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Posted

After updating dyndolod a few days ago i started having some problems with generating dyndolod in skyrim. It pointed some similar errors with 3 to 4 mods so i was disabling each one until it started generating, but now it pointed an error with a vanilla thing. What can i do?

[Main Instruction]
Error: Can not resolve cell for ccbgssse005-goldbrand.esl ccBGSSSE005_Blocker [REFR:020153A7] (in [CELL:0000B3F4] (in Tamriel "Skyrim" [WRLD:0000003C] at 33,14))

Log: https://pastebin.com/MVm5hZZH

Load order: https://pastebin.com/EVAd9YBY

My modlist is quite big, engine fixes tells me im dangerously close to the limit of references or something of the like, but i managed to set up dyndolod a few times with basically the same mods.

I dont know anything about editing on xedit, only quick cleaning.

Is there anything i can do? I really like the mod, but its beyond me whatever is causing this issue. In fact I had this issue, got nowhere, reinstalled all game and mods from the ground up, only for it to happen again. Also, i dont mind if theres a workaround, such as disabling a mod. I do this with G.R.I.M, dyndolod always points some error there, so i disable it, generate, and enable again.

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Posted
On 10/5/2025 at 2:03 PM, aazz said:

[00:14] xEdit Background Loader: Fatal: <EAccessViolation: Access violation at address 0000000000881499 in module 'DynDOLODx64.exe' (offset 11499). Read of address 000003A9C0E340C8>

Suddenly, I'm getting this error again, over and over again. What did I do wrong?

https://mega.nz/file/WNxEVJIA#oHcPwloGIYZMxEGfTVJ3BvrwQf6HuRH9ntIhQzmbsWw

Here is a bug report and log

Since the last plugin the xEdit background loader is crashing at seems to be different each time, this could be the PC/OS being unstable, like hardware issue, bad BIOS settings like wrong memory timing etc. Test system stability with prime95 and OCCT.

Remove -memory command line argument.

Get latest xEdit 4.1.5o from the xEdit Discord and check if its background loader loads the load order OK like 3 or 4 times. Report and upload the xEdit log or check if you can find out if a specific plugin is problematic. Report issues with xEdit to its Discord for troubleshooting help.

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Posted

Hi everyone,

While attempting to install DynDOLOD 3 via MO2, I initially got the following error:

Can not resolve cell for ccbgssse005-goldbrand.esl ccBGSSSE005_Blocker [REFR:020153A7] (in [CELL:0000B3F4] (in Tamriel "Skyrim" [WRLD:0000003C] at 33,14))

I went into SSEEdit and removed the reference, thinking it's just an orphaned blocker and that would fix the problem (lolz :help:).

After trying DynDOLOD again, I now get the folliowing error:

Unresolved FormID [20153A7] for large reference in Dawnguard.esm for cell [33,15] in Large References for Skyrim.esm Tamriel "Skyrim" [WRLD:0000003C]

Here's what I've found so far:

020153A7 is a placed object in ccbssse005-goldbrand.esl under:

Worldspace
\ Tamriel [0000003C] 
 \ Block 0,0 
  \ Sub-block 0,0 
   \ 000099A2 [BleakwindBasinExterior01] <0,0> 
    \ Temporary 
     \ 020153A7 [Placed Object] (RockCliff04Snow [STAT:00024C94])

I tried creating a patch plugin to override it so I could run the “Generate Large References” script but SSEEdit does not let me select my patch plugin (only Goldbrand.esl) 

The cell coordinates mentioned in the DynDOLOD error (33,15) don't seem to exist in Dawnguard.esm or Skyrim.esm, and only in Goldbrand.esl.

Any help is greatly appreciated! :)

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Posted
1 hour ago, FhatTheWuck said:

Hi everyone,

While attempting to install DynDOLOD 3 via MO2, I initially got the following error:

Can not resolve cell for ccbgssse005-goldbrand.esl ccBGSSSE005_Blocker [REFR:020153A7] (in [CELL:0000B3F4] (in Tamriel "Skyrim" [WRLD:0000003C] at 33,14))

I went into SSEEdit and removed the reference, thinking it's just an orphaned blocker and that would fix the problem (lolz :help:).

