heheloveer Posted May 29, 2023 Posted May 29, 2023 38 minutes ago, sheson said: Scripted stuff is being moved into the DLL, so it will be more efficient. I suspected as much. Thanks for the confirmation!
PRieST Posted May 30, 2023 Posted May 30, 2023 (edited) If I get these kind of warnings at the end of the log/DynDOLOD process, but can still open the .nif files with nifskope without an error, is it ok to keep the run or should I start a new one to make sure everything is working correctly? <Warning: Error when loading "meshes\terrain\Tamriel\objects\Tamriel.4.-32.20.bto": Error reading NIF block 124 BSSubIndexTriShape: Out of memory> [28:39] <Warning: Error when loading "meshes\terrain\Tamriel\objects\Tamriel.4.-28.0.bto": Error reading NIF block 27 BSSubIndexTriShape: Out of memory> [28:39] <Warning: Error when loading "meshes\terrain\Tamriel\objects\Tamriel.4.-28.28.bto": Error reading NIF block 70 BSSubIndexTriShape: Out of memory> [28:39] <Warning: Error when loading "meshes\terrain\Tamriel\objects\Tamriel.4.-28.-12.bto": Error reading NIF block 21 BSSubIndexTriShape: Out of memory> [28:39] <Warning: Error when loading "meshes\terrain\Tamriel\objects\Tamriel.4.-24.-12.bto": Error reading NIF block 15 BSSubIndexTriShape: Out of memory> [28:39] <Warning: Error when loading "meshes\terrain\Tamriel\objects\Tamriel.4.-24.-4.bto": Error reading NIF block 33 BSSubIndexTriShape: Out of memory> [28:41] <Warning: Error when loading "meshes\terrain\Tamriel\objects\Tamriel.4.-24.0.bto": Error reading NIF block 9 BSSubIndexTriShape: Out of memory> [28:41] <Warning: Error when loading "meshes\terrain\Tamriel\objects\Tamriel.4.-20.-4.bto": Error reading NIF block 21 BSSubIndexTriShape: Out of memory> [28:41] <Warning: Error when loading "meshes\terrain\Tamriel\objects\Tamriel.4.52.-32.bto": Out of memory> [28:41] <Warning: Error when loading "meshes\terrain\Tamriel\objects\Tamriel.4.-20.-12.bto": Error reading NIF block 39 BSSubIndexTriShape: Out of memory> [28:42] <Warning: Error when loading "meshes\terrain\Tamriel\objects\Tamriel.4.-16.-4.bto": Error reading NIF block 33 BSSubIndexTriShape: Out of memory> [28:42] <Warning: Error when loading "meshes\terrain\Tamriel\objects\Tamriel.4.-16.-12.bto": Error reading NIF block 21 BSSubIndexTriShape: Out of memory> [28:44] <Warning: Error when loading "meshes\terrain\Tamriel\objects\Tamriel.4.-12.-4.bto": Error reading NIF block 51 BSSubIndexTriShape: Out of memory> [28:44] <Warning: Error when loading "meshes\terrain\Tamriel\objects\Tamriel.4.-16.-16.bto": Error reading NIF block 9 BSSubIndexTriShape: Out of memory> [28:44] <Warning: Error when loading "meshes\terrain\Tamriel\objects\Tamriel.4.-12.-12.bto": Error reading NIF block 97 BSSubIndexTriShape: Out of memory> [28:44] <Warning: Error when loading "meshes\terrain\Tamriel\objects\Tamriel.4.8.8.bto": Error reading NIF block 9 BSSubIndexTriShape: Out of memory> [28:46] <Warning: Error when loading "meshes\terrain\Tamriel\objects\Tamriel.4.12.8.bto": Error reading NIF block 112 BSSubIndexTriShape: Out of memory> [28:46] <Warning: Error when loading "meshes\terrain\Tamriel\objects\Tamriel.4.-12.-16.bto": Error reading NIF block 94 BSSubIndexTriShape: Out of memory> I got no other 'interesting' errors or warnings I am concerned about, also no bugeport.txt. Here are the Logs: Download Edited May 30, 2023 by PRieST
sheson Posted May 30, 2023 Author Posted May 30, 2023 1 hour ago, PRieST said: If I get these kind of warnings at the end of the log/DynDOLOD process, but can still open the .nif files with nifskope without an error, is it ok to keep the run or should I start a new one to make sure everything is working correctly? I got no other 'interesting' errors or warnings I am concerned about, also no bugeport.txt. Here are the Logs: Download https://dyndolod.info/FAQ "High memory usage / Out of memory" If DynDOLOD runs out of memory while generating occlusion, see Out of Memory while Generating Occlusion Data. https://dyndolod.info/Help/Occlusion-Data#Out-of-Memory-while-Generating-Occlusion-Data
