sheson Posted August 30, 2023 Author Posted August 30, 2023 16 hours ago, Kattmandu said: I'm seeing an extremely large fire glow (DefaultTorch01NS_DynDOLOD_BASE) above the CaveLamps01 and FXfireWithEmbersLogs01 models in Raven Rock. Is there a way to reduce it? The glow does not exist when I disable the DynDOLOD plugin. I reran DynDOLOD just now after updating to DynDOLOD 3 Alpha-138. Also, I'm using Resources Alpha-41 and DLL NG Alpha-12. I haven't noticed this large glow on any other fire basin 'lamps' (such as the ones in Whiterun). DynDOLOD_SSE_ModelsUsed_DLC2SolstheimWorld.txt DynDOLOD_SSE_TexturesUsed_DLC2SolstheimWorld.txt DynDOLOD_SSE_log.txt DynDOLOD_SSE_Debug_log.txt For future reference, since you made screenshots for a different generation than the logs, the screenshots are a bit "out of date". In any case, the logs show you did not check "Fake lights selected world" but only "Fake light child world", so there should not be such fake lights to begin with. "Fake light selected world" are supposed to not show in the active cells either. But that is not the problem here. This happens because of some weird interaction with Worldspace Transition Tweaks and will be fixed next alpha version. Edit: You can test with this test version https://mega.nz/file/sBwU3RxY#P5csfxnK62FKCSZpkj7alOL-VkDkqRhu-idjUlM9HWM in the meantime. 1
sheson Posted August 30, 2023 Author Posted August 30, 2023 9 hours ago, David2408 said: Hi sheson, using the latest version of DynDOLOD and NG DLL with 3.0 scripts for large ref workaround, I get the following repeatable error: "Error: Assertion failure (C:\Delphi\Projects\DynDOLOD3\Core\wbImplementation.pas, line 12868)". Attached is the log and here is the debug log (very big file O.o): https://file.io/08tYu3MROpsR. DynDOLOD_SSE_log.txt 950.04 kB · 1 download The link to the debug log says "The transfer you requested has been deleted" and I am not able to download. Maybe upload again or try a different file service. Also upload bugreport.txt if it exists as explained on the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs
sheson Posted August 30, 2023 Author Posted August 30, 2023 11 hours ago, David2408 said: Judging from the multple reports regarding "sticky" LOD glow fx in Solstheim, it seems like this bug is somewhat tied to the Solstheim worldspace, whereas in Tamriel these sticky lights do not occur (as often?). Counting this forum and Nexusmods, there are minimum a dozen individual reports stating that LOD glow fx is sticky in Solstheim worldspace. If you have a problem or bug, report it as explained at https://dyndolod.info/Official-DynDOLOD-Support-Forum There are currently two different reports about a fake glow issue on Solstheim with Alpha-138. All other reports that have been made here in the past had been resolved at the time. I do not use the Comments or Bugs feature on Nexusmods. Posts anywhere else but the official DynDOLOD support forum made by users ignoring the official DynDOLOD documentation, requirements and messages from the tools might as well yell at clouds.
sheson Posted August 30, 2023 Author Posted August 30, 2023 9 hours ago, aljoxo said: Latest version of DynDOLOD (alpha 138) and NG DLL (alpha 12) and Resources (alpha 41) Assertion failure (C:\Delphi\Projects\DynDOLOD3\Core\wbImplementation.pas, line 12868). bugreport.txt 42.69 kB · 2 downloads Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to also upload when making posts.
sheson Posted August 30, 2023 Author Posted August 30, 2023 10 hours ago, Blackread said: The swap file generated by DynDOLOD is not working. Looks like Base Object Swapper is strict about the letter case: the _SWAP suffix needs to be all upper case, and the file generated by DynDOLOD has it in lower case. Yeah, I kind of know that. Filename will be fixed next alpha (and test version below) 10 hours ago, Blackread said: There's also this bit of road sticking through the Whiterun front gate: Will be added to the list of things not to copy next alpha. 10 hours ago, Blackread said: Lastly the dark elf lantern glow LOD has made a return. I didn't see them with Alpha-134. EDIDs, respectively: telmithrynesp_078BF5_DLC2SolstheimWorld_DynDOLOD_OBJECT telmithrynesp_040FF2_DLC2SolstheimWorld_DynDOLOD_OBJECT Logs: https://mega.nz/file/YbU33bCS#orQb99fQmxXAdE3TPJ6BRRZRxtbBVdFkyMogM432rqg Let me know if this is fixed with this test version https://mega.nz/file/sBwU3RxY#P5csfxnK62FKCSZpkj7alOL-VkDkqRhu-idjUlM9HWM If not upload new log, debug log.