After trying DynDOLOD again, I now get the folliowing error:

Unresolved FormID [20153A7] for large reference in Dawnguard.esm for cell [33,15] in Large References for Skyrim.esm Tamriel "Skyrim" [WRLD:0000003C]

Here's what I've found so far:

020153A7 is a placed object in ccbssse005-goldbrand.esl under:

Worldspace
\ Tamriel [0000003C] 
 \ Block 0,0 
  \ Sub-block 0,0 
   \ 000099A2 [BleakwindBasinExterior01] <0,0> 
    \ Temporary 
     \ 020153A7 [Placed Object] (RockCliff04Snow [STAT:00024C94])

I tried creating a patch plugin to override it so I could run the “Generate Large References” script but SSEEdit does not let me select my patch plugin (only Goldbrand.esl) 

The cell coordinates mentioned in the DynDOLOD error (33,15) don't seem to exist in Dawnguard.esm or Skyrim.esm, and only in Goldbrand.esl.

Any help is greatly appreciated! :)

Moved the post to the appropriate thread for the message. See posts above. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts.

Click the link Click on this link for additional explanations and help for this message as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages to open https://dyndolod.info/Messages/Can-Not-Resolve-Cell:
There is a problem with the mentioned cell record.
Check the log message for related messages above about the cell or the mentioned plugin.
As explained in the Generation Instructions, finalize the load order, install mods, sort and resolve conflicts. Clean and error check the load order with xEdit to find and fix errors before generating LOD.

The error message mentions ccbgssse005-goldbrand.esl, so this plugin should be cleaned.

Do remove random references. Also do not edit any of the DLC plugins with xEdit other than using QuickAutoClean.

While irrelevant for the actual issues with the CC plugin, the coordinates 33,15 is cell record 0x0000B3D3.

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Posted
1 hour ago, Leandro0021 said:

need a help, i don't know why but last update build 196 i cant generate the lod because Blubbos trees addon error, but the old one dont have this issue https://i.ibb.co/3mgGyKG3/Sem-t-tulo.png

Moved the post to the appropriate thread for the message. See posts above. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts.

Click the link Click on this link for additional explanations and help for this message as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages to open https://dyndolod.info/Messages/Can-Not-Resolve-Cell:
There is a problem with the mentioned cell record.
Check the log message for related messages above about the cell or the mentioned plugin.

As explained in the Generation Instructions, finalize the load order, install mods, sort and resolve conflicts. Clean and error check the load order with xEdit to find and fix errors before generating LOD.

The error is typically with the reported cell record 0x00009695.

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Posted

Usually I'd just remove a plugin and move on with an error like this, but this one is actually *my* patch throwing this error and I'd like to update it if it needs fixing. AFAIK, this only happens with the latest version of DynDOLOD.
Error: Can not resolve cell for Jk's Riverfall Cottage Tweaks.esp [REFR:FE245800] (in [CELL:000096B3] (in Tamriel "Skyrim" [WRLD:0000003C] at 7,-8)

https://limewire.com/d/Pe35L#Mx2vr6jcB2 Here is my log and debug log. I wanted to use pastebin but the debug log is huge and kept freezing the site.
https://www.nexusmods.com/skyrimspecialedition/mods/140632 Link to my patch for the original mod if it helps to have it.

 

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Posted
42 minutes ago, PogIsDog said:

Usually I'd just remove a plugin and move on with an error like this, but this one is actually *my* patch throwing this error and I'd like to update it if it needs fixing. AFAIK, this only happens with the latest version of DynDOLOD.
Error: Can not resolve cell for Jk's Riverfall Cottage Tweaks.esp [REFR:FE245800] (in [CELL:000096B3] (in Tamriel "Skyrim" [WRLD:0000003C] at 7,-8)

https://limewire.com/d/Pe35L#Mx2vr6jcB2 Here is my log and debug log. I wanted to use pastebin but the debug log is huge and kept freezing the site.
https://www.nexusmods.com/skyrimspecialedition/mods/140632 Link to my patch for the original mod if it helps to have it.

