sheson Posted February 21, 2023 Author Posted February 21, 2023 2 hours ago, heheloveer said: I just reran TexGen and DynDOLOD with as far as I know the same results. Here's the link to the logs: https://anonfiles.com/o8D3u2Z5y1/DynDOLOD_logs_zip The DynDOLOD debug log was extremely large but there was no fatal errors nor did the program produce a bugreport.txt. Yes, comparing the not found billboard filenames from the LODGen log message with the created billboard filenames from the TexGen log it is apparent that they do not match. Replace LODGenx64Win.exe with this test version https://mega.nz/file/5MAAgYrQ#ieDfR3kCL68ykFh9WNxA6rc7ERJcBxBcl8L4sqPQ0Ng and Execute LODGen in expert mode https://dyndolod.info/Help/Expert-Mode and check if it finds/uses the correct billboard filenames.
sheson Posted February 21, 2023 Author Posted February 21, 2023 4 hours ago, star_death69 said: Good Morning! So what I did do yesterday: I disabled A-XMP on my Bios. All other overclock settings were on Auto. I reran Texgen with the same old result. For fun I also tried to work with 6 render threads which threw an exception almost immediately after entering the "Create Textures" step. What mod is the Textures\cubemaps\ShinyBright_e.dds in your load order from?
star_death69 Posted February 21, 2023 Posted February 21, 2023 @sheson I've also now did another run and made sure that GPU overclocking settings were on default values, but I guess they already were before that. Logs: Logs_20230221_1245.7z
star_death69 Posted February 21, 2023 Posted February 21, 2023 8 minutes ago, sheson said: What mod is the Textures\cubemaps\ShinyBright_e.dds in your load order from? The ShinyBright_e.dds seems to be in the mods Quality CubeMaps - HD Cube Maps Optimized, HD CubeMap Collection, KDCirclets Redone by zzjay and Detailed NPCs - KD Circlets Redone for NPCs (SPID), in that order. So the last one that overrides them in MO2 is Detailed NPCs - KD Circlets Redone for NPCs (SPID).
star_death69 Posted February 21, 2023 Posted February 21, 2023 28 minutes ago, sheson said: What mod is the Textures\cubemaps\ShinyBright_e.dds in your load order from? I've disable the Last tow mods (with the circlets) and reran TexGen here are the logs: Logs_20230221_1306.7z
heheloveer Posted February 21, 2023 Posted February 21, 2023 (edited) 1 hour ago, sheson said: Yes, comparing the not found billboard filenames from the LODGen log message with the created billboard filenames from the TexGen log it is apparent that they do not match. Replace LODGenx64Win.exe with this test version https://mega.nz/file/5MAAgYrQ#ieDfR3kCL68ykFh9WNxA6rc7ERJcBxBcl8L4sqPQ0Ng and Execute LODGen in expert mode https://dyndolod.info/Help/Expert-Mode and check if it finds/uses the correct billboard filenames. With this version the grass lods are indeed found in the meshes and the file size is more or less the same with my previous working output. I didn't enable verbose this time so the logs don't contain much information, but I imagine it's working alright. Thanks for the help! Edit: just enabled verbose and generated a single LOD4 area. Sure enough there isn't any "grass mapping not found" message in the logs. Edited February 21, 2023 by heheloveer
sheson Posted February 21, 2023 Author Posted February 21, 2023 10 minutes ago, star_death69 said: I've disable the Last tow mods (with the circlets) and reran TexGen here are the logs: Logs_20230221_1306.7z Unless I am checking the wrong Circlets mods on Nexus, they do not contains the texture at the path Textures\cubemaps\ShinyBright_e.dds bit at a different path. What happens if you click "Preview" under the Rendered Object LOD Textures and look at DynDOLOD\Render\Skyrim\Objects\dlc01\lod\seruinswindowslod.nif ?
