sheson Posted January 30, 2023 Author Posted January 30, 2023 On 1/30/2023 at 1:13 PM, Kansas72 said: When I point mouse cursor over each one, they all say same thing as 20480. PapyrusUtilDev.log 102.76 kB · 0 downloads Papyrus.0.log 609.84 kB · 0 downloads Expand The papyrus log seems to show that an existing game is being loaded. As explained, start the game and use coc Riverwood from the main menu to simulate a test with a new game. If it works then, make sure to follow https://dyndolod.info/Help/Clean-Save for the existing save. If the problem also happens with a "new" game with coc Riverwood the from main menu, upload new papyrus log and also DynDOLOD_Worlds.txt and DynDOLOD_Tamriel.txt from the ..skse\plugins\DynDOLOD_Data\ DynDOLOD output. Also upload c:\Users\rlamb\Documents\My Games\Skyrim Special Edition\SKSE\DynDOLOD.log
Kansas72 Posted January 30, 2023 Posted January 30, 2023 (edited) Okay. I start a new game each time with alternate start. I never start this process from a save. But I will follow those instructions and resend those logs. Maybe that's why it's not working. I'm hoping anyways. Thank you Edited January 30, 2023 by Kansas72
Kansas72 Posted January 30, 2023 Posted January 30, 2023 (edited) I deactivated dyndolod and large reference fix.. I went back in Inn and it said dyndolod was activated, not large reference fix. Unchecked again and followed the steps. When I did go outside, the water wheel was there. So it's a clean save. 2 logs below because I wanted to see if the water wheel was there from the same save when I had dyndolod enabled. Papyrus 1 is the first "clean" save. The papyrus 0 is when I went outside to see if water wheel was there. Papyrus.1.logFetching info... Papyrus.0.logFetching info... Edited January 30, 2023 by Kansas72
sheson Posted January 30, 2023 Author Posted January 30, 2023 On 1/30/2023 at 2:56 PM, Kansas72 said: I deactivated dyndolod and large reference fix.. I went back in Inn and it said dyndolod was activated, not large reference fix. Unchecked again and followed the steps. When I did go outside, the water wheel was there. So it's a clean save. 2 logs below because I wanted to see if the water wheel was there from the same save when I had dyndolod enabled. Papyrus 1 is the first "clean" save. The papyrus 0 is when I went outside to see if water wheel was there. Papyrus.1.log 3.73 MB · 0 downloads Papyrus.0.log 125 kB · 0 downloads Expand Do what I actually asked you to do.
Kansas72 Posted January 30, 2023 Posted January 30, 2023 I re-enabled dyndolod output. Ran game. I included 2 pics of what happened. I got dyndolod to reload/enable when I went to Fort Dawnguard. But the pics are when I went to White Run. Latest papyrus log. https://ufile.io/7id4xwfa The dyndolod worlds and tamriel have yesterdays date on them. Tamriel https://ufile.io/zsvz6sf1 Dyddolod log https://ufile.io/obwtsbjh Maybe the settings and/or asus 6800 gpu just cant handle a mod order this large with high settings. It's just weird it's the only thing I've seen not show up. Waterfalls and streams are perfect. I have a couple windmill mods and they also work. Also using skyrim re-engaged enb highest settings. Everything looks amazing, just the water wheels are missing. The splashes are even there. DynDOLOD_Worlds.txtFetching info...
sheson Posted January 30, 2023 Author Posted January 30, 2023 On 1/30/2023 at 3:35 PM, Kansas72 said: I re-enabled dyndolod output. Ran game. I included 2 pics of what happened. I got dyndolod to reload/enable when I went to Fort Dawnguard. But the pics are when I went to White Run. Latest papyrus log. https://ufile.io/7id4xwfa The dyndolod worlds and tamriel have yesterdays date on them. Tamriel https://ufile.io/zsvz6sf1 Dyddolod log https://ufile.io/obwtsbjh Maybe the settings and/or asus 6800 gpu just cant handle a mod order this large with high settings. It's just weird it's the only thing I've seen not show up. Waterfalls and streams are perfect. I have a couple windmill mods and they also work. Also using skyrim re-engaged enb highest settings. Everything looks amazing, just the water wheels are missing. The splashes are even there. DynDOLOD_Worlds.txt 1.38 kB · 0 downloads Expand What is preventing you from starting the game, coc riverwood from main menu, wait for DynDOLOD to initialize and in case the waterwheel did not show to upload that papayrus log and SKSE/DynDOLOD.log?