Moved the post to the appropriate thread for the message. See posts above. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search

Click the link Click on this link for additional explanations and help for this message as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages to open https://dyndolod.info/Messages/Can-Not-Resolve-Cell:
There is a problem with the mentioned cell record.
Check the log message for related messages above about the cell or the mentioned plugin.
As explained in the Generation Instructions, finalize the load order, install mods, sort and resolve conflicts. Clean and error check the load order with xEdit to find and fix errors before generating LOD.

https://dyndolod.info/Messages/Deleted-Reference
The mentioned plugin(s) needs to be cleaned. Pay attention to similar LOOT messages.
Error: Deleted reference 1Goblins.esl ...
Error: Deleted reference [SunJeong] Ninirim Collection.esp

Error: Deleted reference JK's Skyrim - Lightened - Cities of the North - Morthal.esp
Error: Deleted reference WiZkiD Shack Doors and Windows.esp
Error: Deleted reference Northern Roads - Whiterun Repaired Bridge Patch.esp
Error: Deleted reference Paraglider - Alternate Acquisition.esp
Error: Deleted reference Jk's Riverfall Cottage Tweaks.esp

Also fix https://dyndolod.info/Messages/Reference-Attached-to-Wrong-Cell:
Warning: Reference attached to wrong cell. Should be [x,y] Natural Waterfalls.esp
Warning: Reference attached to wrong cell. Should be [x,y] Realistic Boat Bobbing.esp
Warning: Reference attached to wrong cell. Should be [x,y] Nature of the Wild Lands.esp
Warning: Reference attached to wrong cell. Should be [x,y] Nature of the Wild Lands - JK Riverfall Cottage Patch.esp
Warning: Reference attached to wrong cell. Should be [x,y] dt_hjertesten hall.esp

If the issue persists after fixing those issues, upload new log and debug and the cleaned Jk's Riverfall Cottage Tweaks.esp and/or whatever plugin is the last to overwrite the mentioned cell record.

Also make sure to not follow outdated misinformation to temporally disable plugins as the message prompts and their linked explanations explain. In case of issues use the test version https://dyndolod.info/Downloads/Test-Versions.

  • 0
Posted

Don't worry, I never disable temporarily to bypass. I actually meant usually if a plugin throws this error up I remove the mod entirely. Mostly doing this to confirm there's nothing wrong with my plugin, which there actually seems to be. 

https://limewire.com/d/KNMb8#oe3KnHgujO

Unfortunately cleaning and correcting the references did nothing to prevent the error code. I've changed a lot about my modlist, and I am not running Dyndolod on the same drive as my Skyrim like I usually do... Maybe that is throwing something off? Sorry, just trying to think of anything.

  • 0
Posted
9 hours ago, PogIsDog said:

Don't worry, I never disable temporarily to bypass. I actually meant usually if a plugin throws this error up I remove the mod entirely. Mostly doing this to confirm there's nothing wrong with my plugin, which there actually seems to be. 

https://limewire.com/d/KNMb8#oe3KnHgujO

Unfortunately cleaning and correcting the references did nothing to prevent the error code. I've changed a lot about my modlist, and I am not running Dyndolod on the same drive as my Skyrim like I usually do... Maybe that is throwing something off? Sorry, just trying to think of anything.

The log still reports deleted references for a handful of plugins, including Jk's Riverfall Cottage Tweaks.esp.

In case cleaning does not remove them, remove the deleted references manually from the plugin with xEdit (right click, remove).

https://dyndolod.info/Messages/Deleted-Reference
If a master record is deleted (or permanently disabled via the enable parent opposite to player) and it is not referenced by any other record, it can most likely be removed from the plugin entirely.

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Posted
On 11/18/2025 at 10:02 AM, sheson said:

The log still reports deleted references for a handful of plugins, including Jk's Riverfall Cottage Tweaks.esp.

In case cleaning does not remove them, remove the deleted references manually from the plugin with xEdit (right click, remove).

https://dyndolod.info/Messages/Deleted-Reference
If a master record is deleted (or permanently disabled via the enable parent opposite to player) and it is not referenced by any other record, it can most likely be removed from the plugin entirely.

Sorry for the late reply! I'm back now and followed your advice! It worked. With how messy they both were I got rid of the Ninirim and Paraglider mods entirely. I was able to completely clean Jk's Riverfall Cottage Tweaks.esp completely and got through generated object LOD no problem! Thank you so much for your help.

  • +1 1

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