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Posted (edited)

Interesting.  Opening the door from the interior, the door is transparent and you can see through to the external road when the door is open.  The open wood door itself is from OCS.  The open transparent area is from CRF at the refs I mentioned earlier, but with a thin separator:

3JJy6rX.jpeg

Traveling through normally or wth tcl immediately reverts to the non-OCS (CRF) door in a closed state.

Scrolling through the refs on the transprent area, I see 2 that I am unsure of:

OCS: OCSRTLandR01.nif, base 69042257, ref 00042260

Dyndolod: Tamriel_Underside.nif, base 0b01240c, ref 9f0a9970

 

Edited by Wolfpack49
Posted

My first persisting issue running DynDOLOD 3 Alpha. TexGen ran without issue, but DynDOLOD "fails to create Lod for one or more worlds", and it is reproducible:

Logs.7z

The issue arose due to some 3D statics I created using hybrid.bat. Unfortunately, the issues were not discovered by LODGen during that process. I will take a look at these meshes to see about stripping 'bad' stuff from them:

Re-UV Shape meshes\dyndolod\lod\trees\winteraspen01passthru_lod.nif TreeAspen01_1:0 Crown
Re-UV Geometry meshes\dyndolod\lod\trees\winteraspen01passthru_lod.nif_TreeWinterAspen01_TreeAspen01_1:0 Crown_textures\landscape\trees\treeaspenbarkcomp.dds,textures\landscape\trees\treeaspenbarkcomp_n.dds532947828
  Breaking meshes\dyndolod\lod\trees\winteraspen01passthru_lod.nif_TreeWinterAspen01_TreeAspen01_1:0 Crown_textures\landscape\trees\treeaspenbarkcomp.dds,textures\landscape\trees\treeaspenbarkcomp_n.dds532947828 407 399
  Merging VC meshes\dyndolod\lod\trees\winteraspen01passthru_lod.nif_TreeWinterAspen01_TreeAspen01_1:0 Crown_textures\landscape\trees\treeaspenbarkcomp.dds,textures\landscape\trees\treeaspenbarkcomp_n.dds532947828 1197 399
  Split UV meshes\dyndolod\lod\trees\winteraspen01passthru_lod.nif_TreeWinterAspen01_TreeAspen01_1:0 Crown_textures\landscape\trees\treeaspenbarkcomp.dds,textures\landscape\trees\treeaspenbarkcomp_n.dds532947828 1197 399
  Remove dups meshes\dyndolod\lod\trees\winteraspen01passthru_lod.nif_TreeWinterAspen01_TreeAspen01_1:0 Crown_textures\landscape\trees\treeaspenbarkcomp.dds,textures\landscape\trees\treeaspenbarkcomp_n.dds532947828 1767 589
  Simplify meshes\dyndolod\lod\trees\winteraspen01passthru_lod.nif_TreeWinterAspen01_TreeAspen01_1:0 Crown_textures\landscape\trees\treeaspenbarkcomp.dds,textures\landscape\trees\treeaspenbarkcomp_n.dds532947828 678 589
    Iteration 0
    Iteration 1
  Face normals meshes\dyndolod\lod\trees\winteraspen01passthru_lod.nif_TreeWinterAspen01_TreeAspen01_1:0 Crown_textures\landscape\trees\treeaspenbarkcomp.dds,textures\landscape\trees\treeaspenbarkcomp_n.dds532947828 678 547
  Smooth normals meshes\dyndolod\lod\trees\winteraspen01passthru_lod.nif_TreeWinterAspen01_TreeAspen01_1:0 Crown_textures\landscape\trees\treeaspenbarkcomp.dds,textures\landscape\trees\treeaspenbarkcomp_n.dds532947828 678 547
  Update tangents meshes\dyndolod\lod\trees\winteraspen01passthru_lod.nif_TreeWinterAspen01_TreeAspen01_1:0 Crown_textures\landscape\trees\treeaspenbarkcomp.dds,textures\landscape\trees\treeaspenbarkcomp_n.dds532947828 678 547
UV outside TreeWinterAspen01 TreeAspen01_1:0 Crown textures\landscape\trees\treeaspenbarkcomp.dds (1.5, 1.504)
Re-UV Shape meshes\dyndolod\lod\trees\winteraspen01passthru_lod.nif TreeAspen01_1:1 Trunk
Re-UV Geometry meshes\dyndolod\lod\trees\winteraspen01passthru_lod.nif_TreeWinterAspen01_TreeAspen01_1:1 Trunk_textures\dlc01\landscape\trees\treeaspenwinterbranchcomp.dds,textures\dlc01\landscape\trees\treeaspenwinterbranchcomp_n.dds=52066902857
  Breaking meshes\dyndolod\lod\trees\winteraspen01passthru_lod.nif_TreeWinterAspen01_TreeAspen01_1:1 Trunk_textures\dlc01\landscape\trees\treeaspenwinterbranchcomp.dds,textures\dlc01\landscape\trees\treeaspenwinterbranchcomp_n.dds=52066902857 494 392
  Merging VC meshes\dyndolod\lod\trees\winteraspen01passthru_lod.nif_TreeWinterAspen01_TreeAspen01_1:1 Trunk_textures\dlc01\landscape\trees\treeaspenwinterbranchcomp.dds,textures\dlc01\landscape\trees\treeaspenwinterbranchcomp_n.dds=52066902857 1176 392
