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Posted
For those who have RCRN and want to add enbboost' date='all you have to do is replace the enblocalini in the zip with the one for your vid card,open the RCRM control panel and click on the toolbox tab,click the Install Enb Series and enable RCRN support for ENB button.Then drag and drop it in the box that comes up and bam its installed with everything configured for your enb.[/quote']

I can't get it to work. Putting the enblocal.ini in a .zip file and adding it to RCRN Installer for ENB Series just throws up errors at me.

 

Actually, would RCRN cause issues when trying to use the Skyrim Memory Patch, ENBoost, and SSME? I use it so maybe that's why I haven't been able to get things to work.

Posted
For those who have RCRN and want to add enbboost' date='all you have to do is replace the enblocalini in the zip with the one for your vid card' date='open the RCRM control panel and click on the toolbox tab,click the Install Enb Series and enable RCRN support for ENB button.Then drag and drop it in the box that comes up and bam its installed with everything configured for your enb.[/quote'']

I can't get it to work. Putting the enblocal.ini in a .zip file and adding it to RCRN Installer for ENB Series just throws up errors at me.

 

Actually, would RCRN cause issues when trying to use the Skyrim Memory Patch, ENBoost, and SSME? I use it so maybe that's why I haven't been able to get things to work.

Does RCRN use a dll injector? If it does then you need to configure it via ENBlocal.ini

Posted

It would be nice if people say they verified that the first block size is higher than default and not fully committed.

In addition different patch tools may do additional things. So all information is important when reporting.

I reverted back to skse version of the patch and used MemoryBlocsLog to verify if the blocks exceeds their default values, but they doesn't .

logging of blocks enabled
logging max values only
Block1 Max 512MB
Block2 Max 256MB
Block1 85
Block2 8
Block2 9
Block2 10
Block2 11
Block2 12
Block2 13
Block2 14
Block2 15
Block2 16
Block2 17
Block2 18
Block2 19
Block2 20
Block2 21
Block2 22
Block2 23
Block2 24
Block2 25
Block2 26
Block2 27
Block2 28
Block2 29
Block2 30
Block2 31
Block2 32
Block2 33
Block2 34
Block2 35
Block2 36
Block2 37
Block2 38
Block2 39
Block2 40
Block2 41
Block2 42
Block2 43
Block2 44
Block2 45
Block2 46
Block2 47
Block2 48
Block2 49
Block2 50
Block2 51
Block2 52
Block2 53
Block2 54
Block2 55
Block2 56
Block2 57
Block2 58
Block2 59
Block2 60
Block2 61
Block2 62
Block2 63
Block2 64
Block2 65
Block2 66
Block2 67
Block2 68
Block2 69
Block2 70
Block2 71
Block2 72
Block2 73
Block2 74
Block2 75
Block2 76
Block2 77
Block2 78
Block2 79
Block2 80
Block2 81
Block2 82
Block2 83
Block2 84
Block2 85
Block2 86
Block2 87
Block2 88
Block2 89
Block2 90
Block2 91
Block2 92
Block2 93
Block2 94
Block2 95
Block2 96
Block2 97
Block2 98
Block2 99
Block2 100
Block2 101
Block2 102
Block2 103
Block2 104
Block2 105
Block2 106
Block2 107
Block2 108
Block2 109
Block2 110
Block2 111
Block2 112
Block2 113
Block2 114
Block2 115
Block2 116
Block2 117
Block2 118
Block2 119
Block2 120
Block2 121
Block2 122
Block2 123
Block2 124
Block2 125
Block2 126
Block2 127
Block2 128
Block2 129
Block2 130
Block2 131
Block2 132
Block2 133
Block2 134
Block2 135
Block2 136
Block2 137
Block2 138
Block2 139
Block2 140
Block2 141
Block2 142
Block1 87
Block1 92
Block1 98
Block2 143
Block1 99
Block1 100
Block1 101
Block1 102
Block1 103
Block1 104
Block1 105
Block1 106
Block1 107
Block1 108
Block1 109
Block1 110
Block1 111
Block1 112
Block1 113
Block1 114
Block1 115
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Block1 117
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Block1 119
Block1 120
Block1 121
Block1 122
Block1 123
Block1 124
Block1 125
Block1 126
Block1 127
Block1 128
Block1 129
Block1 130
Block1 131
Block2 144
Block1 132
Block1 133
Block1 139
Block1 144
Block2 145
Block2 146
Block2 147
Block1 147
Block1 149
Block1 151
Block1 154
Block1 157
Block1 159
Block1 160
Block1 165
Block2 148
Block2 149
Block1 166
Block1 182
Block2 150
Block1 186
Block1 187
Block1 188
Block1 189
Block1 190
Block1 191
Block1 192
Block1 193
Block1 194
Block1 199
Block2 151
Block2 152
Block2 153
Block2 154
Block2 155
Block2 156
Block2 157
Block1 200
Block1 201
Block1 202
Block1 203
Block1 204
Block1 205
Block1 206
Block1 207
Block1 208
Block1 209
Block1 210
Block1 211
Block1 212
Block1 213
Block1 214
Block1 215
Block1 216
Block1 217
Block2 158
Block1 218
Block1 219
Block1 220
Block1 221
Block1 222
Block1 223
Block1 224
Block1 225
Block1 226
Block1 227
Block1 228
Block1 229
Block2 159
Block1 230
Block1 231
Block1 232
Block1 233
Block2 160
Block1 234
Block1 236
Block1 237
Block2 161
Block1 238
Block1 254
Block2 162
Block2 163
Block2 164
Block1 260
Block1 262
The CTDs appears randomly when I try to move from outside to inside area of Windhelm.
Posted

