Vashnera Posted February 10, 2022 Posted February 10, 2022 Hello! Got a problem with Alpha 66. When i use TexGen i get the message: Quote [00:04] [TwbRender.LoadTexture] <Debug: Textures\landscape\trees\TreePineForestBarkComp_N.dds 2048 x 8192, depth: 1, mipmap: 1> [00:04] Invalid resolution. Create mipmaps. while processing textures\landscape\trees\TreePineForestBarkComp_N.dds [00:04] 00000000 ??? And i have to exit the tool. Worked fine with Alpha 64 so far. (Thats one of Pfuschers 2020 textures) Another small offtopic question: I read the manual for Open City and did not find any explenation about Occlusion. Do i have to generate that with Open City and Patches active or before like Object and Tree LOD TexGen_SSE_Debug_log.txt
sheson Posted February 10, 2022 Author Posted February 10, 2022 10 minutes ago, Vashnera said: Hello! Got a problem with Alpha 66. When i use TexGen i get the message: And i have to exit the tool. Worked fine with Alpha 64 so far. (Thats one of Pfuschers 2020 textures) Another small offtopic question: I read the manual for Open City and did not find any explenation about Occlusion. Do i have to generate that with Open City and Patches active or before like Object and Tree LOD TexGen_SSE_Debug_log.txt 1.71 MB · 0 downloads Is this error repeatable? Let me know from which tree mod the texture textures\landscape\trees\TreePineForestBarkComp_N.dds is. Occlusion generation should be generated in teh second step together with dynamic LOD.
Vashnera Posted February 10, 2022 Posted February 10, 2022 (edited) It happens everytime i try to run TexGen and even if i delete the texture it exits a bit later with the same error for another texture. The textures are provided by Pfuschers 2020 Skyrim Pack. My tree mod is Happy Little Trees and as far as i can see doesnt even use that texture for its trees. I also forgot to mention im using the most recent dyndolod ressources 20, so thats not the issue. Also... What a fast reply man, thanks for the occlusion info. Edit: Im using the 2k Version of Pfuschers Textures but also tried the bigger 4k and 8k textures just in case they are corrupted. Edited February 10, 2022 by Vashnera
sheson Posted February 10, 2022 Author Posted February 10, 2022 9 minutes ago, Vashnera said: It happens everytime i try to run TexGen and even if i delete the texture it exits a bit later with the same error for another texture. The textures are provided by Pfuschers 2020 Skyrim Pack. My tree mod is Happy Little Trees and as far as i can see doesnt even use that texture for its trees. I also forgot to mention im using the most recent dyndolod ressources 20, so thats not the issue. Also... What a fast reply man, thanks for the occlusion info. Edit: Im using the 2k Version of Pfuschers Textures but also tried the bigger 4k and 8k textures just in case they are corrupted. This problem should happen in earlier versions as well. Can you upload a debug log from an earlier version?
DK2077 Posted February 10, 2022 Posted February 10, 2022 I had the same problem with this "Invalid resolution. Create mipmaps. while processing textures\landscape\trees\TreePineForestBarkComp_N.dds" as well. I tried to go back to the older version which is the alpha 65 and it doesn't have any error
sheson Posted February 10, 2022 Author Posted February 10, 2022 6 minutes ago, DK2077 said: I had the same problem with this "Invalid resolution. Create mipmaps. while processing textures\landscape\trees\TreePineForestBarkComp_N.dds" as well. I tried to go back to the older version which is the alpha 65 and it doesn't have any error Upload the debug log from the older and newer version.
Vashnera Posted February 10, 2022 Posted February 10, 2022 Sure. Just ran it again with 64 and it worked. TexGen_SSE_Debug_log1.txt and part 2 since 3mb limit TexGen_SSE_Debug_log2.txt
sheson Posted February 10, 2022 Author Posted February 10, 2022 17 minutes ago, Vashnera said: Sure. Just ran it again with 64 and it worked. TexGen_SSE_Debug_log1.txt 2.05 MB · 2 downloads and part 2 since 3mb limit TexGen_SSE_Debug_log2.txt 1.08 MB · 2 downloads Can you check if the texture actually has mipmaps or not?
DK2077 Posted February 10, 2022 Posted February 10, 2022 TexGen_SSE_log (alpha 65).txt Here is the old one TexGen_SSE_log (alpha 66).txt And this is the new one
sheson Posted February 10, 2022 Author Posted February 10, 2022 11 minutes ago, DK2077 said: TexGen_SSE_log (alpha 65).txt Here is the old one TexGen_SSE_log (alpha 66).txt And this is the new one Let me know if the texture textures\landscape\trees\TreePineForestBarkComp_N.dds has mipmaps or not.
Vashnera Posted February 10, 2022 Posted February 10, 2022 I have no idea how that works but heres the texture. https://ufile.io/iyjrc6uy Correction to my earlier posts, i used Alpha 65 not 64. I got confused cause of the TexGen64.exe name. With Alpha 65 and Resources 19 it works, not with 66 and Resources 20 (or 19). TexGen_SSE_Debug_log66againbutnewer.txt
sheson Posted February 10, 2022 Author Posted February 10, 2022 10 minutes ago, Vashnera said: I have no idea how that works but heres the texture. https://ufile.io/iyjrc6uy Correction to my earlier posts, i used Alpha 65 not 64. I got confused cause of the TexGen64.exe name. With Alpha 65 and Resources 19 it works, not with 66 and Resources 20 (or 19). TexGen_SSE_Debug_log66againbutnewer.txt 1.76 MB · 0 downloads Thanks. Will upload new version in a minute that should fix that. Let me know in case Alpha-67 has problems.
Vashnera Posted February 10, 2022 Posted February 10, 2022 7 minutes ago, sheson said: Thanks. Will upload new version in a minute that should fix that. Dude. Youre awesome. <3
DK2077 Posted February 10, 2022 Posted February 10, 2022 10 minutes ago, sheson said: Thanks. Will upload new version in a minute that should fix that. Man, thanks a lot ( ͡~ ͜ʖ ͡°)
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now