duy123a Posted November 1, 2024 Posted November 1, 2024 (edited) On 11/1/2024 at 9:35 AM, sheson said: https://dyndolod.info/Help/LODGen C0000005 - If happening randomly can be a sign of hardware issues like CPU or memory being unstable. Reduce memory requirements. See Out of Memory below. See FAQ High Memory Usage / Out of Memory. Overclocking, memory timings, BIOS settings, Cooling, PSU, OS/drivers etc. Stress test the system with prime95/OCCT. Expand My test with OCCT is fine. I even set MaxLODGen = 1 or 2 and LODGenThreadSplit = 8 but still error. Set LODGenThreadSplit = 16 (equal to my logical cores) made my computer force to restart (test two times and it is restarted two times) No idea how to fix it. I currently using Happy Little Tree quality 3d lod, should I use the hybrid instead? Edited November 1, 2024 by duy123a More information
MestreKann Posted November 1, 2024 Posted November 1, 2024 Hello! I have big load order and dyndolod finished the lod creation but when I try to sort with LOOT in MO2, is says Cyclic interaction detected: SMIM-SE-Merged-All.esp --[Master]-> DynDOLOD.esm --[Master Flag]-> SMIM-SE-Merged-All.esp Now the Dyndolod. esm is below all my plugins as they are masters but can't go up because its a master too. How can I solve this, thanks.
sheson Posted November 1, 2024 Author Posted November 1, 2024 On 11/1/2024 at 11:31 AM, duy123a said: My test with OCCT is fine. I even set MaxLODGen = 1 or 2 and LODGenThreadSplit = 8 but still error. Set LODGenThreadSplit = 16 (equal to my logical cores) made my computer force to restart (test two times and it is restarted two times) No idea how to fix it. I currently using Happy Little Tree quality 3d lod, should I use the hybrid instead? Expand If your computer just restarts, there is a hardware, BIOS, power etc. problem. Check the Windows event log for hints. Lowering the required resources can help.
sheson Posted November 1, 2024 Author Posted November 1, 2024 On 11/1/2024 at 5:48 PM, MestreKann said: Hello! I have big load order and dyndolod finished the lod creation but when I try to sort with LOOT in MO2, is says Cyclic interaction detected: SMIM-SE-Merged-All.esp --[Master]-> DynDOLOD.esm --[Master Flag]-> SMIM-SE-Merged-All.esp Now the Dyndolod. esm is below all my plugins as they are masters but can't go up because its a master too. How can I solve this, thanks. Expand Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts.
Thern Posted November 5, 2024 Posted November 5, 2024 (edited) Hello. I've managed to gather a small understanding of these errors I'm seeing in my DynDOLOD summary, though one is standing out to me. LODGen Failed To Generate Object LOD for DLC2SolstheimWorld. I RTFM and saw it is due to my xLODGen Output, where the stated .BTR Terrain LOD Mesh is located. If I'm gathering things correctly, the solution is to Generate a valid mesh with xLODGen since it is in fact a .BTR terrain LOD mesh Considering I am an infant when it comes to these programs, I don't fully understand how to solve this besides running xLODGen one more time from start to finish. My fear is having the same result when running xLODGen again. For rest assurance, my xLODGen Output folder is in a separate folder than my game installation or mod manager folders. Here is my DynDOLOD_SSE_log.txt file for review: https://ufile.io/hqxs5npt Edit: Here is the LODGen_SSE_DLC2SolstheimWorld_log.txt as well: https://ufile.io/km841chm Edit2: I should also mention, the errors I'm facing are also resulting in no Occlusion.esp being generated. Edit3: After running xLODGen once more with no Bashed Patch or Conflict Resolution Patches in my Load Order, I was able to produce LODGen with have zero errors. DynDOLOD and TexGen also reported zero errors in their summaries. Edited November 6, 2024 by Thern