Sulazarg Posted May 31, 2023 Posted May 31, 2023 After generation, there are extra textures in the Helgen starting location. Generated a total of 3 times with disabled mods. Nothing has changed. Any ideas? https://imgur.com/a/DbrNlOk
sheson Posted May 31, 2023 Author Posted May 31, 2023 11 minutes ago, Sulazarg said: After generation, there are extra textures in the Helgen starting location. Generated a total of 3 times with disabled mods. Nothing has changed. Any ideas? https://imgur.com/a/DbrNlOk Read the first post which log and debug log to upload when making posts. Also see https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to take screenshots with information. See answers for https://dyndolod.info/FAQ "Out of place or floating objects"
sheson Posted June 1, 2023 Author Posted June 1, 2023 36 minutes ago, maruru said: Does anyone know if the update from April 27th (Version 2.82.5) is usable as a drop-in update for 2.2.0 guide? This is the DynDOLOD support forum. Questions about third party modding guides should be asked on their appropriate forum. Probably here https://stepmodifications.org/forum/forum/157-step-skyrim-se-guide/ The latest DynDOLOD DLL 2.x version works with the latest DynDOLOD 2.x/3.x Standalone. https://dyndolod.info/Downloads Always use the latest version available.
Fiery Posted June 2, 2023 Posted June 2, 2023 Hi I have the latest 3 version (alpha-128) and tried running it this morning at 10.30 with seasons for Skyrim AE it has not moved in from "Processing Patches" since then, is that normal with this version? Did something get changed? In the past with seasons it all took just over 30 mins on my system but its been hours and not moved on I don't know if its stuck, bugged or what. Tried doing a google but nothing useful so asking here. Thanks
Wulfga Posted June 2, 2023 Posted June 2, 2023 Alright, I'm just trying to get through this while I still even want to play Skyrim again. I've done this before on v2, this is my first time with v3. I've been Googling and RTFM'ing this for 3 days and I've made what might be progress but doesn't really feel like it yet. I'm following STEP5 religiously. Step Skyrim Special Edition Guide (stepmodifications.org) Running xTexgen64 yields the attached logs. It normally gets to creating textures and simply ends abruptly without error logs or codes. I've been able to capture a couple though, so I'm hoping I can get through posting this successfully. Attached Event Viewer logs also. Attached my modlist; I'm sure I've botched something, but posting a heat log is less anxiety provoking at work than it is here, so please go easy on me. Reasonably certain I've followed the directions here. I'm past the LODgen step, which went much better after I read the manual a second time and switched to the STEP guide. I gave up completely on ever having grass, the instructions there were more than I was interested in diving into when I can't get through it without. Crash happens right there at the memory drop-off. Running from commandline as suggested in other posts launches the app correctly with no errors. I do have AV, but I went overboard potentially and created a dozen exceptions for everything here. I have PHI/CBI on this box, kinda need at least a basic security layer. It's never bothered anything else but mentioning just in case. I've seen these come up while spending over a day reading the other threads: NVIDIA bits: Please tell me what I've left out, and how I can get through this. Thanks in advance. bugreport2jun23.txt apploginfo.txt applogerror.txt modlist.xlsx
