Mousetick Posted February 3, 2022 Posted February 3, 2022 16 minutes ago, sheson said: Any large reference that is overwritten by an ESP triggers large reference bugs Sorry for being thick in the head, but this is ambiguous... Are you considering a REFR marked Deleted in an ESP as an overwrite or not in the statement above? Again, ignoring the fact that Deleted references are dangerous, a Deleted-flagged REFR can be interpreted as "not existing", rather than "existing and overwritten". Does a Deleted-flagged REFR in an ESP at the highest priority in the load order cause the Large Reference Bugs? Can you please clarify, thanks. Going on a tangent here, considering that all DLCs and Update.esm are part of the vanilla SSE game, aren't you concerned that issuing all these Deleted Reference warnings for Dawnguard.esm, HearthFires.esm and Update.esm is merely "noise" that doesn't really help and can confuse users? If these references are used by SSE mods and cause CTDs, it's a bug in the mod, not in the vanilla game. For all intents and purposes, these REFR don't exist in the vanilla SSE game - they should not be used. There is no need to "clean" them either. The WIP version of the STEP guide for SSE/SAE doesn't advise users to clean the vanilla masters. They'll be faced with a ton of Deleted Reference warnings and wondering if they've done something wrong, perhaps flooding you with stupid support questions in the process.
broncofan0211 Posted February 3, 2022 Posted February 3, 2022 Hi, I am using DynDOLOD 3 and have the latest version, plus the latest Dyndolod Resources installed. I have a problem when running Dyndolod (Texgen works fine), where it will just close on me in the middle of the process. It closes at different times (ie, MarkarthWorld, SkuldafnWorld, FalmerValley, etc). It's inconsistent. After trying 4 or 5 times, it will eventually complete successfully. I've got my mods folder exempt from antivirus, and have even tried with antivirus disabled completely. Any ideas what is causing this? Thanks in advance!
Adven221 Posted February 3, 2022 Posted February 3, 2022 Hi, why is it that when i load the game, initially i see grass lod as far as the eye can see, but after a few seconds, when the popup "DynDOLOD has successfully initialized" appears, my grass lod suddenly becomes reduced by a lot.
sheson Posted February 3, 2022 Author Posted February 3, 2022 1 hour ago, Mousetick said: Sorry for being thick in the head, but this is ambiguous... Are you considering a REFR marked Deleted in an ESP as an overwrite or not in the statement above? Again, ignoring the fact that Deleted references are dangerous, a Deleted-flagged REFR can be interpreted as "not existing", rather than "existing and overwritten". Does a Deleted-flagged REFR in an ESP at the highest priority in the load order cause the Large Reference Bugs? Can you please clarify, thanks. Going on a tangent here, considering that all DLCs and Update.esm are part of the vanilla SSE game, aren't you concerned that issuing all these Deleted Reference warnings for Dawnguard.esm, HearthFires.esm and Update.esm is merely "noise" that doesn't really help and can confuse users? If these references are used by SSE mods and cause CTDs, it's a bug in the mod, not in the vanilla game. For all intents and purposes, these REFR don't exist in the vanilla SSE game - they should not be used. There is no need to "clean" them either. The WIP version of the STEP guide for SSE/SAE doesn't advise users to clean the vanilla masters. They'll be faced with a ton of Deleted Reference warnings and wondering if they've done something wrong, perhaps flooding you with stupid support questions in the process. This is an absolute statement: Any large reference that is overwritten by an ESP triggers large reference bugs. The deleted flag does not change the fact that the large reference is being overwritten. The ignore flag makes a record non-existent. The record does not have any affect with the ignore flag. If a record has no effect it does not overwrite anything. See https://dyndolod.info/Help/Large-References Message about deleted references are statements of facts. Cleaning is a prerequisite before generating LOD. https://tes5edit.github.io/docs/7-mod-cleaning-and-error-checking.html Update, DLC and CC plugins change between game updates and there are older mods/plugins out there that have not been made with the (future) changes / additions of plugins in mind. If a guide wants to skip the simple and save process of cleaning to save a few minutes time in a setup that takes hours / days, then it should provide a patch that fixes such problems and other issues in the load order. If you believe warning and error messages are noise, I suggest to simply fix the cause of the problem nonetheless. Incidentally taking care of known problems - regardless of how mundane they seem - helps greatly with stability and troubleshooting later on.