It would be nice if people say they verified that the first block size is higher than default and not fully committed.

In addition different patch tools may do additional things. So all information is important when reporting.

I reverted back to skse version of the patch and used MemoryBlocsLog to verify if the blocks exceeds their default values, but they doesn't .

logging of blocks enabled
logging max values only
Block1 Max 512MB
Block2 Max 256MB

snip 

Block1 262

The CTDs appears randomly when I try to move from outside to inside area of Windhelm.

Block1 exceeded the default value (256)
Posted

With more cell loaded there are many more actors loaded. There are default limits to the numbers of active actors and active combat actors. Bashed patch has settings for this.

 

Ah I did a google search and found this: https://forums.nexusmods.com/index.php?/topic/478460-wrye-bash/page-123

 

AI: Max Active Actors = Maximum actors whose AI can be active. Must be higher than Combat: Max Actors

Combat: Max Actors = Maximum number of actors that can actively be in combat with the player

 

I'll try it out tonight after work.

Posted

Okay so this is amateur input with no numbers to back it with but I think I'm on to something concerning Neo's MEM Patch dll...

 

1.  I have been using Vurt's Stress Test for many days testing this mod on new games with alternate start.  Some key mods that you should know I use...

-Interesting NPCS

-Beth optimized textures

-Deadly dragons

-SIC

-cell stablizer

-REALVISION ENB .245

-Skyrim HD 2k textures Lite

(Sorry I did not do STEP Core and I don't intend to.)

 

2.  What I have come to a conclusion about is that LEVEL of your character matters.  I have done side by side test with brand new level 1 character and brand new level 23 character (for this I used alternate start and advanced level via console "advskill" command.  With the new unleveled character I could conduct Vurt's stress test (speedmult 1500, tcl) for an average of twenty minutes coming out of Riverwood sleeping Giant.  Would go all over the world and all the cities and holds numerous times without any issues.  When I would level my character with the console I would notice that things went much slower and my average Vurt's Stress test time would be 4 minutes until freeze or CTD.  So I do believe the level of your character has some kind of impact.  Not sure if it is the amount of buffs you get with maxing out skill trees such as sneak and archery or if it is the quest scripts that are unlocked?  Originally I used to use Leveler's Tower to buff my character before a play through because I was sick of a low level character when i started over again and again.

 

So take that input as you will.  It is not very technical but I think it does highlight something.  Thank you everyone for the great work you have been putting into the testing.  Bottom line:  This is a great mod that has made my game as stable as it has ever been, but I think there is a connection between CTDs/freezes when you get to a higher level character.

 

Cheers!

Kant 

 

P.S.

 

Here are my systems specs.

 

Win 8.1 Pro

16GB of RAM DDR3

250 GB SSD which Skyrim is on

3930K overclocked to 4.5Ghz

GTX 690 with 2GB of VRAM

Posted

Block1 exceeded the default value (256)

But doesn't exceed the def value for block1.

 

I did a more extensive test - fighting with guards in the windhelm area, used spells, bows, beast form, etc (including Enhanced Blood Textures &  Deadly Spell Impact) and i'm impressed with the magic that sheson's patch do.

The game didn't crash or freeze, also no more ILS in the areas which usually have  - I travelled to Solsteim and went back with fast travel without problem.

The last part of the test included riding with horse from Windhelm to Whiterun - I never able to do that before, but now it's a reality.

I crashed around the giant's camp near Whiterun, but i think there are some mod incompatibility in my collection which I must investigate.

