KOWALSKI Posted April 5, 2021 Posted April 5, 2021 Sorry Here are the Logs https://pastebin.com/abyDTfMC bug report https://gist.github.com/kowalski713/e62f492f62f40ef8cfc1cc21bd1141f0 Dyndolod bug report https://gist.github.com/kowalski713/74e070b8c809a5c521f1b7dfdaae71c9 Dyndolod log
sheson Posted April 5, 2021 Author Posted April 5, 2021 On 4/5/2021 at 5:16 PM, KOWALSKI said: Sorry Here are the Logs https://pastebin.com/abyDTfMC bug report https://gist.github.com/kowalski713/e62f492f62f40ef8cfc1cc21bd1141f0 Dyndolod bug report https://gist.github.com/kowalski713/74e070b8c809a5c521f1b7dfdaae71c9 Dyndolod log Expand Install DynDOLOD 3 alpha into a new empty folder instead of replacing older DynDOLOD versions, then generate TexGen and DynDOLOD from scratch.
DelightedPenguin Posted April 5, 2021 Posted April 5, 2021 On 4/5/2021 at 5:42 AM, sheson said: Read the log messages. Follow their suggestions. Common sense would be to reproduce the error messages if help is required understanding them. Expand The error message was "Item not found" after attempting to generate tree LODs, on the Alpha version, the previous version worked fine so no further help is needed, thanks
sheson Posted April 6, 2021 Author Posted April 6, 2021 On 4/5/2021 at 10:28 PM, DelightedPenguin said: The error message was "Item not found" after attempting to generate tree LODs, on the Alpha version, the previous version worked fine so no further help is needed, thanks Expand Read the first post of the DynDOLOD alpha thread. The part in big bold characters. Then read beneath that part which log files to post when making a post in that thread. Using older versions is not fixing the problem but a troubleshooting step.
Viv Posted April 6, 2021 Posted April 6, 2021 Hey, tried this version for the first time and I keep getting an "out of memory" error when I run TexGen x64. Attached the logs I could find but I don't think they will tell you much unfortunately. TexGen_SSE_Debug_log.txtFetching info... TexGen_SSE_log.txtFetching info...
z929669 Posted April 6, 2021 Posted April 6, 2021 Do you have a 64 bit PC with 4-8 GB system RAM? You will want to enable your page file and let your OS manage it. In Win 10:
Viv Posted April 6, 2021 Posted April 6, 2021 Yep 64bit PC with 8 GB system RAM. My virtual memory setup looked very similar to yours apart from I had about 10GB allocated automatically. However my game+mods are all in the D: drive (HDD) as my SSD C: drive is tiny. Do you think this setup is more suitable in my case? Setting it to automatic using the checkbox always reverts the paging file size for D: to None. Btw thanks, I've never played around with this.
z929669 Posted April 6, 2021 Posted April 6, 2021 Yes, that should do it. Change and restart PC. If you still get the error, then sheson may have some instruction.
Viv Posted April 6, 2021 Posted April 6, 2021 Same result unfortunately. TexGen_SSE_Debug_log.txt TexGen_SSE_log.txt
sheson Posted April 7, 2021 Author Posted April 7, 2021 On 4/6/2021 at 10:38 PM, Viv said: Same result unfortunately. TexGen_SSE_Debug_log.txt TexGen_SSE_log.txt Expand How much VRAM does the graphics card have? Ccheck its memory consumption while running the TexGen.
Viv Posted April 7, 2021 Posted April 7, 2021 On 4/7/2021 at 5:15 AM, sheson said: How much VRAM does the graphics card have? Ccheck its memory consumption while running the TexGen. Expand Sorry for the hasty screenshot but I get the "out of memory" error seconds after the RAM peaks at 100%. There was one point here when the integrated GPU briefly bit 100% but Texgen kept going no problem. I'll assign my dedicated GPU (6GB VRAM) to it and try again today but based on this, not sure if it will make any difference. In the end I ran the Beta version yesterday as usual and didn't give any issues, but I won't give up on 3.0 just yet.
sheson Posted April 7, 2021 Author Posted April 7, 2021 On 4/7/2021 at 8:51 AM, Viv said: Sorry for the hasty screenshot but I get the "out of memory" error seconds after the RAM peaks at 100%. There was one point here when the integrated GPU briefly bit 100% but Texgen kept going no problem. I'll assign my dedicated GPU (6GB VRAM) to it and try again today but based on this, not sure if it will make any difference. In the end I ran the Beta version yesterday as usual and didn't give any issues, but I won't give up on 3.0 just yet. Expand The out of memory message refers to video memory. What physical memory the video memory consists of depends on the hardware/OS/drivers. TexGen should be using the "first" GPU.
Viv Posted April 7, 2021 Posted April 7, 2021 On 4/7/2021 at 9:39 AM, sheson said: The out of memory message refers to video memory. What physical memory the video memory consists of depends on the hardware/OS/drivers. TexGen should be using the "first" GPU. Expand Hah now I see my misunderstanding! I assigned my dedicated GPU to Texgen this time and everything ran smoothly. Thanks so much for your help.
wbell03 Posted April 9, 2021 Posted April 9, 2021 When using Dyndolod 3.0, some of the trees LOD are like twice the size of the normal trees in game, making everything look extremely weird as the trees shrink in size dramatically when I get close. Did I do something wrong? I basically used all the setting as default with the ultra tree box checked. Im using Jedi Trees.
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