Jump to content
Sign in to follow this  
Rivaler

[SOLVED]Mod to make spell impacts emit light?

Recommended Posts

Hi everyone! First post here, and I hope I'm not asking this in the wrong section :P

 

I've very recently installed the whole STEP with the extreme settings. Everything's working like a charm and outcome is amazing!

As I was playing (as a mage), though, a very minor thing has struck my attention: it feelt a bit weird that casting a stream of flames wouldn't light the surrounding areas like a torch would!

So I searched around (google, I SO love you!) and found a nifty (even though outdated and unsupported) mod that fixed this for many spells.

Installed, worked, GREAT! While casting flames, everything is lit and feels awesome! But then my perfectionist eye pondered that it would be even greater if the fires left behind by said flames/spell ALSO gave off light! Imagine streaming flames across the plains, unsheath your weapon and fight in the light of the flames leftovers!

Sadly this time, google failed me, nothing came up and that's why I'm here :P

 

Long story short: Is there a mod that makes those effects left behind by fire spells also give off light? Or is it impossible to make such a mod due to shadows/lights conflicts?

 

Thanks in advance to anyone answering this :) Hope you all a happy STEP / Skyrim experience.

 

PS: I'm talking about fire spells in particular, but I'm sure some other spells as well could use this.

 

PPS: Some may argue that this would make magelight/candlelight/torches useless, but I would have to argue with that, and alsothat isn't the point of the topic :P

Share this post


Link to post
Share on other sites

You can, but the result is not pretty with respect to shadow issues.

Monty´s link should do the trick however.

Share this post


Link to post
Share on other sites

That's exactly what I was looking for! THANKS!!

 

Funny thing is I ran across that mod, but I must have very badly misinterpreted it's purpouse...

 

Disabled the other mod and enabled this. Looks very good :) Too bad boss couldn't recognize it, but I guess I'll keep it at the bottom of the load order for safety :P

 

Thanks again for the help! Have a nice day ^^!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Similar Content

    • By sheson
      DynDOLOD DLL for Skyrim, Skyrim Special Edition, Skyrim Anniversary Edition and Skyrim VR
      So far all versions of DynDOLOD use the SKSE plugin PapyrusUtil for the optional dynamic LOD in the game. Starting with version 2.45 there is now the alternative DynDOLOD DLL available.
      The current DLL version is 2.45. It works with dynamic LOD generated by DynDOLOD Standalone 2.45 and newer.
      Read the ..DynDOLOD\Docs\DynDOLOD_DLL.html included in DynDOLOD Standalone for an explanation about DynDOLOD DLL, installation instructions (overwrite papyrus scripts of DynDOLOD Resources) and how it works.
      If there are problems with it, check DynDOLOD_DLL.html and the DynDOLOD FAQ first before posting.
      If a DynDOLOD.DLL version is required for a game version that is not listed below, request it in this thread. First, search this thread if it has been requested already, though. The future will tell how long it takes to release updates.
      Typically a new DynDOLOD.DLL is required for each new game version, but not each new SKSE version. For example a DynDOLOD.DLL compiled with SKSE64 2.0.9 also works with SKSE64 2.0.10 for the same game version.
      Nexus Downloads for DynDOLOD 2.45 and higher
      DynDOLOD DLL for Skyrim
      DynDOLOD DLL SE for Skyrim Special Edition
      DynDOLOD DLL VR for Skyrim VR
      Mega Mirrors:
      DynDOLOD.DLL + Scripts for Skyrim 1.9.32 (overwrite the papyrus scripts included in DynDOLOD Resources)
      DynDOLOD Scripts for Skyrim Special Edition and Skyrim VR (overwrite the papyrus scripts included in DynDOLOD Resources SE)
      DynDOLOD.DLL for Skyrim Special Edition 1.5.39
      DynDOLOD.DLL for Skyrim Special Edition 1.5.50
      DynDOLOD.DLL for Skyrim Special Edition 1.5.53
      DynDOLOD.DLL for Skyrim Special Edition 1.5.62
      DynDOLOD.DLL for Skyrim Special Edition 1.5.73
      DynDOLOD.DLL for Skyrim Special Edition 1.5.80
      DynDOLOD.DLL for Skyrim Special Edition 1.5.97
      DynDOLOD.DLL for Skyrim Special Edition 1.6.318
      DynDOLOD.DLL for Skyrim Special Edition 1.6.323
      DynDOLOD.DLL for Skyrim Special Edition 1.6.342
      DynDOLOD.DLL for Skyrim Special Edition 1.6.353
      DynDOLOD.DLL for Skyrim VR 1.4.15
    • By saldas
      Hi, I've a simple question. I've been using Skyrim LE and ENB version 472, as ENBoost. Previously was using a GTX 1070 ti, and always the red text message showed up on game start, telling me that no graphics modification was possible - but then I was only using it for extra memory.
      Now I've upgraded to an RTX 3080 12gb, and it's a fresh install of Skyrim. The red text no longer appears. The white text with ENB version etc does, as before. Does this mean that ENBoost is not working as intended?
      EDIT: Sorry, this question shouldn't be here. Silly me, forgot that there's an option I didn't change in enblocal.ini.
       
    • By SuperLain
      When installing the Enhanced Vanilla Trees mod through the fomod, it turned out according to the manual that there is no such option. I didn't check the box. Now the question is-will there be any errors later when generating my LOD? I know you don't support this guide anymore, but what should I do now?
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.