Jump to content

Recommended Posts

Posted
16 minutes ago, sheson said:

In the game, open console and enter
prid 0005CA6B
enable

Does it show then? If not also type
recycleactor

Any change?

Just tried that and no change I'm afraid.

I do have Windmills have Windows installed by the way but I actually only installed it to see if a new mesh would change anything as I was having the problem before that.

  • Replies 10.2k
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted Images

Posted
40 minutes ago, ZoiLATC10 said:

I should have gone into the game to find a BTO for an affected area from the beginning rather than just selecting random BTOs

As I said in my edit the WIN.btos are not using the correct textures.

Edit: I am sorry again for providing incorrect information. This is new territory for me.

Edit 2: Checking the texture produced by TexGen for Aspen_Forest_big01_winter in the right panel of MO2 it appears correctly when I bring it up in Windows Media Viewer

Can you make a useful screenshot of a full model with more informative console and then of its wrong LOD? See https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots

Posted
11 minutes ago, m1sf1t711 said:

Just tried that and no change I'm afraid.

I do have Windmills have Windows installed by the way but I actually only installed it to see if a new mesh would change anything as I was having the problem before that.

Does it show when using coc whiterun from main menu console?

If not, disabling the DynDOLOD output makes it show?

If you open console and click the building it has the reference form ID 0005CA6B?

The last plugin to overwrite that reference is CACO Farm Overhaul.esp?

Posted (edited)
39 minutes ago, sheson said:

Does it show when using coc whiterun from main menu console?

If not, disabling the DynDOLOD output makes it show?

If you open console and click the building it has the reference form ID 0005CA6B?

The last plugin to overwrite that reference is CACO Farm Overhaul.esp?

It doesn't show using coc whiterun from the main menu and clicking on it does give me the form ID 0005CA6B  BaseID da97afb5

If my basic understanding of SSEdit is correct then yes, CACO Farm Overhaul is the only mod I have which is overwriting the reference.

 

Apologies I forgot to add that it also doesn't show when I disable the output. 

I just went into SSEdit again and tracked down the static in CACO farm Overhaul and this is the information it shows:

https://docs.google.com/document/d/15rqiETEKaG03ClfpTqxLMsTPe20iqt6VX0I7sRppudk/edit?usp=sharing

Does it need Distant lod setting or something? Sorry I'm just a user making guesses.

 

 

Edited by m1sf1t711
Posted
11 minutes ago, m1sf1t711 said:

It doesn't show using coc whiterun from the main menu and clicking on it does give me the form ID 0005CA6B  BaseID da97afb5

If my basic understanding of SSEdit is correct then yes, CACO Farm Overhaul is the only mod I have which is overwriting the reference.

Apologies I forgot to add that it also doesn;t show when I disable the output.

How do you click on it if it doesn't show with or without DynDOLOD output?

if the issue happens without DynDOLOD being active, then I suggest to test what happens if you disable CACO Farm Overhaul and then the Windmills have Windows mesh replacer.

Posted
1 minute ago, sheson said:

How do you click on it if it doesn't show with or without DynDOLOD output?

if the issue happens without DynDOLOD being active, then I suggest to test what happens if you disable CACO Farm Overhaul and then the Windmills have Windows mesh replacer.

Oh I clicked on it when I ran close to it as it loads in then, sorry. Was that wrong?

 

I just tested it with the DynDOLOD output enabled and CACO Farm Overhaul disabled and the lod loaded in perfectly. So the issue is obviously with the CACO Farm Overhaul mod and I will report it to the mod author.

Thank you so much for your help :)

 

 

Posted
3 minutes ago, m1sf1t711 said:

Oh I clicked on it when I ran close to it as it loads in then, sorry. Was that wrong?

I just tested it with the DynDOLOD output enabled and CACO Farm Overhaul disabled and the lod loaded in perfectly. So the issue is obviously with the CACO Farm Overhaul mod and I will report it to the mod author.

Thank you so much for your help :)

Test of there is a change with text version of DynDOLOD DLL NG https://mega.nz/file/FFRXCADQ#Ph8OpAncvmR3AyM6O2knI_dk9vLG7npDsw70EHHXThQ

No need to generate again, just replace and start the game.

Posted
18 minutes ago, sheson said:

Test of there is a change with text version of DynDOLOD DLL NG https://mega.nz/file/FFRXCADQ#Ph8OpAncvmR3AyM6O2knI_dk9vLG7npDsw70EHHXThQ

No need to generate again, just replace and start the game.

Same results with the test version I'm afraid. No LOD with CACO Farm Overhaul enabled but lod appears with CACO Farm Overhaul disabled. This is with coc whiterun and with a new save running from Riverwood to Whiterun in case cell loading made any difference.

Posted
17 minutes ago, m1sf1t711 said:

Same results with the test version I'm afraid. No LOD with CACO Farm Overhaul enabled but lod appears with CACO Farm Overhaul disabled. This is with coc whiterun and with a new save running from Riverwood to Whiterun in case cell loading made any difference.

Does LOD appear if you go further away?

Edit: Put windmillfarm_lod_2.nif into ..Meshes\lod\whiterun\windmillfarm_lod_2.nif of DynDOLOD Resources SE and generate LOD again. That hopefully should fix it.

Still a mystery why there wouldn't be any LOD without DynDOLOD output.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.