  Split UV meshes\dyndolod\lod\trees\winteraspen01passthru_lod.nif_TreeWinterAspen01_TreeAspen01_1:1 Trunk_textures\dlc01\landscape\trees\treeaspenwinterbranchcomp.dds,textures\dlc01\landscape\trees\treeaspenwinterbranchcomp_n.dds=52066902857 1176 392
  Remove dups meshes\dyndolod\lod\trees\winteraspen01passthru_lod.nif_TreeWinterAspen01_TreeAspen01_1:1 Trunk_textures\dlc01\landscape\trees\treeaspenwinterbranchcomp.dds,textures\dlc01\landscape\trees\treeaspenwinterbranchcomp_n.dds=52066902857 1236 412
  Simplify meshes\dyndolod\lod\trees\winteraspen01passthru_lod.nif_TreeWinterAspen01_TreeAspen01_1:1 Trunk_textures\dlc01\landscape\trees\treeaspenwinterbranchcomp.dds,textures\dlc01\landscape\trees\treeaspenwinterbranchcomp_n.dds=52066902857 524 412
  Face normals meshes\dyndolod\lod\trees\winteraspen01passthru_lod.nif_TreeWinterAspen01_TreeAspen01_1:1 Trunk_textures\dlc01\landscape\trees\treeaspenwinterbranchcomp.dds,textures\dlc01\landscape\trees\treeaspenwinterbranchcomp_n.dds=52066902857 524 412
  Smooth normals meshes\dyndolod\lod\trees\winteraspen01passthru_lod.nif_TreeWinterAspen01_TreeAspen01_1:1 Trunk_textures\dlc01\landscape\trees\treeaspenwinterbranchcomp.dds,textures\dlc01\landscape\trees\treeaspenwinterbranchcomp_n.dds=52066902857 524 412
Wrong position after reading known block 1 of 22 = 1522 = NiTriShape 100 = 1525 in meshes\dyndolod\lod\trees\treepineforestsnowl05_b9d29a34passthru_lod.nif
Error accessing C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\dyndolod\lod\trees\treepineforestsnowl05_b9d29a34passthru_lod.nif Unable to read beyond the end of the stream.
  Update tangents meshes\dyndolod\lod\trees\winteraspen01passthru_lod.nif_TreeWinterAspen01_TreeAspen01_1:1 Trunk_textures\dlc01\landscape\trees\treeaspenwinterbranchcomp.dds,textures\dlc01\landscape\trees\treeaspenwinterbranchcomp_n.dds=52066902857 524 412
UV outside TreeWinterAspen01 TreeAspen01_1:1 Trunk textures\dlc01\landscape\trees\treeaspenwinterbranchcomp.dds (1.026, 0.996)
Wrong position after reading known block 1 of 22 = 1464 = NiTriShape 100 = 1467 in meshes\dyndolod\lod\trees\treepineforestsnowl02_2c55c128passthru_lod.nif
Error accessing C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\dyndolod\lod\trees\treepineforestsnowl02_2c55c128passthru_lod.nif Unable to read beyond the end of the stream.
Re-UV Shape meshes\dyndolod\lod\trees\letreepineforestdeadsnowl03_b6f399a8passthru_lod.nif TreePineForestDead01_t
Re-UV Geometry meshes\dyndolod\lod\trees\letreepineforestdeadsnowl03_b6f399a8passthru_lod.nif_TreePineForestSnowL03Dead_TreePineForestDead01_t_textures\landscape\trees\treepineforestbarkcompsnow.dds,textures\landscape\trees\treepineforestbarkcompsnow_n.dds3636304443
  Breaking meshes\dyndolod\lod\trees\letreepineforestdeadsnowl03_b6f399a8passthru_lod.nif_TreePineForestSnowL03Dead_TreePineForestDead01_t_textures\landscape\trees\treepineforestbarkcompsnow.dds,textures\landscape\trees\treepineforestbarkcompsnow_n.dds3636304443 1039 1225
  Merging VC meshes\dyndolod\lod\trees\letreepineforestdeadsnowl03_b6f399a8passthru_lod.nif_TreePineForestSnowL03Dead_TreePineForestDead01_t_textures\landscape\trees\treepineforestbarkcompsnow.dds,textures\landscape\trees\treepineforestbarkcompsnow_n.dds3636304443 3675 1225
Re-UV Shape meshes\dyndolod\lod\trees\letreepineforestdeadsnowl03_b6f399a8passthru_lod.nif TreePineForestDead01_t
Re-UV Geometry meshes\dyndolod\lod\trees\letreepineforestdeadsnowl03_b6f399a8passthru_lod.nif_TreePineForestSnowL03Dead_TreePineForestDead01_t_textures\landscape\trees\treepineforestbarkcompsnow.dds,textures\landscape\trees\treepineforestbarkcompsnow_n.dds3636304443
  Breaking meshes\dyndolod\lod\trees\letreepineforestdeadsnowl03_b6f399a8passthru_lod.nif_TreePineForestSnowL03Dead_TreePineForestDead01_t_textures\landscape\trees\treepineforestbarkcompsnow.dds,textures\landscape\trees\treepineforestbarkcompsnow_n.dds3636304443 1039 1225
  Merging VC meshes\dyndolod\lod\trees\letreepineforestdeadsnowl03_b6f399a8passthru_lod.nif_TreePineForestSnowL03Dead_TreePineForestDead01_t_textures\landscape\trees\treepineforestbarkcompsnow.dds,textures\landscape\trees\treepineforestbarkcompsnow_n.dds3636304443 3675 1225
Log ended at 5:33:10 PM (0:6)