sheson Posted February 3, 2022 Author Posted February 3, 2022 35 minutes ago, broncofan0211 said: Hi, I am using DynDOLOD 3 and have the latest version, plus the latest Dyndolod Resources installed. I have a problem when running Dyndolod (Texgen works fine), where it will just close on me in the middle of the process. It closes at different times (ie, MarkarthWorld, SkuldafnWorld, FalmerValley, etc). It's inconsistent. After trying 4 or 5 times, it will eventually complete successfully. I've got my mods folder exempt from antivirus, and have even tried with antivirus disabled completely. Any ideas what is causing this? Thanks in advance! Read the first post of the the DynDOLOD 3 alpha thread where to make post. I moved the post. Read the first post which log files, debug log and bugreport.txt to upload when reporting problems. If there is no bugreport.txt it might mean the program is forcefully terminated by the OS. Check the Windows event log for entries. 28 minutes ago, Adven221 said: Hi, why is it that when i load the game, initially i see grass lod as far as the eye can see, but after a few seconds, when the popup "DynDOLOD has successfully initialized" appears, my grass lod suddenly becomes reduced by a lot. Change the object LOD Level 4 distance (fBlockLevel0Distance) in the DynDOLOD SkyUI MCM to the desired distance. Make sure to use the latest version of the DynDOLOD 3 Alpha Standalone and the DynDOLOD Resources SE 3 Alpha. In case DynDOLOD DLL is used make sure to use the latest version of the DynDOLOD DLL Scripts.
Mousetick Posted February 4, 2022 Posted February 4, 2022 14 minutes ago, sheson said: This is an absolute statement: Any large reference that is overwritten by an ESP triggers large reference bugs. The deleted flag does not change the fact that the large reference is being overwritten. Thanks for the clarification. So in the case of a Deleted-flagged large reference in an ESP, shouldn't DynDOLOD issue 2 warnings for the same record: one "Deleted reference" warning on , and one "Overwritten large reference" warning? From https://dyndolod.info/Help/Large-References (emphasis added): Quote A plugin that is not flagged as ESM overwrites the large reference record always triggers the bugs. It is the cause for the example shown video below - one or more large references are being overwritten by a ESP. A warning message Overwritten large reference is written to the message log. Apparently that's not the case. I just tested this scenario: I created an ESP in xEdit and flagged a large reference of Skyrim.esm as Deleted in the ESP. There is no other plugin overwriting this large reference. With Alpha-65 I only got a "Deleted reference" warning on the Deleted References page. And that's it. Nothing on the Large Reference Bugs page.
broncofan0211 Posted February 4, 2022 Posted February 4, 2022 (edited) 6 hours ago, sheson said: 6 hours ago, broncofan0211 said: Hi, I am using DynDOLOD 3 and have the latest version, plus the latest Dyndolod Resources installed. I have a problem when running Dyndolod (Texgen works fine), where it will just close on me in the middle of the process. It closes at different times (ie, MarkarthWorld, SkuldafnWorld, FalmerValley, etc). It's inconsistent. After trying 4 or 5 times, it will eventually complete successfully. I've got my mods folder exempt from antivirus, and have even tried with antivirus disabled completely. Any ideas what is causing this? Thanks in advance! Read the first post of the the DynDOLOD 3 alpha thread where to make post. I moved the post. Read the first post which log files, debug log and bugreport.txt to upload when reporting problems. If there is no bugreport.txt it might mean the program is forcefully terminated by the OS. Check the Windows event log for entries. Sorry about posting incorrectly. Yeah I don't get a bugreport log. But I did go to Windows Events. Details from the Application Error: <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> - <System> <Provider Name="Application Error" /> <EventID Qualifiers="0">1000</EventID> <Version>0</Version> <Level>2</Level> <Task>100</Task> <Opcode>0</Opcode> <Keywords>0x80000000000000</Keywords> <TimeCreated SystemTime="2022-02-04T02:26:09.4438969Z" /> <EventRecordID>103507</EventRecordID> <Correlation /> <Execution ProcessID="0" ThreadID="0" /> <Channel>Application</Channel> <Computer>PC</Computer> <Security /> </System> - <EventData> <Data>DynDOLODx64.exe</Data> <Data>3.0.0.0</Data> <Data>61e81ae6</Data> <Data>KERNELBASE.dll</Data> <Data>10.0.19041.1466</Data> <Data>e01c7650</Data> <Data>0eedfade</Data> <Data>0000000000034f69</Data> <Data>fa68</Data> <Data>01d8196c968499ea</Data> <Data>D:\TOOLS\DynDOLOD\DynDOLODx64.exe</Data> <Data>C:\WINDOWS\System32\KERNELBASE.dll</Data> <Data>1f743b0b-fd14-422a-ac99-46bd397b276d</Data> <Data /> <Data /> </EventData> </Event> And also, leading up to the Error there are multiple warnings that say "The backing-file for the real-time session "Admin_PS_Provider" has reached its maximum size. As a result, new events will not be logged to this session until space becomes available. This error is often caused by starting a trace session in real-time mode without having any real-time consumers" With these details: - <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> - <System> <Provider Name="Microsoft-Windows-Kernel-EventTracing" Guid="{b675ec37-bdb6-4648-bc92-f3fdc74d3ca2}" /> <EventID>1</EventID> <Version>0</Version> <Level>3</Level> <Task>1</Task> <Opcode>10</Opcode> <Keywords>0x8000000000000010</Keywords> <TimeCreated SystemTime="2022-02-04T02:24:58.3346641Z" /> <EventRecordID>17203</EventRecordID> <Correlation /> <Execution ProcessID="4" ThreadID="13592" /> <Channel>Microsoft-Windows-Kernel-EventTracing/Admin</Channel> <Computer>PC</Computer> <Security UserID="" /> </System> - <EventData> <Data Name="SessionName">Admin_PS_Provider</Data> <Data Name="ErrorCode">3221225864</Data> <Data Name="LoggingMode">8388864</Data> </EventData> </Event> Not sure if any of this is useful or not. Thanks again. Edited February 4, 2022 by broncofan0211
sheson Posted February 4, 2022 Author Posted February 4, 2022 3 hours ago, broncofan0211 said: Sorry about posting incorrectly. Yeah I don't get a bugreport log. But I did go to Windows Events. Details from the Application Error: <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> - <System> <Provider Name="Application Error" /> <EventID Qualifiers="0">1000</EventID> <Version>0</Version> <Level>2</Level> <Task>100</Task> <Opcode>0</Opcode> <Keywords>0x80000000000000</Keywords> <TimeCreated SystemTime="2022-02-04T02:26:09.4438969Z" /> <EventRecordID>103507</EventRecordID> <Correlation /> <Execution ProcessID="0" ThreadID="0" /> <Channel>Application</Channel> <Computer>PC</Computer> <Security /> </System> - <EventData> <Data>DynDOLODx64.exe</Data> <Data>3.0.0.0</Data> <Data>61e81ae6</Data> <Data>KERNELBASE.dll</Data> <Data>10.0.19041.1466</Data> <Data>e01c7650</Data> <Data>0eedfade</Data> <Data>0000000000034f69</Data> <Data>fa68</Data> <Data>01d8196c968499ea</Data> <Data>D:\TOOLS\DynDOLOD\DynDOLODx64.exe</Data> <Data>C:\WINDOWS\System32\KERNELBASE.dll</Data> <Data>1f743b0b-fd14-422a-ac99-46bd397b276d</Data> <Data /> <Data /> </EventData> </Event> And also, leading up to the Error there are multiple warnings that say "The backing-file for the real-time session "Admin_PS_Provider" has reached its maximum size. As a result, new events will not be logged to this session until space becomes available. This error is often caused by starting a trace session in real-time mode without having any real-time consumers" With these details: - <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> - <System> <Provider Name="Microsoft-Windows-Kernel-EventTracing" Guid="{b675ec37-bdb6-4648-bc92-f3fdc74d3ca2}" /> <EventID>1</EventID> <Version>0</Version> <Level>3</Level> <Task>1</Task> <Opcode>10</Opcode> <Keywords>0x8000000000000010</Keywords> <TimeCreated SystemTime="2022-02-04T02:24:58.3346641Z" /> <EventRecordID>17203</EventRecordID> <Correlation /> <Execution ProcessID="4" ThreadID="13592" /> <Channel>Microsoft-Windows-Kernel-EventTracing/Admin</Channel> <Computer>PC</Computer> <Security UserID="" /> </System> - <EventData> <Data Name="SessionName">Admin_PS_Provider</Data> <Data Name="ErrorCode">3221225864</Data> <Data Name="LoggingMode">8388864</Data> </EventData> </Event> Not sure if any of this is useful or not. Thanks again. Check if the event id 1000 is preceded by other events with the similar timestamp. For example like event id 1005 like shown in the screenshots of from this post https://stepmodifications.org/forum/topic/15606-dyndolod-300-alpha-65/?do=findComment&comment=256156 Make sure Antivir or other 3rd party tools are not interfering. Check the used filesystems/disks for errors. The second event seems unrelated.