sheson Posted November 6, 2024 Author Posted November 6, 2024 On 11/5/2024 at 10:46 PM, Thern said: Hello. I've managed to gather a small understanding of these errors I'm seeing in my DynDOLOD summary, though one is standing out to me. LODGen Failed To Generate Object LOD for DLC2SolstheimWorld. I RTFM and saw it is due to my xLODGen Output, where the stated .BTR Terrain LOD Mesh is located. If I'm gathering things correctly, the solution is to Generate a valid mesh with xLODGen since it is in fact a .BTR terrain LOD mesh Considering I am an infant when it comes to these programs, I don't fully understand how to solve this besides running xLODGen one more time from start to finish. My fear is having the same result when running xLODGen again. For rest assurance, my xLODGen Output folder is in a separate folder than my game installation or mod manager folders. Here is my DynDOLOD_SSE_log.txt file for review: https://ufile.io/hqxs5npt Edit: Here is the LODGen_SSE_DLC2SolstheimWorld_log.txt as well: https://ufile.io/km841chm Edit2: I should also mention, the errors I'm facing are also resulting in no Occlusion.esp being generated. Edit3: After running xLODGen once more with no Bashed Patch or Conflict Resolution Patches in my Load Order, I was able to produce LODGen with have zero errors. DynDOLOD and TexGen also reported zero errors in their summaries. Expand Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD debug log to also upload when making posts. No xLODGen log (SSE_LODGen_log.txt) from the initial generation from which the corrupt/invalid terrain LOD came from was provided. From the DynDOLOD log: <Error: LODGenx64Win.exe failed to generate object LOD for DLC2SolstheimWorld. LODGenx64Win.exe returned 25B. Check F:\Bethesda Modding Solutions\DynDOLOD\Logs\LODGen_SSE_DLC2SolstheimWorld_log.txt> From the LODGen log: Error accessing D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Meshes\Terrain\DLC2SolstheimWorld\DLC2SolstheimWorld.4.20.8.btr Unable to read beyond the end of the stream. https://dyndolod.info/Help/LODGen 25B - Error accessing - There is a problem reading the mentioned *.NIF. Try to reinstall the file or mod from its download archive. Run the *.NIF through Cathedral Assets Optimizer. If the mentioned file is a *.BTR terrain LOD mesh, generate a valid one with xLODGen and follow its instructions to always set a dedicated output folder outside of any game and mod manager folders. If the file opens without error in NifSkope, make a post on the official DynDOLOD support forum and upload the *.NIF or provide a link to the mod etc. See https://dyndolod.info/Help/xLODGen how to generate terrain LOD. Disabling plugins is a troubleshooting step. There is no reason to disable any plugin when generating terrain LOD, as they can not really cause terrain LOD meshes to be invalid or corrupt. If the disabled plugins affect terrain/ terrain LOD depends on their content. Simply generating it again will have replaced the correct/invalid with a working one regardless.
