sheson Posted May 5, 2023 Author Posted May 5, 2023 On 5/5/2023 at 9:28 AM, ManBearPig1989 said: Ok that worked! Is this indicative of something faulty on my end? Expand No.
ManBearPig1989 Posted May 5, 2023 Posted May 5, 2023 On 5/5/2023 at 10:27 AM, sheson said: No. Expand Awesome, thanks for the quick feedback then! greatly appreciated.
Ookami829 Posted May 6, 2023 Posted May 6, 2023 i have a question, so recently a change from dyndolod 2.98 to dyndolod 3.00, at first run there is no problem but i do an update to my mod list so i have to rerun dyndolod again, but this time texgen always failed and it says opengl : out of memory , i have tried many ways including update my video driver and add this line to texgen_sse : TextureCache=10, RenderTexturesSingleThread=1. But it still error opengl : out of memory so does anyone know what the problem is ? TexGen_SSE_Debug_log.txtFetching info...
sheson Posted May 6, 2023 Author Posted May 6, 2023 On 5/6/2023 at 6:15 AM, Ookami829 said: i have a question, so recently a change from dyndolod 2.98 to dyndolod 3.00, at first run there is no problem but i do an update to my mod list so i have to rerun dyndolod again, but this time texgen always failed and it says opengl : out of memory , i have tried many ways including update my video driver and add this line to texgen_sse : TextureCache=10, RenderTexturesSingleThread=1. But it still error opengl : out of memory so does anyone know what the problem is ? TexGen_SSE_Debug_log.txt 1.79 MB · 1 download Expand Read the first post which log and bugreport.txt (if it exists) to also upload. Set MaxTextureSize=8192 in ..\DynDOLOD3\Edit Scripts\DynDOLOD\TexGen_SSE.INI and see if that helps.
Ookami829 Posted May 6, 2023 Posted May 6, 2023 On 5/6/2023 at 6:33 AM, sheson said: Read the first post which log and bugreport.txt (if it exists) to also upload. Set MaxTextureSize=8192 in ..\DynDOLOD3\Edit Scripts\DynDOLOD\TexGen_SSE.INI and see if that helps. Expand ah yes forgot about the bugreport.txt here it is, i am already try change maxtexturesizes but still doesn't work bugreport.txtFetching info...
sheson Posted May 6, 2023 Author Posted May 6, 2023 On 5/6/2023 at 10:58 AM, Ookami829 said: ah yes forgot about the bugreport.txt here it is, i am already try change maxtexturesizes but still doesn't work bugreport.txt 136.83 kB · 0 downloads Expand Read the first post which log to also upload when making posts. Is the debug log and bugreport.txt from a session with MaxTextureSize=8192? If not upload those too.
Ookami829 Posted May 6, 2023 Posted May 6, 2023 On 5/6/2023 at 12:08 PM, sheson said: Read the first post which log to also upload when making posts. Is the debug log and bugreport.txt from a session with MaxTextureSize=8192? If not upload those too. Expand here it is Mr. Sheson, yes the debuglog and bugreport is from the session with changed MaxTextureSize to MaxTextureSize=8192 bugreport.txtFetching info... TexGen_SSE_log.txtFetching info... TexGen_SSE_Debug_log.txtFetching info...
sheson Posted May 6, 2023 Author Posted May 6, 2023 On 5/6/2023 at 6:01 PM, Ookami829 said: here it is Mr. Sheson, yes the debuglog and bugreport is from the session with changed MaxTextureSize to MaxTextureSize=8192 bugreport.txt 139.03 kB · 0 downloads TexGen_SSE_log.txt 785.3 kB · 0 downloads TexGen_SSE_Debug_log.txt 949.59 kB · 0 downloads Expand See what happens with this text version https://mega.nz/file/NIBG0Y6a#yzzBZkitznqZ2kMXWFIH9hiT1pHMGdsAzTxWOjgr36s Remove old logs and bugreport.txt first. Upload new log, debug and bugreport.txt.
Ookami829 Posted May 7, 2023 Posted May 7, 2023 On 5/6/2023 at 8:20 PM, sheson said: See what happens with this text version https://mega.nz/file/NIBG0Y6a#yzzBZkitznqZ2kMXWFIH9hiT1pHMGdsAzTxWOjgr36s Remove old logs and bugreport.txt first. Upload new log, debug and bugreport.txt. Expand uhhh the link you send direct me to dyndolod64.exe not the textgen, this is the newest bugreport and log TexGen_SSE_Debug_log.txtFetching info... TexGen_SSE_log.txtFetching info... bugreport.txtFetching info...