sheson Posted February 4, 2022 Author Posted February 4, 2022 6 hours ago, Mousetick said: Thanks for the clarification. So in the case of a Deleted-flagged large reference in an ESP, shouldn't DynDOLOD issue 2 warnings for the same record: one "Deleted reference" warning on , and one "Overwritten large reference" warning? From https://dyndolod.info/Help/Large-References (emphasis added): Apparently that's not the case. I just tested this scenario: I created an ESP in xEdit and flagged a large reference of Skyrim.esm as Deleted in the ESP. There is no other plugin overwriting this large reference. With Alpha-65 I only got a "Deleted reference" warning on the Deleted References page. And that's it. Nothing on the Large Reference Bugs page. Typically if an error is logged for an item, no further processing is done for it since it is being discarded, unavailable etc.
Mousetick Posted February 4, 2022 Posted February 4, 2022 A solution to the large reference bugs could conceivably be to remove the affected references individually from the RNAM list in the ESM, right? It seems it would be a more efficient and simpler way to address the issue, rather than splitting mods into ESM for large references + ESP for the remainder, or than burying all large references in a cell + re-creating new identical but non-large ones. I tried this approach by removing one entry in the RNAM of Tamriel in a small ESM (RWT2.esm) with xEdit and that got rid of the corresponding DynDOLOD warning. Unfortunately xEdit is hardcoded to skip the RNAMs in Skyrim.esm, where most of the large references overwritten by mods are defined, so they're not viewable/editable. I'm going to try a workaround but I fear that xEdit's RNAM editor might explode due the very large RNAM of Tamriel. We'll see... Unrelated: what to make of the following warnings? "DynDOLOD.esm missing an overriden record" is not listed in https://dyndolod.info/Messages. Spoiler [00:00] Gathering LOD assets [00:15] Processing patches [00:17] <Warning: File [4D] DynDOLOD.esm with Group GRUP Cell Children of SolitudeArch01 [CELL:0006E76E] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -17,24) is missing an overriden record for SolitudeArch01 [CELL:0006E76E] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -17,24) [00:17] <Warning: File [4D] DynDOLOD.esm with Group GRUP Cell Children of SolitudeArch01 [CELL:0006E76E] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -17,24) is missing an overriden record for SolitudeArch01 [CELL:0006E76E] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -17,24) [00:17] <Warning: File [4D] DynDOLOD.esm with Group GRUP Cell Children of SolitudeArch01 [CELL:0006E76E] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -17,24) is missing an overriden record for SolitudeArch01 [CELL:0006E76E] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -17,24) [00:17] <Warning: File [4D] DynDOLOD.esm with Group GRUP Cell Children of [CELL:00037EEB] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -17,23) is missing an overriden record for [CELL:00037EEB] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -17,23) [00:17] <Warning: File [4D] DynDOLOD.esm with Group GRUP Cell Children of [CELL:00037EEB] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -17,23) is missing an overriden record for [CELL:00037EEB] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -17,23) [00:17] <Warning: File [4D] DynDOLOD.esm with Group GRUP Cell Children of [CELL:00037EEC] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -16,23) is missing an overriden record for [CELL:00037EEC] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -16,23) [00:17] <Warning: File [4D] DynDOLOD.esm with Group GRUP Cell Children of [CELL:00037EEC] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -16,23) is missing an overriden record for [CELL:00037EEC] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -16,23) [00:24] Processing 24125 base records for 2906 object LOD and 231 dynamic LOD models Thanks.