One of the problem meshes:

treepineforestsnowL05_B9D29A34passthru_lod.7z

Posted (edited)

Umm so iirc I had similiar or same problem while generating dyndolod with hybrid meshes made with hybrid.bat and what I did was copying crown branch from mesh with crown and pasting it in other working mesh and saving it. Then I ran hybrid.bat one more time and had no more errors while running dyndolod.

Edited by Pawelekdabek
Posted

Yeah, I did that, too, but the meshes have some data that doesn't jive. I don't comprehend the errors, so don't know what to correct. Possibly UV between 0 and 1 though. Not sure where the data is to check that. Maybe need to run through re-uv script.

Posted
8 hours ago, z929669 said:

My first persisting issue running DynDOLOD 3 Alpha. TexGen ran without issue, but DynDOLOD "fails to create Lod for one or more worlds", and it is reproducible:

Logs.7z 3.1 MB · 1 download

The issue arose due to some 3D statics I created using hybrid.bat. Unfortunately, the issues were not discovered by LODGen during that process. I will take a look at these meshes to see about stripping 'bad' stuff from them:


Re-UV Shape meshes\dyndolod\lod\trees\winteraspen01passthru_lod.nif TreeAspen01_1:0 Crown
Re-UV Geometry meshes\dyndolod\lod\trees\winteraspen01passthru_lod.nif_TreeWinterAspen01_TreeAspen01_1:0 Crown_textures\landscape\trees\treeaspenbarkcomp.dds,textures\landscape\trees\treeaspenbarkcomp_n.dds532947828
  Breaking meshes\dyndolod\lod\trees\winteraspen01passthru_lod.nif_TreeWinterAspen01_TreeAspen01_1:0 Crown_textures\landscape\trees\treeaspenbarkcomp.dds,textures\landscape\trees\treeaspenbarkcomp_n.dds532947828 407 399
  Merging VC meshes\dyndolod\lod\trees\winteraspen01passthru_lod.nif_TreeWinterAspen01_TreeAspen01_1:0 Crown_textures\landscape\trees\treeaspenbarkcomp.dds,textures\landscape\trees\treeaspenbarkcomp_n.dds532947828 1197 399
  Split UV meshes\dyndolod\lod\trees\winteraspen01passthru_lod.nif_TreeWinterAspen01_TreeAspen01_1:0 Crown_textures\landscape\trees\treeaspenbarkcomp.dds,textures\landscape\trees\treeaspenbarkcomp_n.dds532947828 1197 399
  Remove dups meshes\dyndolod\lod\trees\winteraspen01passthru_lod.nif_TreeWinterAspen01_TreeAspen01_1:0 Crown_textures\landscape\trees\treeaspenbarkcomp.dds,textures\landscape\trees\treeaspenbarkcomp_n.dds532947828 1767 589
  Simplify meshes\dyndolod\lod\trees\winteraspen01passthru_lod.nif_TreeWinterAspen01_TreeAspen01_1:0 Crown_textures\landscape\trees\treeaspenbarkcomp.dds,textures\landscape\trees\treeaspenbarkcomp_n.dds532947828 678 589
    Iteration 0
    Iteration 1
  Face normals meshes\dyndolod\lod\trees\winteraspen01passthru_lod.nif_TreeWinterAspen01_TreeAspen01_1:0 Crown_textures\landscape\trees\treeaspenbarkcomp.dds,textures\landscape\trees\treeaspenbarkcomp_n.dds532947828 678 547
