Kattmandu Posted October 10, 2024 Posted October 10, 2024 (edited) Persistent OpenGL error. Not always on the same file however. [02:04] Error: OpenGL: F:\Tools\DynDOLOD\TexGen_Output\textures\lod\largeimperialtentlod framebuffer objects unsupported. [02:06] Error: OpenGL: F:\Tools\DynDOLOD\TexGen_Output\textures\lod\whtrimstone1lod framebuffer objects unsupported. Clicking on links in error message window does not open anything. Clean installed Nvidia graphics driver v565.90 (WHQL) without any "bloatware". Restarted computer twice. Using: DynDOLOD DLL NG and Scripts 3.00 Alpha 33 DynDOLOD Resources SE 3.00 Alpha 53 DynDOLOD 3.00 Alpha 181 Log files: Edited January 3 by Kattmandu Removed log file attachments
0 Jaques Posted February 7, 2025 Posted February 7, 2025 On 2/5/2025 at 6:03 AM, sheson said: Get new test version from https://stepmodifications.org/forum/topic/20153-error-opengl-framebuffer-objects-unsupported/#findComment-282545 and only set GLDebug=1 and none of the other settings to see if it runs trough. Upload logs in case it fails. I ran it with only GLDebug=1, it did not finish and here are the logs
0 sheson Posted February 7, 2025 Posted February 7, 2025 40 minutes ago, Jaques said: I ran it with only GLDebug=1, it did not finish and here are the logs You don't seem to be running the latest version from this post https://stepmodifications.org/forum/topic/20153-error-opengl-framebuffer-objects-unsupported/#findComment-282545 It should report as TexGen 3.0 Alpha-182 x64 - Skyrim Special Edition (SSE) (D0555D55) for the first log line.
0 bootlegbaby Posted February 7, 2025 Posted February 7, 2025 (edited) Hi, I have some LOD models without any texture, shaded flat red in game. They are from Northern Vanilla Farmhouses, I am using optional LOD files provided. Northern Vanilla Farmhouses at Skyrim Special Edition Nexus - Mods and Community I am using alpha 182 with test version TexGen, it was not happening until the previous version. Here are screenshots and whole log folder. https://drive.google.com/drive/folders/1BZwdBppyaqXxHwg9HFZGlzrF_UxVqE0u?usp=sharing Edited February 7, 2025 by bootlegbaby
0 sheson Posted February 7, 2025 Posted February 7, 2025 1 hour ago, bootlegbaby said: Hi, I have some LOD models without any texture, shaded flat red in game. They are from Northern Vanilla Farmhouses, I am using optional LOD files provided. Northern Vanilla Farmhouses at Skyrim Special Edition Nexus - Mods and Community I am using alpha 182 with test version TexGen, it was not happening until the previous version. Here are screenshots and whole log folder. https://drive.google.com/drive/folders/1BZwdBppyaqXxHwg9HFZGlzrF_UxVqE0u?usp=sharing Moved to the appropriate thread from which you got the test version. Try the latest test version from https://stepmodifications.org/forum/topic/20153-error-opengl-framebuffer-objects-unsupported/#findComment-282545
0 dreadflopp Posted February 7, 2025 Posted February 7, 2025 Any hints on how to troubleshoot? Appears to be missing lods, see screenshots. I am using PBR textures. I am on Linux and have some workarounds to create the lods. DyndoLod usually crashes for me when I run it on Linux. Hence I have created a script that creates a virtual file system (symlinks) from the mods folders and the MO2 mod order file (modlist.txt) and transfers everything to a windows laptop, where I run DyndoLod. All filenames are converted to lower case since Linux is case sensitive. There is of course room for error here (ie missing files) which is why I am mentioning it, but I am pretty sure that everything works as expected on that end. I have done tests. I probably just need someone to tell me where to start to figure this out. Maybe the forts textures (Tomato's PBR Imperial Forts and Dungeons) and farmhouse textures (Tomato's PBR Farmhouses) are causing this, but I am not really sure what to do about it. I am using ParallaxGen. Edit: Note that I am using a version of TextGen that was posted on these forums by Sheson. I had an opengl error with the original one. https://imgbox.com/AieSaw9l https://imgbox.com/b1QuXElx https://imgbox.com/6n2N7Mtc https://imgbox.com/zk88nCnx https://imgbox.com/xggyrOfj Logs: TextGen log DynDoLod log Thanks