sheson Posted June 2, 2023 Author Posted June 2, 2023 32 minutes ago, Wulfga said: Alright, I'm just trying to get through this while I still even want to play Skyrim again. I've done this before on v2, this is my first time with v3. I've been Googling and RTFM'ing this for 3 days and I've made what might be progress but doesn't really feel like it yet. I'm following STEP5 religiously. Step Skyrim Special Edition Guide (stepmodifications.org) Running xTexgen64 yields the attached logs. It normally gets to creating textures and simply ends abruptly without error logs or codes. I've been able to capture a couple though, so I'm hoping I can get through posting this successfully. Attached Event Viewer logs also. Attached my modlist; I'm sure I've botched something, but posting a heat log is less anxiety provoking at work than it is here, so please go easy on me. Reasonably certain I've followed the directions here. I'm past the LODgen step, which went much better after I read the manual a second time and switched to the STEP guide. I gave up completely on ever having grass, the instructions there were more than I was interested in diving into when I can't get through it without. Crash happens right there at the memory drop-off. Running from commandline as suggested in other posts launches the app correctly with no errors. I do have AV, but I went overboard potentially and created a dozen exceptions for everything here. I have PHI/CBI on this box, kinda need at least a basic security layer. It's never bothered anything else but mentioning just in case. I've seen these come up while spending over a day reading the other threads: NVIDIA bits: Please tell me what I've left out, and how I can get through this. Thanks in advance. bugreport2jun23.txt 195.67 kB · 1 download apploginfo.txt 3.73 kB · 1 download applogerror.txt 2.45 kB · 0 downloads modlist.xlsx 29.9 kB · 0 downloads Moved to the DynDOLOD 3 Alpha thread. See the first post or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which bugreport.txt and debug log to also upload. The debug log gets replaced with every session, so in case it is still valid to the error, save/upload it it right away. Add RenderSingle=1 under [TexGen] in H:\Modding\Tools\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.ini and check if it makes a difference. It helped other people one or two thread pages back that also had an exception in the NVIDIA driver nvoglv64.dll
Wulfga Posted June 2, 2023 Posted June 2, 2023 ..\DynDOLOD\bugreport.txt Doesn't exist. ..\DynDOLOD\Logs\[DynDOLOD|TexGen_SSE_log.txt (truncate large log files to the entire last meaningful generation beginning with the log message "... starting session ..." ) Had left everything in there since it hadn't crashed the same way twice. Followed exact instructions. Yes, I put a date at the end, let's overlook that. ..\DynDOLOD\Logs\[DynDOLOD|TexGen_SSE_Debug_log.txt (always upload entire debug log) Did that. Doing it again. If issue involves LODGen upload/paste ..\DynDOLOD\Logs\LODGen_[TES5|ENDERAL|SSE|TES5VR|ENDERALSE]_[Worldspace]_log.txt (Doesn't exist yet) Attached my .ini in case there's something egregiously wrong in there. Did what you said, I still get to here (which is farther than I get probably 60% of the time). [00:57] Creating textures [01:15] Creating texture H:\Modding\Tools\DynDOLOD\TexGen_Output\Textures\dlc01\lod\dlc01icewalllod.dds with H:\Modding\Tools\DynDOLOD\Edit Scripts\DynDOLOD\Render\Skyrim\Objects\dlc01\lod\dlc01icewalllod.nif I can hear the fans spin up a little, then it stalls out and eventually the screen disappears. It took longer to crash this time but I never got past this line. the TexGen_SSE_log (6-2-2023).txt is the run with your ini edit in place. TexGen_SSE.INI I know this is irritating on both ends. I appreciate you even responding at all, and I've done what I can to minimize how irritating my posts are. I could not handle 504 pages of bug reports and questions- I would lose my mind... so, yeah, thanks. TexGen_SSE_Debug_log.txt TexGen_SSE_log (6-2-2023).txt
