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Posted (edited)

Animation in Skyrim is a rabbit hole of its own. This is an annotated list of the 'Animation and Physics' Mods currently in discussion on the SE forum, listing their respective forum links but also their (possible) prerequesites and dependencies with other mods. This is for me to keep track of developments and the mods i am already using in addition to Step as well as for others to add another perspective on how to test and play with different compilations of animation mods. Hopefully this also might restart some of the discussions on the forum and possibly contribute a bit to the next iteration of Step.

The (yellow) color-coded annotations signify the mods I already play with as an extension to current Step 2.3 without any further conflicts or need for patches. Thank you.

 

Open Animation Replacer
The open-source successor to 'Dynamic Animation Replacer' which lets you organize, prioritize and replace animations based on configurable conditions. This is the suggested baseline mod for the following list to work. This would be set up in category '02 - Extenders'.

Animation Queue Fix
A prerequisite for 'Open Animation Replacer'. Since this mod also works independently to handle queueing large amounts of animations, this is set in category '09 - Fixes'.

Paired Animation Improvements
A second prerequisite for 'Open Animation Replacer'. This could be set up in category '02 - Extenders' as well as alphabetically in category '05 - Animation and Physics'.

Category 05 - Animation and Physics

Arm Movement Animations (OAR)
Variants of NPC arm movements, gestures and animations. 'Open Animation Replacer' is required. (This is an example mod for altogether three mods by the same author expanding on NPC animations and idles, 'NPC Animation Remix' and 'Gesture Animation Remix', which can be used together or as separate mods.)

Assorted Animation Fixes
A variety of separate animation replacers. One module requires 'Open Animation Replacer' to function.

Divines Prayer Animations
Variety of prayer animations. Requires 'Open Animation Replacer' and 'Keyword Item Distributor' to function. 

Flute Animation Fix
Fixes the wrong positioning of flutes played by bards via different animation replacers depending on the skeleton used. 'Open Animation Replacer' is required.

Ice skating fixed for real - No more attack sliding movement
Already in Step. Might be noteworthy that with its latest version the mod can function as a simple animation replacer without the need for 'Nemesis'.

Jarl Sitting Animation Replacer
Alternating and randomized animations for Jarls sitting. 'Open Animation Replacer' is required.

No More Swimming In Air
Simple 'SwimIdle.hkx' animation replacer.

Open Animation Replacer - IED Conditions
Prerequisite for 'Weapon Styles - Draw-Sheathe animations for IED'. 'Open Animation Replacer' is required.

Stronger Swimming Animation SE
Already in Step. In its latest version 'Open Animation Replacer' is required for alternating between different swimming animations.

Take a Seat - New Sitting Animations for OAR or DAR
New sitting animations for Player and NPC. 'Open Animation Replacer' is required.

Weapon Styles - Draw-Sheathe animations for IED
Style-fitting animations for 'Immersive Equipment Displays'. 'Open Animation Replacer' and 'Open Animation Replacer - IED Conditions' is required.

Edited by CorneliusC
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Posted (edited)

Added one newly suggested mod ('Flute Animation Fix') to the main post, corrected some grammar and expanded on a few sentences to make them a bit more comprehensible.

Edited by CorneliusC
  • Like 1

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