sheson Posted July 21, 2023 Author Posted July 21, 2023 23 minutes ago, jmeyer73 said: Just to make sure I didn't have a mod conflict, I reran dyndolod in a vanilla install, and it still happens. Here are my logs: https://ufile.io/b7t7asnr Install DynDOLOD DLL SE - Scripts and DynDOLOD DLL SE - SKSE64 Plugin - Skyrim Special Edition 1.6.640 from https://www.nexusmods.com/skyrimspecialedition/mods/DynDOLOD-DLL-SE/57264 as explained at https://dyndolod.info/Help/DynDOLOD-DLL and test if the dynamic LOD model behaves as it should, e.g. it only loads if the cell is not attached anymore.
jmeyer73 Posted July 21, 2023 Posted July 21, 2023 38 minutes ago, sheson said: Install DynDOLOD DLL SE - Scripts and DynDOLOD DLL SE - SKSE64 Plugin - Skyrim Special Edition 1.6.640 from https://www.nexusmods.com/skyrimspecialedition/mods/DynDOLOD-DLL-SE/57264 as explained at https://dyndolod.info/Help/DynDOLOD-DLL and test if the dynamic LOD model behaves as it should, e.g. it only loads if the cell is not attached anymore. Thanks, that fixed it. Not sure why, I've never had to use that before. Didn't even know it existed. Isn't that just supposed to be if you don't use papyrusutil?
sheson Posted July 21, 2023 Author Posted July 21, 2023 4 minutes ago, jmeyer73 said: Thanks, that fixed it. Not sure why, I've never had to use that before. Didn't even know it existed. Isn't that just supposed to be if you don't use papyrusutil? DynDOLOD 3 and DynDOLOD Resources SE 3 are an alpha to test for bugs. It appears the current scripts in DynDOLOD Resources SE 3 Alpha have a bug. DynDOLOD DLL is a SKSE plugin and its accompanying papyrus scripts that can be used instead of PapyrusUtil. It does not matter if PapyrusUtil is installed as well. Eventually the standard will be DynDOLOD DLL NG from https://dyndolod.info/Help/Large-Reference-Bugs-Workarounds
NukeOhio Posted July 21, 2023 Posted July 21, 2023 I've spent days trying to get HD LOD's to work using DYNDOLOD 3, please help. My load order is clean and in order according to loot, SSELODGen creates terrain files just fine, and TEXGEN has no errors when I run it. When I open the DYNDOLOD 3 launcher I get three warnings about Worldspace Transition Tweaks: <Warning: Worldspace bounds SW [-106,-131] to NE [128,128] larger than 257 cells (259). Worldspace Transition Tweaks - Skyrim To Solstheim.esp DLC2SolstheimWorld "Solstheim" [WRLD:04000800]> <Warning: Worldspace bounds SW [-106,-131] to NE [128,128] larger than 257 cells (259). WTT - Skyrim-Solstheim - Worldsettings.esp DLC2SolstheimWorld "Solstheim" [WRLD:04000800]> <Warning: Worldspace bounds SW [-106,-131] to NE [128,128] larger than 257 cells (259). WTT - Skyrim-Solstheim + Paper Map - Worldsettings.esp DLC2SolstheimWorld "Solstheim" [WRLD:04000800]> When I try to generate tree and object LOD with DYNDOLOD I get two warnings about large references in Realistic Water Two and a Paper World Map: <Warning: Large references found in non master plugin RealisticWaterTwo.esp Tamriel "Skyrim" [WRLD:0000003C]> [00:00] <Warning: Large references found in no master plugin Paper World Map.esp Tamriel "Skyrim" [WRLD:0000003C]> When I run DYNDOLOD for trees objects and occlusion I get a myriad of errors and warnings about files not being found and about large references being overwritten. I've spent days rummaging through year old forums trying to find some useful information as to what to do. DxDiag.txt
sheson Posted July 22, 2023 Author Posted July 22, 2023 10 hours ago, NukeOhio said: I've spent days trying to get HD LOD's to work using DYNDOLOD 3, please help. My load order is clean and in order according to loot, SSELODGen creates terrain files just fine, and TEXGEN has no errors when I run it. When I open the DYNDOLOD 3 launcher I get three warnings about Worldspace Transition Tweaks: <Warning: Worldspace bounds SW [-106,-131] to NE [128,128] larger than 257 cells (259). Worldspace Transition Tweaks - Skyrim To Solstheim.esp DLC2SolstheimWorld "Solstheim" [WRLD:04000800]> <Warning: Worldspace bounds SW [-106,-131] to NE [128,128] larger than 257 cells (259). WTT - Skyrim-Solstheim - Worldsettings.esp DLC2SolstheimWorld "Solstheim" [WRLD:04000800]> <Warning: Worldspace bounds SW [-106,-131] to NE [128,128] larger than 257 cells (259). WTT - Skyrim-Solstheim + Paper Map - Worldsettings.esp DLC2SolstheimWorld "Solstheim" [WRLD:04000800]> When I try to generate tree and object LOD with DYNDOLOD I get two warnings about large references in Realistic Water Two and a Paper World Map: <Warning: Large references found in non master plugin RealisticWaterTwo.esp Tamriel "Skyrim" [WRLD:0000003C]> [00:00] <Warning: Large references found in no master plugin Paper World Map.esp Tamriel "Skyrim" [WRLD:0000003C]> When I run DYNDOLOD for trees objects and occlusion I get a myriad of errors and warnings