  Smooth normals meshes\dyndolod\lod\trees\winteraspen01passthru_lod.nif_TreeWinterAspen01_TreeAspen01_1:0 Crown_textures\landscape\trees\treeaspenbarkcomp.dds,textures\landscape\trees\treeaspenbarkcomp_n.dds532947828 678 547
  Update tangents meshes\dyndolod\lod\trees\winteraspen01passthru_lod.nif_TreeWinterAspen01_TreeAspen01_1:0 Crown_textures\landscape\trees\treeaspenbarkcomp.dds,textures\landscape\trees\treeaspenbarkcomp_n.dds532947828 678 547
UV outside TreeWinterAspen01 TreeAspen01_1:0 Crown textures\landscape\trees\treeaspenbarkcomp.dds (1.5, 1.504)
Re-UV Shape meshes\dyndolod\lod\trees\winteraspen01passthru_lod.nif TreeAspen01_1:1 Trunk
Re-UV Geometry meshes\dyndolod\lod\trees\winteraspen01passthru_lod.nif_TreeWinterAspen01_TreeAspen01_1:1 Trunk_textures\dlc01\landscape\trees\treeaspenwinterbranchcomp.dds,textures\dlc01\landscape\trees\treeaspenwinterbranchcomp_n.dds=52066902857
  Breaking meshes\dyndolod\lod\trees\winteraspen01passthru_lod.nif_TreeWinterAspen01_TreeAspen01_1:1 Trunk_textures\dlc01\landscape\trees\treeaspenwinterbranchcomp.dds,textures\dlc01\landscape\trees\treeaspenwinterbranchcomp_n.dds=52066902857 494 392
  Merging VC meshes\dyndolod\lod\trees\winteraspen01passthru_lod.nif_TreeWinterAspen01_TreeAspen01_1:1 Trunk_textures\dlc01\landscape\trees\treeaspenwinterbranchcomp.dds,textures\dlc01\landscape\trees\treeaspenwinterbranchcomp_n.dds=52066902857 1176 392
  Split UV meshes\dyndolod\lod\trees\winteraspen01passthru_lod.nif_TreeWinterAspen01_TreeAspen01_1:1 Trunk_textures\dlc01\landscape\trees\treeaspenwinterbranchcomp.dds,textures\dlc01\landscape\trees\treeaspenwinterbranchcomp_n.dds=52066902857 1176 392
  Remove dups meshes\dyndolod\lod\trees\winteraspen01passthru_lod.nif_TreeWinterAspen01_TreeAspen01_1:1 Trunk_textures\dlc01\landscape\trees\treeaspenwinterbranchcomp.dds,textures\dlc01\landscape\trees\treeaspenwinterbranchcomp_n.dds=52066902857 1236 412
  Simplify meshes\dyndolod\lod\trees\winteraspen01passthru_lod.nif_TreeWinterAspen01_TreeAspen01_1:1 Trunk_textures\dlc01\landscape\trees\treeaspenwinterbranchcomp.dds,textures\dlc01\landscape\trees\treeaspenwinterbranchcomp_n.dds=52066902857 524 412
  Face normals meshes\dyndolod\lod\trees\winteraspen01passthru_lod.nif_TreeWinterAspen01_TreeAspen01_1:1 Trunk_textures\dlc01\landscape\trees\treeaspenwinterbranchcomp.dds,textures\dlc01\landscape\trees\treeaspenwinterbranchcomp_n.dds=52066902857 524 412
  Smooth normals meshes\dyndolod\lod\trees\winteraspen01passthru_lod.nif_TreeWinterAspen01_TreeAspen01_1:1 Trunk_textures\dlc01\landscape\trees\treeaspenwinterbranchcomp.dds,textures\dlc01\landscape\trees\treeaspenwinterbranchcomp_n.dds=52066902857 524 412
Wrong position after reading known block 1 of 22 = 1522 = NiTriShape 100 = 1525 in meshes\dyndolod\lod\trees\treepineforestsnowl05_b9d29a34passthru_lod.nif
