MrTanku Posted February 13, 2022 Posted February 13, 2022 21 minutes ago, sheson said: This is with the latest Alpha-69? Test if still happens when setting R8G8B8A for diffuse alpha and normal specular on the left and R8G8B8 for diffuse and normal on the right. Clean out log beforehand, upload new log if it still happens. Keep an eye on memory usage with task manager if possible. Upload the log and debug log from TexGen and DynDOLOD as explained on first post. Reupload the po3_SeasonsOfSkyrim.ini which became "unavailable" (I have no idea why) maybe use paste.ee or ufile.io services instead. Not sure what Serialization.ini is? I used the settings above because the R8G8B8A setting was not available on the left column of settings TexGen_SSE_realtime_log.txt
MrTanku Posted February 13, 2022 Posted February 13, 2022 On another note, I believe updates 65-67 worked for me in the past before I updated to this version.
DDCrusader Posted February 13, 2022 Posted February 13, 2022 Good day Sheson, I am having a small problem with few latest versions of DynDolod. I am running the SSE version with Open Cities, therefore I am doing the "2-step generation" according to the DynDolod instructions. Latest DynDolod that worked without errors in both steps was Alpha 65. On all later versions (including Alpha 69), I am able to successfully finish step 1 (Open cities .esp is not active) of generating Object LOD for the load order. But when I try to do Step 2 (Open cities .esp is active) to generate DynDolod .esp file, underside and now seasons, I am greeted with "Item not found" error after I try to start generation. bugreport.txt DynDOLOD_SSE_Debug_log.txt DynDOLOD_SSE_log.txt
taffy Posted February 13, 2022 Posted February 13, 2022 Hello, the new beta versions of DynDOLOD 3 from the last couple of days crash at random times for me when running TexGen I've attached the real time error log. Have tried disabling antivirus and still no luck. TexGen_SSE_realtime_log.txt
Zanderat Posted February 13, 2022 Posted February 13, 2022 (edited) Getting an error message with Alpha 69 that I have never seen before in-game. Nothing in the logs that is relevant. No new error log generated, either (not sure if it is supposed to be generated for in-game errors). How should I proceed to hunt this down? Thanks. Edited February 13, 2022 by Zanderat
MarkAim Posted February 13, 2022 Posted February 13, 2022 (edited) Alpha 69 Fixed my Range Check Error. Sorry about not putting up a debug and bug report will do next time I have errors oh Im also having the same problem Like Zanderat instead mines says Riften world Edited February 13, 2022 by MarkAim
pedxingx Posted February 13, 2022 Posted February 13, 2022 I am getting the error DYNDOLOD cannot read data from DynDOLOD_Solitude too. With some reverse engineering, reading postings with similar bugs from way way way back, and some guess work, I traced the problem to the generation of the skse\plugins\StorageUtilData\DynDOLOD_Worlds.json file. Some of the fields in the JSON file are repeated and assigned to itself as a value (ie: "solitudeworld":"solitudeworld"). I believe these are the bad JSON fields. I deleted those. I kept the ones assigned to "tamriel". I save the file and it seems to solve the problem. I suggest waiting for a real fix for this as I have no clue how this stuff really works and I don't know if there are other side effects.
SKK Posted February 13, 2022 Posted February 13, 2022 59 minutes ago, Zanderat said: Getting an error message with Alpha 69 that I have never seen before in-game. Nothing in the logs that is relevant. No new error log generated, either (not sure if it is supposed to be generated for in-game errors). How should I proceed to hunt this down? Thanks. Same here. First time ever seeing this as well. After seeing this I did a fast travel to Solitude and received the same error message. I'm guessing all of the closed cities have the same issue.
objir Posted February 13, 2022 Posted February 13, 2022 42 minutes ago, pedxingx said: I am getting the error DYNDOLOD cannot read data from DynDOLOD_Solitude too. With some reverse engineering, reading postings with similar bugs from way way way back, and some guess work, I traced the problem to the generation of the skse\plugins\StorageUtilData\DynDOLOD_Worlds.json file. Some of the fields in the JSON file are repeated and assigned to itself as a value (ie: "solitudeworld":"solitudeworld"). I believe these are the bad JSON fields. I deleted those. I kept the ones assigned to "tamriel". I save the file and it seems to solve the problem. I suggest waiting for a real fix for this as I have no clue how this stuff really works and I don't know if there are other side effects. Another file "skse\plugins\DynDOLOD_Data\DynDOLOD_Worlds.txt" has the same problem. Not sure whether it is loaded by the game or not, though.
sheson Posted February 13, 2022 Author Posted February 13, 2022 13 hours ago, arzt1 said: here some more (helpful?) files bugreport.txt 69.05 kB · 0 downloads DynDOLOD_SSE_debug_log-PARTIAL.txt 1.13 MB · 0 downloads Please upload the entire debug log to and the entire log from the last meaningful generation. Zip and use a file service if as explained on the first post. Please the upload the po3_SeasonsOfSkyrim.ini that went missing somehow. 12 hours ago, MrTanku said: On another note, I believe updates 65-67 worked for me in the past before I updated to this version. Do you have any 3rd party crapware from AMD running that install with the driver installation? See if anything behaves differently with newer Alpha versions. 11 hours ago, taffy said: Hello, the new beta versions of DynDOLOD 3 from the last couple of days crash at random times for me when running TexGen I've attached the real time error log. Have tried disabling antivirus and still no luck. TexGen_SSE_realtime_log.txt 1.3 MB · 1 download Upload the debug log, log and bugreport as explained on first post. If they do not exist check the Windows Event log for messages. See if anything behaves differently with newer Alpha versions.