0 sheson Posted February 7, 2025 Posted February 7, 2025 30 minutes ago, dreadflopp said: Any hints on how to troubleshoot? Appears to be missing lods, see screenshots. I am using PBR textures. I am on Linux and have some workarounds to create the lods. DyndoLod usually crashes for me when I run it on Linux. Hence I have created a script that creates a virtual file system (symlinks) from the mods folders and the MO2 mod order file (modlist.txt) and transfers everything to a windows laptop, where I run DyndoLod. All filenames are converted to lower case since Linux is case sensitive. There is of course room for error here (ie missing files) which is why I am mentioning it, but I am pretty sure that everything works as expected on that end. I have done tests. I probably just need someone to tell me where to start to figure this out. Maybe the forts textures (Tomato's PBR Imperial Forts and Dungeons) and farmhouse textures (Tomato's PBR Farmhouses) are causing this, but I am not really sure what to do about it. I am using ParallaxGen. Edit: Note that I am using a version of TextGen that was posted on these forums by Sheson. I had an opengl error with the original one. https://imgbox.com/AieSaw9l https://imgbox.com/b1QuXElx https://imgbox.com/6n2N7Mtc https://imgbox.com/zk88nCnx https://imgbox.com/xggyrOfj Logs: TextGen log DynDoLod log Thanks Based on the provided logs it seem you are using a old test version. Get and test with the latest test version from this post https://stepmodifications.org/forum/topic/20153-error-opengl-framebuffer-objects-unsupported/#findComment-282545 For future reference see https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which debug logs to also upload when making posts.
0 yakmods Posted February 7, 2025 Posted February 7, 2025 11 hours ago, sheson said: Also upload the TexGen debug log. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs Make sure the texture is not accidently left over from an older generation. Compare its file date. Make sure all older TexGen output is really disabled before running TexGen. Check the same texture path in the data folder before running TexGen looks properly. Yeah it looks like an older output stuck around even though I overwrote. Thanks.
0 sheson Posted February 7, 2025 Posted February 7, 2025 22 minutes ago, yakmods said: Yeah it looks like an older output stuck around even though I overwrote. Thanks. So it looks like all the red textures and OpenGL issues are fixed without the next to use any TexGen_SSE.ini settings?
0 yakmods Posted February 7, 2025 Posted February 7, 2025 23 minutes ago, sheson said: So it looks like all the red textures and OpenGL issues are fixed without the next to use any TexGen_SSE.ini settings? I did leave RenderSingle on by accident but I'll retest without it.
0 dreadflopp Posted February 8, 2025 Posted February 8, 2025 I used the latest test version from your link but it caused TextGen to crash with the screen turning black for a few seconds. I'm guessing that the display driver restarted. Adding `GLDebug=1` to a fresh .ini allowed TextGen to exit with an error message and a log: https://paste.ee/p/AVVsAeFj This is the bugreport: https://paste.ee/p/tBXG7WdX I also got a system error: https://imgbox.com/JNclMLiC I am attaching the debug log as a zip because of its size. I will continue testing with the options (RenderSingleThread etc) from your linked post. TexGen_SSE_Debug_log.zip
0 sheson Posted February 8, 2025 Posted February 8, 2025 53 minutes ago, dreadflopp said: I used the latest test version from your link but it caused TextGen to crash with the screen turning black for a few seconds. I'm guessing that the display driver restarted. Adding `GLDebug=1` to a fresh .ini allowed TextGen to exit with an error message and a log: https://paste.ee/p/AVVsAeFj This is the bugreport: https://paste.ee/p/tBXG7WdX I also got a system error: https://imgbox.com/JNclMLiC I am attaching the debug log as a zip because of its size. I will continue testing with the options (RenderSingleThread etc) from your linked post. TexGen_SSE_Debug_log.zip 1.34 MB · 1 download Could you try to update to the latest graphics driver only installation? Or try to disable/terminate all the extra crapware that is running before running TexGen. amdfendrsr.exe, AMDRSServ.exe, AMDRSSrcExt.exe, atieclxx.exe, atiesrxx.exe, cncmd.exe, RadeonSoftware.exe for example.