Error accessing C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\dyndolod\lod\trees\treepineforestsnowl05_b9d29a34passthru_lod.nif Unable to read beyond the end of the stream.
  Update tangents meshes\dyndolod\lod\trees\winteraspen01passthru_lod.nif_TreeWinterAspen01_TreeAspen01_1:1 Trunk_textures\dlc01\landscape\trees\treeaspenwinterbranchcomp.dds,textures\dlc01\landscape\trees\treeaspenwinterbranchcomp_n.dds=52066902857 524 412
UV outside TreeWinterAspen01 TreeAspen01_1:1 Trunk textures\dlc01\landscape\trees\treeaspenwinterbranchcomp.dds (1.026, 0.996)
Wrong position after reading known block 1 of 22 = 1464 = NiTriShape 100 = 1467 in meshes\dyndolod\lod\trees\treepineforestsnowl02_2c55c128passthru_lod.nif
Error accessing C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\dyndolod\lod\trees\treepineforestsnowl02_2c55c128passthru_lod.nif Unable to read beyond the end of the stream.
Re-UV Shape meshes\dyndolod\lod\trees\letreepineforestdeadsnowl03_b6f399a8passthru_lod.nif TreePineForestDead01_t
Re-UV Geometry meshes\dyndolod\lod\trees\letreepineforestdeadsnowl03_b6f399a8passthru_lod.nif_TreePineForestSnowL03Dead_TreePineForestDead01_t_textures\landscape\trees\treepineforestbarkcompsnow.dds,textures\landscape\trees\treepineforestbarkcompsnow_n.dds3636304443
  Breaking meshes\dyndolod\lod\trees\letreepineforestdeadsnowl03_b6f399a8passthru_lod.nif_TreePineForestSnowL03Dead_TreePineForestDead01_t_textures\landscape\trees\treepineforestbarkcompsnow.dds,textures\landscape\trees\treepineforestbarkcompsnow_n.dds3636304443 1039 1225
  Merging VC meshes\dyndolod\lod\trees\letreepineforestdeadsnowl03_b6f399a8passthru_lod.nif_TreePineForestSnowL03Dead_TreePineForestDead01_t_textures\landscape\trees\treepineforestbarkcompsnow.dds,textures\landscape\trees\treepineforestbarkcompsnow_n.dds3636304443 3675 1225
Re-UV Shape meshes\dyndolod\lod\trees\letreepineforestdeadsnowl03_b6f399a8passthru_lod.nif TreePineForestDead01_t
Re-UV Geometry meshes\dyndolod\lod\trees\letreepineforestdeadsnowl03_b6f399a8passthru_lod.nif_TreePineForestSnowL03Dead_TreePineForestDead01_t_textures\landscape\trees\treepineforestbarkcompsnow.dds,textures\landscape\trees\treepineforestbarkcompsnow_n.dds3636304443
  Breaking meshes\dyndolod\lod\trees\letreepineforestdeadsnowl03_b6f399a8passthru_lod.nif_TreePineForestSnowL03Dead_TreePineForestDead01_t_textures\landscape\trees\treepineforestbarkcompsnow.dds,textures\landscape\trees\treepineforestbarkcompsnow_n.dds3636304443 1039 1225
  Merging VC meshes\dyndolod\lod\trees\letreepineforestdeadsnowl03_b6f399a8passthru_lod.nif_TreePineForestSnowL03Dead_TreePineForestDead01_t_textures\landscape\trees\treepineforestbarkcompsnow.dds,textures\landscape\trees\treepineforestbarkcompsnow_n.dds3636304443 3675 1225
Log ended at 5:33:10 PM (0:6)

