Wolfpack49 Posted September 5 Posted September 5 (edited) HI all, I've been running the latest Lodgen (118) and Dyndolod (180) and both Lodgen and Texgen ran fine, but I am getting a hang when running Dyndolod at the following line: Waiting for LODGenx64Win.exe generating object LOD for Tamriel AUT. Dyndolod_logs.zip DynDOLOD_settings..zip I thought it might be due to running seasons, but I let it run overnight and it didn't progress past this line. I do have Open Cities and this run is for the first pass with OCS disabled. Thanks for any suggestions and all the effort over the years on Dyndolod! Edited September 5 by Wolfpack49
sheson Posted September 5 Author Posted September 5 1 hour ago, Wolfpack49 said: HI all, I've been running the latest Lodgen (118) and Dyndolod (180) and both Lodgen and Texgen ran fine, but I am getting a hang when running Dyndolod at the following line: Waiting for LODGenx64Win.exe generating object LOD for Tamriel AUT. Dyndolod_logs.zip DynDOLOD_settings..zip I thought it might be due to running seasons, but I let it run overnight and it didn't progress past this line. I do have Open Cities and this run is for the first pass with OCS disabled. Thanks for any suggestions and all the effort over the years on Dyndolod! There might be a problem with (old?) LODGen log files being blocked by other processes, which could be "hidden" LODGenx64Win.exe from an former unsucessful session which are only shown in task manager for example. [38:36] <Error: LODGenx64Win.exe failed to generate object LOD for arnimaDUPLICATE003. Can not delete E:\Skyrim Tools\DynDOLOD_300_A180\Logs\LODGen_SSE_arnimaDUPLICATE003_log.txt> Since it saysWaiting for LODGenx64Win.exe generating object LOD for Tamriel AUT, check E:\Skyrim Tools\DynDOLOD_300_A180\Logs\LODGen_SSE_Tamriel_AUT_log.txt is accessible. I suggest to restart Windows, delete the log folder to hopefully clear that up. Each LODGenx64Win.exe that is being started has a command prompt window to which it writes its log messages. You should be able to bring them up from the taskbar to see what they currently do. The ones for Tamriel can take a while. Also see https://dyndolod.info/FAQ#Long-running-time-or-output-several-GB-in-file-size and https://dyndolod.info/FAQ#High-memory-usage-Out-of-memory as they might be relevant.
Jayombi Posted September 5 Posted September 5 Okay, Went away tried numerous things still my crows in Skyrim VR are broken some how so coming back to hopefully help with the right logs and provide enough information to work out why my crows have disappeared... MOD : Flying Crows SSE https://www.nexusmods.com/skyrimspecialedition/mods/49270?tab=description LOGS : https://ufile.io/f/t289u TexGen Log Papyrus Log TexGen Debug Log Problem : The issue is that after running DynDolod 3 I am able to see crows in child cells (Whiterun, Windhelm, etc) but are unable to see any that are placed in the parent cell, or "Tamriel" worldspace. Was using both mods for a long time all fine and all. Then one update or such after, they vanished and its been like that up to present day. I have tried changing options but to no avail... All my files are up to date (to my knowledge) and just to verify I play Skyrim VR. Kind regards.
sheson Posted September 5 Author Posted September 5 47 minutes ago, Jayombi said: Okay, Went away tried numerous things still my crows in Skyrim VR are broken some how so coming back to hopefully help with the right logs and provide enough information to work out why my crows have disappeared... MOD : Flying Crows SSE https://www.nexusmods.com/skyrimspecialedition/mods/49270?tab=description LOGS : https://ufile.io/f/t289u TexGen Log Papyrus Log TexGen Debug Log Problem : The issue is that after running DynDolod 3 I am able to see crows in child cells (Whiterun, Windhelm, etc) but are unable to see any that are placed in the parent cell, or "Tamriel" worldspace. Was using both mods for a long time all fine and all. Then one update or such after, they vanished and its been like that up to present day. I have tried changing options but to no avail... All my files are up to date (to my knowledge) and just to verify I play Skyrim VR. Kind regards. Provide a useful screenshot of a crow reference that show without DynDOLOD output enabled but not with it enabled with more informative console as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots
Jayombi Posted September 5 Posted September 5 (edited) 20 minutes ago, sheson said: Provide a useful screenshot of a crow reference that show without DynDOLOD output enabled but not with it enabled with more informative console as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots Dyndolod ON https://postimg.cc/gallery/PwHjcG8 When ON, nothing in the sky and no Crow Sounds... Dyndolod OFF https://postimg.cc/gallery/MMB8WKb When OFF the crows return and there corresponding sound FX can be heard. Edited September 5 by Jayombi
sheson Posted September 5 Author Posted September 5 14 minutes ago, Jayombi said: Dyndolod ON https://postimg.cc/gallery/PwHjcG8 When ON, nothing in the sky and no Crow Sounds... Dyndolod OFF https://postimg.cc/gallery/MMB8WKb When OFF the crows return and there corresponding sound FX can be heard. With DynDOLOD disabled, open console and click the crows to get their reference form ID. Best with More Informative Console.