HansolGo Posted November 7, 2024 Posted November 7, 2024 Hello, I've been using dyndolod for some time now and I've noticed Dragonsreach's LOD being faded away like in the image. https://imgur.com/a/rfW6zmX so far I've tried starting new game and re-installing dyndolod. I am not using open city mod. below is my plugin load order list. If anybody has experience fixing this issue, please help me. Reveal hidden contents # This file is used by Skyrim to keep track of your downloaded content. # Please do not modify this file. ELFXEnhancer - Immersive Citizens patch.esp Embers XD - Patch - Windhelm Braziers BOS.esp *unofficial skyrim special edition patch.esp *unofficial skyrim creation club content patch.esl *RSkyrimChildren.esm *Cathedral - 3D Mountain Flowers.esp *Obsidian Mountain Fogs.esm *Water for ENB.esm *TES4WaitMenu.esl *TrueHUD.esl *UHDAP - en2.esp *UHDAP - en3.esp *UHDAP - en4.esp *UHDAP - en0.esp *UHDAP - en1.esp *High Poly Head.esm *Expressive Facegen Morphs.esl *EasierEbonyBlade.esp *DynDOLOD.esm *Particle Patch for ENB.esp *SkyUI_SE.esp *HD Lods SSE.esp *SMIM-SE-Merged-All.esp *Immersive Sounds - Compendium.esp *Parallax TXST Fixes.esp *EnhancedLightsandFX.esp *ELFX Shadows.esp ELFX - Exteriors.esp *Tamriel Master Lights.esp *ELFX Fixes.esp *Landscape Fixes For Grass Mods.esp *Folkvangr - Grass and Landscape Overhaul.esp *HappyLittleTrees.esp *Book Covers Skyrim.esp *Embers XD.esp *Icy Windhelm.esp *ELFX - Weathers.esp *Lit Road Signs.esp *Skyland Watercolor - Slow Green-Vanilla.esp *IcePenguinWorldMap.esp *Cathedral - 3D Solstheim Grass.esp *Generic Grass Limiter.esp *Cathedral - 3D Pine Grass.esp *Origins Of Forest - 3D Forest Grass.esp *QW's Grass Patch 2.esp *Skyland CPM.esp *BlendedRoads.esp *ELFX Shadows - USSEP patch.esp *Grass Patch - All CC Mods.esp *Grow tomatoes.esp *Embers XD - Patch - TML-Cities.esp Embers XD - Patch - ELFX Exteriors.esp *Embers XD - Patch - ELFX.esp *Embers XD - Patch - Goldenhills Plantation.esp *Embers XD - Patch - Survival Mode.esp *BowOfShadowSmithing.esp *RUSTIC SOULGEMS - Sorted.esp *Grass Bounds - Origins.esp *JS Vanilla Circlets SE.esp *Temporary fix.esp *Water for ENB - Patch - ELFX Shadows.esp *GDOS - Splendid Mechanized Dwemer Door.esp *Diverse Foods.esp *Diverse_Breads_BOS.esp Skyrim Particle Patch for ENB - Flame Atronach Fix.esp *TorchesCastShadows.esp *Rudy Nordic Pottery SSE.esp *RealRabbitsHD.esp *Cathedral Weathers.esp *CathedralWeatherMCM.esp *Unique Uniques.esp *MoonAmulet.esp *JS Instruments of Skyrim SE - Uniques.esp *JS Knapsacks SE.esp *Stretched Snow Begone.esp *Stretched Snow Begone - Icy Windhelm Patch.esp *Stretched Snow Begone BOS Update.esp *S3DRocks.esp *Simplicity of Snow.esp *Simplicity of Snow - Blended Roads Patch.esp *Fluffy Snow - BlendedRoads Patch.esp *Aspect of Terror USSEP Fix.esp ZedUnlimitedWeaponEnchant.esp KWPoachersAxe.esp *JS Unique Utopia SE - Daggers - Johnskyrim.esp *JS Unique Utopia SE - Rings - Johnskyrim.esp *Shaders of Solstheim.esp *zephyr_retex.esp *ENB Light.esp *MCMHelper.esp *BarenziahQuestMarkers.esp *dD - Enhanced Blood Main.esp *ISC Enhanced Blood Patch.esp *RichMerchantsSkyrim_x2.esp *Diverse Tanning Racks.esp ELFX Shadow - ELFX Exteriors Patch.esp *N89 Ragged flagon fix.esp *HearthFires Display Case Fix SE.esp *Customizable Camera.esp *DustEffectsSSE.esp *Beards of Power.esp *High Poly NPCs VHR_BOP.esp *Cathedral Weathers - Patch - Rudy ENB.esp *NightEyeENBFix.esp *RSChildren.esp *RealisticRSChildren.esp *Full Magic Scaling.esp *KS Hairdo's.esp *Nightingale Bow and Blade.esp *Cloaks&Capes.esp *DeadlySpellImpacts.esp *DeadlySpellImpacts Transparency Fix.esp *Fluffworks.esp *TemperEbonyBlade.esp *betterbluepalacecourtyardsse.esp *Skyland CPM - Blended Roads Patch.esp *Skyland CPM - TPBF Patch.esp *Water for ENB (Shades of Skyrim).esp *Water for ENB - Patch - Landscape Fixes for Grass Mods.esp *Water for ENB - Patch - Folkvangr.esp *Water for ENB - Patch - Rudy ENB.esp *ELFXEnhancer.esp *ELFX Fixes Ragged Flagon Fix.esp *ParallaxGen.esp *DynDOLOD.esp *Occlusion.esp