Kattmandu Posted August 30, 2023 Posted August 30, 2023 4 hours ago, sheson said: For future reference, since you made screenshots for a different generation than the logs, the screenshots are a bit "out of date". In any case, the logs show you did not check "Fake lights selected world" but only "Fake light child world", so there should not be such fake lights to begin with. "Fake light selected world" are supposed to not show in the active cells either. But that is not the problem here. This happens because of some weird interaction with Worldspace Transition Tweaks and will be fixed next alpha version. Edit: You can test with this test version https://mega.nz/file/sBwU3RxY#P5csfxnK62FKCSZpkj7alOL-VkDkqRhu-idjUlM9HWM in the meantime. Ah, yes, sorry. I should have updated the More Informative Console screenshots so it showed the IDs corresponding to the linked log files. The test version of DunDOLODx64.exe resolved the issue. Thanks!
sheson Posted August 30, 2023 Author Posted August 30, 2023 6 minutes ago, Kattmandu said: Ah, yes, sorry. I should have updated the More Informative Console screenshots so it showed the IDs corresponding to the linked log files. The test version of DunDOLODx64.exe resolved the issue. Thanks! Great. Thanks for letting us know. 1
Blackread Posted August 30, 2023 Posted August 30, 2023 3 hours ago, sheson said: Let me know if this is fixed with this test version https://mega.nz/file/sBwU3RxY#P5csfxnK62FKCSZpkj7alOL-VkDkqRhu-idjUlM9HWM If not upload new log, debug log. The test version fixed the stuck glow LODs.
sheson Posted August 30, 2023 Author Posted August 30, 2023 5 minutes ago, Blackread said: The test version fixed the stuck glow LODs. Great!. Thanks for letting us know.
aljoxo Posted August 30, 2023 Posted August 30, 2023 8 hours ago, sheson said: Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to also upload when making posts. DynDOLOD_SSE_log.txt Debug log: https://drive.google.com/file/d/11qJQhS7Cao6Nx3cSQ_fKqkLpUBMfX0KO/view?usp=sharing
David2408 Posted August 30, 2023 Posted August 30, 2023 I still encounter "Error: Assertion failure (C:\Delphi\Projects\DynDOLOD3\Core\wbImplementation.pas, line 12868)". Here are the logs as requested: https://fastupload.io/iDFKHTOAH4USL68/file. bugreport.txt DynDOLOD_SSE_log.txt
BuddyKidd Posted August 30, 2023 Posted August 30, 2023 (edited) I am using the latest version of DynDOLOD (alpha 139), NG DLL (alpha 12), and Resources (alpha 42) [Window Title] DynDOLOD [Main Instruction] Error: Assertion failure (C:\Delphi\Projects\DynDOLOD3\Core\wbImplementation.pas, line 12868) [Content] Click on this link for additional explanations and help for this message For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum. [OK] [Exit DynDOLOD] [Footer] Online Help | Support Forum | Copy message to clipboard https://www.dropbox.com/scl/fi/v3736fyuo0rvzoa0lk9jt/bugreport.txt?rlkey=3fsty4f8pdjkhvqbuhx4wnbci&dl=0 https://www.dropbox.com/scl/fi/g4mtx3ly6bbtqbgf2lsha/DynDOLOD_SSE_log.txt?rlkey=u9mmgnknse59nfeaeg9f4r33j&dl=0 https://www.dropbox.com/scl/fi/wown1vyzl5xdy3qpk85b6/DynDOLOD_SSE_Debug_log.txt?rlkey=guljdgxq44rta3eti1qqdzgss&dl=0 Will you please tell me what I need to do to fix this? Edited August 30, 2023 by BuddyKidd
Mephitic Posted August 30, 2023 Posted August 30, 2023 (edited) I'm getting an assertion error. DynDOLOD Alpha-139, DynDOLOD Resources SE Alpha-42, DynDOLOD DLL NG Alpha-12 bugreport.txt DynDOLOD_SSE_log.txt DynDOLOD_SSE_Debug_log.7z: https://mega.nz/file/Tcc22SpI#yeXX8FJcPmAZs-b2MKSZrk-3W0hTSJJe9B5eHC38IHI Edited August 31, 2023 by Mephitic
itisbartolomeo Posted August 30, 2023 Posted August 30, 2023 Seems everyone is running into the assertion failure issue with the new versions of DynDOLOD. Here's my log: DynDOLOD_SSE_log.txt
Lulie Posted August 31, 2023 Posted August 31, 2023 Thank you for your quick response on this. I've been checking over everything. Sorry for not posting correctly. The issue I was having was caused by incomplete grass cache I believe. I have regenerated just now, after regenerating my grass cache again and the atlas includes the grass. If anyone else is having the same issue: Check your grass cache is complete for each world you have generated it for if you've checked everything else. It works really well! I'm very happy with the results, can't sing TexGen and DynDOLOD's praises enough.
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