about files not being found and about large references being overwritten. I've spent days rummaging through year old forums trying to find some useful information as to what to do. DxDiag.txt 93.82 kB · 0 downloads Read the first post which entire log and debug log to upload when making posts. https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs As explained on the first post, if the option "Copy this message to clipboard" is available, copy and paste the text instead posting a screenshot. https://dyndolod.info/Official-DynDOLOD-Support-Forum#Copy-and-Paste-Text As explained o the first post, Click on this link for additional explanations and help for this message to open https://dyndolod.info/Messages/Unresolved-Form-ID for further help and information for that error in the load order. https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages In case the message mentions that a plugin might be the wrong version, double check it is the correct version for the game version and for any other plugins using it as a master and vice versa. See https://dyndolod.info/Messages (and the summary of message https://dyndolod.info/Help/Summary-Of-Messages that open after the process went through without a stop error for explanations of other log messages.) https://dyndolod.info/Messages/Worldspace-Bounds https://dyndolod.info/Messages/Large-References-Found-In-Non-Master-Plugin Use search to find similar questions and answers as explained on the first post. https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search For example: https://stepmodifications.org/forum/search/?q=unresolved form id&quick=1&type=forums_topic&nodes=223 https://stepmodifications.org/forum/topic/15567-unresolved-formid/ https://stepmodifications.org/forum/search/?&q="Worldspace bounds"&type=forums_topic&quick=1&nodes=223&search_and_or=and&sortby=relevancy You did not ask a question. If further help is required, provide the requested information and ask a specific question.
Tazke Posted July 22, 2023 Posted July 22, 2023 Hi, I am having a persistent issue with DynDOLOD where it will not progress past '[Tamriel] Creating texture atlas'. I have found some older posts about this issue but did not seem to provide the solution. Here is the latest generation log: https://pastebin.com/iTzY6ZCf I have ran DynDOLOD previously on different load orders and it's ran without issue, however, on my previous load order I had this same issue and managed to resolve it myself but unfortunately this time I haven't been able to. I have an AMD GPU but have stopped all AMD tasks via task manager. I have also tried adding 'RenderSingle=1' to the ini file as this is what worked previously, but it made no change this time. I have also added exceptions within Windows Security. Apologies if more info is needed, I am assuming it will be but I am not sure what is relevent. Happy to provide whatever is needed.
sheson Posted July 22, 2023 Author Posted July 22, 2023 2 hours ago, Tazke said: Hi, I am having a persistent issue with DynDOLOD where it will not progress past '[Tamriel] Creating texture atlas'. I have found some older posts about this issue but did not seem to provide the solution. Here is the latest generation log: https://pastebin.com/iTzY6ZCf I have ran DynDOLOD previously on different load orders and it's ran without issue, however, on my previous load order I had this same issue and managed to resolve it myself but unfortunately this time I haven't been able to. I have an AMD GPU but have stopped all AMD tasks via task manager. I have also tried adding 'RenderSingle=1' to the ini file as this is what worked previously, but it made no change this time. I have also added exceptions within Windows Security. Apologies if more info is needed, I am assuming it will be but I am not sure what is relevent. Happy to provide whatever is needed. Moved to the DynDOLOD 3 Alpha thread. Read the first post which debug log and bugreport.txt (it exists) to also upload. https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs
Tazke Posted July 22, 2023 Posted July 22, 2023 3 hours ago, sheson said: Moved to the DynDOLOD 3 Alpha thread. Read the first post which debug log and bugreport.txt (it exists) to also upload. https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs Sorry about that, there was no bugreport.txt file but here is the debug log: https://pastebin.com/Q4fRdzDW.
sheson Posted July 22, 2023 Author Posted July 22, 2023 6 minutes ago, Tazke said: Sorry about that, there was no bugreport.txt file but here is the debug log: https://pastebin.com/Q4fRdzDW. The debug is replaced every time the tool is started. The debug log you uploaded shows DynDOLOD being started and existed right away. Run the tool again and close it normally once the issue occurs so it can save a new debug log. Upload that.