sheson Posted November 8, 2024 Author Posted November 8, 2024 On 11/7/2024 at 10:36 PM, HansolGo said: Hello, I've been using dyndolod for some time now and I've noticed Dragonsreach's LOD being faded away like in the image. https://imgur.com/a/rfW6zmX so far I've tried starting new game and re-installing dyndolod. I am not using open city mod. below is my plugin load order list. If anybody has experience fixing this issue, please help me. Reveal hidden contents # This file is used by Skyrim to keep track of your downloaded content. # Please do not modify this file. ELFXEnhancer - Immersive Citizens patch.esp Embers XD - Patch - Windhelm Braziers BOS.esp *unofficial skyrim special edition patch.esp *unofficial skyrim creation club content patch.esl *RSkyrimChildren.esm *Cathedral - 3D Mountain Flowers.esp *Obsidian Mountain Fogs.esm *Water for ENB.esm *TES4WaitMenu.esl *TrueHUD.esl *UHDAP - en2.esp *UHDAP - en3.esp *UHDAP - en4.esp *UHDAP - en0.esp *UHDAP - en1.esp *High Poly Head.esm *Expressive Facegen Morphs.esl *EasierEbonyBlade.esp *DynDOLOD.esm *Particle Patch for ENB.esp *SkyUI_SE.esp *HD Lods SSE.esp *SMIM-SE-Merged-All.esp *Immersive Sounds - Compendium.esp *Parallax TXST Fixes.esp *EnhancedLightsandFX.esp *ELFX Shadows.esp ELFX - Exteriors.esp *Tamriel Master Lights.esp *ELFX Fixes.esp *Landscape Fixes For Grass Mods.esp *Folkvangr - Grass and Landscape Overhaul.esp *HappyLittleTrees.esp *Book Covers Skyrim.esp *Embers XD.esp *Icy Windhelm.esp *ELFX - Weathers.esp *Lit Road Signs.esp *Skyland Watercolor - Slow Green-Vanilla.esp *IcePenguinWorldMap.esp *Cathedral - 3D Solstheim Grass.esp *Generic Grass Limiter.esp *Cathedral - 3D Pine Grass.esp *Origins Of Forest - 3D Forest Grass.esp *QW's Grass Patch 2.esp *Skyland CPM.esp *BlendedRoads.esp *ELFX Shadows - USSEP patch.esp *Grass Patch - All CC Mods.esp *Grow tomatoes.esp *Embers XD - Patch - TML-Cities.esp Embers XD - Patch - ELFX Exteriors.esp *Embers XD - Patch - ELFX.esp *Embers XD - Patch - Goldenhills Plantation.esp *Embers XD - Patch - Survival Mode.esp *BowOfShadowSmithing.esp *RUSTIC SOULGEMS - Sorted.esp *Grass Bounds - Origins.esp *JS Vanilla Circlets SE.esp *Temporary fix.esp *Water for ENB - Patch - ELFX Shadows.esp *GDOS - Splendid Mechanized Dwemer Door.esp *Diverse Foods.esp *Diverse_Breads_BOS.esp Skyrim Particle Patch for ENB - Flame Atronach Fix.esp *TorchesCastShadows.esp *Rudy Nordic Pottery SSE.esp *RealRabbitsHD.esp *Cathedral Weathers.esp *CathedralWeatherMCM.esp *Unique Uniques.esp *MoonAmulet.esp *JS Instruments of Skyrim SE - Uniques.esp *JS Knapsacks SE.esp *Stretched Snow Begone.esp *Stretched Snow Begone - Icy Windhelm Patch.esp *Stretched Snow Begone BOS Update.esp *S3DRocks.esp *Simplicity of Snow.esp *Simplicity of Snow - Blended Roads Patch.esp *Fluffy Snow - BlendedRoads Patch.esp *Aspect of Terror USSEP Fix.esp ZedUnlimitedWeaponEnchant.esp KWPoachersAxe.esp *JS Unique Utopia SE - Daggers - Johnskyrim.esp *JS Unique Utopia SE - Rings - Johnskyrim.esp *Shaders of Solstheim.esp *zephyr_retex.esp *ENB Light.esp *MCMHelper.esp *BarenziahQuestMarkers.esp *dD - Enhanced Blood Main.esp *ISC Enhanced Blood Patch.esp *RichMerchantsSkyrim_x2.esp *Diverse Tanning Racks.esp ELFX Shadow - ELFX Exteriors Patch.esp *N89 Ragged flagon fix.esp *HearthFires