Papyrus spawns a lot of messages like this :

[None].ObjectReference.Delete() - "<native>" Line ?
[ (FF0024A0)].critterFish.DisableAndDelete() - "Critter.psc" Line 300
[ (FF0024A0)].critterFish.OnCellDetach() - "critterFish.psc" Line 297
[01/27/2014 - 11:45:37PM] ERROR: Unable to call Delete - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.Delete() - "<native>" Line ?
[ (FF001EC0)].critterFish.DisableAndDelete() - "Critter.psc" Line 300
[ (FF001EC0)].critterFish.OnCellDetach() - "critterFish.psc" Line 297
[01/27/2014 - 11:45:37PM] ERROR: Unable to call Delete - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.Delete() - "<native>" Line ?
[ (FF001E8D)].critterFish.DisableAndDelete() - "Critter.psc" Line 300
[ (FF001E8D)].critterFish.OnCellDetach() - "critterFish.psc" Line 297
[01/27/2014 - 11:45:37PM] ERROR: Unable to call Delete - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.Delete() - "<native>" Line ?
[ (FF0024A0)].critterFish.DisableAndDelete() - "Critter.psc" Line 303
[ (FF0024A0)].critterFish.OnCellDetach() - "critterFish.psc" Line 297
[01/27/2014 - 11:45:37PM] ERROR: Unable to call Delete - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.Delete() - "<native>" Line ?
[ (FF001EC0)].critterFish.DisableAndDelete() - "Critter.psc" Line 303
[ (FF001EC0)].critterFish.OnCellDetach() - "critterFish.psc" Line 297
[01/27/2014 - 11:45:37PM] ERROR: Unable to call Delete - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.Delete() - "<native>" Line ?
[ (FF001E8D)].critterFish.DisableAndDelete() - "Critter.psc" Line 303
[ (FF001E8D)].critterFish.OnCellDetach() - "critterFish.psc" Line 297
[01/27/2014 - 11:45:39PM] ERROR: Cannot call GetValueInt() on a None object, aborting function call
[ (0001E68C)].Sound.Play() - "<native>" Line ?
[ (00076126)].fxDustDropRandomSCRIPT.OnLoad() - "<savegame>" Line ?
[01/27/2014 - 11:53:26PM] ERROR: Object reference has no 3D
stack:
[ (0001E68C)].Sound.Play() - "<native>" Line ?
[ (00076126)].fxDustDropRandomSCRIPT.OnLoad() - "<savegame>" Line ?
[01/27/2014 - 11:53:31PM] ERROR: Unable to call Delete - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.Delete() - "<native>" Line ?
[ (FF001ABC)].critterMoth.DisableAndDelete() - "Critter.psc" Line 300
[ (FF001ABC)].critterMoth.OnCellDetach() - "critterMoth.psc" Line 326
[01/27/2014 - 11:53:31PM] ERROR: Unable to call Delete - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.Delete() - "<native>" Line ?
[ (FF001ABC)].critterMoth.DisableAndDelete() - "Critter.psc" Line 303
[ (FF001ABC)].critterMoth.OnCellDetach() - "critterMoth.psc" Line 326
[01/27/2014 - 11:53:50PM] ERROR: Object reference has no 3D
stack:
[ (0001E68C)].Sound.Play() - "<native>" Line ?
[ (00076126)].fxDustDropRandomSCRIPT.OnLoad() - "<savegame>" Line ?
[01/27/2014 - 11:54:10PM] ERROR: Object reference has no 3D
stack:
[ (0001E68C)].Sound.Play() - "<native>" Line ?
[ (00076126)].fxDustDropRandomSCRIPT.OnLoad() - "<savegame>" Line ?
logging of blocks enabled
logging max values only
Block1 Max 512MB
Block2 Max 256MB
Block1 85
Block2 8
Block2 9
Block2 10
Block2 11
Block2 12
Block2 13
Block2 14
Block2 15
Block2 16
Block2 17
Block2 18
Block2 19
Block2 20
Block2 21
Block2 22
Block2 23
Block2 24
Block2 25
Block2 26
Block2 27
Block2 28
Block2 29
Block2 30
Block2 31
Block2 32
Block2 33
Block2 34
Block2 35
Block2 36
Block2 37
Block2 38
Block2 39
Block2 40
Block2 41
Block2 42
Block2 43
Block2 44
Block2 45
Block2 46
Block2 47
Block2 48
Block2 49
Block2 50
Block2 51
Block2 52
Block2 53
Block2 54
Block2 55
Block2 56
Block2 57
Block2 58
Block2 59
Block2 60
Block2 61
Block2 62
Block2 63
Block2 64
Block2 65
Block2 66
Block2 67
Block2 68
Block2 69
Block2 70
Block2 71
Block2 72
Block2 73
Block2 74
Block2 75
Block2 76
Block2 77
Block2 78
Block2 79
Block2 80
Block2 81
Block2 82
Block2 83
Block2 84
Block2 85
Block2 86
Block2 87
Block2 88
Block2 89
Block2 90
Block2 91
Block2 92
Block2 93
Block2 94
Block2 95
Block2 96
Block2 97
Block2 98
Block2 99
Block2 100
Block2 101
Block2 102
Block2 103
Block2 104
Block2 105
Block2 106
Block2 107
Block2 108
Block2 109
Block2 110
Block2 111
Block2 112
Block2 113
Block1 86
Block2 114
Block2 115
Block2 116
Block2 117
Block2 118
Block2 119
Block2 120
Block2 121
Block2 122
Block2 123
Block2 124
Block2 125
Block2 126
Block2 127
Block2 128
Block2 129
Block2 130
Block2 131
Block2 132
Block2 133
Block2 134
Block2 135
Block2 136
Block2 137
Block2 138
Block2 139
Block2 140
Block2 141
Block2 142
Block1 87
Block1 92
Block1 98
Block2 143
Block1 99
Block1 100
Block1 101
Block1 102
Block1 103
Block1 104
Block1 105
Block1 106
Block1 107
Block1 108
Block1 109
Block1 110
Block1 111
Block1 112
Block1 113
Block1 114
Block1 115
Block1 116
Block1 117
Block1 118
Block1 119
Block1 120
Block1 121
Block1 122
Block1 123
Block1 124
Block1 125
Block1 126
Block1 127
Block1 128
Block1 129
Block1 130
Block1 131
Block2 144
Block1 132
Block1 133
Block1 139
Block1 144
Block2 145
Block1 145
Block2 146
Block2 147
Block1 148
Block1 149
Block1 152
Block1 154
Block1 155
Block1 157
Block1 160
Block1 165
Block2 148
Block1 166
Block2 149
Block1 182
Block2 150
Block2 151
Block2 152
Block1 183
Block1 194
Block1 198
Block2 153
Block2 154
Block2 155
Block2 156
Block2 157
Block1 199
Block1 200
Block1 201
Block1 202
Block1 203
Block1 204
Block1 205
Block1 206
Block1 207
Block1 208
Block1 209
Block1 210
Block1 211
Block1 212
Block1 213
Block1 214
Block1 215
Block1 216
Block1 217
Block1 218
Block1 219
Block1 220
Block1 221
Block1 222
Block1 223
Block1 224
Block1 225
Block1 226
Block1 227
Block1 228
Block1 229
Block1 230
Block1 231
Block1 232
Block1 233
Block1 234
Block1 235
Block1 236
Block1 237
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Block1 239
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Block1 264
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Block1 277
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Block1 283
Block1 297
Posted Image