sheson Posted February 4, 2022 Author Posted February 4, 2022 2 hours ago, Mousetick said: A solution to the large reference bugs could conceivably be to remove the affected references individually from the RNAM list in the ESM, right? It seems it would be a more efficient and simpler way to address the issue, rather than splitting mods into ESM for large references + ESP for the remainder, or than burying all large references in a cell + re-creating new identical but non-large ones. I tried this approach by removing one entry in the RNAM of Tamriel in a small ESM (RWT2.esm) with xEdit and that got rid of the corresponding DynDOLOD warning. Unfortunately xEdit is hardcoded to skip the RNAMs in Skyrim.esm, where most of the large references overwritten by mods are defined, so they're not viewable/editable. I'm going to try a workaround but I fear that xEdit's RNAM editor might explode due the very large RNAM of Tamriel. We'll see... Unrelated: what to make of the following warnings? "DynDOLOD.esm missing an overriden record" is not listed in https://dyndolod.info/Messages. Reveal hidden contents [00:00] Gathering LOD assets [00:15] Processing patches [00:17] <Warning: File [4D] DynDOLOD.esm with Group GRUP Cell Children of SolitudeArch01 [CELL:0006E76E] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -17,24) is missing an overriden record for SolitudeArch01 [CELL:0006E76E] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -17,24) [00:17] <Warning: File [4D] DynDOLOD.esm with Group GRUP Cell Children of SolitudeArch01 [CELL:0006E76E] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -17,24) is missing an overriden record for SolitudeArch01 [CELL:0006E76E] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -17,24) [00:17] <Warning: File [4D] DynDOLOD.esm with Group GRUP Cell Children of SolitudeArch01 [CELL:0006E76E] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -17,24) is missing an overriden record for SolitudeArch01 [CELL:0006E76E] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -17,24) [00:17] <Warning: File [4D] DynDOLOD.esm with Group GRUP Cell Children of [CELL:00037EEB] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -17,23) is missing an overriden record for [CELL:00037EEB] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -17,23) [00:17] <Warning: File [4D] DynDOLOD.esm with Group GRUP Cell Children of [CELL:00037EEB] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -17,23) is missing an overriden record for [CELL:00037EEB] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -17,23) [00:17] <Warning: File [4D] DynDOLOD.esm with Group GRUP Cell Children of [CELL:00037EEC] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -16,23) is missing an overriden record for [CELL:00037EEC] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -16,23) [00:17] <Warning: File [4D] DynDOLOD.esm with Group GRUP Cell Children of [CELL:00037EEC] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -16,23) is missing an overriden record for [CELL:00037EEC] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -16,23) [00:24] Processing 24125 base records for 2906 object LOD and 231 dynamic LOD models Thanks. Yes, updating the RNAM data in the vanilla plugins to make reference not large will work. Burying all large references in a cell (at least the once that have visual flicker) and add new non large reference works, too. That is how DynDOLOD creates the workaround for one vanilla issue for the College of Winterhold bridge. xLODGen terrain LOD beta (used in edit mode) shows RNAM data on Skyrim.esm. Or rename Skyrim.esm. Its a lot of data. I purposefully refrained from considering patching RNAM data in plugins to address the bugs. A better solution in this direction would be a DLL plugin that skips loading the data. Aers and I looked at it for a bit a couple years back (which let to reference cap explanations) but we couldn't easily make it work at the time. Also I do not do any serious reverse engineering while there are still updates to the game. "missing an overriden record" is a message from xEdit that should not happen with a DynDOLOD plugin in any normal operation. Read the first post which entire log files to upload when making posts. If this happens while trying to update existing DynDOLOD plugins, generate from scratch instead.