Kansas72 Posted January 30, 2023 Posted January 30, 2023 (edited) Added last 2 papyrus. Papyrus 0 is the latest one. That's when I went outside in riverwood from previous save. Clicked on both boxes and waited for dyndolod enabled popup. Then coc riverwood. Still no water wheel. It's like the one time where you had me send the pics of dyndolod menu and cursor. Said the same thing. It has to be a mod inferring with it. I have automated static fix which makes the water wheel turn correctly I guess. I forget the reasoning for it at this time. But I had it uninstalled one time and water wheel still wasn't there. Although I didn't do clean save either. Just redid texgen and dyndolod and then started up new game. In perfect world, I would disable a bunch, rerun tex and dyn and see if its there. Then keep enabling more until I find culprit. Papyrus.0.logFetching info... Papyrus.1.logFetching info... DynDOLOD.log Edited January 30, 2023 by Kansas72
sheson Posted January 30, 2023 Author Posted January 30, 2023 On 1/30/2023 at 7:07 PM, Kansas72 said: Added last 2 papyrus. Papyrus 0 is the latest one. That's when I went outside in riverwood from previous save. Clicked on both boxes and waited for dyndolod enabled popup. Then coc riverwood. Still no water wheel. It's like the one time where you had me send the pics of dyndolod menu and cursor. Said the same thing. It has to be a mod inferring with it. I have automated static fix which makes the water wheel turn correctly I guess. I forget the reasoning for it at this time. But I had it uninstalled one time and water wheel still wasn't there. Although I didn't do clean save either. Just redid texgen and dyndolod and then started up new game. In perfect world, I would disable a bunch, rerun tex and dyn and see if its there. Then keep enabling more until I find culprit. Papyrus.0.log 475 kB · 0 downloads Papyrus.1.log 201.32 kB · 0 downloads DynDOLOD.log Expand Start the game. Do not load any save game. From the main menu, open console with ~, type coc riverwood. Wait for DynDOLOD to initialize. Quit. Upload that Papyrus.log and DynDOLOD.log
British_Werewolf Posted January 30, 2023 Posted January 30, 2023 LODGenx64Win.exe failed to generate object LOD for all worldspaces, including Tamriel. The outputs says "LodGenx64Win.exe retrieved E0434352" which this explains as "Install/Update/Repair .Net Framework 4.8 or newer. Install/Update/Repair .NET Runtime 6 or newer." But the installer say that both are up-to-date and can't find anything to repair. Checking the command prompt window and logs doesn't show any error messages, they all look like this: Reveal hidden contents ============================================================ Skyrim/Fallout Object/Terrain LOD Generator 3.0.10.0 Created by Ehamloptiran and Zilav Updated by Sheson Log started at 20:39:49 .NET Version: 6.0.4 Game Mode: SSE Worldspace: Tamriel Fix Tangents: False, False, False, False Generate Tangents: True, True, True, True Generate Vertex Colors: True, True, True, True Merge Vertex Colors: True, True, True, True Merge Meshes: True Grouping: False Remove Faces under Terrain: True Remove Faces under Water: True Remove Faces Z-Shift: 10 Use HD Flag: True Ignore Materials: False Alpha DoubleSided: False Default Alpha Threshold: 128 Use Source Alpha Threshold: False Use Backlight Power: False Use Decal Flag: False Specific level: No Specific quad: No Max Level: 32 Output: C:\Users\FiercePC\AppData\Local\ModOrganizer\SkyrimSE\DynDOLOD\DynDOLOD_Output\Meshes\Terrain\Tamriel\Objects\ Using UV Atlas: C:\Users\FiercePC\AppData\Local\ModOrganizer\SkyrimSE\DynDOLOD\Edit Scripts\Export\LODGen_SSE_ObjectAtlasMap_Tamriel.txt Using Flat Textures: C:\Users\FiercePC\AppData\Local\ModOrganizer\SkyrimSE\DynDOLOD\Edit Scripts\Export\LODGen_SSE_FlatTextures.txt Using Alt Textures: C:\Users\FiercePC\AppData\Local\ModOrganizer\SkyrimSE\DynDOLOD\Edit Scripts\Export\LODGen_SSE_AltTextures_Tamriel.txt Generating object LOD meshes for worldspace Tamriel Reading