One of the problem meshes:

treepineforestsnowL05_B9D29A34passthru_lod.7z 8.81 kB · 1 download

Error accessing C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\dyndolod\lod\trees\treepineforestsnowl05_b9d29a34passthru_lod.nif Unable to read beyond the end of the stream."

There might be problem in the with crown NIF that gets copied to the final hyrbid NIF or something happens while creating the hybrid NIF. See if running the crown though a NIF optimizer and then creating the hyrbid changes anything. Make it so all crowns use the SSE format.

Also whenever you see shapes being RE-UVd, see if you can update the crown NIF UV to be inside 0 and 1. Moving UV coords slightly to be inside is not really visible in the distance. (WinterAspen01 will be fixed in the next DynDOLOD Resources)

Posted
10 hours ago, Wolfpack49 said:

Interesting.  Opening the door from the interior, the door is transparent and you can see through to the external road when the door is open.  The open wood door itself is from OCS.  The open transparent area is from CRF at the refs I mentioned earlier, but with a thin separator:

3JJy6rX.jpeg

Traveling through normally or wth tcl immediately reverts to the non-OCS (CRF) door in a closed state.

Scrolling through the refs on the transprent area, I see 2 that I am unsure of:

OCS: OCSRTLandR01.nif, base 69042257, ref 00042260

Dyndolod: Tamriel_Underside.nif, base 0b01240c, ref 9f0a9970

 

The underside is basically showing behind everything else.  it is a static mesh, it doesn't change anything with doors or does anything else.

When I generate the second pass with Open Cities and Cutting Room Floor in the load order, there is no extra door and no teleportation to the wrong worldspace. Have you accidentally changed any INI settings beyond WarnModFileName?

If you believe DynDOLOD has any affect on this, there has to be a reference or a change from a DynDOLOD plugin with the objects involved in this.

Posted
5 hours ago, sheson said:

The underside is basically showing behind everything else.  it is a static mesh, it doesn't change anything with doors or does anything else.

When I generate the second pass with Open Cities and Cutting Room Floor in the load order, there is no extra door and no teleportation to the wrong worldspace. Have you accidentally changed any INI settings beyond WarnModFileName?

If you believe DynDOLOD has any affect on this, there has to be a reference or a change from a DynDOLOD plugin with the objects involved in this.

Yeah, I am guessing there's something in the load order Dyndolod is picking up that isn't displaying when I run the game without it.  Let me double check my settings and re-run and see if the problem clears up.  Attached is my ini and my presets.

DynDOLOD_SSE.ini DynDOLOD_SSE_Preset_FullTrees_Pass1.ini DynDOLOD_SSE_Preset_FullTrees_Pass2.ini

Posted (edited)

Well, it appears to be a Cutting Room Floor-OCS issue.  I tried setting the phantom door record to initially disabled in the CRF esp which had no effect, but when I deleted the record entirely from CRF, it no longer appears.  There are no conflicts between the CRF door and OCS or anything else in xEdit, and OCS is correctly loaded after CRF, so it may actually be a case where a patch is required.  Very strange, but Dyndolod has nothing to do with it, other than it is probably picking up the door from CRF.