Display Case Fix SE.esp *Customizable Camera.esp *DustEffectsSSE.esp *Beards of Power.esp *High Poly NPCs VHR_BOP.esp *Cathedral Weathers - Patch - Rudy ENB.esp *NightEyeENBFix.esp *RSChildren.esp *RealisticRSChildren.esp *Full Magic Scaling.esp *KS Hairdo's.esp *Nightingale Bow and Blade.esp *Cloaks&Capes.esp *DeadlySpellImpacts.esp *DeadlySpellImpacts Transparency Fix.esp *Fluffworks.esp *TemperEbonyBlade.esp *betterbluepalacecourtyardsse.esp *Skyland CPM - Blended Roads Patch.esp *Skyland CPM - TPBF Patch.esp *Water for ENB (Shades of Skyrim).esp *Water for ENB - Patch - Landscape Fixes for Grass Mods.esp *Water for ENB - Patch - Folkvangr.esp *Water for ENB - Patch - Rudy ENB.esp *ELFXEnhancer.esp *ELFX Fixes Ragged Flagon Fix.esp *ParallaxGen.esp *DynDOLOD.esp *Occlusion.esp Expand Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts. Make a useful screenshot with more informative console of the missing full model in the Tamriel and Whiterun worldspaces. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots
HansolGo Posted November 8, 2024 Posted November 8, 2024 I'm not sure how to reply to your answer so I just post an answer to my own question. I hope it's okay and you can see my message. Thank you for letting me know. I hope these screenshots are more appropriate. Also, I've uploaded the logs. Something strange is that I can actually see the lod loading properly right when I load into the world. As in, when I fast travel or get into the game from the main menu. But it disappears right after. It also does render properly when I get close outside of whiterun like in the second screenshot link. https://imgur.com/EZRgHyW https://imgur.com/Lm2uDKX https://ufile.io/f/egv8f
sheson Posted November 8, 2024 Author Posted November 8, 2024 On 11/8/2024 at 10:54 AM, HansolGo said: I'm not sure how to reply to your answer so I just post an answer to my own question. I hope it's okay and you can see my message. Thank you for letting me know. I hope these screenshots are more appropriate. Also, I've uploaded the logs. Something strange is that I can actually see the lod loading properly right when I load into the world. As in, when I fast travel or get into the game from the main menu. But it disappears right after. It also does render properly when I get close outside of whiterun like in the second screenshot link. https://imgur.com/EZRgHyW https://imgur.com/Lm2uDKX https://ufile.io/f/egv8f Expand You provided the requested logs and screenshots just fine. The last session reported in the DynDOLOD log and debug log shows you starting DynDOLOD but not generating any LOD patch. The second to last session shows an unsuccessful generation - there is no "DynDOLOD plugins generated successfully" as explained in https://dyndolod.info/Generation-Instructions#2-Generate-The-LOD-Mod-with-DynDOLOD. The LOD patch including the plugins is not valid and is probably incomplete/missing required records - like flagging newly added references in DynDOLOD.esm as large references. Error: One or more errors occurred <[CELL:000BCDDB] (in Sovngarde "Sovngarde" [WRLD:0002EE41] at 26,33) Error while updating TVDT data: Access violation at address 0000000000D05B42 in module 'DynDOLODx64.exe' (offset 835B42). Read of address FFFFFFFFFFFFFFFF> Check the cell in xEdit for errors. Th CPU, cooling, memory, PSU etc. might be unstable. Also you are setting uLargeRefLODGridSize to an insane value of 21. Stay with in 5 to 11 or so. Only use the output if everything (the plugins and all LODGen) generated successfully.