C:\Users\FiercePC\AppData\Local\ModOrganizer\SkyrimSE\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Terrain_Tamriel.bin Threads: 1 Concs: 2 LODGen_SSE_JaphetsFollyWorld_log.txtFetching info... LODGen_SSE_MarkarthWorld_log.txtFetching info... LODGen_SSE_PalePass_log.txtFetching info... LODGen_SSE_SkuldafnWorld_log.txtFetching info... LODGen_SSE_Sovngarde_log.txtFetching info... LODGen_SSE_Tamriel_log.txtFetching info... TexGen_SSE_log.txtFetching info... LODGen_SSE_0WHMiniBearQuestWorld_log.txtFetching info... LODGen_SSE_Blackreach_log.txtFetching info... LODGen_SSE_ccBGSSSE067DeadlandsWorld_log.txtFetching info... LODGen_SSE_ccKRTSSE001QNWorld_log.txtFetching info... LODGen_SSE_DeepwoodRedoubtWorld_log.txtFetching info... LODGen_SSE_DLC01FalmerValley_log.txtFetching info... LODGen_SSE_DLC01SoulCairn_log.txtFetching info... LODGen_SSE_DLC1HunterHQWorld_log.txtFetching info... LODGen_SSE_DLC2ApocryphaWorld_log.txtFetching info... LODGen_SSE_DLC2SolstheimWorld_log.txtFetching info...
sheson Posted January 31, 2023 Author Posted January 31, 2023 On 1/30/2023 at 10:02 PM, British_Werewolf said: LODGenx64Win.exe failed to generate object LOD for all worldspaces, including Tamriel. The outputs says "LodGenx64Win.exe retrieved E0434352" which this explains as "Install/Update/Repair .Net Framework 4.8 or newer. Install/Update/Repair .NET Runtime 6 or newer." But the installer say that both are up-to-date and can't find anything to repair. Checking the command prompt window and logs doesn't show any error messages, they all look like this: Reveal hidden contents ============================================================ Skyrim/Fallout Object/Terrain LOD Generator 3.0.10.0 Created by Ehamloptiran and Zilav Updated by Sheson Log started at 20:39:49 .NET Version: 6.0.4 Game Mode: SSE Worldspace: Tamriel Fix Tangents: False, False, False, False Generate Tangents: True, True, True, True Generate Vertex Colors: True, True, True, True Merge Vertex Colors: True, True, True, True Merge Meshes: True Grouping: False Remove Faces under Terrain: True Remove Faces under Water: True Remove Faces Z-Shift: 10 Use HD Flag: True Ignore Materials: False Alpha DoubleSided: False Default Alpha Threshold: 128 Use Source Alpha Threshold: False Use Backlight Power: False Use Decal Flag: False Specific level: No Specific quad: No Max Level: 32 Output: C:\Users\FiercePC\AppData\Local\ModOrganizer\SkyrimSE\DynDOLOD\DynDOLOD_Output\Meshes\Terrain\Tamriel\Objects\ Using UV Atlas: C:\Users\FiercePC\AppData\Local\ModOrganizer\SkyrimSE\DynDOLOD\Edit Scripts\Export\LODGen_SSE_ObjectAtlasMap_Tamriel.txt Using Flat Textures: C:\Users\FiercePC\AppData\Local\ModOrganizer\SkyrimSE\DynDOLOD\Edit Scripts\Export\LODGen_SSE_FlatTextures.txt Using Alt Textures: C:\Users\FiercePC\AppData\Local\ModOrganizer\SkyrimSE\DynDOLOD\Edit Scripts\Export\LODGen_SSE_AltTextures_Tamriel.txt Generating object LOD meshes for worldspace Tamriel Reading C:\Users\FiercePC\AppData\Local\ModOrganizer\SkyrimSE\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Terrain_Tamriel.bin Threads: 1 Concs: 2 Expand Moved to the DynDOLOD 3 Alpha thread. Read the first post which DynDOLOD log and debug log to also upload when making posts. https://www.microsoft.com/en-us/download/details.aspx?id=30135 https://dyndolod.info/Help/LODGen. There are two more suggestions for E0434352. Check/post the Windows event log entries. https://dyndolod.info/Installation-Instructions Use 7-Zip to unpack the DynDOLOD Standalone archive into a new and empty 'DynDOLOD' directory that is outside of special OS folders like 'Programs Files' or 'Program Files (x86)', User, Documents, Desktop, Download and also not in SteamApps, game, Data or any mod manager folders. For example C:\Modding\DynDOLOD\. https://dyndolod.info/Generation-Instructions Select a dedicated output path. The dedicated output path should be outside of special OS folders like 'Programs Files' or 'Program Files (x86)', User, Documents, Desktop, Download and also not in SteamApps, game or any mod manager folders.
