issue with the water in Riften. As you can see in the first of screenshot I linked to (I apologize for the change of POV between the two screenshots, but I assure you, it made no difference) the water seems overly transparent, and the poles extending underneath the walkway seem to glow. The second screenshot is ENB without the water changes enabled. You can still see the top part of the walkway support, but it's not nearly as visible.
https://imgur.com/skhjjM2,R58GGVv#0
https://imgur.com/skhjjM2,R58GGVv#1
I realize this might be cause by something else than the ENB, so I apologize if I posted in the wrong sub-forum, but any help on the subject would be appreciated.
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