TomForStep Posted October 11 Share Posted October 11 It seems to me that the latest version 4.1.5f is considerably slower loading the plugins compared to the 4.0.x versions. At least that's my impression. It looks to me as if it doesn't use the cache. I have about 850 plugins and it takes SSEEdit about 75 seconds to load them all. Anyone else having this impression? Link to comment Share on other sites More sharing options...
z929669 Posted October 11 Share Posted October 11 I haven't tried it yet. It could be due to new routines related to Starfield support. You can press the Shift key while clicking OK to skip loading refs. Link to comment Share on other sites More sharing options...
D1Z4STR Posted October 11 Share Posted October 11 The cache folder does exist, and I use that version (it's in your xEdit main folder or if you made a xEdit output mod - where mine is located). I load around 920 plugins, and it takes around 35 seconds. It sounds like yours is not caching. When I delete my cache folder and load xEdit it took 92 seconds. Link to comment Share on other sites More sharing options...
TomForStep Posted Monday at 08:19 AM Author Share Posted Monday at 08:19 AM Thank you both for you replies. I did some more testing: Went back to v4.0.4: first time loading takes about 2 minutes. Afterwards with the cache obviously being used, it takes about 30 seconds. I will test again with v4.1.5f and report back. Link to comment Share on other sites More sharing options...
TomForStep Posted Tuesday at 06:43 AM Author Share Posted Tuesday at 06:43 AM No luck with v4.1.5f: manually deleted the cache in the output folder. First time loading takes about 2 minutes, about the same as v4.0.4. All subsequent starts take about one minute, double from v4.0.4. Selecting and loading only one plugin takes about 15 seconds with v4.0.4. With v4.1.5f, still about one minute... Link to comment Share on other sites More sharing options...
Mousetick Posted Tuesday at 11:37 AM Share Posted Tuesday at 11:37 AM Do you have the Options > Experts > Decode Texture Hashes option enabled? Turn it off. You won't need this feature (new in 4.1.x I think) until you'll know you really need it, which is probably never. Link to comment Share on other sites More sharing options...
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