Jayombi Posted September 5 Posted September 5 5 minutes ago, sheson said: With DynDOLOD disabled, open console and click the crows to get their reference form ID. Best with More Informative Console. Was tricky, VR informative Console isn't as friendly but I finally got one.. https://postimg.cc/wRKm1Bv9
Wolfpack49 Posted September 5 Posted September 5 6 hours ago, sheson said: There might be a problem with (old?) LODGen log files being blocked by other processes, which could be "hidden" LODGenx64Win.exe from an former unsucessful session which are only shown in task manager for example. [38:36] <Error: LODGenx64Win.exe failed to generate object LOD for arnimaDUPLICATE003. Can not delete E:\Skyrim Tools\DynDOLOD_300_A180\Logs\LODGen_SSE_arnimaDUPLICATE003_log.txt> Since it saysWaiting for LODGenx64Win.exe generating object LOD for Tamriel AUT, check E:\Skyrim Tools\DynDOLOD_300_A180\Logs\LODGen_SSE_Tamriel_AUT_log.txt is accessible. I suggest to restart Windows, delete the log folder to hopefully clear that up. Each LODGenx64Win.exe that is being started has a command prompt window to which it writes its log messages. You should be able to bring them up from the taskbar to see what they currently do. The ones for Tamriel can take a while. Also see https://dyndolod.info/FAQ#Long-running-time-or-output-several-GB-in-file-size and https://dyndolod.info/FAQ#High-memory-usage-Out-of-memory as they might be relevant. Thanks Sheson -- rebooting and clearing out the old log files did the trick. It did take awhile to get to the AUT step, but I could see the SUM and SPR windows processing from the taskbar, and it completed in just a couple hours. LOL! Thanks again.
JelloMold Posted September 6 Posted September 6 I'm having a very specific issue where TexGen is not finding ONE texture. treepineforestbarkcompsnow_p.dss I'm unsure if this is the correct place to ask this, but I've tried redownloading the resource files and looked for mods to compensate missing texture files. This one eludes me still.
sheson Posted September 6 Author Posted September 6 17 minutes ago, JelloMold said: I'm having a very specific issue where TexGen is not finding ONE texture. treepineforestbarkcompsnow_p.dss I'm unsure if this is the correct place to ask this, but I've tried redownloading the resource files and looked for mods to compensate missing texture files. This one eludes me still. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen log and debug log to upload when making posts. See https://dyndolod.info/Messages/File-Not-Found-Textures treepineforestbarkcompsnow_p.dss looks like a typo, it probably should be treepineforestbarkcompsnow_p.dds
Gamma_Metroid Posted September 7 Posted September 7 I have an object that uses a vanilla mesh (dungeons\dwemer\platforms\dweplatmid01.nif) with a Texture Set. DynDOLOD's LOD model uses a rendered LOD texture, which (unless I am missing something) does not automatically get retextured by running TexGen or during LOD Generation. What is the best way to make sure the LOD model has the correct texture? Do I need to create an alternate rendered object texture?
sheson Posted September 7 Author Posted September 7 1 hour ago, Gamma_Metroid said: I have an object that uses a vanilla mesh (dungeons\dwemer\platforms\dweplatmid01.nif) with a Texture Set. DynDOLOD's LOD model uses a rendered LOD texture, which (unless I am missing something) does not automatically get retextured by running TexGen or during LOD Generation. What is the best way to make sure the LOD model has the correct texture? Do I need to create an alternate rendered object texture? Make a copy of the special render NIF from ..\DynDOLOD\Edit Scripts\DynDOLOD\Render\Skyrim\Objects\LOD\*lod.NIF to ..\Data\DynDOLOD\Render\Objects\LOD\Customlod.NIF The \Skyrim\ folder is optional if the NIF resides in the data folder. Make sure to use a somewhat unique filename. For example include (an abbreviation) of the mod name for example. Modify the custom NIF, and update the texture until it renders what you need. Use Preview in TexGen to check it is found and looks as desired. Run TexGen to generate the rendered object LOD textures in the TexGen output folder as ..\Textures\LOD\Customlod.dds Make a copy of the LOD model(s) and change its filename to the editor ID of the base record that defines the texture replacement(s). For example, the vanilla base record 0061925 has alternate texture. The base records Editor ID is "DirtCliffsCornerIn01PineForest03" DynDOLOD will check if there are LOD models like DirtCliffsCornerIn01PineForest03_lod_0.nif in the load order and use it instead of the default dirtcliffscornerin01_lod_0.nif. Update the new LOD model to use the rendered texture created above. You can search the DynDOLOD_SSE_Debug_log.txt for message like [BuildBaseRecords] <Debug: Looking for ... by searching for the base record form ID to see what LOD model filenames it is looking for. You can check the DynDOLOD_SSE_Object_Report.txt what LOD model where found/used by a base record. If something does not work as explained/expected let me know.