Tazke Posted July 22, 2023 Posted July 22, 2023 2 hours ago, sheson said: The debug is replaced every time the tool is started. The debug log you uploaded shows DynDOLOD being started and existed right away. Run the tool again and close it normally once the issue occurs so it can save a new debug log. Upload that. Well DynDOLOD managed to make it further this time, but did eventually hang at '[JaphetsFollyWorld] Creating texture atlas'. The Debug_log file is huge though. 694755 lines and 142mb in size. Is there any specific part of it I can cut out?
sheson Posted July 22, 2023 Author Posted July 22, 2023 35 minutes ago, Tazke said: Well DynDOLOD managed to make it further this time, but did eventually hang at '[JaphetsFollyWorld] Creating texture atlas'. The Debug_log file is huge though. 694755 lines and 142mb in size. Is there any specific part of it I can cut out? As explained on the first post and https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs, zip the entire log and upload it to a file service.
Tazke Posted July 22, 2023 Posted July 22, 2023 4 minutes ago, sheson said: As explained on the first post and https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs, zip the entire log and upload it to a file service. Thanks for the help. Both log.txt and debug_log.txt files uploaded here: https://ufile.io/9tkr808d.
sheson Posted July 22, 2023 Author Posted July 22, 2023 13 minutes ago, Tazke said: Thanks for the help. Both log.txt and debug_log.txt files uploaded here: https://ufile.io/9tkr808d. Terminate all crapware that is installed with the AMD driver or install the graphics driver. Test with RenderSingle=1 added under [DynDOLOD] in C:\Modding\Tools\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini The debug log shows it is set to 0 / false, which is the default, for example if the setting does not exist. If it still gets stuck upload new logs.
Tazke Posted July 22, 2023 Posted July 22, 2023 20 minutes ago, sheson said: Terminate all crapware that is installed with the AMD driver or install the graphics driver. Test with RenderSingle=1 added under [DynDOLOD] in C:\Modding\Tools\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini The debug log shows it is set to 0 / false, which is the default, for example if the setting does not exist. If it still gets stuck upload new logs. It's worked this time, thanks very much. I had RenderSingle=1 in the wrong place within the INI file. I'm glad it was something so simple, and thank you for your time in helping.
pentapox Posted July 23, 2023 Posted July 23, 2023 Got a bug for the first time since using dyndolod where texgen simply refuses to continue. There's no errors that I can see, no freezing; it just stops. I have to exit from the texgen window so it generates a log then I have to exit texgen through killing the process in taskmanager so it unlocks my MO2 window. https://ufile.io/0s3aike1 here are my logs from the latest run. Keep in mind I messed up making a new steam library for skyrim so now it runs from "D:\skyrimSE" which is annoyingly enough where like 5 other games are installed and I haven't bothered trying to fix it. I'm running 1.5.97 with the latest dyndolod files. At first, texgen would simply hang on the file sstonebase01lod.dds and would not progress. I tried removing all related textures from my game, disabling the lod texture from mo2's data folder, reinstalling mods/skyrim/dyndolod/xedit all to no avail. I tried disabling my antiviruses, to no avail. Restarting my pc didn't work either. Then I found a post in this forum suggesting adding Locktexconv=1 to the relevant inis. I tried this, and it stopped getting stuck. Now it was sticking on random nifs while generating billboards. Again; no errors. Reinstalling relevant mods didn't help. I tried everything until I eventually tried making texgen run as administrator. It didn't work, so I turned off run as admin. Now it was working; but instead of getting stuck on sstonebase01lod.dds, it was sticking on the file directly beneath that one; cratewood02weatheredlod.dds I reinstalled my game again, restarted my pc, reinstalled dyndolod and all relevant files and now I'm back to sstonebase01lod.dds freezes. Myself and several people in a discord server have been trying to figure this out and nothing seems to be working. If anyone has any ideas please let me know.
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