sheson Posted October 7, 2023 Author Posted October 7, 2023 1 hour ago, Honeypopcorn said: Some objects have black textures. Different textures appear within the same bto file. Some are normal, some are black. I know the reason for this is Seasons of Skyrim, but I don't know the exact cause. Someone can help me? I've always run DynDOLOD in the same way and this has never happened before. The criterion is DynDOLOD 152. Everything, including Resources, is up to date as of now. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts. Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make useful screenshots with more informative console.
EnderProtix Posted October 7, 2023 Posted October 7, 2023 (edited) Hey, I recently switched out some smaller mods in my load order (mostly lighting, EFLX -> Lux), and needed to regenerate my LODs due to some issue I was running into in Riften. I updated to the newest version, I had been using a build from a few months back, not sure which one though. I also updated Resources and the DLL, but the LOD generation has taken significantly longer than expected. When I used to run it, it would take around 2 hours to complete, however now, I'm currently 20 hours into generation, and it seems to be crawling through the Tamriel Object Lod generation. Yesterday morning I thought I had maybe done something wrong, so I reset the process, but the issue is persisting. I've noticed the main holdups are the Tamriel and Solstheim. Where there any changes made in recent builds that would cause this to happen? I might have missed a setting or something, but I'm not sure what to look for. Edit: forgot to add this, but Tamriel has specifically been working on LOD lvl 4 for 16 hours out of the 20. Edited October 7, 2023 by EnderProtix
sheson Posted October 7, 2023 Author Posted October 7, 2023 2 hours ago, EnderProtix said: Hey, I recently switched out some smaller mods in my load order (mostly lighting, EFLX -> Lux), and needed to regenerate my LODs due to some issue I was running into in Riften. I updated to the newest version, I had been using a build from a few months back, not sure which one though. I also updated Resources and the DLL, but the LOD generation has taken significantly longer than expected. When I used to run it, it would take around 2 hours to complete, however now, I'm currently 20 hours into generation, and it seems to be crawling through the Tamriel Object Lod generation. Yesterday morning I thought I had maybe done something wrong, so I reset the process, but the issue is persisting. I've noticed the main holdups are the Tamriel and Solstheim. Where there any changes made in recent builds that would cause this to happen? I might have missed a setting or something, but I'm not sure what to look for. Edit: forgot to add this, but Tamriel has specifically been working on LOD lvl 4 for 16 hours out of the 20. Moved to the DynDOLOD 3 Alpha thread. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which LODGen log and DynDOLOD log and debug log to upload when making posts. https://dyndolod.info/Forum#Use-Search See posts above how to delete or move LODGenx64Win.exe so that LODGenx64.exe is used instead. https://stepmodifications.org/forum/topic/17510-dyndolod-300-alpha-152/?do=findComment&comment=274757
raging987inferno Posted October 7, 2023 Posted October 7, 2023 this is facing morthal swamp from dragonbridge. i don't know what happened bwteween version 150 to version 152 but in version 150 all the LOD was there but since 150 is removed i cant even make a screenshot to show the difference. unless i need to change a setting somewhere i'm stuck. this one is in dragon bridge facing solitude and all i see are some windows and bits of one building floating
mentos888 Posted October 8, 2023 Posted October 8, 2023 (edited) I tried to find out how to make a dyndolod crash log, but couldn't find it. i consider myself having average experience when it comes to installing and using mods, so any help with this crash issue would be much appreciated. so these are the 3 log files i found on my computer. these are all from the same and my most recent crash. the first log is from the SKSE folder, the 2nd log is from a papyrus log, and the 3rd is from mod organizer i think. i'm using LOOT, used darkladylexy's guide to create all the outputs, and i'm in riften now. i have about 30 hours in skyrim with over 180 different mods and haven't had a problem. my game is pretty fast, but when i enable the dyndolod output, the framerate bogs down and eventually crashes after walking around a couple minutes, especially when outdoors. i researched some of the dyndolod documents, but couldn't figure out to create a dyndolod crash log. thank you for your time. https://pastebin.com/embed_js/QE9ve14m https://pastebin.com/embed_js/z9bZzEsj https://pastebin.com/embed_js/4bGDPL3L Edited October 8, 2023 by mentos888
Missing_Sombrero Posted October 8, 2023 Posted October 8, 2023 Hi Sheson, Dyndolod used to work fantastic for me until I updated it (no change to modlist). I've tried troubleshooting such as disabling antivirus, overclocking etc. Would appreciate some assistance in figuring out what's going wrong. Thanks! ISSUE: Access violation at address 000000000120F2D0 in module 'DynDOLODx64.exe'. Read of address 0000000000000000. Here are the log files. Sorry, here are the actual log files (couldn't edit original post).