Edited by Wolfpack49
Posted

Next issue. Relevant log text:

TreeReachTree02 [TREE:000B8A74] Meshes\landscape\trees\reachtree02.nif
    Replaced tree, Billboard found, 3D LOD model found
    Billboard_0: textures\terrain\lodgen\skyrim.esm\reachtree02_000b8a74.dds, textures\default_n.dds
    Billboard_1: textures\terrain\lodgen\skyrim.esm\reachtree02_000b8a74_1.dds, textures\terrain\lodgen\skyrim.esm\reachtree02_000b8a74_1_n.dds
    Billboard_2: textures\terrain\lodgen\skyrim.esm\reachtree02_000b8a74_2.dds, textures\terrain\lodgen\skyrim.esm\reachtree02_000b8a74_2_n.dds
    Level0: meshes\dyndolod\lod\trees\reachtree02_af4e809bpassthru_lod.nif using textures\dyndolod\lod\dyndolodtreelod.dds, textures\dyndolod\lod\dyndolodtreelod_n.dds, textures\lod\gkbbranch1lod.dds, textures\lod\gkbbranchlod_n1.dds, textures\lod\tundradriftwoodbranches01lod.dds, textures\lod\tundradriftwoodbranches01lod_n.dds
    Level1: meshes\dyndolod\lod\trees\reachtree02_af4e809bpassthru_lod.nif using textures\dyndolod\lod\dyndolodtreelod.dds, textures\dyndolod\lod\dyndolodtreelod_n.dds, textures\lod\gkbbranch1lod.dds, textures\lod\gkbbranchlod_n1.dds, textures\lod\tundradriftwoodbranches01lod.dds, textures\lod\tundradriftwoodbranches01lod_n.dds
    Level2: meshes\dyndolod\lod\trees\reachtree02_af4e809bpassthru_lod.nif using textures\dyndolod\lod\dyndolodtreelod.dds, textures\dyndolod\lod\dyndolodtreelod_n.dds, textures\lod\gkbbranch1lod.dds, textures\lod\gkbbranchlod_n1.dds, textures\lod\tundradriftwoodbranches01lod.dds, textures\lod\tundradriftwoodbranches01lod_n.dds
    Dynamic: Meshes\landscape\trees\reachtree02.nif using textures\landscape\mountains\mountainslab02.dds, textures\landscape\mountains\mountainslab02_n.dds, textures\landscape\trees\tundradriftwoodbark01.dds, textures\landscape\trees\tundradriftwoodbark01_n.dds, textures\landscape\trees\tundradriftwoodbranches01.dds, textures\landscape\trees\tundradriftwoodbranches01_n.dds, textures\landscape\trees\reachtreebranch01.dds, textures\landscape\trees\reachtreebranch01_n.dds
    LOD4: Level0
    LOD8: Billboard2 using dyndolod_flat_2x2_lod.nif
    LOD16: Billboard1 using internal

This tree's Level0 LOD has leaves, but the full model does not, and I can't determine where the LOD textures are coming from ... at least what I'm finding does not match. The static model is based on reachtree02, and it is 'dead' just like the full model, but LOD is very leafy:

https://imgbox.com/g/vKvHdp95nk

Any direction in troubleshooting would be appreciated.

Posted
3 hours ago, z929669 said:

Next issue. Relevant log text:


TreeReachTree02 [TREE:000B8A74] Meshes\landscape\trees\reachtree02.nif
    Replaced tree, Billboard found, 3D LOD model found
    Billboard_0: textures\terrain\lodgen\skyrim.esm\reachtree02_000b8a74.dds, textures\default_n.dds
    Billboard_1: textures\terrain\lodgen\skyrim.esm\reachtree02_000b8a74_1.dds, textures\terrain\lodgen\skyrim.esm\reachtree02_000b8a74_1_n.dds
    Billboard_2: textures\terrain\lodgen\skyrim.esm\reachtree02_000b8a74_2.dds, textures\terrain\lodgen\skyrim.esm\reachtree02_000b8a74_2_n.dds
    Level0: meshes\dyndolod\lod\trees\reachtree02_af4e809bpassthru_lod.nif using textures\dyndolod\lod\dyndolodtreelod.dds, textures\dyndolod\lod\dyndolodtreelod_n.dds, textures\lod\gkbbranch1lod.dds, textures\lod\gkbbranchlod_n1.dds, textures\lod\tundradriftwoodbranches01lod.dds, textures\lod\tundradriftwoodbranches01lod_n.dds
    Level1: meshes\dyndolod\lod\trees\reachtree02_af4e809bpassthru_lod.nif using textures\dyndolod\lod\dyndolodtreelod.dds, textures\dyndolod\lod\dyndolodtreelod_n.dds, textures\lod\gkbbranch1lod.dds, textures\lod\gkbbranchlod_n1.dds, textures\lod\tundradriftwoodbranches01lod.dds, textures\lod\tundradriftwoodbranches01lod_n.dds
    Level2: meshes\dyndolod\lod\trees\reachtree02_af4e809bpassthru_lod.nif using textures\dyndolod\lod\dyndolodtreelod.dds, textures\dyndolod\lod\dyndolodtreelod_n.dds, textures\lod\gkbbranch1lod.dds, textures\lod\gkbbranchlod_n1.dds, textures\lod\tundradriftwoodbranches01lod.dds, textures\lod\tundradriftwoodbranches01lod_n.dds
    Dynamic: Meshes\landscape\trees\reachtree02.nif using textures\landscape\mountains\mountainslab02.dds, textures\landscape\mountains\mountainslab02_n.dds, textures\landscape\trees\tundradriftwoodbark01.dds, textures\landscape\trees\tundradriftwoodbark01_n.dds, textures\landscape\trees\tundradriftwoodbranches01.dds, textures\landscape\trees\tundradriftwoodbranches01_n.dds, textures\landscape\trees\reachtreebranch01.dds, textures\landscape\trees\reachtreebranch01_n.dds
    LOD4: Level0
    LOD8: Billboard2 using dyndolod_flat_2x2_lod.nif
    LOD16: Billboard1 using internal

This tree's Level0 LOD has leaves, but the full model does not, and I can't determine where the LOD textures are coming from ... at least what I'm finding does not match. The static model is based on reachtree02, and it is 'dead' just like the full model, but LOD is very leafy:

https://imgbox.com/g/vKvHdp95nk

Any direction in troubleshooting would be appreciated.

Check the last overwrite in the load order of the mentioned LOD mode for Level0l. That is what is being used for LOD level 4.

meshes\dyndolod\lod\trees\reachtree02_af4e809bpassthru_lod.nif using textures\dyndolod\lod\dyndolodtreelod.dds, textures\dyndolod\lod\dyndolodtreelod_n.dds, textures\lod\gkbbranch1lod.dds, textures\lod\gkbbranchlod_n1.dds, textures\lod\tundradriftwoodbranches01lod.dds, textures\lod\tundradriftwoodbranches01lod_n.dds

Posted
7 hours ago, sheson said:

Check the last overwrite in the load order of the mentioned LOD mode for Level0l. That is what is being used for LOD level 4.

meshes\dyndolod\lod\trees\reachtree02_af4e809bpassthru_lod.nif using textures\dyndolod\lod\dyndolodtreelod.dds, textures\dyndolod\lod\dyndolodtreelod_n.dds, textures\lod\gkbbranch1lod.dds, textures\lod\gkbbranchlod_n1.dds, textures\lod\tundradriftwoodbranches01lod.dds, textures\lod\tundradriftwoodbranches01lod_n.dds

That's what I mean ... the passthru model doesn't use taht texture, so not sure where this is defined if not here:

image.png

Posted
16 minutes ago, z929669 said:

That's what I mean ... the passthru model doesn't use taht texture, so not sure where this is defined if not here:

image.png

It must be a different file in NifSkope. Use  xEdit asset browser to open the file from the winning container location.

Posted
14 minutes ago, sheson said:

Obviously you have opened a different file in NifSkope. Use MO2 right data tab to find the file/mod or use xEdit asset browser to open the file from the winning container lcoation.

I opened the file referenced:

meshes\dyndolod\lod\trees\reachtree02_af4e809bpassthru_lod.nif 

There is only one in my load order. If I can find the definition, I can try to do something about it.

EDIT: Never mind, I think I have another that I found. Sorry!

Posted
5 minutes ago, z929669 said:

I opened the file referenced:


meshes\dyndolod\lod\trees\reachtree02_af4e809bpassthru_lod.nif 

There is only one in my load order. If I can find the definition, I can try to do something about it.

Then most likely the load order changed between generating LOD and now. Generate LOD for the current load order.

Posted

See previous edit. Turns out that another of the same author's mods erroneously includes this same static model with very different textures. Probably a housekeeping issue. I simply deleted it and am regenerating now.

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