Mousetick Posted February 4, 2022 Posted February 4, 2022 2 hours ago, sheson said: A better solution in this direction would be a DLL plugin that skips loading the data. Aers and I looked at it for a bit a couple years back (which let to reference cap explanations) but we couldn't easily make it work at the time. Yes ideally DynDOLOD would generate a "blacklist" of overwritten large references. Then a DLL like SSE Engine Fixes or similar engine-level runtime patcher could read that blacklist and skip the RNAM entries while loading the ESM WRLD records. That'd be quite neat... Are you familiar with CommonLibSSE? I'm not, but it looks like it reverse-engineers a lot of data and APIs. Impressive stuff. For example, the in-memory data-structure of a Worldspace, including the Large References: https://github.com/Ryan-rsm-McKenzie/CommonLibSSE/blob/master/include/RE/T/TESWorldSpace.h. 2 hours ago, sheson said: "missing an overriden record" is a message from xEdit that should not happen with a DynDOLOD plugin in any normal operation. Read the first post which entire log files to upload when making posts. If this happens while trying to update existing DynDOLOD plugins, generate from scratch instead. I thought this was related to updating the DynDOLOD plugins too, but it's actually not, as I've re-run it from scratch several times and the warnings are still issued. Using Alpha-65. Here you go for the logs: https://drive.google.com/drive/folders/1fQvv6PVQ5uC3w_lQuFlT0K29O6BkgAeO Please change your logger so that it overwrites logs instead of appending, or it appends a session timestamp to log file names. It's really annoying to have to scroll past past sessions to find the last one in the logs - both for your and your users' sake. There is only one session contained in the logs linked above. Thanks.
sheson Posted February 4, 2022 Author Posted February 4, 2022 47 minutes ago, Mousetick said: Yes ideally DynDOLOD would generate a "blacklist" of overwritten large references. Then a DLL like SSE Engine Fixes or similar engine-level runtime patcher could read that blacklist and skip the RNAM entries while loading the ESM WRLD records. That'd be quite neat... Are you familiar with CommonLibSSE? I'm not, but it looks like it reverse-engineers a lot of data and APIs. Impressive stuff. For example, the in-memory data-structure of a Worldspace, including the Large References: https://github.com/Ryan-rsm-McKenzie/CommonLibSSE/blob/master/include/RE/T/TESWorldSpace.h. I thought this was related to updating the DynDOLOD plugins too, but it's actually not, as I've re-run it from scratch several times and the warnings are still issued. Using Alpha-65. Here you go for the logs: https://drive.google.com/drive/folders/1fQvv6PVQ5uC3w_lQuFlT0K29O6BkgAeO Please change your logger so that it overwrites logs instead of appending, or it appends a session timestamp to log file names. It's really annoying to have to scroll past past sessions to find the last one in the logs - both for your and your users' sake. There is only one session contained in the logs linked above. Thanks. Put in a feature request with xEdit for an command line option to replace logfiles. Otherwise simply delete the log folder before doing such a run or truncate the log file in notepad to last meaningful generation as explained on the first post. Simply search for "starting session" to jump to a start of a session. Typically it is easier for people to simply upload the logfile without having to worry about the session with the messages of interest being already replaced. If you load the generated DynDOLOD.esm into xEdit afterwards, does xEdit still show the message or is it corrected once it has been saved?
Mousetick Posted February 4, 2022 Posted February 4, 2022 6 hours ago, sheson said: Put in a feature request with xEdit for an command line option to replace logfiles. Oh, it's xEdit's logger. I hadn't thought about that. But yes of course, makes sense. Well, never mind then 7 hours ago, sheson said: If you load the generated DynDOLOD.esm into xEdit afterwards, does xEdit still show the message or is it corrected once it has been saved? No, once DynDOLOD.esm is saved, everything is fine. Both in xEdit and in game. No "missing an overriden record" in xEdit when loading DynDOLOD.esm. I'm not too worried about this warning since I can't see any negative effect in-game, but I mentioned it in case you'd want to know about it. Thanks for looking into it anyway. Let me know if you need more info or you'd like me to make specific tests. And thanks for all your answers, much appreciated.
sheson Posted February 4, 2022 Author Posted February 4, 2022 8 minutes ago, Mousetick said: Oh, it's xEdit's logger. I hadn't thought about that. But yes of course, makes sense. Well, never mind then No, once DynDOLOD.esm is saved, everything is fine. Both in xEdit and in game. No "missing an overriden record" in xEdit when loading DynDOLOD.esm. I'm not too worried about this warning since I can't see any negative effect in-game, but I mentioned it in case you'd want to know about it. Thanks for looking into it anyway. Let me know if you need more info or you'd like me to make specific tests. And thanks for all your answers, much appreciated. Good to know. There should be no more missing overriden record and no more warning with the next alpha version.
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