sheson Posted June 2, 2023 Author Posted June 2, 2023 19 minutes ago, Wulfga said: Did what you said, I still get to here (which is farther than I get probably 60% of the time). [00:57] Creating textures [01:15] Creating texture H:\Modding\Tools\DynDOLOD\TexGen_Output\Textures\dlc01\lod\dlc01icewalllod.dds with H:\Modding\Tools\DynDOLOD\Edit Scripts\DynDOLOD\Render\Skyrim\Objects\dlc01\lod\dlc01icewalllod.nif If you got to "there" why is that not the last line of the logs you uploaded? The log and debug log show it started to gather base records for billboards (uses CPU) and did not start to render a texture yet. 19 minutes ago, Wulfga said: I can hear the fans spin up a little, then it stalls out and eventually the screen disappears. It took longer to crash this time but I never got past this line. the TexGen_SSE_log (6-2-2023).txt is the run with your ini edit in place. You probably have a hardware, driver, overclocking, BIOS setting, OS issue. TexGen using Open GL API or Tecconv using DirectX API is not supposed to be able cause this no matter what they do. What is reported in the Windows event log?
Ravenyan Posted June 2, 2023 Posted June 2, 2023 TexGen stuck forever any idea on why this happening? TexGen_SSE_log.txt
sheson Posted June 2, 2023 Author Posted June 2, 2023 On 6/2/2023 at 5:49 PM, Ravenyan said: TexGen stuck forever any idea on why this happening? TexGen_SSE_log.txt 151.53 kB · 1 download See the first post or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which debug log to also upload. Add LockTexconv=1 under [TexGen] in D:\Mods\Skyrim\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.INI and see if that changes anything. It helped users with the same problem a couple pages back where TexGen seems to be stuck or stopped.
Wulfga Posted June 2, 2023 Posted June 2, 2023 Quote If you got to "there" why is that not the last line of the logs you uploaded? The log and debug log show it started to gather base records for billboards (uses CPU) and did not start to render a texture yet. I guess I did a bad job explaining that part. That window with the scolling text... if that's your debug log, it doesn't save at all when it just errors out and ends abruptly. I only get it to close normally and create the logs I've attached one out of every... maybe 9 attempts. I'm in the hundreds probably. I have removed overclocking from the CPU, yesterday I think. My graphics card memory is overclocked a little but extremely stable. Attached CPU-Z, because running out of ideas. Attached the only additional log file that survived long enough in that temp folder to grab it. Error log from Event Viewer: Faulting application name: TexGenx64.exe, version: 3.0.0.128, time stamp: 0x646a6e33 Faulting module name: nvoglv64.dll, version: 31.0.15.3598, time stamp: 0x646dfba9 Exception code: 0xc0000005 Fault offset: 0x0000000001550f2a Faulting process id: 0x0x5484 Faulting application start time: 0x0x1D995612705F484 Faulting application path: H:\Modding\Tools\DynDOLOD\TexGenx64.exe Faulting module path: C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_3c2bd4a1ec6d228e\nvoglv64.dll Report Id: fabd6cbe-c4a7-44ed-9ac3-f7166bb8d365 Faulting package full name: Faulting package-relative application ID: Info log from event: Fault bucket 1897463078308581007, type 4 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: TexGenx64.exe P2: 3.0.0.128 P3: 646a6e33 P4: nvoglv64.dll P5: 31.0.15.3598 P6: 646dfba9 P7: c0000005 P8: 0000000001550f2a P9: P10: Attached files: \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.190bcaf4-91c6-4d6b-aaa4-a1c764e90a88.tmp.dmp \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.143f5221-3e03-4c96-b9e7-e10fa80b639e.tmp.WERInternalMetadata.