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Posted

Hello! Got a problem with Alpha 66.

When i use TexGen i get the message: 

Quote

[00:04] [TwbRender.LoadTexture] <Debug: Textures\landscape\trees\TreePineForestBarkComp_N.dds 2048 x 8192, depth: 1, mipmap: 1>
[00:04] Invalid resolution. Create mipmaps. while processing textures\landscape\trees\TreePineForestBarkComp_N.dds
[00:04] 00000000 ???   

And i have to exit the tool. Worked fine with Alpha 64 so far. (Thats one of Pfuschers 2020 textures)

 

Another small offtopic question:

I read the manual for Open City and did not find any explenation about Occlusion. Do i have to generate that with Open City and Patches active or before like Object and Tree LOD

TexGen_SSE_Debug_log.txt

Posted
10 minutes ago, Vashnera said:

Hello! Got a problem with Alpha 66.

When i use TexGen i get the message: 

And i have to exit the tool. Worked fine with Alpha 64 so far. (Thats one of Pfuschers 2020 textures)

 

Another small offtopic question:

I read the manual for Open City and did not find any explenation about Occlusion. Do i have to generate that with Open City and Patches active or before like Object and Tree LOD

TexGen_SSE_Debug_log.txt 1.71 MB · 0 downloads

Is this error repeatable?

Let me know from which tree mod the texture textures\landscape\trees\TreePineForestBarkComp_N.dds is.

Occlusion generation should be generated in teh second step together with dynamic LOD.

Posted (edited)

It happens everytime i try to run TexGen and even if i delete the texture it exits a bit later with the same error for another texture. The textures are provided by Pfuschers 2020 Skyrim Pack. My tree mod is Happy Little Trees and as far as i can see doesnt even use that texture for its trees. 

 

I also forgot to mention im using the most recent dyndolod ressources 20, so thats not the issue. 

 

Also... What a fast reply man, thanks for the occlusion info. 

 

Edit: Im using the 2k Version of Pfuschers Textures but also tried the bigger 4k and 8k textures just in case they are corrupted. 

Edited by Vashnera
Posted
9 minutes ago, Vashnera said:

It happens everytime i try to run TexGen and even if i delete the texture it exits a bit later with the same error for another texture. The textures are provided by Pfuschers 2020 Skyrim Pack. My tree mod is Happy Little Trees and as far as i can see doesnt even use that texture for its trees. 

 

I also forgot to mention im using the most recent dyndolod ressources 20, so thats not the issue. 

 

Also... What a fast reply man, thanks for the occlusion info. 

 

Edit: Im using the 2k Version of Pfuschers Textures but also tried the bigger 4k and 8k textures just in case they are corrupted. 

This problem should happen in earlier versions as well. Can you upload a debug log from an earlier version?

Posted

I had the same problem with this "Invalid resolution. Create mipmaps. while processing textures\landscape\trees\TreePineForestBarkComp_N.dds" as well. I tried to go back to the older version which is the alpha 65 and it doesn't have any error

Posted
6 minutes ago, DK2077 said:

I had the same problem with this "Invalid resolution. Create mipmaps. while processing textures\landscape\trees\TreePineForestBarkComp_N.dds" as well. I tried to go back to the older version which is the alpha 65 and it doesn't have any error

Upload the debug log from the older and newer version.

Posted
10 minutes ago, Vashnera said:

I have no idea how that works but heres the texture.

https://ufile.io/iyjrc6uy 

 

Correction to my earlier posts, i used Alpha 65 not 64. I got confused cause of the TexGen64.exe name. 

With Alpha 65 and Resources 19 it works, not with 66 and Resources 20 (or 19).

TexGen_SSE_Debug_log66againbutnewer.txt 1.76 MB · 0 downloads

Thanks. Will upload new version in a minute that should fix that.

Let me know in case Alpha-67 has problems.

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