0 dreadflopp Posted February 8, 2025 Posted February 8, 2025 Updated the driver and disabled all amd/radeon software, still got the same result. Tried with different options: RenderSingle=1 TextGen exiting with openGL error, https://paste.ee/p/bqMMVJXc RenderTextureSingleThread=1 TextGen stopped without exiting, had to close the window. https://paste.ee/p/LK7VzT09#dpcwBSCInTOKaaXEwRjVYBeVyMOmWYY2 RenderBillboardsSingleThread TextGen exiting with openGL error https://paste.ee/p/TqiQJ0bY#KwSPdnecK4xolcGZMuMAoGQXLZDhAia1 I am attaching debug logs. It might be the windows laptop I am using that is the problem. It does not have a dedicated GPU. If that is the case, I could try to use my other PC (linux) to generate textures. TexGen_SSE_Debug_log_RenderBillboardSingleThread.zip TexGen_SSE_Debug_log_RenderSingle.zip TexGen_SSE_Debug_log_RenderTextureSingleThread.zip
0 sheson Posted February 8, 2025 Posted February 8, 2025 50 minutes ago, dreadflopp said: Updated the driver and disabled all amd/radeon software, still got the same result. Tried with different options: RenderSingle=1 TextGen exiting with openGL error, https://paste.ee/p/bqMMVJXc RenderTextureSingleThread=1 TextGen stopped without exiting, had to close the window. https://paste.ee/p/LK7VzT09#dpcwBSCInTOKaaXEwRjVYBeVyMOmWYY2 RenderBillboardsSingleThread TextGen exiting with openGL error https://paste.ee/p/TqiQJ0bY#KwSPdnecK4xolcGZMuMAoGQXLZDhAia1 I am attaching debug logs. It might be the windows laptop I am using that is the problem. It does not have a dedicated GPU. If that is the case, I could try to use my other PC (linux) to generate textures. TexGen_SSE_Debug_log_RenderBillboardSingleThread.zip 1.03 MB · 0 downloads TexGen_SSE_Debug_log_RenderSingle.zip 1.29 MB · 0 downloads TexGen_SSE_Debug_log_RenderTextureSingleThread.zip 1.59 MB · 0 downloads Among the driver going away and resetting, I also found Error: OpenGL: out of memory Test adding TextureCache=10 to C:\MO2\ModOrganizer2\Tools\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.ini If this is an integrated graphics card, try to set more resources/memory for it if that is possible. It looks like there still is half? main memory left of 16GB? Track memory usage with task manager etc. You can try adding the -memory command line argument when starting TexGenx64.exe to try to reduce its memory usage a little. You can also try using DXT1 and DXT5 compression so there is less Texconvx64 GPU usage.
0 dreadflopp Posted February 8, 2025 Posted February 8, 2025 It is an integrated card but it doesn't seem possible to dedicate more memory to it than what it currently has, 8.1 GB. I added -memory parameter, changed compression type as suggested and added TextureCache=10. Same error. I checked the memory when generating textures, and TextGen uses up all available vram (8 GB) which causes the driver to reset and TextGen to crash. I tried with the version from Nexus, it never uses more than 1.6 GB vram so there seems to be a problem with your test version. I still had -memory and TextureCache=10 but had changed back the compression type to default when i used the Nexus version.
Question
Kattmandu
Persistent OpenGL error. Not always on the same file however.
[02:04] Error: OpenGL: F:\Tools\DynDOLOD\TexGen_Output\textures\lod\largeimperialtentlod framebuffer objects unsupported.
[02:06] Error: OpenGL: F:\Tools\DynDOLOD\TexGen_Output\textures\lod\whtrimstone1lod framebuffer objects unsupported.
Clicking on links in error message window does not open anything.
Clean installed Nvidia graphics driver v565.90 (WHQL) without any "bloatware".
Restarted computer twice.
Using:
DynDOLOD DLL NG and Scripts 3.00 Alpha 33
DynDOLOD Resources SE 3.00 Alpha 53
DynDOLOD 3.00 Alpha 181
Log files:
Edited by KattmanduRemoved log file attachments
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sheson
If you do not select tree LOD billboards it runs through? Add GLListDebug=1 to the TexGen INI and upload new logs. I wonder if using driver version 561.09 makes a difference.
sheson
Both debugs logs show that both RenderSingle=0 and RenderTexturesSingleThread=0 are set. You do not seem to be using the test version from https://stepmodifications.org/forum/topic/20153-error-op
sheson
Moved to the appropriate thread for the error message. Use search as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search. See posts above. Try the test version from http
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