[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=64
VideoMemorySizeMb=0
EnableCompression=true
AutodetectVideoMemorySize=true
Posted

Hello everyone. I was wondering if anyone could share some light on the Stable uGridsToLoad mod that is used in SR-LE. I read a lot about issues if you use too many mods with scripts and so I'm not really sure what the added value of yet another mod with script is (other than that you can access it via the console and change the settings ingame) since Mod Organizer also seems to have an option to set the Ugrids.

Posted

Ssme is the memory patch using a dx9 dll so we don't have to compile the skse one. It should be part of this thread since it is just different version of this patch.

 

 

Sent from my iPhone using Tapatalk

Well, the problem is members are now posting from both using the memory patch and from using SSME and not clarifying what they're using to test. There are several posts in a row that you have no idea which they're talking about because some are using one over the other due to one not working for them when the other did...confusing.

 

Sent from my Moto X using Tapatalk.

Problem is, if we have a different thread for SSME like we do now, same topics are going to be discussed since these two options achieve the same thing. I think it would be wise to limit the Skyrim Memory Patch discussions to only one thread and specify the two options you have when it comes to installation for a while. Shouldn't be long for SKSE team to launch the alpha version.
Posted

OK, so far without messing around with the uGrids everything seems alright. Skyrim is as smooth as ever. When going insanely high on uGrids (17) some dialogue is skipped, and NPCs sometimes glitch and don't mouth their words anymore, although the rest of their functions is still very normal. This is because Papyrus is freaking out, not because the mem patch is faulty.

On a slightly modded install and with higher uGrids (9) when fast travelling the load screen finishes loading, but the screen stays black, and only the sound is playing. I'll have to see whether that's a freeze or ILS.

Once I have SR LE set up completely, I'll do another STEP CORE and Extended install (2.2.8, whatever it'll look until then). I'll then commit myself to testing and will try to give the most reliable data I can.

 

I used Neo's dll with ENBoost from 0.246 ENB with automated VRAM setting and adjustments according to NVidia cards.

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