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Posted (edited)

Tried TexGen again with Alpha 71. The only difference is that it now fails much faster than before (within the first 30s). Same error, different billboard each time.

EDIT: Replaced TexGenx64.exe from A71 with the one from A69, and the issue goes away.

Edited by adancau
Posted
2 hours ago, adancau said:

Tried TexGen again with Alpha 71. The only difference is that it now fails much faster than before (within the first 30s). Same error, different billboard each time.

EDIT: Replaced TexGenx64.exe from A71 with the one from A69, and the issue goes away.

Out of curiosity try this:

Check what happens if you unpack DynDOLOD into C:\DynDOLOD\ and start it from there.

Generate to the default output folder inside the c:\DynDOLOD\ folder

Start TexGen with -T:"C:\DynDOLOD\temp\" command line argument to set a custom temp path.

Posted
9 hours ago, sheson said:

Do you have any 3rd party crapware from AMD running that install with the driver installation?

See if anything behaves differently with newer Alpha versions.

TexGen_SSE_realtime_log.txtsame behavior, worst case scenario I'd do a clean install....which I would rather not do atm.

Posted
3 hours ago, adancau said:

Tried TexGen again with Alpha 71. The only difference is that it now fails much faster than before (within the first 30s). Same error, different billboard each time.

EDIT: Replaced TexGenx64.exe from A71 with the one from A69, and the issue goes away.

Is there somewhere I can obtain the archived versions. Tex Gen has been giving me the same headache. TexGen crashes after roughly 30 secondes with a different billboard each time. I've also verified that the billboards are installed, and they are. I was not having this issue on Alpha 69. However, I no longer have the download for Alpha 69.

Posted
28 minutes ago, TheAlphaWolf449 said:

Is there somewhere I can obtain the archived versions. Tex Gen has been giving me the same headache. TexGen crashes after roughly 30 secondes with a different billboard each time. I've also verified that the billboards are installed, and they are. I was not having this issue on Alpha 69. However, I no longer have the download for Alpha 69.

Upload the log, debug log and bugreport as explained on the first post.

Posted
1 hour ago, MrTanku said:

TexGen_SSE_realtime_log.txtsame behavior, worst case scenario I'd do a clean install....which I would rather not do atm.

If you mean the game or the OS, don't do that. The game install should have no direct affect on this (though it is possible that different input or the different output files size, content or whatever could have an affect)

You could try running in Windows safe mode, see if that makes a difference.

Check if there is anything different with this test version
If not, edit ..\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.INI and add RenderThreads=1 right under [TexGen] at the top to test if that makes a difference.
If not, set OldMethod=1 in the INI to see if that makes a difference.

Posted
1 hour ago, sheson said:

If you mean the game or the OS, don't do that. The game install should have no direct affect on this (though it is possible that different input or the different output files size, content or whatever could have an affect)

You could try running in Windows safe mode, see if that makes a difference.

Check if there is anything different with this test version
If not, edit ..\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.INI and add RenderThreads=1 right under [TexGen] at the top to test if that makes a difference.
If not, set OldMethod=1 in the INI to see if that makes a difference.

Oh wow, it worked. Dyndolod worked as well. May I ask what the RenderThreads command do? 

Posted
14 minutes ago, MrTanku said:

Oh wow, it worked. Dyndolod worked as well. May I ask what the RenderThreads command do? 

Instead of having the default of 2 threads, it does render in a single thread.

I take it you did that with the test version? If you could check if it also works with the alpha-71.

Then with either version remove the RenderThreads or set it to two 2 and then add a line RenderContexts=1.

Let me know if this works and compare time difference to RenderThreads=1

It won't be dramatic as far as I know.

Posted
7 minutes ago, sheson said:

Instead of having the default of 2 threads, it does render in a single thread.

I take it you did that with the test version? If you could check if it also works with the alpha-71.

Then with either version remove the RenderThreads or set it two 2 and add a line RenderContexts=1.