Kansas72 Posted January 31, 2023 Posted January 31, 2023 I disabled majority of mods and loaded mainly Jk's mods with patches. Bug fixes and utilities like that. Main mods like interesting, cutting room floor. Also Enhanced Solitude and Capital Windhelm and White Run, Solitude docks updated. ENB as well. Same issue. New game, new dyndolod and texgen. I loaded up vanilla game first before adding any mods and water wheel was there. Add mods and it wasn't. I was hoping a mod was causing issue, but not sure which of the 223 it is. Uploaded papyrus log and dyndolod log. https://ufile.io/tlm89uv5 I do appreciate your help, but if we can't find fix, I will just go back to using those 2 dll files instead of NG (with large reference fix). I will keep updating resources and dyndolod program updated as long as it works, but not NG. Papyrus.0.logFetching info...
sheson Posted January 31, 2023 Author Posted January 31, 2023 On 1/31/2023 at 3:19 PM, Kansas72 said: I disabled majority of mods and loaded mainly Jk's mods with patches. Bug fixes and utilities like that. Main mods like interesting, cutting room floor. Also Enhanced Solitude and Capital Windhelm and White Run, Solitude docks updated. ENB as well. Same issue. New game, new dyndolod and texgen. I loaded up vanilla game first before adding any mods and water wheel was there. Add mods and it wasn't. I was hoping a mod was causing issue, but not sure which of the 223 it is. Uploaded papyrus log and dyndolod log. https://ufile.io/tlm89uv5 I do appreciate your help, but if we can't find fix, I will just go back to using those 2 dll files instead of NG (with large reference fix). I will keep updating resources and dyndolod program updated as long as it works, but not NG. Papyrus.0.log 2.93 MB · 0 downloads Expand If you would only do what I kept begging you to do, the reason for the problem would have been discovered and solved days ago already. Get DynDOLOD DLL NG and Scripts 3.00 Alpha-3 from https://dyndolod.info/Help/Large-Reference-Bugs-Workarounds
Kansas72 Posted January 31, 2023 Posted January 31, 2023 Sorry about that sir if I missed a step. Finding all these reports that I didn't even know existed. And everything else was a lot. I tried my best. I did just install your NG alpha 3 and it worked. If I missed that I was suppose to install that or something else, then yes this issue would have been resolved days ago. Again I'm sorry. I really appreciate the time you took to help though. Sorry if time was wasted. You are amazing at what you do. I hope this version helps others out.
Rozen Posted January 31, 2023 Posted January 31, 2023 Got a new crash report, i am still using the same version you gave me to test with, this time it was the same file type and it pop up a please wait message and did nothing after that i can tell, CPU usage went to 0% after and it made a bug report file. Here is the logs> https://ufile.io/dstkwq2x
sheson Posted February 1, 2023 Author Posted February 1, 2023 On 1/31/2023 at 10:56 PM, Rozen said: Got a new crash report, i am still using the same version you gave me to test with, this time it was the same file type and it pop up a please wait message and did nothing after that i can tell, CPU usage went to 0% after and it made a bug report file. Here is the logs> https://ufile.io/dstkwq2x Expand That link only has a DynDOLOD_log.txt. Upload the debug log and bugreport.txt as well.
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