Anorf Posted September 7 Posted September 7 (edited) Hello everyone, new to this forum, not new to dyndolod, been using it for years (but partially only, I understand more now !). To begin with, thanks to everyone that created the mod and for the support. Now, I have an issue with dyndolod, I can created a separate post if asked maybe, here it is. I have an outdated dyndolod and texgen outputs that work fine. I started using NGIO, Landscape fixes for grass, and northern grass, and the northern grass complex for enb. I also downloaded Happy Little Trees, with their lod, and bruma lod. Now, I followed every step, missed a few as always, regenarated everything at least 15 times. I'm pretty sure everything I did is correct now. My problem : The dyndolod output is now around 25gb with grass lod, and Ultra trees. When I launch the game, it is not an issue, I'm in a cell. When I leave for skyrim, game is on ILS. If I activate Dyndolod_Output, I will get ILS as soon as I leave. Texgen is fine, I can have it enabled. If I disable dyndolod, I will be able to load outdoors. If I enable my older version of dyndolod and texgen, I will be able to load. I need your help because i've made dozens of attempts with dyndolod, but I'm unable to load. Now I do have the log, but it's 200 000kb, so... I've tried making fixes from errors I found there, but they still occur, I don't get why. Anyway, these errors were there before, and everything was working well. I've tried running Dyndolod with no grass lod, same problem. So it could be a problem with the Ultra Trees, or maybe both grass and tree together. My lastest attempt running at the moment is dyndolod without ultra trees, just standard, to narrow the problem. Hope you guys will find a fix because I'm stuck for a week on this, and can't figure out the problem. Thank you all, Anorf Edited September 7 by Anorf
sheson Posted September 7 Author Posted September 7 1 hour ago, Anorf said: Hello everyone, new to this forum, not new to dyndolod, been using it for years (but partially only, I understand more now !). To begin with, thanks to everyone that created the mod and for the support. Now, I have an issue with dyndolod, I can created a separate post if asked maybe, here it is. I have an outdated dyndolod and texgen outputs that work fine. I started using NGIO, Landscape fixes for grass, and northern grass, and the northern grass complex for enb. I also downloaded Happy Little Trees, with their lod, and bruma lod. Now, I followed every step, missed a few as always, regenarated everything at least 15 times. I'm pretty sure everything I did is correct now. My problem : The dyndolod output is now around 25gb with grass lod, and Ultra trees. When I launch the game, it is not an issue, I'm in a cell. When I leave for skyrim, game is on ILS. If I activate Dyndolod_Output, I will get ILS as soon as I leave. Texgen is fine, I can have it enabled. If I disable dyndolod, I will be able to load outdoors. If I enable my older version of dyndolod and texgen, I will be able to load. I need your help because i've made dozens of attempts with dyndolod, but I'm unable to load. Now I do have the log, but it's 200 000kb, so... I've tried making fixes from errors I found there, but they still occur, I don't get why. Anyway, these errors were there before, and everything was working well. I've tried running Dyndolod with no grass lod, same problem. So it could be a problem with the Ultra Trees, or maybe both grass and tree together. My lastest attempt running at the moment is dyndolod without ultra trees, just standard, to narrow the problem. Hope you guys will find a fix because I'm stuck for a week on this, and can't figure out the problem. Thank you all, Anorf Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts. See answers for https://dyndolod.info/FAQ#Long-running-time-or-output-several-GB-in-file-size, in particular how to check the ModelsUsed log for a list of meshes and their total contibution to the object LOD meshes file sizes. Only you can fix a problem that is caused by your load order and settings that only you know.
Anorf Posted September 7 Posted September 7 3 hours ago, sheson said: Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts. See answers for https://dyndolod.info/FAQ#Long-running-time-or-output-several-GB-in-file-size, in particular how to check the ModelsUsed log for a list of meshes and their total contibution to the object LOD meshes file sizes. Only you can fix a problem that is caused by your load order and settings that only you know. Here are the logs https://ufile.io/f/ylx17 There is a nif file that takes +200mb, but I don't know what it means and how to deal with this. I understand you cannot help people with individual mods. However I have tested several outputs, and I have the feeling my problem is not related to mods, but maybe to memory usage, or video memory usage during load. I removed grasslod and ultra tree lods, same mod list exactly, and I'm able to load the game outdoors, no ILS. This was the final test of the week, completed today. It seems if I use too many lods from dyndolod my game simply won't process it. Is there a wayaround, maybe a mod or tweak that could help ? I read the high memory usage in FAQ, and the ILS or CTD part. But it says, quote :"More LOD uses more memory and this can cause infinite loading screen (ILS) or crash to desktop (CTD) if the game is not setup correctly. This should generally not be a problem with Skyrim Special Edition or Skyrim VR" However I do have this problem. Thanks for helping
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