Let me know if this works and compare time difference to RenderThreads=1

It won't be dramatic as far as I know.

I haven't actually used the test version to run dyndolod. After adding that command, I ran LODGen which worked then moved to Dyndolod.exe without using the test version. And both worked afterwards with only the change to the lodgen.ini

Posted

So I changed renderthreads back to 2 and added that contexts command and I crashed. Changed it back to 1 with the contexts command and it did not crash.

Posted
24 minutes ago, MrTanku said:

I haven't actually used the test version to run dyndolod. After adding that command, I ran LODGen which worked then moved to Dyndolod.exe without using the test version. And both worked afterwards with only the change to the lodgen.ini

I assume you mean TexGen instead of LODGen :)

If you could just let me know if there is any difference with the test version. Most likely not.

You have an AMD graphics card right? No idea if it matters, just taking notes.

Oh, and if could check if the event log entry is always the same or not. Especially the exception address /fault offset.

Posted
43 minutes ago, sheson said:

I assume you mean TexGen instead of LODGen :)

If you could just let me know if there is any difference with the test version. Most likely not.

You have an AMD graphics card right? No idea if it matters, just taking notes.

Oh, and if could check if the event log entry is always the same or not. Especially the exception address /fault offset.

....crap lol :biggrin: anyway I do use a AMD GPU (6900xt) I did rerun with the test version since I downloaded some of the seasons of skyrim additional mods and so far I'm getting these times (29 min 47 sec non-test version and 31min 21 sec on the test version) 

Posted
26 minutes ago, MrTanku said:

....crap lol :biggrin: anyway I do use a AMD GPU (6900xt) I did rerun with the test version since I downloaded some of the seasons of skyrim additional mods and so far I'm getting these times (29 min 47 sec non-test version and 31min 21 sec on the test version) 

That's for generating LOD with DynDOLOD right? That's close enough to be the same.

OK, one last thing: can you run this test version of TexGen with the RenderThreads=2 and RenderContexts=2 setting and see if works or if it creates a bugreport.txt in case it terminates? In case it creates a bugreport.txt upload it please.

Posted
9 minutes ago, sheson said:

That's for generating LOD with DynDOLOD right? That's close enough to be the same.

OK, one last thing: can you run this test version of TexGen with the RenderThreads=2 and RenderContexts=2 setting and see if works or if it creates a bugreport.txt in case it terminates? In case it creates a bugreport.txt upload it please.

TexGen_SSE_log.txtTexGen_SSE_Debug_log.txtTexGen_SSE_realtime_log.txt ctd without error messages again...really strange behavior when threads =/1. It did not create a bugreport 

 

Posted
14 hours ago, sheson said:

Please upload the entire debug log to and the entire log from the last meaningful generation. Zip and use a file service if as explained on the first post.

Please the upload the po3_SeasonsOfSkyrim.ini that went missing somehow.

Do you have any 3rd party crapware from AMD running that install with the driver installation?

See if anything behaves differently with newer Alpha versions.

Upload the debug log, log and bugreport as explained on first post. If they do not exist check the Windows Event log for messages.

See if anything behaves differently with newer Alpha versions.

No other logs but the Event Viewer shows this error:

Faulting application name: TexGenx64.exe, version: 3.0.0.0, time stamp: 0x6208ca84
Faulting module name: KERNELBASE.dll, version: 10.0.19041.1503, time stamp: 0xb2acaea9
Exception code: 0x0eedfade
Fault offset: 0x0000000000034f69
Faulting process id: 0x7a94
Faulting application start time: 0x01d820da58ed9633
Faulting application path: E:\Skyrim SE Utilities\DynDOLOD 3\TexGenx64.exe
Faulting module path: C:\Windows\System32\KERNELBASE.dll
Report Id: f8ad0cea-38e7-4e42-afa8-181ef60bb6f7
Faulting package full name: 
Faulting package-relative application ID: 

Same behaviour with the new Alpha versions.

Thanks for your help.

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