sheson Posted February 21, 2023 Author Posted February 21, 2023 19 minutes ago, heheloveer said: With this version the grass lods are indeed found in the meshes and the file size is more or less the same with my previous working output. I didn't enable verbose this time so the logs don't contain much information, but I imagine it's working alright. Thanks for the help! Edit: just enabled verbose and generated a single LOD4 area. Sure enough there isn't any "grass mapping not found" message in the logs. Thanks for letting us know.
star_death69 Posted February 21, 2023 Posted February 21, 2023 9 minutes ago, sheson said: Unless I am checking the wrong Circlets mods on Nexus, they do not contains the texture at the path Textures\cubemaps\ShinyBright_e.dds bit at a different path. What happens if you click "Preview" under the Rendered Object LOD Textures and look at DynDOLOD\Render\Skyrim\Objects\dlc01\lod\seruinswindowslod.nif ? That is true, they seem to be under a different path. These are the logs if I disable all for mods: Logs_20230221_1318.7z If I preview the seruinswindowslod.nif, they look like that: On the first glance they do not look wrong to me.
sheson Posted February 21, 2023 Author Posted February 21, 2023 23 minutes ago, star_death69 said: That is true, they seem to be under a different path. These are the logs if I disable all for mods: Logs_20230221_1318.7z If I preview the seruinswindowslod.nif, they look like that: On the first glance they do not look wrong to me. See what happens with this test version https://mega.nz/file/sQBEQYiA#4x0xGGPisn1rLJNaiHV005p9qWbGl2ZyuXIFSto-P_Q
z929669 Posted February 21, 2023 Posted February 21, 2023 6 hours ago, CBSkyrimModding said: Thank you, will do. One more quick question: I've cleaned, sorted, and resolved all issues reported by LOOT, but the Step guide recommends using the following LOD mods: xLODGen Resource - SSE Terrain Tamriel_Extended Far Object LOD Improvement Project SSE DynDOLOD Bright Waterfall Fix for ENB Aspens Ablaze Add-On - DynDOLOD 3 Glacier LOD Meshes Just to be clear, in addition to your other instructions, you want me to disable all of these before running a clean pass of TexGen? First, no, do not disable any LOD resource mods (like these) other than xLOSGen Resource, which is for terrain LOD only and should only be enabled when generating terrain LOD. Second, some of those mods are not recommended in the Step SSE guides. Leave all LOD resource mods active, but disable anything with pre-generated billboards or LOD Also, use the latest Alpha 115 now.
star_death69 Posted February 21, 2023 Posted February 21, 2023 1 hour ago, sheson said: See what happens with this test version https://mega.nz/file/sQBEQYiA#4x0xGGPisn1rLJNaiHV005p9qWbGl2ZyuXIFSto-P_Q It worked 🥳🥳🥳🥳 Here are the logs if you careLogs_20230221_1450.7z Thank you very very much!
sheson Posted February 21, 2023 Author Posted February 21, 2023 30 minutes ago, star_death69 said: It worked 🥳🥳🥳🥳 Here are the logs if you careLogs_20230221_1450.7z Thank you very very much! Add MaxTextureIndex=10 under [TexGen] in ..\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.INI and see if it breaks again. If it does, also test what happens with MaxTextureIndex=2
star_death69 Posted February 21, 2023 Posted February 21, 2023 1 hour ago, sheson said: Add MaxTextureIndex=10 under [TexGen] in ..\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.INI and see if it breaks again. If it does, also test what happens with MaxTextureIndex=2 It threw an exception with MaxTextureIndex=10Logs_MTI_10.7z It went through clean with MaxTextureIndex=2 Logs_MTI_2.7z
sheson Posted February 21, 2023 Author Posted February 21, 2023 27 minutes ago, star_death69 said: It threw an exception with MaxTextureIndex=10Logs_MTI_10.7z It went through clean with MaxTextureIndex=2 Logs_MTI_2.7z Thanks. Can you also do one with MaxTextureIndex=4?
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