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Posted
  On 4/5/2021 at 5:16 PM, KOWALSKI said:
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Install DynDOLOD 3 alpha into a new empty folder instead of replacing older DynDOLOD versions, then generate TexGen and DynDOLOD from scratch.

Posted
  On 4/5/2021 at 5:42 AM, sheson said:

Read the log messages. Follow their suggestions.

Common sense would be to reproduce the error messages if help is required understanding them.

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The error message was "Item not found" after attempting to generate tree LODs, on the Alpha version, the previous version worked fine so no further help is needed, thanks

Posted
  On 4/5/2021 at 10:28 PM, DelightedPenguin said:

The error message was "Item not found" after attempting to generate tree LODs, on the Alpha version, the previous version worked fine so no further help is needed, thanks

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Read the first post of the DynDOLOD alpha thread. The part in big bold characters. Then read beneath that part which log files to post when making a post in that thread.

Using older versions is not fixing the problem but a troubleshooting step. 

Posted

Yep 64bit PC with 8 GB system RAM. My virtual memory setup looked very similar to yours apart from I had about 10GB allocated automatically. However my game+mods are all in the D: drive (HDD) as my SSD C: drive is tiny. Do you think this setup is more suitable in my case? Setting it to automatic using the checkbox always reverts the paging file size for D: to None.

AfBFbFh.png

Btw thanks, I've never played around with this.

Posted
  On 4/7/2021 at 5:15 AM, sheson said:

How much VRAM does the graphics card have? Ccheck its memory consumption while running the TexGen.

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Sorry for the hasty screenshot but I get the "out of memory" error seconds after the RAM peaks at 100%. There was one point here when the integrated GPU briefly bit 100% but Texgen kept going no problem. I'll assign my dedicated GPU (6GB VRAM) to it and try again today but based on this, not sure if it will make any difference.

c75xYHB.png

In the end I ran the Beta version yesterday as usual and didn't give any issues, but I won't give up on 3.0 just yet.

Posted
  On 4/7/2021 at 8:51 AM, Viv said:

Sorry for the hasty screenshot but I get the "out of memory" error seconds after the RAM peaks at 100%. There was one point here when the integrated GPU briefly bit 100% but Texgen kept going no problem. I'll assign my dedicated GPU (6GB VRAM) to it and try again today but based on this, not sure if it will make any difference.

c75xYHB.png

In the end I ran the Beta version yesterday as usual and didn't give any issues, but I won't give up on 3.0 just yet.

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The out of memory message refers to video memory. What physical memory the video memory consists of depends on the hardware/OS/drivers. TexGen should be using the "first" GPU.

Posted
  On 4/7/2021 at 9:39 AM, sheson said:

The out of memory message refers to video memory. What physical memory the video memory consists of depends on the hardware/OS/drivers. TexGen should be using the "first" GPU.

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Hah now I see my misunderstanding! I assigned my dedicated GPU to Texgen this time and everything ran smoothly. Thanks so much for your help.

 CvyuAJZ.png

Posted

When using Dyndolod 3.0, some of the trees LOD are like twice the size of the normal trees in game, making everything look extremely weird as the trees shrink in size dramatically when I get close.

Did I do something wrong? I basically used all the setting as default with the ultra tree box checked. Im using Jedi Trees.

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