sheson Posted October 8, 2023 Author Posted October 8, 2023 20 hours ago, ErikSteiner said: Sorry, but I don't have a problem. I can understand that many here report problems without providing logs, etc.. I just wanted to get into the conversation. Are the customizations to Texconv publicly viewable? Here is a diff of the customized texconv.cpp. texconv.cpp.7z
sheson Posted October 8, 2023 Author Posted October 8, 2023 13 hours ago, raging987inferno said: this is facing morthal swamp from dragonbridge. i don't know what happened bwteween version 150 to version 152 but in version 150 all the LOD was there but since 150 is removed i cant even make a screenshot to show the difference. unless i need to change a setting somewhere i'm stuck. this one is in dragon bridge facing solitude and all i see are some windows and bits of one building floating Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts. Increase object LOD distances. https://dyndolod.info/Help/Object-LOD, https://dyndolod.info/Help/Mod-Configuration-Menu#Settings
sheson Posted October 8, 2023 Author Posted October 8, 2023 10 hours ago, mentos888 said: I tried to find out how to make a dyndolod crash log, but couldn't find it. i consider myself having average experience when it comes to installing and using mods, so any help with this crash issue would be much appreciated. so these are the 3 log files i found on my computer. these are all from the same and my most recent crash. the first log is from the SKSE folder, the 2nd log is from a papyrus log, and the 3rd is from mod organizer i think. i'm using LOOT, used darkladylexy's guide to create all the outputs, and i'm in riften now. i have about 30 hours in skyrim with over 180 different mods and haven't had a problem. my game is pretty fast, but when i enable the dyndolod output, the framerate bogs down and eventually crashes after walking around a couple minutes, especially when outdoors. i researched some of the dyndolod documents, but couldn't figure out to create a dyndolod crash log. thank you for your time. https://pastebin.com/embed_js/QE9ve14m https://pastebin.com/embed_js/z9bZzEsj https://pastebin.com/embed_js/4bGDPL3L Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload. The papyrus log is not a crash log. The log from MO2 helps if there are problems with MO2. DynDOLOD does/can not create a crash log in the game, that is what CrashLoggerSSE is for. https://dyndolod.info/FAQ#ILS-or-CTD and ..\DynDOLOD\docs\DynDOLOD-README.txt
sheson Posted October 8, 2023 Author Posted October 8, 2023 9 hours ago, Missing_Sombrero said: Hi Sheson, Dyndolod used to work fantastic for me until I updated it (no change to modlist). I've tried troubleshooting such as disabling antivirus, overclocking etc. Would appreciate some assistance in figuring out what's going wrong. Thanks! ISSUE: Access violation at address 000000000120F2D0 in module 'DynDOLODx64.exe'. Read of address 0000000000000000. Here are the log files. Sorry, here are the actual log files (couldn't edit original post). Thanks for the report. This will be fixed in the next DynDOLOD 3 Alpha-153
dionysist Posted October 8, 2023 Posted October 8, 2023 (edited) Alpha 153 Error running TexGen Executing Texconvx64.exe returned error code C0000005. "C:\DynDOLOD 3.00-Alpha-153\DynDOLOD\Edit Scripts\Texconvx64.exe" TexGen_TES5VR_log.txt - https://pastebin.com/1W1tuNub TexGen_TES5VR_Debug_log.txt - https://pastebin.com/nwiPFYj9 Edited October 8, 2023 by dionysist
Althro Posted October 8, 2023 Posted October 8, 2023 Getting a texconv error with the latest Alpha-153. Exclusions set in defender and running driver only on Nvidia. All are on latest updates. Logs attached including windows event viewer. DynDOLOD_SSE_Debug_log.txt DynDOLOD_SSE_log.txt
xcal68 Posted October 8, 2023 Posted October 8, 2023 (edited) Getting error with 153: [Window Title] TexGen [Main Instruction] Executing Texconvx64.exe returned error code C0000005. [Content] "C:\Games\Skyrim Modding Tools\DynDOLOD\Edit Scripts\Texconvx64.exe" Click on this link for additional explanations and help for this message For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum. [Exit TexGen] [Footer] Online Help | Support Forum | Copy message to clipboard I have gone through The error does not happen in 152. Logs can be found here: https://drive.google.com/file/d/1QQ49lreoIii-sMMVrcGttQzgKoLgKnuN/view?usp=sharing Edited October 8, 2023 by xcal68 Forgot a detail.
KyroDragon Posted October 8, 2023 Posted October 8, 2023 (edited) Much like Althro and xcal68 I am running into the same issue with alpha 153: or: [Window Title] TexGen [Main Instruction] Executing Texconvx64.exe returned error code C0000005. [Content] "D:\Games\_Modding\Skyrim\DynDOLOD\Edit Scripts\Texconvx64.exe" Click on this link for additional explanations and help for this message For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum. [Exit TexGen] [Footer] Online Help | Support Forum | Copy message to clipboard The computer is running Windows 11 pro. I did not have this issue with alpha 152, though foolishly I didn't save a copy of it before updating. Logs are here, though they don't contain much of value at a quick glance: https://drive.google.com/file/d/1mQsuSbM2UbM3WYD-kikeLbYCWsmgVmhC/view?usp=sharing https://drive.google.com/file/d/1iMPonSRGKkYtEBodG0y1U9Q2CqW8bCE2/view?usp=sharing Edited October 8, 2023 by KyroDragon Better formatting
sheson Posted October 8, 2023 Author Posted October 8, 2023 2 hours ago, dionysist said: Alpha 153 Error running TexGen Executing Texconvx64.exe returned error code C0000005. "C:\DynDOLOD 3.00-Alpha-153\DynDOLOD\Edit Scripts\Texconvx64.exe" TexGen_TES5VR_log.txt - https://pastebin.com/1W1tuNub TexGen_TES5VR_Debug_log.txt - https://pastebin.com/nwiPFYj9 What happens if you run TexConvx64.exe from a command prompt? https://dyndolod.info/Help/Texconv| Install, update or repair Microsoft Visual C++ Redistributable packages for Visual Studio 2015, 2017, 2019 and 2022. Make sure the OS, UAC, anti-vir or some other 3rd party crapware is not interfering. Install the latest graphics driver only without any of the crapware.
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