sheson Posted February 13, 2022 Author Posted February 13, 2022 6 hours ago, Zanderat said: Getting an error message with Alpha 69 that I have never seen before in-game. Nothing in the logs that is relevant. No new error log generated, either (not sure if it is supposed to be generated for in-game errors). How should I proceed to hunt this down? Thanks. 6 hours ago, MarkAim said: Alpha 69 Fixed my Range Check Error. Sorry about not putting up a debug and bug report will do next time I have errors oh Im also having the same problem Like Zanderat instead mines says Riften world 5 hours ago, pedxingx said: I am getting the error DYNDOLOD cannot read data from DynDOLOD_Solitude too. With some reverse engineering, reading postings with similar bugs from way way way back, and some guess work, I traced the problem to the generation of the skse\plugins\StorageUtilData\DynDOLOD_Worlds.json file. Some of the fields in the JSON file are repeated and assigned to itself as a value (ie: "solitudeworld":"solitudeworld"). I believe these are the bad JSON fields. I deleted those. I kept the ones assigned to "tamriel". I save the file and it seems to solve the problem. I suggest waiting for a real fix for this as I have no clue how this stuff really works and I don't know if there are other side effects. 5 hours ago, SKK said: Same here. First time ever seeing this as well. After seeing this I did a fast travel to Solitude and received the same error message. I'm guessing all of the closed cities have the same issue. 4 hours ago, objir said: Another file "skse\plugins\DynDOLOD_Data\DynDOLOD_Worlds.txt" has the same problem. Not sure whether it is loaded by the game or not, though. Upload the log and debug as explained on the first post. I can not guess load order and selected generation options. Should be fixed in Alpha-70
MarkAim Posted February 13, 2022 Posted February 13, 2022 Hope Im doing this right DynDOLOD_SSE_Debug_log.txt DynDOLOD_SSE_log.txt TexGen_SSE_Debug_log.txt TexGen_SSE_log.txt
enthe Posted February 13, 2022 Posted February 13, 2022 (edited) Texgen from 66, 67, 68, 69 are all creating completely black billboards which were previously skipped - and they then show up in game as ugly black boxes (picture 2). On _65 with resource 19 I did not have this issue. Everything looked great. First pic is a screenshot of the raw, full size texture - all of the grasses which are having this issue look similar (e.g. a lot more blank space than texture). I'm posting the entire log below, but I'm not sure how much good it does you. Here's an example of a grass that I'm talking about though there are 30~ sets of _1.dds , _2.dds , .txt that are pretty much identical 24 x varies .dds that are just solid black. Again, previous versions skipped these [LOD] Width=124.639595 Depth=100.611389 Height=71.222626 ShiftX=0.000000 ShiftY=0.000000 ShiftZ=-2.420879 Scale=1.000000 Width_1=115.965782 Height_1=71.222626 Adjust_1=-2.654934 Width_2=88.443649 Height_2=71.222626 Adjust_2=-6.083870 Model=Meshes\landscape\grass\grass_clump_dead.nif ModelCRC32=B86D2067 Texture_1=textures\landscape\grass\Grass_Clump_Dead.dds TextureCRC32_1=4F6E9678 Secondly, it's probably not relevant since the above mesh meets size criteria below.... but: Texgen.ini has this ; automatic tree/grass discovery - base record object bounds Sqrt((X2-X1)^2 + (Y2-Y1)^2 + (Z2-Z1)^2) >= Min[Tree|Grass]ModelVolume is not volume it's size of the bounding box. Please don't yell at me if pedantic, just was trying to solve this on my own. never had a reason to check this though. Happy to send meshes/textures, whatever. Not sure if it's just a bugged mesh that's now showing up or what. Thanks! TexGen_SSE_Debug_log.txt texgen_sse_log.txt Edited February 13, 2022 by enthe clarity, added text references to attached pictures
sheson Posted February 13, 2022 Author Posted February 13, 2022 8 hours ago, DDCrusader said: Good day Sheson, I am having a small problem with few latest versions of DynDolod. I am running the SSE version with Open Cities, therefore I am doing the "2-step generation" according to the DynDolod instructions. Latest DynDolod that worked without errors in both steps was Alpha 65. On all later versions (including Alpha 69), I am able to successfully finish step 1 (Open cities .esp is not active) of generating Object LOD for the load order. But when I try to do Step 2 (Open cities .esp is active) to generate DynDolod .esp file, underside and now seasons, I am greeted with "Item not found" error after I try to start generation. bugreport.txt 46.96 kB · 1 download DynDOLOD_SSE_Debug_log.txt 1.54 MB · 0 downloads DynDOLOD_SSE_log.txt 1.07 MB · 3 downloads The bugreport does not seem to match what is happening in the logs and I am not yet able to replicate this. Is this with the default season INIs? Please delete all logs and bugreport and run again. 1 hour ago, MarkAim said: Hope Im doing this right DynDOLOD_SSE_Debug_log.txt DynDOLOD_SSE_log.txt TexGen_SSE_Debug_log.txt TexGen_SSE_log.txt Thanks that helps! Should be fixed next version. Edit: Should be fixed in Alpha-70
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