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.e5c8fd98-60a4-4bee-9a87-9c3566ef8a34.tmp.csv \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.165cd335-cfd1-4050-92c5-b7d3037f165d.tmp.txt \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.43564062-c08f-4f02-b8e7-7a71c81d2a0d.tmp.xml These files may be available here: \\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_TexGenx64.exe_6f6a94369d9c1185cd99bbdf7a6bac316c9e971e_5b7d448d_8f98ccab-d9b2-4a22-81d8-9332586eff8a Analysis symbol: Rechecking for solution: 0 Report Id: fabd6cbe-c4a7-44ed-9ac3-f7166bb8d365 Report Status: 268435456 Hashed bucket: 1dd0260b7426beeeea55249dd5008e8f Cab Guid: 0 WER.297e2947-b1c3-4f61-b940-af707c587f6e.tmp.WERInternalMetadata.xml GHOST-CPUZ.txt
sheson Posted June 2, 2023 Author Posted June 2, 2023 10 minutes ago, Wulfga said: I guess I did a bad job explaining that part. That window with the scolling text... if that's your debug log, it doesn't save at all when it just errors out and ends abruptly. I only get it to close normally and create the logs I've attached one out of every... maybe 9 attempts. I'm in the hundreds probably. I have removed overclocking from the CPU, yesterday I think. My graphics card memory is overclocked a little but extremely stable. Attached CPU-Z, because running out of ideas. Attached the only additional log file that survived long enough in that temp folder to grab it. Error log from Event Viewer: Faulting application name: TexGenx64.exe, version: 3.0.0.128, time stamp: 0x646a6e33 Faulting module name: nvoglv64.dll, version: 31.0.15.3598, time stamp: 0x646dfba9 Exception code: 0xc0000005 Fault offset: 0x0000000001550f2a Faulting process id: 0x0x5484 Faulting application start time: 0x0x1D995612705F484 Faulting application path: H:\Modding\Tools\DynDOLOD\TexGenx64.exe Faulting module path: C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_3c2bd4a1ec6d228e\nvoglv64.dll Report Id: fabd6cbe-c4a7-44ed-9ac3-f7166bb8d365 Faulting package full name: Faulting package-relative application ID: Info log from event: Fault bucket 1897463078308581007, type 4 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: TexGenx64.exe P2: 3.0.0.128 P3: 646a6e33 P4: nvoglv64.dll P5: 31.0.15.3598 P6: 646dfba9 P7: c0000005 P8: 0000000001550f2a P9: P10: Attached files: \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.190bcaf4-91c6-4d6b-aaa4-a1c764e90a88.tmp.dmp \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.143f5221-3e03-4c96-b9e7-e10fa80b639e.tmp.WERInternalMetadata.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.e5c8fd98-60a4-4bee-9a87-9c3566ef8a34.tmp.csv \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.165cd335-cfd1-4050-92c5-b7d3037f165d.tmp.txt \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.43564062-c08f-4f02-b8e7-7a71c81d2a0d.tmp.xml These files may be available here: \\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_TexGenx64.exe_6f6a94369d9c1185cd99bbdf7a6bac316c9e971e_5b7d448d_8f98ccab-d9b2-4a22-81d8-9332586eff8a Analysis symbol: Rechecking for solution: 0 Report Id: fabd6cbe-c4a7-44ed-9ac3-f7166bb8d365 Report Status: 268435456 Hashed bucket: 1dd0260b7426beeeea55249dd5008e8f Cab Guid: 0 WER.297e2947-b1c3-4f61-b940-af707c587f6e.tmp.WERInternalMetadata.xml 6.53 kB · 1 download GHOST-CPUZ.txt 248.21 kB · 1 download The log and debug log are both saved when the program is closed. Just send the signal to close once (e.g. clicking the X top right) and then wait a few seconds so the program can save the logs and shutdown properly. As explained in the already linked page https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs, use the RealTimeLog=1 INI setting in case there are no logs or debug logs because the tool is being terminated prematurely. If the screen goes black, then there is probably a hardware (including power supply), driver, overclocking, BIO setting, OS issue.
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