HansolGo Posted November 8, 2024 Posted November 8, 2024 Thank you very much for your answer. I've ran Texgen and dyndolod agian today and dyndolod ran without any problem 3rd time around (no error message box at all). and lo and behold, problem solved. I didn't know 21 was an insane value! but now that I generated lod just fine and running the game is no problem (I have a powerful PC and it runs 60 fps no prob), is it necessary for me to reduce that? I've tried to change that value in the MCM menu in the past but somehow it gets reset everytime I run the game and I don't see that setting in bethINI or Dyndolod INI. If you could point me to the right direction I would be very grateful. Again, thank you very much for your answer. Now I can actually enjoy the game.
sheson Posted November 8, 2024 Author Posted November 8, 2024 On 11/8/2024 at 4:16 PM, HansolGo said: Thank you very much for your answer. I've ran Texgen and dyndolod agian today and dyndolod ran without any problem 3rd time around (no error message box at all). and lo and behold, problem solved. I didn't know 21 was an insane value! but now that I generated lod just fine and running the game is no problem (I have a powerful PC and it runs 60 fps no prob), is it necessary for me to reduce that? I've tried to change that value in the MCM menu in the past but somehow it gets reset everytime I run the game and I don't see that setting in bethINI or Dyndolod INI. If you could point me to the right direction I would be very grateful. Again, thank you very much for your answer. Now I can actually enjoy the game. Expand in addition to wasting performance for no reason it is also visually inferior to show full models that far out instead of LOD models. Especially when the full models use decals. The large reference distance should be changed in the games launcher or directly in the SkyrimPrefs.INI. See https://dyndolod.info/Help/Large-References#Settings
guncai Posted November 9, 2024 Posted November 9, 2024 (edited) 来自 Google Translation 的文本: 天际 LE DynDOLOD 3 Alpha-182 错误 1. 在高级模式下,Object LOD、dynamic LOD 和 Occlusion Data 都会被选中。6 小时后,无法生成 esp。在早期版本中,生成 esp.2 只需要 15 分钟。尝试在 DynDOLOD 高级模式下取消勾选 Occlusion Data,可以生成 DynDOLOD.esp。然后使用 xLODGen 生成 Occlusion.esp,进入游戏后会看到一堵黑墙,如图所示。 DynDOLOD_TES5_Debug_log https://ufile.io/f/qbxk8 Edited November 9, 2024 by guncai
sheson Posted November 9, 2024 Author Posted November 9, 2024 On 11/9/2024 at 8:29 PM, guncai said: 来自 Google Translation 的文本: 天际 LE DynDOLOD 3 Alpha-182 错误 1. 在高级模式下,Object LOD、dynamic LOD 和 Occlusion Data 都会被选中。6 小时后,无法生成 esp。在早期版本中,生成 esp.2 只需要 15 分钟。尝试在 DynDOLOD 高级模式下取消勾选 Occlusion Data,可以生成 DynDOLOD.esp。然后使用 xLODGen 生成 Occlusion.esp,进入游戏后会看到一堵黑墙,如图所示。 DynDOLOD_TES5_Debug_log https://ufile.io/f/qbxk8 Expand See the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which E:\DynDOLOD\Logs\DynDOLOD_TES5_log.txt to also upload when making posts. Also upload the E:\DynDOLOD\Logs\LODGen_TES5_Tamriel_log.txt Why do you believe this has something to do with DynDOLOD? Does the object go away when not activating the DynDOLOD output? Does it go away when disabling LOD with tll in console? Does it go away when deactivating dynamic LOD in the DynDOLOD SkyUI MCM? See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Rudimentary-Troubleshooting If using tll in console makes no difference, see if the object has a form ID when clicking it with console open. In that case, make a useful screenshot with Mfg Console as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots
Lodder373 Posted November 9, 2024 Posted November 9, 2024 On 11/9/2024 at 6:46 AM, sheson said: Moved to the appropriate thread for the message. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages Check the message log and correct the error xEdit Background Loader: [DiamondCity-OverridePatch.esp] File loaded (CRC32:B3BC30AC) xEdit Background Loader: Fatal: <EAssertionFailed: Assertion failure (E:\Delphi\Projects\DynDOLOD3\Core\wbImplementation.pas, line 19269)> See https://dyndolod.info/Messages/Exceptions#Assertion-failure If the assertion happens while the xEdit Background Loader loads all plugins, the plugin mentioned in the line above the error has most likely a problem that needs to be fixed. Check that you have the correct version of the plugin for the load order. Redownload and reinstall the mod/plugin. xEdit should report a similar error? The last plugin wp DiamondCity-OverridePatch.esp mentioned by the xEdit background loader above the assertion seems to have a problem that needs to be fixed. Expand It made it to TexGen setup. I started it. Only for it to shut down on its own a minute later while it was generating.
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