godescalcus Posted May 7, 2023 Posted May 7, 2023 (edited) Hi Sheson, I can't get DynDOLOD to run on my current setup. I've removed mods, including all new worldspace mods, rebuilt my bashed patch over and over again. Updated to the latest version and still fails. Disabled my AV during Dyndolod run and also checked my mods for errors, corrected some - but without knowing which errors can cause DynDOLOD to stop, I feel lost. Also don't know what to look for in the logs that could point to the mod responsible. Any clues as to what to look for and correct would be very welcome. DynDOLOD_SSE_logs.zipFetching info... Edited May 7, 2023 by godescalcus
sheson Posted May 7, 2023 Author Posted May 7, 2023 On 5/7/2023 at 2:40 AM, Ookami829 said: uhhh the link you send direct me to dyndolod64.exe not the textgen, this is the newest bugreport and log TexGen_SSE_Debug_log.txt 949.59 kB · 0 downloads TexGen_SSE_log.txt 64.18 kB · 0 downloads bugreport.txt 70.36 kB · 0 downloads Expand Sorry about that. They are the same thing, you can just rename it. Or download this test version of TexGenx64 https://mega.nz/file/NF5GnabC#akrKNgpcYUXf8oiupO5oDpR6te6lV3e_j1zxU1Wp35k
sheson Posted May 7, 2023 Author Posted May 7, 2023 On 5/7/2023 at 5:11 AM, godescalcus said: Hi Sheson, I can't get DynDOLOD to run on my current setup. I've removed mods, including all new worldspace mods, rebuilt my bashed patch over and over again. Updated to the latest version and still fails. Disabled my AV during Dyndolod run and also checked my mods for errors, corrected some - but without knowing which errors can cause DynDOLOD to stop, I feel lost. Also don't know what to look for in the logs that could point to the mod responsible. Any clues as to what to look for and correct would be very welcome. DynDOLOD_SSE_logs.zip 613.84 kB · 1 download Expand Moved to the DynDOLOD 3 Alpha thread. See the first post with log, debug log (they are created when closing the tool) and bugreport.txt if it exists to upload when making posts. Also see https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs how to enable the RealTimeLog in case there is no log/debug log. As explained, if the option "Copy this message to clipboard" is available, copy and paste the text instead posting a screenshot. https://dyndolod.info/Messages/Exceptions#Assertion-failure You seem to mention the xEdit error check but did provide of the error messages. https://dyndolod.info/Messages/Deleted-Reference
Ookami829 Posted May 7, 2023 Posted May 7, 2023 This version works Mr. Sheson, Thanks for your guidance and sorry for bad english
sheson Posted May 7, 2023 Author Posted May 7, 2023 On 5/7/2023 at 8:39 AM, Ookami829 said: This version works Mr. Sheson, Thanks for your guidance and sorry for bad english Expand That is great. I would be nice if you could upload the log and debug log of the successful generation.
godescalcus Posted May 7, 2023 Posted May 7, 2023 (edited) On 5/7/2023 at 6:12 AM, sheson said: Moved to the DynDOLOD 3 Alpha thread. See the first post with log, debug log (they are created when closing the tool) and bugreport.txt if it exists to upload when making posts. Also see https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs how to enable the RealTimeLog in case there is no log/debug log. As explained, if the option "Copy this message to clipboard" is available, copy and paste the text instead posting a screenshot. https://dyndolod.info/Messages/Exceptions#Assertion-failure You seem to mention the xEdit error check but did provide of the error messages. https://dyndolod.info/Messages/Deleted-Reference Expand Here y'are https://ufile.io/f/x0elw I have a 100% repeatable assertion failure at around 6 minutes, either during or just after LODGEN for the Tamriel worldspace. Using the latest version of both app and resources. Meanwhile I'm checking my plugins in xEdit. DynDOLOD detected three deleted references in a patch from the easy fps occlusion stuff, which I removed. After watching the video you linked, I realised I never thought it would be important to remove broken VMAD properties - can those break anything in game, or are they benign? Mator didn't really go into any detail regarding what harm those broken VMAD properties can do, just that his old Merge Plugins Standalone would refuse to merge plugins containing ANY errors that xEdit could detect. Probably by his discretion? Not going to argue, though. The "solution" of just removing those properties may do away with the error message, but the mod will probably remain broken. I also esmified two small mods that contained large worldspace references (remember Pure Waterfalls, an oldie goldie? And my stripped down version of RW2 containing only coastal waves. I didn't understand why that plugin named "RW2 Resources" was a master, being tiny and all that. Other mods like ETaC do the same, their master "resources" file is often smaller than the main plugin. Now I know one reason for this may be that it contains large worldspace refences (but I still don't know why those need to be in a master?). Cheers Edit: and here's the error report from xEdit. Loads of stuff, and my question remains, how to know which errors are critical and which are benign, and which could cause DynDOLOD to fail? https://paste.ee/p/FgFb6 Edited May 7, 2023 by godescalcus
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